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authorCorinna Vinschen <corinna@vinschen.de>2003-10-10 20:30:45 +0000
committerCorinna Vinschen <corinna@vinschen.de>2003-10-10 20:30:45 +0000
commitafce3d2aa20daedddd9855d0a0fa10f899c837f8 (patch)
treebd7e2144b0e2150492549f2a0c5d2c8e0a952995 /gdb/sh-tdep.c
parent79ff22bb11f71d8c928c6f97faedb31018660d63 (diff)
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* sh-tdep.c (sh_treat_as_flt_p): New function to recognize float
types correctly. (sh_push_dummy_call_fpu): Fix argument passing rules. (sh3e_sh4_extract_return_value): Call sh_treat_as_flt_p to recognize float types. (sh3e_sh4_store_return_value): Ditto.
Diffstat (limited to 'gdb/sh-tdep.c')
-rw-r--r--gdb/sh-tdep.c84
1 files changed, 67 insertions, 17 deletions
diff --git a/gdb/sh-tdep.c b/gdb/sh-tdep.c
index 3d8c629..c99b8ac 100644
--- a/gdb/sh-tdep.c
+++ b/gdb/sh-tdep.c
@@ -788,6 +788,55 @@ sh_next_flt_argreg (int len)
return FLOAT_ARG0_REGNUM + argreg;
}
+/* Helper function which figures out, if a type is treated like a float type.
+
+ Second, the FPU ABIs have a special way how to treat types as float types.
+ Structures with exactly one member, which is of type float or double, are
+ treated exactly as the base types float or double:
+
+ struct sf {
+ float f;
+ };
+
+ struct sd {
+ double d;
+ };
+
+ are handled the same way as just
+
+ float f;
+
+ double d;
+
+ As a result, arguments of these struct types are pushed into floating point
+ registers exactly as floats or doubles, using the same decision algorithm.
+
+ The same is valid if these types are used as function return types. The
+ above structs are returned in fr0 resp. fr0,fr1 instead of in r0, r0,r1
+ or even using struct convention as it is for other structs. */
+
+static int
+sh_treat_as_flt_p (struct type *type)
+{
+ int len = TYPE_LENGTH (type);
+
+ /* Ordinary float types are obviously treated as float. */
+ if (TYPE_CODE (type) == TYPE_CODE_FLT)
+ return 1;
+ /* Otherwise non-struct types are not treated as float. */
+ if (TYPE_CODE (type) != TYPE_CODE_STRUCT)
+ return 0;
+ /* Otherwise structs with more than one memeber are not treated as float. */
+ if (TYPE_NFIELDS (type) != 1)
+ return 0;
+ /* Otherwise if the type of that member is float, the whole type is
+ treated as float. */
+ if (TYPE_CODE (TYPE_FIELD_TYPE (type, 0)) == TYPE_CODE_FLT)
+ return 1;
+ /* Otherwise it's not treated as float. */
+ return 0;
+}
+
static CORE_ADDR
sh_push_dummy_call_fpu (struct gdbarch *gdbarch,
CORE_ADDR func_addr,
@@ -805,7 +854,8 @@ sh_push_dummy_call_fpu (struct gdbarch *gdbarch,
CORE_ADDR regval;
char *val;
int len, reg_size = 0;
- int pass_on_stack;
+ int pass_on_stack = 0;
+ int treat_as_flt;
/* first force sp to a 4-byte alignment */
sp = sh_frame_align (gdbarch, sp);
@@ -832,43 +882,43 @@ sh_push_dummy_call_fpu (struct gdbarch *gdbarch,
/* Some decisions have to be made how various types are handled.
This also differs in different ABIs. */
pass_on_stack = 0;
- if (len > 16)
- pass_on_stack = 1; /* Types bigger than 16 bytes are passed on stack. */
/* Find out the next register to use for a floating point value. */
- if (TYPE_CODE (type) == TYPE_CODE_FLT)
+ treat_as_flt = sh_treat_as_flt_p (type);
+ if (treat_as_flt)
flt_argreg = sh_next_flt_argreg (len);
+ /* In contrast to non-FPU CPUs, arguments are never split between
+ registers and stack. If an argument doesn't fit in the remaining
+ registers it's always pushed entirely on the stack. */
+ else if (len > ((ARGLAST_REGNUM - argreg + 1) * 4))
+ pass_on_stack = 1;
while (len > 0)
{
- if ((TYPE_CODE (type) == TYPE_CODE_FLT
- && flt_argreg > FLOAT_ARGLAST_REGNUM)
- || argreg > ARGLAST_REGNUM || pass_on_stack)
+ if ((treat_as_flt && flt_argreg > FLOAT_ARGLAST_REGNUM)
+ || (!treat_as_flt && (argreg > ARGLAST_REGNUM
+ || pass_on_stack)))
{
- /* The remainder of the data goes entirely on the stack,
- 4-byte aligned. */
+ /* The data goes entirely on the stack, 4-byte aligned. */
reg_size = (len + 3) & ~3;
write_memory (sp + stack_offset, val, reg_size);
stack_offset += reg_size;
}
- else if (TYPE_CODE (type) == TYPE_CODE_FLT
- && flt_argreg <= FLOAT_ARGLAST_REGNUM)
+ else if (treat_as_flt && flt_argreg <= FLOAT_ARGLAST_REGNUM)
{
/* Argument goes in a float argument register. */
reg_size = register_size (gdbarch, flt_argreg);
regval = extract_unsigned_integer (val, reg_size);
regcache_cooked_write_unsigned (regcache, flt_argreg++, regval);
}
- else if (argreg <= ARGLAST_REGNUM)
+ else if (!treat_as_flt && argreg <= ARGLAST_REGNUM)
{
/* there's room in a register */
reg_size = register_size (gdbarch, argreg);
regval = extract_unsigned_integer (val, reg_size);
regcache_cooked_write_unsigned (regcache, argreg++, regval);
}
- /* Store the value reg_size bytes at a time. This means that things
- larger than reg_size bytes may go partly in registers and partly
- on the stack. */
+ /* Store the value one register at a time or in one step on stack. */
len -= reg_size;
val += reg_size;
}
@@ -986,7 +1036,7 @@ static void
sh3e_sh4_extract_return_value (struct type *type, struct regcache *regcache,
void *valbuf)
{
- if (TYPE_CODE (type) == TYPE_CODE_FLT)
+ if (sh_treat_as_flt_p (type))
{
int len = TYPE_LENGTH (type);
int i, regnum = FP0_REGNUM;
@@ -1027,7 +1077,7 @@ static void
sh3e_sh4_store_return_value (struct type *type, struct regcache *regcache,
const void *valbuf)
{
- if (TYPE_CODE (type) == TYPE_CODE_FLT)
+ if (sh_treat_as_flt_p (type))
{
int len = TYPE_LENGTH (type);
int i, regnum = FP0_REGNUM;