diff options
author | DJ Delorie <dj@redhat.com> | 2013-03-17 21:25:53 +0000 |
---|---|---|
committer | DJ Delorie <dj@redhat.com> | 2013-03-17 21:25:53 +0000 |
commit | eea302037a35add252f2428a463dc7796d67e192 (patch) | |
tree | d4585ff464d4551759db25b18bc907abd0ababe7 /libiberty/obstacks.texi | |
parent | a09ae1c1e873dca08128d8c9cc225a67efd74870 (diff) | |
download | gdb-eea302037a35add252f2428a463dc7796d67e192.zip gdb-eea302037a35add252f2428a463dc7796d67e192.tar.gz gdb-eea302037a35add252f2428a463dc7796d67e192.tar.bz2 |
merge from gcc
Diffstat (limited to 'libiberty/obstacks.texi')
-rw-r--r-- | libiberty/obstacks.texi | 47 |
1 files changed, 25 insertions, 22 deletions
diff --git a/libiberty/obstacks.texi b/libiberty/obstacks.texi index 67780aa..adcd810 100644 --- a/libiberty/obstacks.texi +++ b/libiberty/obstacks.texi @@ -1,5 +1,5 @@ @node Obstacks -@chapter Obstacks +@subsection Obstacks @cindex obstacks An @dfn{obstack} is a pool of memory containing a stack of objects. You @@ -15,25 +15,25 @@ the objects are usually small. And the only space overhead per object is the padding needed to start each object on a suitable boundary. @menu -* Creating Obstacks:: How to declare an obstack in your program. -* Preparing for Obstacks:: Preparations needed before you can - use obstacks. +* Creating Obstacks:: How to declare an obstack in your program. +* Preparing for Obstacks:: Preparations needed before you can + use obstacks. * Allocation in an Obstack:: Allocating objects in an obstack. * Freeing Obstack Objects:: Freeing objects in an obstack. -* Obstack Functions:: The obstack functions are both - functions and macros. +* Obstack Functions:: The obstack functions are both + functions and macros. * Growing Objects:: Making an object bigger by stages. -* Extra Fast Growing:: Extra-high-efficiency (though more - complicated) growing objects. +* Extra Fast Growing:: Extra-high-efficiency (though more + complicated) growing objects. * Status of an Obstack:: Inquiries about the status of an obstack. * Obstacks Data Alignment:: Controlling alignment of objects in obstacks. * Obstack Chunks:: How obstacks obtain and release chunks; - efficiency considerations. + efficiency considerations. * Summary of Obstacks:: @end menu @node Creating Obstacks -@section Creating Obstacks +@subsubsection Creating Obstacks The utilities for manipulating obstacks are declared in the header file @file{obstack.h}. @@ -74,7 +74,7 @@ directly or indirectly. You must also supply a function to free a chunk. These matters are described in the following section. @node Preparing for Obstacks -@section Preparing for Using Obstacks +@subsubsection Preparing for Using Obstacks Each source file in which you plan to use the obstack functions must include the header file @file{obstack.h}, like this: @@ -160,7 +160,7 @@ obstack_alloc_failed_handler = &my_obstack_alloc_failed; @end defvar @node Allocation in an Obstack -@section Allocation in an Obstack +@subsubsection Allocation in an Obstack @cindex allocation (obstacks) The most direct way to allocate an object in an obstack is with @@ -233,7 +233,7 @@ Contrast this with the previous example of @code{savestring} using @code{malloc} (@pxref{Basic Allocation, , , libc, The GNU C Library Reference Manual}). @node Freeing Obstack Objects -@section Freeing Objects in an Obstack +@subsubsection Freeing Objects in an Obstack @cindex freeing (obstacks) To free an object allocated in an obstack, use the function @@ -265,7 +265,7 @@ frees the chunk (@pxref{Preparing for Obstacks}). Then other obstacks, or non-obstack allocation, can reuse the space of the chunk. @node Obstack Functions -@section Obstack Functions and Macros +@subsubsection Obstack Functions and Macros @cindex macros The interfaces for using obstacks may be defined either as functions or @@ -321,7 +321,7 @@ various language extensions in GNU C permit defining the macros so as to compute each argument only once. @node Growing Objects -@section Growing Objects +@subsubsection Growing Objects @cindex growing objects (in obstacks) @cindex changing the size of a block (obstacks) @@ -435,7 +435,7 @@ the current object smaller. Just don't try to shrink it beyond zero length---there's no telling what will happen if you do that. @node Extra Fast Growing -@section Extra Fast Growing Objects +@subsubsection Extra Fast Growing Objects @cindex efficiency and obstacks The usual functions for growing objects incur overhead for checking @@ -538,7 +538,7 @@ add_string (struct obstack *obstack, const char *ptr, int len) @end smallexample @node Status of an Obstack -@section Status of an Obstack +@subsubsection Status of an Obstack @cindex obstack status @cindex status of obstack @@ -580,12 +580,13 @@ obstack_next_free (@var{obstack-ptr}) - obstack_base (@var{obstack-ptr}) @end deftypefun @node Obstacks Data Alignment -@section Alignment of Data in Obstacks +@subsubsection Alignment of Data in Obstacks @cindex alignment (in obstacks) Each obstack has an @dfn{alignment boundary}; each object allocated in the obstack automatically starts on an address that is a multiple of the -specified boundary. By default, this boundary is 4 bytes. +specified boundary. By default, this boundary is aligned so that +the object can hold any type of data. To access an obstack's alignment boundary, use the macro @code{obstack_alignment_mask}, whose function prototype looks like @@ -597,7 +598,9 @@ this: The value is a bit mask; a bit that is 1 indicates that the corresponding bit in the address of an object should be 0. The mask value should be one less than a power of 2; the effect is that all object addresses are -multiples of that power of 2. The default value of the mask is 3, so that +multiples of that power of 2. The default value of the mask is a value +that allows aligned objects to hold any type of data: for example, if +its value is 3, any type of data can be stored at locations whose addresses are multiples of 4. A mask value of 0 means an object can start on any multiple of 1 (that is, no alignment is required). @@ -620,7 +623,7 @@ This will finish a zero-length object and then do proper alignment for the next object. @node Obstack Chunks -@section Obstack Chunks +@subsubsection Obstack Chunks @cindex efficiency of chunks @cindex chunks @@ -676,7 +679,7 @@ if (obstack_chunk_size (obstack_ptr) < @var{new-chunk-size}) @end smallexample @node Summary of Obstacks -@section Summary of Obstack Functions +@subsubsection Summary of Obstack Functions Here is a summary of all the functions associated with obstacks. Each takes the address of an obstack (@code{struct obstack *}) as its first |