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authorCharles Wilson <cygwin@cwilson.fastmail.fm>2001-08-02 23:12:02 +0000
committerCharles Wilson <cygwin@cwilson.fastmail.fm>2001-08-02 23:12:02 +0000
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2001-08-02 Charles Wilson <cwilson@ece.gatech.edu>
* ldmain.c (main): initialize link_info.pei386_auto_import * pe-dll.c: new tables for auto-export filtering (auto_export): change API, pass abfd for contextual filtering. Loop thru tables of excluded symbols instead of comparing "by hand". 2001-08-02 Paul Sokolovsky <paul.sokolovsky@technologist.com> * pe-dll.c: new variable pe_dll_enable_extra_debug. New static variable current_sec (static struct sec *). Add forward declaration for add_bfd_to_link. (process_def_file): Don't export undefined symbols. Do not export symbols starting with "_imp__". Call auto_export() with new API. (pe_walk_relocs_of_symbol): New function. (generate_reloc): add optional extra debugging (pe_dll_generate_def_file): eliminate extraneous initial blank line in output (make_one): enlarge symtab to make room for __nm__ symbols (DATA auto-import support). (make_singleton_name_thunk): New function. (make_import_fixup_mark): New function. (make_import_fixup_entry): New function. (pe_create_import_fixup): New function. (add_bfd_to_link): Specify that 'name' argument is a CONST char *. * pe-dll.h: declare new variable pe_dll_extra_pe_debug; declare new functions pe_walk_relocs_of_symbol and pe_create_import_fixup. * emultempl/pe.em: add new options --enable-auto-import, --disable-auto-import, and --enable-extra-pe-debug. (make_import_fixup): New function. (pe_find_data_imports): New function. (pr_sym): New function. (gld_${EMULATION_NAME}_after_open): Add optional extra pe debugging. Call pe_find_data_imports. Mark .idata as DATA, not CODE. 2001-08-02 Charles Wilson <cwilson@ece.gatech.edu> * ld.texinfo: add additional documentation for --export-all-symbols. Document --out-implib, --enable-auto-image-base, --disable-auto-image-base, --dll-search-prefix, --enable-auto-import, and --disable-auto-import. * ldint.texinfo: Add detailed documentation on auto-import implementation.
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@@ -84,6 +84,7 @@ section entitled "GNU Free Documentation License".
* README:: The README File
* Emulations:: How linker emulations are generated
* Emulation Walkthrough:: A Walkthrough of a Typical Emulation
+* Architecture Specific:: Some Architecture Specific Notes
* GNU Free Documentation License:: GNU Free Documentation License
@end menu
@@ -571,6 +572,105 @@ In summary,
@end itemize
+@node Architecture Specific
+@chapter Some Architecture Specific Notes
+
+This is the place for notes on the behavior of @code{ld} on
+specific platforms. Currently, only Intel x86 is documented (and
+of that, only the auto-import behavior for DLLs).
+
+@menu
+* ix86:: Intel x86
+@end menu
+
+@node ix86
+@section Intel x86
+
+@table @emph
+@code{ld} can create DLLs that operate with various runtimes available
+on a common x86 operating system. These runtimes include native (using
+the mingw "platform"), cygwin, and pw.
+
+@item auto-import from DLLs
+@enumerate
+@item
+With this feature on, DLL clients can import variables from DLL
+without any concern from their side (for example, without any source
+code modifications). Auto-import can be enabled using the
+@code{--enable-auto-import} flag, or disabled via the
+@code{--disable-auto-import} flag. Auto-import is disabled by default.
+
+@item
+This is done completely in bounds of the PE specification (to be fair,
+there's a minor violation of the spec at one point, but in practice
+auto-import works on all known variants of that common x86 operating
+system) So, the resulting DLL can be used with any other PE
+compiler/linker.
+
+@item
+Auto-import is fully compatible with standard import method, in which
+variables are decorated using attribute modifiers. Libraries of either
+type may be mixed together.
+
+@item
+Overhead (space): 8 bytes per imported symbol, plus 20 for each
+reference to it; Overhead (load time): negligible; Overhead
+(virtual/physical memory): should be less than effect of DLL
+relocation.
+@end enumerate
+
+Motivation
+
+The obvious and only way to get rid of dllimport insanity is
+to make client access variable directly in the DLL, bypassing
+the extra dereference imposed by ordinary DLL runtime linking.
+I.e., whenever client contains someting like
+
+@code{mov dll_var,%eax,}
+
+address of dll_var in the command should be relocated to point
+into loaded DLL. The aim is to make OS loader do so, and than
+make ld help with that. Import section of PE made following
+way: there's a vector of structures each describing imports
+from particular DLL. Each such structure points to two other
+parellel vectors: one holding imported names, and one which
+will hold address of corresponding imported name. So, the
+solution is de-vectorize these structures, making import
+locations be sparse and pointing directly into code.
+
+Implementation
+
+For each reference of data symbol to be imported from DLL (to
+set of which belong symbols with name <sym>, if __imp_<sym> is
+found in implib), the import fixup entry is generated. That
+entry is of type IMAGE_IMPORT_DESCRIPTOR and stored in .idata$3
+subsection. Each fixup entry contains pointer to symbol's address
+within .text section (marked with __fuN_<sym> symbol, where N is
+integer), pointer to DLL name (so, DLL name is referenced by
+multiple entries), and pointer to symbol name thunk. Symbol name
+thunk is singleton vector (__nm_th_<symbol>) pointing to
+IMAGE_IMPORT_BY_NAME structure (__nm_<symbol>) directly containing
+imported name. Here comes that "om the edge" problem mentioned above:
+PE specification rambles that name vector (OriginalFirstThunk) should
+run in parallel with addresses vector (FirstThunk), i.e. that they
+should have same number of elements and terminated with zero. We violate
+this, since FirstThunk points directly into machine code. But in
+practice, OS loader implemented the sane way: it goes thru
+OriginalFirstThunk and puts addresses to FirstThunk, not something
+else. It once again should be noted that dll and symbol name
+structures are reused across fixup entries and should be there
+anyway to support standard import stuff, so sustained overhead is
+20 bytes per reference. Other question is whether having several
+IMAGE_IMPORT_DESCRIPTORS for the same DLL is possible. Answer is yes,
+it is done even by native compiler/linker (libth32's functions are in
+fact resident in windows9x kernel32.dll, so if you use it, you have
+two IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is
+whether referencing the same PE structures several times is valid.
+The answer is why not, prohibiting that (detecting violation) would
+require more work on behalf of loader than not doing it.
+
+@end table
+
@node GNU Free Documentation License
@chapter GNU Free Documentation License