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authorJim Blandy <jimb@codesourcery.com>2006-03-28 19:19:16 +0000
committerJim Blandy <jimb@codesourcery.com>2006-03-28 19:19:16 +0000
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src/gdb/ChangeLog:
2006-03-28 Jim Blandy <jimb@codesourcery.com> * prologue-value.c, prologue-value.h: New files. * Makefile.in (prologue_value_h): New variable. (HFILES_NO_SRCDIR): List prologue-value.h. (SFILES): List prologue-value.c. (COMMON_OBS): List prologue-value.o. (prologue-value.o): New rule. src/gdb/doc/ChangeLog: 2006-03-28 Jim Blandy <jimb@codesourcery.com> * gdbint.texinfo (Prologue Analysis): New section.
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+/* Interface to prologue value handling for GDB.
+ Copyright 2003, 2004, 2005 Free Software Foundation, Inc.
+
+ This file is part of GDB.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to:
+
+ Free Software Foundation, Inc.
+ 51 Franklin St - Fifth Floor
+ Boston, MA 02110-1301
+ USA */
+
+#ifndef PROLOGUE_VALUE_H
+#define PROLOGUE_VALUE_H
+
+/* When we analyze a prologue, we're really doing 'abstract
+ interpretation' or 'pseudo-evaluation': running the function's code
+ in simulation, but using conservative approximations of the values
+ it would have when it actually runs. For example, if our function
+ starts with the instruction:
+
+ addi r1, 42 # add 42 to r1
+
+ we don't know exactly what value will be in r1 after executing this
+ instruction, but we do know it'll be 42 greater than its original
+ value.
+
+ If we then see an instruction like:
+
+ addi r1, 22 # add 22 to r1
+
+ we still don't know what r1's value is, but again, we can say it is
+ now 64 greater than its original value.
+
+ If the next instruction were:
+
+ mov r2, r1 # set r2 to r1's value
+
+ then we can say that r2's value is now the original value of r1
+ plus 64.
+
+ It's common for prologues to save registers on the stack, so we'll
+ need to track the values of stack frame slots, as well as the
+ registers. So after an instruction like this:
+
+ mov (fp+4), r2
+
+ then we'd know that the stack slot four bytes above the frame
+ pointer holds the original value of r1 plus 64.
+
+ And so on.
+
+ Of course, this can only go so far before it gets unreasonable. If
+ we wanted to be able to say anything about the value of r1 after
+ the instruction:
+
+ xor r1, r3 # exclusive-or r1 and r3, place result in r1
+
+ then things would get pretty complex. But remember, we're just
+ doing a conservative approximation; if exclusive-or instructions
+ aren't relevant to prologues, we can just say r1's value is now
+ 'unknown'. We can ignore things that are too complex, if that loss
+ of information is acceptable for our application.
+
+ So when I say "conservative approximation" here, what I mean is an
+ approximation that is either accurate, or marked "unknown", but
+ never inaccurate.
+
+ Once you've reached the current PC, or an instruction that you
+ don't know how to simulate, you stop. Now you can examine the
+ state of the registers and stack slots you've kept track of.
+
+ - To see how large your stack frame is, just check the value of the
+ stack pointer register; if it's the original value of the SP
+ minus a constant, then that constant is the stack frame's size.
+ If the SP's value has been marked as 'unknown', then that means
+ the prologue has done something too complex for us to track, and
+ we don't know the frame size.
+
+ - To see where we've saved the previous frame's registers, we just
+ search the values we've tracked --- stack slots, usually, but
+ registers, too, if you want --- for something equal to the
+ register's original value. If the ABI suggests a standard place
+ to save a given register, then we can check there first, but
+ really, anything that will get us back the original value will
+ probably work.
+
+ Sure, this takes some work. But prologue analyzers aren't
+ quick-and-simple pattern patching to recognize a few fixed prologue
+ forms any more; they're big, hairy functions. Along with inferior
+ function calls, prologue analysis accounts for a substantial
+ portion of the time needed to stabilize a GDB port. So I think
+ it's worthwhile to look for an approach that will be easier to
+ understand and maintain. In the approach used here:
+
+ - It's easier to see that the analyzer is correct: you just see
+ whether the analyzer properly (albiet conservatively) simulates
+ the effect of each instruction.
+
+ - It's easier to extend the analyzer: you can add support for new
+ instructions, and know that you haven't broken anything that
+ wasn't already broken before.
+
+ - It's orthogonal: to gather new information, you don't need to
+ complicate the code for each instruction. As long as your domain
+ of conservative values is already detailed enough to tell you
+ what you need, then all the existing instruction simulations are
+ already gathering the right data for you.
+
+ A 'struct prologue_value' is a conservative approximation of the
+ real value the register or stack slot will have. */
+
+struct prologue_value {
+
+ /* What sort of value is this? This determines the interpretation
+ of subsequent fields. */
+ enum {
+
+ /* We don't know anything about the value. This is also used for
+ values we could have kept track of, when doing so would have
+ been too complex and we don't want to bother. The bottom of
+ our lattice. */
+ pvk_unknown,
+
+ /* A known constant. K is its value. */
+ pvk_constant,
+
+ /* The value that register REG originally had *UPON ENTRY TO THE
+ FUNCTION*, plus K. If K is zero, this means, obviously, just
+ the value REG had upon entry to the function. REG is a GDB
+ register number. Before we start interpreting, we initialize
+ every register R to { pvk_register, R, 0 }. */
+ pvk_register,
+
+ } kind;
+
+ /* The meanings of the following fields depend on 'kind'; see the
+ comments for the specific 'kind' values. */
+ int reg;
+ CORE_ADDR k;
+};
+
+typedef struct prologue_value pv_t;
+
+
+/* Return the unknown prologue value --- { pvk_unknown, ?, ? }. */
+pv_t pv_unknown (void);
+
+/* Return the prologue value representing the constant K. */
+pv_t pv_constant (CORE_ADDR k);
+
+/* Return the prologue value representing the original value of
+ register REG, plus the constant K. */
+pv_t pv_register (int reg, CORE_ADDR k);
+
+
+/* Return conservative approximations of the results of the following
+ operations. */
+pv_t pv_add (pv_t a, pv_t b); /* a + b */
+pv_t pv_add_constant (pv_t v, CORE_ADDR k); /* a + k */
+pv_t pv_subtract (pv_t a, pv_t b); /* a - b */
+pv_t pv_logical_and (pv_t a, pv_t b); /* a & b */
+
+
+/* Return non-zero iff A and B are identical expressions.
+
+ This is not the same as asking if the two values are equal; the
+ result of such a comparison would have to be a pv_boolean, and
+ asking whether two 'unknown' values were equal would give you
+ pv_maybe. Same for comparing, say, { pvk_register, R1, 0 } and {
+ pvk_register, R2, 0}.
+
+ Instead, this function asks whether the two representations are the
+ same. */
+int pv_is_identical (pv_t a, pv_t b);
+
+
+/* Return non-zero if A is known to be a constant. */
+int pv_is_constant (pv_t a);
+
+/* Return non-zero if A is the original value of register number R
+ plus some constant, zero otherwise. */
+int pv_is_register (pv_t a, int r);
+
+
+/* Return non-zero if A is the original value of register R plus the
+ constant K. */
+int pv_is_register_k (pv_t a, int r, CORE_ADDR k);
+
+/* A conservative boolean type, including "maybe", when we can't
+ figure out whether something is true or not. */
+enum pv_boolean {
+ pv_maybe,
+ pv_definite_yes,
+ pv_definite_no,
+};
+
+
+/* Decide whether a reference to SIZE bytes at ADDR refers exactly to
+ an element of an array. The array starts at ARRAY_ADDR, and has
+ ARRAY_LEN values of ELT_SIZE bytes each. If ADDR definitely does
+ refer to an array element, set *I to the index of the referenced
+ element in the array, and return pv_definite_yes. If it definitely
+ doesn't, return pv_definite_no. If we can't tell, return pv_maybe.
+
+ If the reference does touch the array, but doesn't fall exactly on
+ an element boundary, or doesn't refer to the whole element, return
+ pv_maybe. */
+enum pv_boolean pv_is_array_ref (pv_t addr, CORE_ADDR size,
+ pv_t array_addr, CORE_ADDR array_len,
+ CORE_ADDR elt_size,
+ int *i);
+
+
+/* A 'struct pv_area' keeps track of values stored in a particular
+ region of memory. */
+struct pv_area;
+
+/* Create a new area, tracking stores relative to the original value
+ of BASE_REG. If BASE_REG is SP, then this effectively records the
+ contents of the stack frame: the original value of the SP is the
+ frame's CFA, or some constant offset from it.
+
+ Stores to constant addresses, unknown addresses, or to addresses
+ relative to registers other than BASE_REG will trash this area; see
+ pv_area_store_would_trash. */
+struct pv_area *make_pv_area (int base_reg);
+
+/* Free AREA. */
+void free_pv_area (struct pv_area *area);
+
+
+/* Register a cleanup to free AREA. */
+struct cleanup *make_cleanup_free_pv_area (struct pv_area *area);
+
+
+/* Store the SIZE-byte value VALUE at ADDR in AREA.
+
+ If ADDR is not relative to the same base register we used in
+ creating AREA, then we can't tell which values here the stored
+ value might overlap, and we'll have to mark everything as
+ unknown. */
+void pv_area_store (struct pv_area *area,
+ pv_t addr,
+ CORE_ADDR size,
+ pv_t value);
+
+/* Return the SIZE-byte value at ADDR in AREA. This may return
+ pv_unknown (). */
+pv_t pv_area_fetch (struct pv_area *area, pv_t addr, CORE_ADDR size);
+
+/* Return true if storing to address ADDR in AREA would force us to
+ mark the contents of the entire area as unknown. This could happen
+ if, say, ADDR is unknown, since we could be storing anywhere. Or,
+ it could happen if ADDR is relative to a different register than
+ the other stores base register, since we don't know the relative
+ values of the two registers.
+
+ If you've reached such a store, it may be better to simply stop the
+ prologue analysis, and return the information you've gathered,
+ instead of losing all that information, most of which is probably
+ okay. */
+int pv_area_store_would_trash (struct pv_area *area, pv_t addr);
+
+
+/* Search AREA for the original value of REGISTER. If we can't find
+ it, return zero; if we can find it, return a non-zero value, and if
+ OFFSET_P is non-zero, set *OFFSET_P to the register's offset within
+ AREA. GDBARCH is the architecture of which REGISTER is a member.
+
+ In the worst case, this takes time proportional to the number of
+ items stored in AREA. If you plan to gather a lot of information
+ about registers saved in AREA, consider calling pv_area_scan
+ instead, and collecting all your information in one pass. */
+int pv_area_find_reg (struct pv_area *area,
+ struct gdbarch *gdbarch,
+ int register,
+ CORE_ADDR *offset_p);
+
+
+/* For every part of AREA whose value we know, apply FUNC to CLOSURE,
+ the value's address, its size, and the value itself. */
+void pv_area_scan (struct pv_area *area,
+ void (*func) (void *closure,
+ pv_t addr,
+ CORE_ADDR size,
+ pv_t value),
+ void *closure);
+
+
+#endif /* PROLOGUE_VALUE_H */