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authorK. Richard Pixley <rich@cygnus>1991-03-28 16:26:26 +0000
committerK. Richard Pixley <rich@cygnus>1991-03-28 16:26:26 +0000
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parent5a131cc7f0469e0375872605593e4a9c5d1eaefb (diff)
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+/* Symbol table definitions for GDB.
+ Copyright (C) 1986, 1989 Free Software Foundation, Inc.
+
+This file is part of GDB.
+
+GDB is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 1, or (at your option)
+any later version.
+
+GDB is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GDB; see the file COPYING. If not, write to
+the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
+
+#if !defined (SYMTAB_H)
+#define SYMTAB_H 1
+#include <obstack.h>
+
+/* An obstack to hold objects that should be freed
+ when we load a new symbol table.
+ This includes the symbols made by dbxread
+ and the types that are not permanent. */
+
+extern struct obstack *symbol_obstack;
+extern struct obstack *psymbol_obstack;
+
+/* Some definitions and declarations to go with use of obstacks. */
+#define obstack_chunk_alloc xmalloc
+#define obstack_chunk_free free
+#ifdef __STDC__
+extern void *xmalloc ();
+#else
+extern char *xmalloc ();
+#endif
+extern void free ();
+
+/* Some macros for char-based bitfields. */
+#define B_SET(a,x) (a[x>>3] |= (1 << (x&7)))
+#define B_CLR(a,x) (a[x>>3] &= ~(1 << (x&7)))
+#define B_TST(a,x) (a[x>>3] & (1 << (x&7)))
+#define B_TYPE unsigned char
+#define B_BYTES(x) ( 1 + ((x)>>3) )
+#define B_CLRALL(a,x) bzero (a, B_BYTES(x))
+
+/* gdb can know one or several symbol tables at the same time;
+ the ultimate intent is to have one for each separately-compiled module.
+ Each such symbol table is recorded by a struct symtab, and they
+ are all chained together. */
+
+/* In addition, gdb can record any number of miscellaneous undebuggable
+ functions' addresses. In a system that appends _ to function names,
+ the _'s are removed from the names stored in this table. */
+
+/* Actually, the misc function list is used to store *all* of the
+ global symbols (text, data, bss, and abs). It is sometimes used
+ to figure out what symtabs to read in. The "type" field is used
+ occasionally.
+
+ The misc_info field is available for machine-specific information
+ that can be cached along with a misc function vector entry. The
+ AMD 29000 tdep.c uses it to remember things it has decoded from the
+ instructions in the function header, so it doesn't have to rederive
+ the info constantly (over a serial line). It is initialized to zero
+ and stays that way until target-dependent code sets it. */
+
+enum misc_function_type {mf_unknown = 0, mf_text, mf_data, mf_bss, mf_abs};
+
+struct misc_function
+{
+ char *name;
+ CORE_ADDR address;
+ char *misc_info; /* Random pointer to misc info. void * but for old C */
+ enum misc_function_type type;
+};
+
+/* Address and length of the vector recording all misc function names/addresses. */
+
+struct misc_function *misc_function_vector;
+int misc_function_count;
+
+enum language {language_unknown, language_c};
+
+/* All data types of symbols in the compiled program
+ are represented by `struct type' objects.
+ All of these objects are pointed to by the typevector.
+ The type vector may have empty slots that contain zero. */
+
+struct typevector
+{
+ int length; /* Number of types described */
+ struct type *type[1];
+};
+
+/* Different kinds of data types are distinguished by the `code' field. */
+
+enum type_code
+{
+ TYPE_CODE_UNDEF, /* Not used; catches errors */
+ TYPE_CODE_PTR, /* Pointer type */
+ TYPE_CODE_ARRAY, /* Array type, lower bound zero */
+ TYPE_CODE_STRUCT, /* C struct or Pascal record */
+ TYPE_CODE_UNION, /* C union or Pascal variant part */
+ TYPE_CODE_ENUM, /* Enumeration type */
+ TYPE_CODE_FUNC, /* Function type */
+ TYPE_CODE_INT, /* Integer type */
+ TYPE_CODE_FLT, /* Floating type */
+ TYPE_CODE_VOID, /* Void type (values zero length) */
+ TYPE_CODE_SET, /* Pascal sets */
+ TYPE_CODE_RANGE, /* Range (integers within spec'd bounds) */
+ TYPE_CODE_PASCAL_ARRAY, /* Array with explicit type of index */
+ TYPE_CODE_ERROR, /* Unknown type */
+
+ /* C++ */
+ TYPE_CODE_MEMBER, /* Member type */
+ TYPE_CODE_METHOD, /* Method type */
+ TYPE_CODE_REF, /* C++ Reference types */
+};
+
+/* This appears in a type's flags word for an unsigned integer type. */
+#define TYPE_FLAG_UNSIGNED 1
+/* This appears in a type's flags word
+ if it is a (pointer to a|function returning a)* built in scalar type.
+ These types are never freed. */
+#define TYPE_FLAG_PERM 4
+/* This appears in a type's flags word if it is a stub type (eg. if
+ someone referenced a type that wasn't definined in a source file
+ via (struct sir_not_appearing_in_this_film *)). */
+#define TYPE_FLAG_STUB 8
+/* Set when a class has a constructor defined */
+#define TYPE_FLAG_HAS_CONSTRUCTOR 256
+/* Set when a class has a destructor defined */
+#define TYPE_FLAG_HAS_DESTRUCTOR 512
+
+struct type
+{
+ /* Code for kind of type */
+ enum type_code code;
+ /* Name of this type, or zero if none.
+ This is used for printing only, except by poorly designed C++ code.
+ Type names specified as input are defined by symbols. */
+ char *name;
+ /* Length in bytes of storage for a value of this type */
+ unsigned length;
+ /* For a pointer type, describes the type of object pointed to.
+ For an array type, describes the type of the elements.
+ For a function or method type, describes the type of the value.
+ For a range type, describes the type of the full range.
+ Unused otherwise. */
+ struct type *target_type;
+ /* Type that is a pointer to this type.
+ Zero if no such pointer-to type is known yet.
+ The debugger may add the address of such a type
+ if it has to construct one later. */
+ struct type *pointer_type;
+ /* C++: also need a reference type. */
+ struct type *reference_type;
+ struct type **arg_types;
+
+ /* Type that is a function returning this type.
+ Zero if no such function type is known here.
+ The debugger may add the address of such a type
+ if it has to construct one later. */
+ struct type *function_type;
+
+/* Handling of pointers to members:
+ TYPE_MAIN_VARIANT is used for pointer and pointer
+ to member types. Normally it the value of the address of its
+ containing type. However, for pointers to members, we must be
+ able to allocate pointer to member types and look them up
+ from some place of reference.
+ NEXT_VARIANT is the next element in the chain.
+
+ A long time ago (Jul 88; GDB 2.5) Tiemann said that main_variant
+ may no longer be necessary and that he might eliminate it. I don't
+ know whether this is still true (or ever was). */
+ struct type *main_variant, *next_variant;
+
+ /* Flags about this type. */
+ short flags;
+ /* Number of fields described for this type */
+ short nfields;
+ /* For structure and union types, a description of each field.
+ For set and pascal array types, there is one "field",
+ whose type is the domain type of the set or array.
+ For range types, there are two "fields",
+ the minimum and maximum values (both inclusive).
+ For enum types, each possible value is described by one "field".
+
+ Using a pointer to a separate array of fields
+ allows all types to have the same size, which is useful
+ because we can allocate the space for a type before
+ we know what to put in it. */
+ struct field
+ {
+ /* Position of this field, counting in bits from start of
+ containing structure. For a function type, this is the
+ position in the argument list of this argument.
+ For a range bound or enum value, this is the value itself. */
+ int bitpos;
+ /* Size of this field, in bits, or zero if not packed.
+ For an unpacked field, the field's type's length
+ says how many bytes the field occupies. */
+ int bitsize;
+ /* In a struct or enum type, type of this field.
+ In a function type, type of this argument.
+ In an array type, the domain-type of the array. */
+ struct type *type;
+ /* Name of field, value or argument.
+ Zero for range bounds and array domains. */
+ char *name;
+ } *fields;
+
+ /* C++ */
+ B_TYPE *virtual_field_bits; /* if base class is virtual */
+ B_TYPE *private_field_bits;
+ B_TYPE *protected_field_bits;
+
+ /* Number of methods described for this type */
+ short nfn_fields;
+ /* Number of base classes this type derives from. */
+ short n_baseclasses;
+
+ /* Number of methods described for this type plus all the
+ methods that it derives from. */
+ int nfn_fields_total;
+
+ /* For classes, structures, and unions, a description of each field,
+ which consists of an overloaded name, followed by the types of
+ arguments that the method expects, and then the name after it
+ has been renamed to make it distinct. */
+ struct fn_fieldlist
+ {
+ /* The overloaded name. */
+ char *name;
+ /* The number of methods with this name. */
+ int length;
+ /* The list of methods. */
+ struct fn_field
+ {
+#if 0
+ /* The overloaded name */
+ char *name;
+#endif
+ /* The return value of the method */
+ struct type *type;
+ /* The argument list */
+ struct type **args;
+ /* The name after it has been processed */
+ char *physname;
+
+ /* For virtual functions. */
+ /* First baseclass that defines this virtual function. */
+ struct type *fcontext;
+ /* Index into that baseclass's virtual function table,
+ minus 1; else if static: VOFFSET_STATIC; else: 0. */
+ int voffset;
+# define VOFFSET_STATIC (-1)
+ } *fn_fields;
+
+ B_TYPE *private_fn_field_bits;
+ B_TYPE *protected_fn_field_bits;
+
+ } *fn_fieldlists;
+
+ unsigned char via_protected;
+ unsigned char via_public;
+
+ /* For types with virtual functions, VPTR_BASETYPE is the base class which
+ defined the virtual function table pointer. VPTR_FIELDNO is
+ the field number of that pointer in the structure.
+
+ For types that are pointer to member types, VPTR_BASETYPE
+ ifs the type that this pointer is a member of.
+
+ Unused otherwise. */
+ struct type *vptr_basetype;
+
+ int vptr_fieldno;
+};
+
+/* All of the name-scope contours of the program
+ are represented by `struct block' objects.
+ All of these objects are pointed to by the blockvector.
+
+ Each block represents one name scope.
+ Each lexical context has its own block.
+
+ The first two blocks in the blockvector are special.
+ The first one contains all the symbols defined in this compilation
+ whose scope is the entire program linked together.
+ The second one contains all the symbols whose scope is the
+ entire compilation excluding other separate compilations.
+ In C, these correspond to global symbols and static symbols.
+
+ Each block records a range of core addresses for the code that
+ is in the scope of the block. The first two special blocks
+ give, for the range of code, the entire range of code produced
+ by the compilation that the symbol segment belongs to.
+
+ The blocks appear in the blockvector
+ in order of increasing starting-address,
+ and, within that, in order of decreasing ending-address.
+
+ This implies that within the body of one function
+ the blocks appear in the order of a depth-first tree walk. */
+
+struct blockvector
+{
+ /* Number of blocks in the list. */
+ int nblocks;
+ /* The blocks themselves. */
+ struct block *block[1];
+};
+
+struct block
+{
+ /* Addresses in the executable code that are in this block.
+ Note: in an unrelocated symbol segment in a file,
+ these are always zero. They can be filled in from the
+ N_LBRAC and N_RBRAC symbols in the loader symbol table. */
+ CORE_ADDR startaddr, endaddr;
+ /* The symbol that names this block,
+ if the block is the body of a function;
+ otherwise, zero.
+ Note: In an unrelocated symbol segment in an object file,
+ this field may be zero even when the block has a name.
+ That is because the block is output before the name
+ (since the name resides in a higher block).
+ Since the symbol does point to the block (as its value),
+ it is possible to find the block and set its name properly. */
+ struct symbol *function;
+ /* The `struct block' for the containing block, or 0 if none. */
+ /* Note that in an unrelocated symbol segment in an object file
+ this pointer may be zero when the correct value should be
+ the second special block (for symbols whose scope is one compilation).
+ This is because the compiler ouptuts the special blocks at the
+ very end, after the other blocks. */
+ struct block *superblock;
+ /* A flag indicating whether or not the fucntion corresponding
+ to this block was compiled with gcc or not. If there is no
+ function corresponding to this block, this meaning of this flag
+ is undefined. (In practice it will be 1 if the block was created
+ while processing a file compiled with gcc and 0 when not). */
+ unsigned char gcc_compile_flag;
+ /* Number of local symbols. */
+ int nsyms;
+ /* The symbols. */
+ struct symbol *sym[1];
+};
+
+/* Represent one symbol name; a variable, constant, function or typedef. */
+
+/* Different name spaces for symbols. Looking up a symbol specifies
+ a namespace and ignores symbol definitions in other name spaces.
+
+ VAR_NAMESPACE is the usual namespace.
+ In C, this contains variables, function names, typedef names
+ and enum type values.
+
+ STRUCT_NAMESPACE is used in C to hold struct, union and enum type names.
+ Thus, if `struct foo' is used in a C program,
+ it produces a symbol named `foo' in the STRUCT_NAMESPACE.
+
+ LABEL_NAMESPACE may be used for names of labels (for gotos);
+ currently it is not used and labels are not recorded at all. */
+
+/* For a non-global symbol allocated statically,
+ the correct core address cannot be determined by the compiler.
+ The compiler puts an index number into the symbol's value field.
+ This index number can be matched with the "desc" field of
+ an entry in the loader symbol table. */
+
+enum namespace
+{
+ UNDEF_NAMESPACE, VAR_NAMESPACE, STRUCT_NAMESPACE, LABEL_NAMESPACE,
+};
+
+/* An address-class says where to find the value of a symbol. */
+
+enum address_class
+{
+ LOC_UNDEF, /* Not used; catches errors */
+ LOC_CONST, /* Value is constant int SYMBOL_VALUE, host byteorder */
+ LOC_STATIC, /* Value is at fixed address SYMBOL_VALUE_ADDRESS */
+ LOC_REGISTER, /* Value is in register */
+ LOC_ARG, /* Value is at spec'd offset in arglist */
+ LOC_REF_ARG, /* Value address is at spec'd offset in arglist. */
+ LOC_REGPARM, /* Value is at spec'd offset in register window */
+ LOC_LOCAL, /* Value is at spec'd offset in stack frame */
+ LOC_TYPEDEF, /* Value not used; definition in SYMBOL_TYPE
+ Symbols in the namespace STRUCT_NAMESPACE
+ all have this class. */
+ LOC_LABEL, /* Value is address SYMBOL_VALUE_ADDRESS in the code */
+ LOC_BLOCK, /* Value is address SYMBOL_VALUE_BLOCK of a
+ `struct block'. Function names have this class. */
+ LOC_EXTERNAL, /* Value is at address SYMBOL_VALUE_ADDRESS not in
+ this compilation.
+ This is used only in psymtabs; in symtabs
+ LOC_STATIC is used instead (since in that case
+ we take the time to find the address). */
+ LOC_CONST_BYTES, /* Value is a constant byte-sequence pointed to by
+ SYMBOL_VALUE_ADDRESS, in target byte order. */
+ LOC_LOCAL_ARG, /* Value is arg at spec'd offset in stack frame.
+ Differs from LOC_LOCAL in that symbol is an
+ argument; differs from LOC_ARG in that we find it
+ in the frame (FRAME_LOCALS_ADDRESS), not in the
+ arglist (FRAME_ARGS_ADDRESS). Added for i960,
+ which passes args in regs then copies to frame. */
+};
+
+struct symbol
+{
+ /* Symbol name */
+ char *name;
+ /* Name space code. */
+ enum namespace namespace;
+ /* Address class */
+ enum address_class class;
+ /* Data type of value */
+ struct type *type;
+
+ /* Line number of definition. */
+ unsigned short line;
+
+ /* constant value, or address if static, or register number,
+ or offset in arguments, or offset in stack frame. All of
+ these are in host byte order (though what they point to might
+ be in target byte order, e.g. LOC_CONST_BYTES). */
+ union
+ {
+ long value; /* for LOC_CONST, LOC_REGISTER, LOC_ARG,
+ LOC_REF_ARG, LOC_REGPARM, LOC_LOCAL */
+ struct block *block; /* for LOC_BLOCK */
+ char *bytes; /* for LOC_CONST_BYTES */
+ CORE_ADDR address; /* for LOC_STATIC, LOC_LABEL, LOC_EXTERNAL */
+ struct symbol *chain; /* for opaque typedef struct chain */
+ }
+ value;
+};
+
+
+/* A partial_symbol records the name, namespace, and address class of
+ symbols whose types we have not parsed yet. For functions, it also
+ contains their memory address, so we can find them from a PC value.
+ Each partial_symbol sits in a partial_symtab, all of which are chained
+ on the partial_symtab_list and which points to the corresponding
+ normal symtab once the partial_symtab has been referenced. */
+
+struct partial_symbol
+{
+ /* Symbol name */
+ char *name;
+ /* Name space code. */
+ enum namespace namespace;
+ /* Address class (for info_symbols) */
+ enum address_class class;
+ /* Value (only used for static functions currently). Done this
+ way so that we can use the struct symbol macros.
+ Note that the address of a function is SYMBOL_VALUE_ADDRESS (pst)
+ in a partial symbol table, but BLOCK_START (SYMBOL_BLOCK_VALUE (st))
+ in a symbol table. */
+ union
+ {
+ long value;
+ CORE_ADDR address;
+ }
+ value;
+};
+
+/* Source-file information.
+ This describes the relation between source files and line numbers
+ and addresses in the program text. */
+
+struct sourcevector
+{
+ int length; /* Number of source files described */
+ struct source *source[1]; /* Descriptions of the files */
+};
+
+/* Each item represents a line-->pc (or the reverse) mapping. This is
+ somewhat more wasteful of space than one might wish, but since only
+ the files which are actually debugged are read in to core, we don't
+ waste much space.
+
+ Each item used to be an int; either minus a line number, or a
+ program counter. If it represents a line number, that is the line
+ described by the next program counter value. If it is positive, it
+ is the program counter at which the code for the next line starts. */
+
+struct linetable_entry
+{
+ int line;
+ CORE_ADDR pc;
+};
+
+struct linetable
+{
+ int nitems;
+ struct linetable_entry item[1];
+};
+
+/* All the information on one source file. */
+
+struct source
+{
+ char *name; /* Name of file */
+ struct linetable contents;
+};
+
+/* Each source file is represented by a struct symtab.
+ These objects are chained through the `next' field. */
+
+struct symtab
+ {
+ /* Chain of all existing symtabs. */
+ struct symtab *next;
+ /* List of all symbol scope blocks for this symtab. */
+ struct blockvector *blockvector;
+ /* Table mapping core addresses to line numbers for this file. */
+ struct linetable *linetable;
+ /* Vector containing all types defined for this symtab. */
+ struct typevector *typevector;
+ /* Name of this source file. */
+ char *filename;
+ /* Directory in which it was compiled, or NULL if we don't know. */
+ char *dirname;
+ /* This component says how to free the data we point to:
+ free_contents => do a tree walk and free each object.
+ free_nothing => do nothing; some other symtab will free
+ the data this one uses.
+ free_linetable => free just the linetable. */
+ enum free_code {free_nothing, free_contents, free_linetable}
+ free_code;
+ /* Pointer to one block of storage to be freed, if nonzero. */
+ /* This is IN ADDITION to the action indicated by free_code. */
+ char *free_ptr;
+ /* Total number of lines found in source file. */
+ int nlines;
+ /* Array mapping line number to character position. */
+ int *line_charpos;
+ /* Language of this source file. */
+ enum language language;
+ /* String of version information. May be zero. */
+ char *version;
+ /* Full name of file as found by searching the source path.
+ 0 if not yet known. */
+ char *fullname;
+ };
+
+/* Each source file that has not been fully read in is represented by
+ a partial_symtab. This contains the information on where in the
+ executable the debugging symbols for a specific file are, and a
+ list of names of global symbols which are located in this file.
+ They are all chained on partial_symtab_list.
+
+ Even after the source file has been read into a symtab, the
+ partial_symtab remains around. They are allocated on an obstack,
+ psymbol_obstack. FIXME, this is bad for dynamic linking or VxWorks-
+ style execution of a bunch of .o's. */
+struct partial_symtab
+{
+ /* Chain of all existing partial symtabs. */
+ struct partial_symtab *next;
+ /* Name of the source file which this partial_symtab defines */
+ char *filename;
+
+ /* Name of the symbol file from which symbols should be read. */
+ char *symfile_name;
+ /* Address relative to which the symbols in this file are. Need to
+ relocate by this amount when reading in symbols from the symbol
+ file. */
+ CORE_ADDR addr;
+
+ /* Offset within loader symbol table of first local symbol for this
+ file and length (in bytes) of the section of the symbol table
+ devoted to this file's symbols (actually, the section bracketed
+ may contain more than just this files symbols
+ If ldsymlen is 0, the only reason for this things existence is
+ the dependency list below. Nothing else will happen when it is
+ read in. */
+ int ldsymoff, ldsymlen;
+ /* Range of text addresses covered by this file; texthigh is the
+ beginning of the next section. */
+ CORE_ADDR textlow, texthigh;
+ /* Array of pointers to all of the partial_symtab's which this one
+ depends on. Since this array can only be set to previous or
+ the current (?) psymtab, this dependency tree is guaranteed not
+ to have any loops. */
+ struct partial_symtab **dependencies;
+ int number_of_dependencies;
+ /* Global symbol list. This list will be sorted after readin to
+ improve access. Binary search will be the usual method of
+ finding a symbol within it. globals_offset is an integer offset
+ within ps_globals */
+ int globals_offset, n_global_syms;
+ /* Static symbol list. This list will *not* be sorted after readin;
+ to find a symbol in it, exhaustive search must be used. This is
+ reasonable because searches through this list will eventually
+ lead to either the read in of a files symbols for real (assumed
+ to take a *lot* of time; check) or an error (and we don't care
+ how long errors take). */
+ int statics_offset, n_static_syms;
+ /* Pointer to symtab eventually allocated for this source file, 0 if
+ !readin or if we haven't looked for the symtab after it was readin. */
+ struct symtab *symtab;
+ /* Pointer to function which will read in the symtab corresponding to
+ this psymtab. */
+ void (*read_symtab) ();
+ /* Non-zero if the symtab corresponding to this psymtab has been
+ readin */
+ unsigned char readin;
+};
+
+/* A fast way to get from a psymtab to its symtab (after the first time). */
+#define PSYMTAB_TO_SYMTAB(pst) ((pst)->symtab? \
+ (pst)->symtab: \
+ psymtab_to_symtab (pst) )
+
+/* This is the list of struct symtab's that gdb considers current. */
+
+struct symtab *symtab_list;
+
+/* This is the list of struct partial_symtab's that gdb may need to access */
+
+struct partial_symtab *partial_symtab_list;
+
+/* This symtab variable specifies the current file for printing source lines */
+
+struct symtab *current_source_symtab;
+
+/* This is the next line to print for listing source lines. */
+
+int current_source_line;
+
+#define BLOCKLIST(symtab) (symtab)->blockvector
+#define BLOCKVECTOR(symtab) (symtab)->blockvector
+
+#define TYPEVECTOR(symtab) (symtab)->typevector
+
+#define LINELIST(symtab) (symtab)->linetable
+#define LINETABLE(symtab) (symtab)->linetable
+
+/* Macros normally used to access components of symbol table structures. */
+
+#define BLOCKLIST_NBLOCKS(blocklist) (blocklist)->nblocks
+#define BLOCKLIST_BLOCK(blocklist,n) (blocklist)->block[n]
+#define BLOCKVECTOR_NBLOCKS(blocklist) (blocklist)->nblocks
+#define BLOCKVECTOR_BLOCK(blocklist,n) (blocklist)->block[n]
+
+#define TYPEVECTOR_NTYPES(typelist) (typelist)->length
+#define TYPEVECTOR_TYPE(typelist,n) (typelist)->type[n]
+
+#define BLOCK_START(bl) (bl)->startaddr
+#define BLOCK_END(bl) (bl)->endaddr
+#define BLOCK_NSYMS(bl) (bl)->nsyms
+#define BLOCK_SYM(bl, n) (bl)->sym[n]
+#define BLOCK_FUNCTION(bl) (bl)->function
+#define BLOCK_SUPERBLOCK(bl) (bl)->superblock
+#define BLOCK_GCC_COMPILED(bl) (bl)->gcc_compile_flag
+
+/* Nonzero if symbols of block BL should be sorted alphabetically. */
+#define BLOCK_SHOULD_SORT(bl) ((bl)->nsyms >= 40)
+
+#define SYMBOL_NAME(symbol) (symbol)->name
+#define SYMBOL_NAMESPACE(symbol) (symbol)->namespace
+#define SYMBOL_CLASS(symbol) (symbol)->class
+#define SYMBOL_VALUE(symbol) (symbol)->value.value
+#define SYMBOL_VALUE_ADDRESS(symbol) (symbol)->value.address
+#define SYMBOL_VALUE_BYTES(symbol) (symbol)->value.bytes
+#define SYMBOL_BLOCK_VALUE(symbol) (symbol)->value.block
+#define SYMBOL_VALUE_CHAIN(symbol) (symbol)->value.chain
+#define SYMBOL_TYPE(symbol) (symbol)->type
+#define SYMBOL_LINE(symbol) (symbol)->line
+
+#define TYPE_NAME(thistype) (thistype)->name
+#define TYPE_TARGET_TYPE(thistype) (thistype)->target_type
+#define TYPE_POINTER_TYPE(thistype) (thistype)->pointer_type
+#define TYPE_REFERENCE_TYPE(thistype) (thistype)->reference_type
+#define TYPE_FUNCTION_TYPE(thistype) (thistype)->function_type
+#define TYPE_MAIN_VARIANT(thistype) (thistype)->main_variant
+#define TYPE_NEXT_VARIANT(thistype) (thistype)->next_variant
+#define TYPE_LENGTH(thistype) (thistype)->length
+#define TYPE_FLAGS(thistype) (thistype)->flags
+#define TYPE_UNSIGNED(thistype) ((thistype)->flags & TYPE_FLAG_UNSIGNED)
+#define TYPE_CODE(thistype) (thistype)->code
+#define TYPE_NFIELDS(thistype) (thistype)->nfields
+#define TYPE_FIELDS(thistype) (thistype)->fields
+/* C++ */
+#define TYPE_VPTR_BASETYPE(thistype) (thistype)->vptr_basetype
+#define TYPE_DOMAIN_TYPE(thistype) (thistype)->vptr_basetype
+#define TYPE_VPTR_FIELDNO(thistype) (thistype)->vptr_fieldno
+#define TYPE_FN_FIELDS(thistype) (thistype)->fn_fields
+#define TYPE_NFN_FIELDS(thistype) (thistype)->nfn_fields
+#define TYPE_NFN_FIELDS_TOTAL(thistype) (thistype)->nfn_fields_total
+#define TYPE_ARG_TYPES(thistype) (thistype)->arg_types
+#define TYPE_BASECLASS(thistype,index) (thistype)->fields[index].type
+#define TYPE_N_BASECLASSES(thistype) (thistype)->n_baseclasses
+#define TYPE_BASECLASS_NAME(thistype,index) (thistype)->fields[index].name
+#define TYPE_BASECLASS_BITPOS(thistype,index) (thistype)->fields[index].bitpos
+#define BASETYPE_VIA_PUBLIC(thistype, index) (!TYPE_FIELD_PRIVATE(thistype, index))
+#define BASETYPE_VIA_VIRTUAL(thistype, index) B_TST((thistype)->virtual_field_bits, (index))
+
+#define TYPE_FIELD(thistype, n) (thistype)->fields[n]
+#define TYPE_FIELD_TYPE(thistype, n) (thistype)->fields[n].type
+#define TYPE_FIELD_NAME(thistype, n) (thistype)->fields[n].name
+#define TYPE_FIELD_VALUE(thistype, n) (* (int*) &(thistype)->fields[n].type)
+#define TYPE_FIELD_BITPOS(thistype, n) (thistype)->fields[n].bitpos
+#define TYPE_FIELD_BITSIZE(thistype, n) (thistype)->fields[n].bitsize
+#define TYPE_FIELD_PACKED(thistype, n) (thistype)->fields[n].bitsize
+
+#define TYPE_FIELD_PRIVATE_BITS(thistype) (thistype)->private_field_bits
+#define TYPE_FIELD_PROTECTED_BITS(thistype) (thistype)->protected_field_bits
+#define TYPE_FIELD_VIRTUAL_BITS(thistype) (thistype)->virtual_field_bits
+#define SET_TYPE_FIELD_PRIVATE(thistype, n) B_SET ((thistype)->private_field_bits, (n))
+#define SET_TYPE_FIELD_PROTECTED(thistype, n) B_SET ((thistype)->protected_field_bits, (n))
+#define SET_TYPE_FIELD_VIRTUAL(thistype, n) B_SET ((thistype)->virtual_field_bits, (n))
+#define TYPE_FIELD_PRIVATE(thistype, n) B_TST((thistype)->private_field_bits, (n))
+#define TYPE_FIELD_PROTECTED(thistype, n) B_TST((thistype)->protected_field_bits, (n))
+#define TYPE_FIELD_VIRTUAL(thistype, n) B_TST((thistype)->virtual_field_bits, (n))
+
+#define TYPE_HAS_DESTRUCTOR(thistype) ((thistype)->flags & TYPE_FLAG_HAS_DESTRUCTOR)
+#define TYPE_HAS_CONSTRUCTOR(thistype) ((thistype)->flags & TYPE_FLAG_HAS_CONSTRUCTOR)
+
+#define TYPE_FIELD_STATIC(thistype, n) ((thistype)->fields[n].bitpos == -1)
+#define TYPE_FIELD_STATIC_PHYSNAME(thistype, n) ((char *)(thistype)->fields[n].bitsize)
+
+#define TYPE_FN_FIELDLISTS(thistype) (thistype)->fn_fieldlists
+#define TYPE_FN_FIELDLIST(thistype, n) (thistype)->fn_fieldlists[n]
+#define TYPE_FN_FIELDLIST1(thistype, n) (thistype)->fn_fieldlists[n].fn_fields
+#define TYPE_FN_FIELDLIST_NAME(thistype, n) (thistype)->fn_fieldlists[n].name
+#define TYPE_FN_FIELDLIST_LENGTH(thistype, n) (thistype)->fn_fieldlists[n].length
+
+#define TYPE_FN_FIELD(thistype, n) (thistype)[n]
+#define TYPE_FN_FIELD_NAME(thistype, n) (thistype)[n].name
+#define TYPE_FN_FIELD_TYPE(thistype, n) (thistype)[n].type
+#define TYPE_FN_FIELD_ARGS(thistype, n) TYPE_ARG_TYPES ((thistype)[n].type)
+#define TYPE_FN_FIELD_PHYSNAME(thistype, n) (thistype)[n].physname
+#define TYPE_FN_FIELD_VIRTUAL_P(thistype, n) ((thistype)[n].voffset > 0)
+#define TYPE_FN_FIELD_STATIC_P(thistype, n) ((thistype)[n].voffset == VOFFSET_STATIC)
+#define TYPE_FN_FIELD_VOFFSET(thistype, n) ((thistype)[n].voffset-1)
+#define TYPE_FN_FIELD_FCONTEXT(thistype, n) ((thistype)[n].fcontext)
+
+#define TYPE_FN_PRIVATE_BITS(thistype) (thistype).private_fn_field_bits
+#define TYPE_FN_PROTECTED_BITS(thistype) (thistype).protected_fn_field_bits
+#define SET_TYPE_FN_PRIVATE(thistype, n) B_SET ((thistype).private_fn_field_bits, n)
+#define SET_TYPE_FN_PROTECTED(thistype, n) B_SET ((thistype).protected_fn_field_bits, n)
+#define TYPE_FN_PRIVATE(thistype, n) B_TST ((thistype).private_fn_field_bits, n)
+#define TYPE_FN_PROTECTED(thistype, n) B_TST ((thistype).protected_fn_field_bits, n)
+
+/* The virtual function table is now an array of structures
+ which have the form { int16 offset, delta; void *pfn; }.
+
+ Gee, can we have more documentation than that? FIXME. -- gnu */
+
+#define VTBL_FNADDR_OFFSET 2
+
+/* Functions that work on the objects described above */
+
+extern struct symtab *lookup_symtab ();
+extern struct symbol *lookup_symbol ();
+extern struct symbol *lookup_block_symbol ();
+extern int lookup_misc_func ();
+extern void check_stub_type ();
+extern void check_stub_method ();
+extern struct type *lookup_primitive_typename ();
+extern struct type *lookup_typename ();
+extern struct type *lookup_unsigned_typename ();
+extern struct type *lookup_struct ();
+extern struct type *lookup_union ();
+extern struct type *lookup_enum ();
+extern struct type *lookup_struct_elt_type ();
+extern struct type *lookup_pointer_type ();
+extern struct type *lookup_function_type ();
+extern struct type *lookup_basetype_type ();
+extern struct type *create_array_type ();
+extern struct symbol *block_function ();
+extern struct symbol *find_pc_function ();
+extern int find_pc_partial_function ();
+extern void clearpc_function_cache ();
+extern struct partial_symtab *lookup_partial_symtab ();
+extern struct partial_symtab *find_pc_psymtab ();
+extern struct symtab *find_pc_symtab ();
+extern struct partial_symbol *find_pc_psymbol ();
+extern int find_pc_misc_function ();
+extern int find_pc_line_pc_range ();
+extern char *type_name_no_tag ();
+extern int contained_in();
+
+/* C++ stuff. */
+extern struct type *lookup_reference_type ();
+extern struct type *lookup_member_type ();
+extern struct type *lookup_class ();
+extern void smash_to_method_type ();
+/* end of C++ stuff. */
+
+extern void free_all_symtabs ();
+extern void free_all_psymtabs ();
+extern void free_inclink_symtabs ();
+extern void reread_symbols ();
+
+extern struct type *builtin_type_void;
+extern struct type *builtin_type_char;
+extern struct type *builtin_type_short;
+extern struct type *builtin_type_int;
+extern struct type *builtin_type_long;
+extern struct type *builtin_type_unsigned_char;
+extern struct type *builtin_type_unsigned_short;
+extern struct type *builtin_type_unsigned_int;
+extern struct type *builtin_type_unsigned_long;
+extern struct type *builtin_type_float;
+extern struct type *builtin_type_double;
+/* This type represents a type that was unrecognized in symbol
+ read-in. */
+extern struct type *builtin_type_error;
+
+#ifdef LONG_LONG
+extern struct type *builtin_type_long_long;
+extern struct type *builtin_type_unsigned_long_long;
+
+#define BUILTIN_TYPE_LONGEST builtin_type_long_long
+#define BUILTIN_TYPE_UNSIGNED_LONGEST builtin_type_unsigned_long_long
+/* This should not be a typedef, because "unsigned LONGEST" needs
+ to work. */
+#define LONGEST long long
+
+#else /* not LONG_LONG. */
+
+#define BUILTIN_TYPE_LONGEST builtin_type_long
+#define BUILTIN_TYPE_UNSIGNED_LONGEST builtin_type_unsigned_long
+#define LONGEST long
+
+#endif /* not LONG_LONG. */
+
+struct symtab_and_line
+{
+ struct symtab *symtab;
+ int line;
+ CORE_ADDR pc;
+ CORE_ADDR end;
+};
+
+struct symtabs_and_lines
+{
+ struct symtab_and_line *sals;
+ int nelts;
+};
+
+/* Given a pc value, return line number it is in.
+ Second arg nonzero means if pc is on the boundary
+ use the previous statement's line number. */
+
+struct symtab_and_line find_pc_line ();
+
+/* Given a symtab and line number, return the pc there. */
+extern CORE_ADDR find_line_pc ();
+extern int find_line_pc_range ();
+
+/* Given a string, return the line specified by it.
+ For commands like "list" and "breakpoint". */
+
+struct symtabs_and_lines decode_line_spec ();
+struct symtabs_and_lines decode_line_spec_1 ();
+struct symtabs_and_lines decode_line_1 ();
+
+/* Symbol-reading stuff in symfile.c and solib.c. */
+struct symtab *psymtab_to_symtab ();
+void clear_solib ();
+void symbol_file_add ();
+
+/* source.c */
+int identify_source_line ();
+void print_source_lines ();
+
+char **make_symbol_completion_list ();
+
+/* The entry point of a file we are reading. */
+extern CORE_ADDR entry_point;
+
+#endif /* symtab.h not already included. */