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author | Kazu Hirata <kazu@codesourcery.com> | 2003-01-02 03:53:53 +0000 |
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committer | Kazu Hirata <kazu@codesourcery.com> | 2003-01-02 03:53:53 +0000 |
commit | 396a24671935a40f9b9681416e8837488fefcea2 (patch) | |
tree | 8df5babec2ef57864bf17f3b8f4ada3704ac70da /ld/pe-dll.c | |
parent | 55ac548dfbc3a914db2b07b958523573f34690a1 (diff) | |
download | gdb-396a24671935a40f9b9681416e8837488fefcea2.zip gdb-396a24671935a40f9b9681416e8837488fefcea2.tar.gz gdb-396a24671935a40f9b9681416e8837488fefcea2.tar.bz2 |
* ldfile.c: Fix comment typos.
* ldlang.c: Likewise.
* mri.c: Likewise.
* pe-dll.c: Likewise.
Diffstat (limited to 'ld/pe-dll.c')
-rw-r--r-- | ld/pe-dll.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/ld/pe-dll.c b/ld/pe-dll.c index 45f54e4..7617337 100644 --- a/ld/pe-dll.c +++ b/ld/pe-dll.c @@ -59,7 +59,7 @@ code modifications). 2. This is done completely in bounds of the PE specification (to be fair, - there's a place where it pokes nose out of, but in practise it works). + there's a place where it pokes nose out of, but in practice it works). So, resulting module can be used with any other PE compiler/linker. 3. Auto-import is fully compatible with standard import method and they @@ -74,7 +74,7 @@ The obvious and only way to get rid of dllimport insanity is to make client access variable directly in the DLL, bypassing extra dereference. I.e., - whenever client contains someting like + whenever client contains something like mov dll_var,%eax, @@ -82,7 +82,7 @@ DLL. The aim is to make OS loader do so, and than make ld help with that. Import section of PE made following way: there's a vector of structures each describing imports from particular DLL. Each such structure points - to two other parellel vectors: one holding imported names, and one which + to two other parallel vectors: one holding imported names, and one which will hold address of corresponding imported name. So, the solution is de-vectorize these structures, making import locations be sparse and pointing directly into code. Before continuing, it is worth a note that, @@ -104,7 +104,7 @@ above: PE specification rambles that name vector (OriginalFirstThunk) should run in parallel with addresses vector (FirstThunk), i.e. that they should have same number of elements and terminated with zero. We violate - this, since FirstThunk points directly into machine code. But in practise, + this, since FirstThunk points directly into machine code. But in practice, OS loader implemented the sane way: it goes thru OriginalFirstThunk and puts addresses to FirstThunk, not something else. It once again should be noted that dll and symbol name structures are reused across fixup entries @@ -115,7 +115,7 @@ in windows9x kernel32.dll, so if you use it, you have two IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is whether referencing the same PE structures several times is valid. The answer is why - not, prohibitting that (detecting violation) would require more work on + not, prohibiting that (detecting violation) would require more work on behalf of loader than not doing it. See also: ld/emultempl/pe.em. */ @@ -2627,7 +2627,7 @@ pe_implied_import_dll (filename) imp = def_file_add_import (pe_def_file, erva + name_rva, dll_name, i, 0); - /* Mark symbole type. */ + /* Mark symbol type. */ imp->data = is_data; if (pe_dll_extra_pe_debug) |