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authorKazu Hirata <kazu@codesourcery.com>2003-01-02 03:53:53 +0000
committerKazu Hirata <kazu@codesourcery.com>2003-01-02 03:53:53 +0000
commit396a24671935a40f9b9681416e8837488fefcea2 (patch)
tree8df5babec2ef57864bf17f3b8f4ada3704ac70da /ld/pe-dll.c
parent55ac548dfbc3a914db2b07b958523573f34690a1 (diff)
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* ldfile.c: Fix comment typos.
* ldlang.c: Likewise. * mri.c: Likewise. * pe-dll.c: Likewise.
Diffstat (limited to 'ld/pe-dll.c')
-rw-r--r--ld/pe-dll.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/ld/pe-dll.c b/ld/pe-dll.c
index 45f54e4..7617337 100644
--- a/ld/pe-dll.c
+++ b/ld/pe-dll.c
@@ -59,7 +59,7 @@
code modifications).
2. This is done completely in bounds of the PE specification (to be fair,
- there's a place where it pokes nose out of, but in practise it works).
+ there's a place where it pokes nose out of, but in practice it works).
So, resulting module can be used with any other PE compiler/linker.
3. Auto-import is fully compatible with standard import method and they
@@ -74,7 +74,7 @@
The obvious and only way to get rid of dllimport insanity is to make client
access variable directly in the DLL, bypassing extra dereference. I.e.,
- whenever client contains someting like
+ whenever client contains something like
mov dll_var,%eax,
@@ -82,7 +82,7 @@
DLL. The aim is to make OS loader do so, and than make ld help with that.
Import section of PE made following way: there's a vector of structures
each describing imports from particular DLL. Each such structure points
- to two other parellel vectors: one holding imported names, and one which
+ to two other parallel vectors: one holding imported names, and one which
will hold address of corresponding imported name. So, the solution is
de-vectorize these structures, making import locations be sparse and
pointing directly into code. Before continuing, it is worth a note that,
@@ -104,7 +104,7 @@
above: PE specification rambles that name vector (OriginalFirstThunk)
should run in parallel with addresses vector (FirstThunk), i.e. that they
should have same number of elements and terminated with zero. We violate
- this, since FirstThunk points directly into machine code. But in practise,
+ this, since FirstThunk points directly into machine code. But in practice,
OS loader implemented the sane way: it goes thru OriginalFirstThunk and
puts addresses to FirstThunk, not something else. It once again should be
noted that dll and symbol name structures are reused across fixup entries
@@ -115,7 +115,7 @@
in windows9x kernel32.dll, so if you use it, you have two
IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is whether
referencing the same PE structures several times is valid. The answer is why
- not, prohibitting that (detecting violation) would require more work on
+ not, prohibiting that (detecting violation) would require more work on
behalf of loader than not doing it.
See also: ld/emultempl/pe.em. */
@@ -2627,7 +2627,7 @@ pe_implied_import_dll (filename)
imp = def_file_add_import (pe_def_file, erva + name_rva,
dll_name, i, 0);
- /* Mark symbole type. */
+ /* Mark symbol type. */
imp->data = is_data;
if (pe_dll_extra_pe_debug)