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authorK. Richard Pixley <rich@cygnus>1991-04-04 18:19:53 +0000
committerK. Richard Pixley <rich@cygnus>1991-04-04 18:19:53 +0000
commitfecd2382e77b89f12c9d630ed4e42e9a54ba6953 (patch)
tree6cddf76f492c3485605175c97c13d9a24c65306f /gas/hash.c
parentb6fc45ca4c306a4f6f6bdbaf90a69d3dab62777a (diff)
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+/* hash.c - hash table lookup strings -
+ Copyright (C) 1987, 1990, 1991 Free Software Foundation, Inc.
+
+This file is part of GAS, the GNU Assembler.
+
+GAS is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 1, or (at your option)
+any later version.
+
+GAS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GAS; see the file COPYING. If not, write to
+the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
+
+/* static const char rcsid[] = "$Id$"; */
+
+/*
+ * BUGS, GRIPES, APOLOGIA etc.
+ *
+ * A typical user doesn't need ALL this: I intend to make a library out
+ * of it one day - Dean Elsner.
+ * Also, I want to change the definition of a symbol to (address,length)
+ * so I can put arbitrary binary in the names stored. [see hsh.c for that]
+ *
+ * This slime is common coupled inside the module. Com-coupling (and other
+ * vandalism) was done to speed running time. The interfaces at the
+ * module's edges are adequately clean.
+ *
+ * There is no way to (a) run a test script through this heap and (b)
+ * compare results with previous scripts, to see if we have broken any
+ * code. Use GNU (f)utilities to do this. A few commands assist test.
+ * The testing is awkward: it tries to be both batch & interactive.
+ * For now, interactive rules!
+ */
+
+/*
+ * The idea is to implement a symbol table. A test jig is here.
+ * Symbols are arbitrary strings; they can't contain '\0'.
+ * [See hsh.c for a more general symbol flavour.]
+ * Each symbol is associated with a char*, which can point to anything
+ * you want, allowing an arbitrary property list for each symbol.
+ *
+ * The basic operations are:
+ *
+ * new creates symbol table, returns handle
+ * find (symbol) returns char*
+ * insert (symbol,char*) error if symbol already in table
+ * delete (symbol) returns char* if symbol was in table
+ * apply so you can delete all symbols before die()
+ * die destroy symbol table (free up memory)
+ *
+ * Supplementary functions include:
+ *
+ * say how big? what % full?
+ * replace (symbol,newval) report previous value
+ * jam (symbol,value) assert symbol:=value
+ *
+ * You, the caller, have control over errors: this just reports them.
+ *
+ * This package requires malloc(), free().
+ * Malloc(size) returns NULL or address of char[size].
+ * Free(address) frees same.
+ */
+
+/*
+ * The code and its structures are re-enterent.
+ * Before you do anything else, you must call hash_new() which will
+ * return the address of a hash-table-control-block (or NULL if there
+ * is not enough memory). You then use this address as a handle of the
+ * symbol table by passing it to all the other hash_...() functions.
+ * The only approved way to recover the memory used by the symbol table
+ * is to call hash_die() with the handle of the symbol table.
+ *
+ * Before you call hash_die() you normally delete anything pointed to
+ * by individual symbols. After hash_die() you can't use that symbol
+ * table again.
+ *
+ * The char* you associate with a symbol may not be NULL (0) because
+ * NULL is returned whenever a symbol is not in the table. Any other
+ * value is OK, except DELETED, #defined below.
+ *
+ * When you supply a symbol string for insertion, YOU MUST PRESERVE THE
+ * STRING until that symbol is deleted from the table. The reason is that
+ * only the address you supply, NOT the symbol string itself, is stored
+ * in the symbol table.
+ *
+ * You may delete and add symbols arbitrarily.
+ * Any or all symbols may have the same 'value' (char *). In fact, these
+ * routines don't do anything with your symbol values.
+ *
+ * You have no right to know where the symbol:char* mapping is stored,
+ * because it moves around in memory; also because we may change how it
+ * works and we don't want to break your code do we? However the handle
+ * (address of struct hash_control) is never changed in
+ * the life of the symbol table.
+ *
+ * What you CAN find out about a symbol table is:
+ * how many slots are in the hash table?
+ * how many slots are filled with symbols?
+ * (total hashes,collisions) for (reads,writes) (*)
+ * All of the above values vary in time.
+ * (*) some of these numbers will not be meaningful if we change the
+ * internals.
+ */
+
+/*
+ * I N T E R N A L
+ *
+ * Hash table is an array of hash_entries; each entry is a pointer to a
+ * a string and a user-supplied value 1 char* wide.
+ *
+ * The array always has 2 ** n elements, n>0, n integer.
+ * There is also a 'wall' entry after the array, which is always empty
+ * and acts as a sentinel to stop running off the end of the array.
+ * When the array gets too full, we create a new array twice as large
+ * and re-hash the symbols into the new array, then forget the old array.
+ * (Of course, we copy the values into the new array before we junk the
+ * old array!)
+ *
+ */
+
+#include <stdio.h>
+
+#ifndef FALSE
+#define FALSE (0)
+#define TRUE (!FALSE)
+#endif /* no FALSE yet */
+
+#include <ctype.h>
+#define min(a, b) ((a) < (b) ? (a) : (b))
+
+#include "as.h"
+
+#define error as_fatal
+
+#define DELETED ((char *)1) /* guarenteed invalid address */
+#define START_POWER (11) /* power of two: size of new hash table *//* JF was 6 */
+/* JF These next two aren't used any more. */
+/* #define START_SIZE (64) / * 2 ** START_POWER */
+/* #define START_FULL (32) / * number of entries before table expands */
+#define islive(ptr) (ptr->hash_string && ptr->hash_string!=DELETED)
+ /* above TRUE if a symbol is in entry @ ptr */
+
+#define STAT_SIZE (0) /* number of slots in hash table */
+ /* the wall does not count here */
+ /* we expect this is always a power of 2 */
+#define STAT_ACCESS (1) /* number of hash_ask()s */
+#define STAT__READ (0) /* reading */
+#define STAT__WRITE (1) /* writing */
+#define STAT_COLLIDE (3) /* number of collisions (total) */
+ /* this may exceed STAT_ACCESS if we have */
+ /* lots of collisions/access */
+#define STAT_USED (5) /* slots used right now */
+#define STATLENGTH (6) /* size of statistics block */
+#if STATLENGTH != HASH_STATLENGTH
+Panic! Please make #include "stat.h" agree with previous definitions!
+#endif
+
+/* #define SUSPECT to do runtime checks */
+/* #define TEST to be a test jig for hash...() */
+
+#ifdef TEST /* TEST: use smaller hash table */
+#undef START_POWER
+#define START_POWER (3)
+#undef START_SIZE
+#define START_SIZE (8)
+#undef START_FULL
+#define START_FULL (4)
+#endif
+
+/*------------------ plan ---------------------------------- i = internal
+
+struct hash_control * c;
+struct hash_entry * e; i
+int b[z]; buffer for statistics
+ z size of b
+char * s; symbol string (address) [ key ]
+char * v; value string (address) [datum]
+boolean f; TRUE if we found s in hash table i
+char * t; error string; "" means OK
+int a; access type [0...n) i
+
+c=hash_new () create new hash_control
+
+hash_die (c) destroy hash_control (and hash table)
+ table should be empty.
+ doesn't check if table is empty.
+ c has no meaning after this.
+
+hash_say (c,b,z) report statistics of hash_control.
+ also report number of available statistics.
+
+v=hash_delete (c,s) delete symbol, return old value if any.
+ ask() NULL means no old value.
+ f
+
+v=hash_replace (c,s,v) replace old value of s with v.
+ ask() NULL means no old value: no table change.
+ f
+
+t=hash_insert (c,s,v) insert (s,v) in c.
+ ask() return error string.
+ f it is an error to insert if s is already
+ in table.
+ if any error, c is unchanged.
+
+t=hash_jam (c,s,v) assert that new value of s will be v. i
+ ask() it may decide to GROW the table. i
+ f i
+ grow() i
+t=hash_grow (c) grow the hash table. i
+ jam() will invoke JAM. i
+
+?=hash_apply (c,y) apply y() to every symbol in c.
+ y evtries visited in 'unspecified' order.
+
+v=hash_find (c,s) return value of s, or NULL if s not in c.
+ ask()
+ f
+
+f,e=hash_ask() (c,s,a) return slot where s SHOULD live. i
+ code() maintain collision stats in c. i
+
+.=hash_code (c,s) compute hash-code for s, i
+ from parameters of c. i
+
+*/
+
+static char hash_found; /* returned by hash_ask() to stop extra */
+ /* testing. hash_ask() wants to return both */
+ /* a slot and a status. This is the status. */
+ /* TRUE: found symbol */
+ /* FALSE: absent: empty or deleted slot */
+ /* Also returned by hash_jam(). */
+ /* TRUE: we replaced a value */
+ /* FALSE: we inserted a value */
+
+static struct hash_entry * hash_ask();
+static int hash_code ();
+static char * hash_grow();
+
+/*
+ * h a s h _ n e w ( )
+ *
+ */
+struct hash_control *
+hash_new() /* create a new hash table */
+ /* return NULL if failed */
+ /* return handle (address of struct hash) */
+{
+ register struct hash_control * retval;
+ register struct hash_entry * room; /* points to hash table */
+ register struct hash_entry * wall;
+ register struct hash_entry * entry;
+ register int * ip; /* scan stats block of struct hash_control */
+ register int * nd; /* limit of stats block */
+
+ if (( room = (struct hash_entry *) malloc( sizeof(struct
+ hash_entry)*((1<<START_POWER) + 1) ) ) != NULL)
+ /* +1 for the wall entry */
+ {
+ if (( retval = (struct hash_control *) malloc(sizeof(struct
+ hash_control)) ) != NULL)
+ {
+ nd = retval->hash_stat + STATLENGTH;
+ for (ip=retval->hash_stat; ip<nd; ip++)
+ {
+ *ip = 0;
+ }
+
+ retval -> hash_stat[STAT_SIZE] = 1<<START_POWER;
+ retval -> hash_mask = (1<<START_POWER) - 1;
+ retval -> hash_sizelog = START_POWER;
+ /* works for 1's compl ok */
+ retval -> hash_where = room;
+ retval -> hash_wall =
+ wall = room + (1<<START_POWER);
+ retval -> hash_full = (1<<START_POWER)/2;
+ for (entry=room; entry<=wall; entry++)
+ {
+ entry->hash_string = NULL;
+ }
+ }
+ }
+ else
+ {
+ retval = NULL; /* no room for table: fake a failure */
+ }
+ return(retval); /* return NULL or set-up structs */
+}
+
+/*
+ * h a s h _ d i e ( )
+ *
+ * Table should be empty, but this is not checked.
+ * To empty the table, try hash_apply()ing a symbol deleter.
+ * Return to free memory both the hash table and it's control
+ * block.
+ * 'handle' has no meaning after this function.
+ * No errors are recoverable.
+ */
+void
+hash_die(handle)
+ struct hash_control * handle;
+{
+ free((char *)handle->hash_where);
+ free((char *)handle);
+}
+
+/*
+ * h a s h _ s a y ( )
+ *
+ * Return the size of the statistics table, and as many statistics as
+ * we can until either (a) we have run out of statistics or (b) caller
+ * has run out of buffer.
+ * NOTE: hash_say treats all statistics alike.
+ * These numbers may change with time, due to insertions, deletions
+ * and expansions of the table.
+ * The first "statistic" returned is the length of hash_stat[].
+ * Then contents of hash_stat[] are read out (in ascending order)
+ * until your buffer or hash_stat[] is exausted.
+ */
+void
+hash_say(handle,buffer,bufsiz)
+ register struct hash_control * handle;
+ register int buffer[/*bufsiz*/];
+ register int bufsiz;
+{
+ register int * nd; /* limit of statistics block */
+ register int * ip; /* scan statistics */
+
+ ip = handle -> hash_stat;
+ nd = ip + min(bufsiz-1,STATLENGTH);
+ if (bufsiz>0) /* trust nothing! bufsiz<=0 is dangerous */
+ {
+ *buffer++ = STATLENGTH;
+ for (; ip<nd; ip++,buffer++)
+ {
+ *buffer = *ip;
+ }
+ }
+}
+
+/*
+ * h a s h _ d e l e t e ( )
+ *
+ * Try to delete a symbol from the table.
+ * If it was there, return its value (and adjust STAT_USED).
+ * Otherwise, return NULL.
+ * Anyway, the symbol is not present after this function.
+ *
+ */
+char * /* NULL if string not in table, else */
+ /* returns value of deleted symbol */
+hash_delete(handle,string)
+ register struct hash_control * handle;
+ register char * string;
+{
+ register char * retval; /* NULL if string not in table */
+ register struct hash_entry * entry; /* NULL or entry of this symbol */
+
+ entry = hash_ask(handle,string,STAT__WRITE);
+ if (hash_found)
+ {
+ retval = entry -> hash_value;
+ entry -> hash_string = DELETED; /* mark as deleted */
+ handle -> hash_stat[STAT_USED] -= 1; /* slots-in-use count */
+#ifdef SUSPECT
+ if (handle->hash_stat[STAT_USED]<0)
+ {
+ error("hash_delete");
+ }
+#endif /* def SUSPECT */
+ }
+ else
+ {
+ retval = NULL;
+ }
+ return(retval);
+}
+
+/*
+ * h a s h _ r e p l a c e ( )
+ *
+ * Try to replace the old value of a symbol with a new value.
+ * Normally return the old value.
+ * Return NULL and don't change the table if the symbol is not already
+ * in the table.
+ */
+char *
+hash_replace(handle,string,value)
+ register struct hash_control * handle;
+ register char * string;
+ register char * value;
+{
+ register struct hash_entry * entry;
+ register char * retval;
+
+ entry = hash_ask(handle,string,STAT__WRITE);
+ if (hash_found)
+ {
+ retval = entry -> hash_value;
+ entry -> hash_value = value;
+ }
+ else
+ {
+ retval = NULL;
+ }
+ ;
+ return (retval);
+}
+
+/*
+ * h a s h _ i n s e r t ( )
+ *
+ * Insert a (symbol-string, value) into the hash table.
+ * Return an error string, "" means OK.
+ * It is an 'error' to insert an existing symbol.
+ */
+
+char * /* return error string */
+hash_insert(handle,string,value)
+ register struct hash_control * handle;
+ register char * string;
+ register char * value;
+{
+ register struct hash_entry * entry;
+ register char * retval;
+
+ retval = "";
+ if (handle->hash_stat[STAT_USED] > handle->hash_full)
+ {
+ retval = hash_grow(handle);
+ }
+ if ( ! * retval)
+ {
+ entry = hash_ask(handle,string,STAT__WRITE);
+ if (hash_found)
+ {
+ retval = "exists";
+ }
+ else
+ {
+ entry -> hash_value = value;
+ entry -> hash_string = string;
+ handle-> hash_stat[STAT_USED] += 1;
+ }
+ }
+ return(retval);
+}
+
+/*
+ * h a s h _ j a m ( )
+ *
+ * Regardless of what was in the symbol table before, after hash_jam()
+ * the named symbol has the given value. The symbol is either inserted or
+ * (its value is) relpaced.
+ * An error message string is returned, "" means OK.
+ *
+ * WARNING: this may decide to grow the hashed symbol table.
+ * To do this, we call hash_grow(), WHICH WILL recursively CALL US.
+ *
+ * We report status internally: hash_found is TRUE if we replaced, but
+ * false if we inserted.
+ */
+char *
+hash_jam(handle,string,value)
+ register struct hash_control * handle;
+ register char * string;
+ register char * value;
+{
+ register char * retval;
+ register struct hash_entry * entry;
+
+ retval = "";
+ if (handle->hash_stat[STAT_USED] > handle->hash_full)
+ {
+ retval = hash_grow(handle);
+ }
+ if (! * retval)
+ {
+ entry = hash_ask(handle,string,STAT__WRITE);
+ if ( ! hash_found)
+ {
+ entry -> hash_string = string;
+ handle->hash_stat[STAT_USED] += 1;
+ }
+ entry -> hash_value = value;
+ }
+ return(retval);
+}
+
+/*
+ * h a s h _ g r o w ( )
+ *
+ * Grow a new (bigger) hash table from the old one.
+ * We choose to double the hash table's size.
+ * Return a human-scrutible error string: "" if OK.
+ * Warning! This uses hash_jam(), which had better not recurse
+ * back here! Hash_jam() conditionally calls us, but we ALWAYS
+ * call hash_jam()!
+ * Internal.
+ */
+static char *
+hash_grow(handle) /* make a hash table grow */
+ struct hash_control * handle;
+{
+ register struct hash_entry * newwall;
+ register struct hash_entry * newwhere;
+ struct hash_entry * newtrack;
+ register struct hash_entry * oldtrack;
+ register struct hash_entry * oldwhere;
+ register struct hash_entry * oldwall;
+ register int temp;
+ int newsize;
+ char * string;
+ char * retval;
+#ifdef SUSPECT
+ int oldused;
+#endif
+
+ /*
+ * capture info about old hash table
+ */
+ oldwhere = handle -> hash_where;
+ oldwall = handle -> hash_wall;
+#ifdef SUSPECT
+ oldused = handle -> hash_stat[STAT_USED];
+#endif
+ /*
+ * attempt to get enough room for a hash table twice as big
+ */
+ temp = handle->hash_stat[STAT_SIZE];
+ if (( newwhere = (struct hash_entry *)
+ xmalloc((long)((temp+temp+1)*sizeof(struct hash_entry)))) != NULL)
+ /* +1 for wall slot */
+ {
+ retval = ""; /* assume success until proven otherwise */
+ /*
+ * have enough room: now we do all the work.
+ * double the size of everything in handle,
+ * note: hash_mask frob works for 1's & for 2's complement machines
+ */
+ handle->hash_mask = handle->hash_mask + handle->hash_mask + 1;
+ handle->hash_stat[STAT_SIZE] <<= 1;
+ newsize = handle->hash_stat[STAT_SIZE];
+ handle->hash_where = newwhere;
+ handle->hash_full <<= 1;
+ handle->hash_sizelog += 1;
+ handle->hash_stat[STAT_USED] = 0;
+ handle->hash_wall =
+ newwall = newwhere + newsize;
+ /*
+ * set all those pesky new slots to vacant.
+ */
+ for (newtrack=newwhere; newtrack <= newwall; newtrack++)
+ {
+ newtrack -> hash_string = NULL;
+ }
+ /*
+ * we will do a scan of the old table, the hard way, using the
+ * new control block to re-insert the data into new hash table.
+ */
+ handle -> hash_stat[STAT_USED] = 0; /* inserts will bump it up to correct */
+ for (oldtrack=oldwhere; oldtrack < oldwall; oldtrack++)
+ {
+ if ( ((string=oldtrack->hash_string) != NULL) && string!=DELETED )
+ {
+ if ( * (retval = hash_jam(handle,string,oldtrack->hash_value) ) )
+ {
+ break;
+ }
+ }
+ }
+#ifdef SUSPECT
+ if ( !*retval && handle->hash_stat[STAT_USED] != oldused)
+ {
+ retval = "hash_used";
+ }
+#endif
+ if (!*retval)
+ {
+ /*
+ * we have a completely faked up control block.
+ * return the old hash table.
+ */
+ free((char *)oldwhere);
+ /*
+ * Here with success. retval is already "".
+ */
+ }
+ }
+ else
+ {
+ retval = "no room";
+ }
+ return(retval);
+}
+
+/*
+ * h a s h _ a p p l y ( )
+ *
+ * Use this to scan each entry in symbol table.
+ * For each symbol, this calls (applys) a nominated function supplying the
+ * symbol's value (and the symbol's name).
+ * The idea is you use this to destroy whatever is associted with
+ * any values in the table BEFORE you destroy the table with hash_die.
+ * Of course, you can use it for other jobs; whenever you need to
+ * visit all extant symbols in the table.
+ *
+ * We choose to have a call-you-back idea for two reasons:
+ * asthetic: it is a neater idea to use apply than an explicit loop
+ * sensible: if we ever had to grow the symbol table (due to insertions)
+ * then we would lose our place in the table when we re-hashed
+ * symbols into the new table in a different order.
+ *
+ * The order symbols are visited depends entirely on the hashing function.
+ * Whenever you insert a (symbol, value) you risk expanding the table. If
+ * you do expand the table, then the hashing function WILL change, so you
+ * MIGHT get a different order of symbols visited. In other words, if you
+ * want the same order of visiting symbols as the last time you used
+ * hash_apply() then you better not have done any hash_insert()s or
+ * hash_jam()s since the last time you used hash_apply().
+ *
+ * In future we may use the value returned by your nominated function.
+ * One idea is to abort the scan if, after applying the function to a
+ * certain node, the function returns a certain code.
+ * To be safe, please make your functions of type char *. If you always
+ * return NULL, then the scan will complete, visiting every symbol in
+ * the table exactly once. ALL OTHER RETURNED VALUES have no meaning yet!
+ * Caveat Actor!
+ *
+ * The function you supply should be of the form:
+ * char * myfunct(string,value)
+ * char * string; |* the symbol's name *|
+ * char * value; |* the symbol's value *|
+ * {
+ * |* ... *|
+ * return(NULL);
+ * }
+ *
+ * The returned value of hash_apply() is (char*)NULL. In future it may return
+ * other values. NULL means "completed scan OK". Other values have no meaning
+ * yet. (The function has no graceful failures.)
+ */
+char *
+hash_apply(handle,function)
+ struct hash_control * handle;
+ char* (*function)();
+{
+ register struct hash_entry * entry;
+ register struct hash_entry * wall;
+
+ wall = handle->hash_wall;
+ for (entry = handle->hash_where; entry < wall; entry++)
+ {
+ if (islive(entry)) /* silly code: tests entry->string twice! */
+ {
+ (*function)(entry->hash_string,entry->hash_value);
+ }
+ }
+ return (NULL);
+}
+
+/*
+ * h a s h _ f i n d ( )
+ *
+ * Given symbol string, find value (if any).
+ * Return found value or NULL.
+ */
+char *
+hash_find(handle,string) /* return char* or NULL */
+ struct hash_control * handle;
+ char * string;
+{
+ register struct hash_entry * entry;
+ register char * retval;
+
+ entry = hash_ask(handle,string,STAT__READ);
+ if (hash_found)
+ {
+ retval = entry->hash_value;
+ }
+ else
+ {
+ retval = NULL;
+ }
+ return(retval);
+}
+
+/*
+ * h a s h _ a s k ( )
+ *
+ * Searches for given symbol string.
+ * Return the slot where it OUGHT to live. It may be there.
+ * Return hash_found: TRUE only if symbol is in that slot.
+ * Access argument is to help keep statistics in control block.
+ * Internal.
+ */
+static struct hash_entry * /* string slot, may be empty or deleted */
+hash_ask(handle,string,access)
+ struct hash_control * handle;
+ char * string;
+ int access; /* access type */
+{
+ register char *string1; /* JF avoid strcmp calls */
+ register char * s;
+ register int c;
+ register struct hash_entry * slot;
+ register int collision; /* count collisions */
+
+ slot = handle->hash_where + hash_code(handle,string); /* start looking here */
+ handle->hash_stat[STAT_ACCESS+access] += 1;
+ collision = 0;
+ hash_found = FALSE;
+ while ( ((s = slot->hash_string) != NULL) && s!=DELETED )
+ {
+ for(string1=string;;) {
+ if((c= *s++) == 0) {
+ if(!*string1)
+ hash_found = TRUE;
+ break;
+ }
+ if(*string1++!=c)
+ break;
+ }
+ if(hash_found)
+ break;
+ collision++;
+ slot++;
+ }
+ /*
+ * slot: return:
+ * in use: we found string slot
+ * at empty:
+ * at wall: we fell off: wrap round ????
+ * in table: dig here slot
+ * at DELETED: dig here slot
+ */
+ if (slot==handle->hash_wall)
+ {
+ slot = handle->hash_where; /* now look again */
+ while( ((s = slot->hash_string) != NULL) && s!=DELETED )
+ {
+ for(string1=string;*s;string1++,s++) {
+ if(*string1!=*s)
+ break;
+ }
+ if(*s==*string1) {
+ hash_found = TRUE;
+ break;
+ }
+ collision++;
+ slot++;
+ }
+ /*
+ * slot: return:
+ * in use: we found it slot
+ * empty: wall: ERROR IMPOSSIBLE !!!!
+ * in table: dig here slot
+ * DELETED:dig here slot
+ */
+ }
+/* fprintf(stderr,"hash_ask(%s)->%d(%d)\n",string,hash_code(handle,string),collision); */
+ handle -> hash_stat[STAT_COLLIDE+access] += collision;
+ return(slot); /* also return hash_found */
+}
+
+/*
+ * h a s h _ c o d e
+ *
+ * Does hashing of symbol string to hash number.
+ * Internal.
+ */
+static int
+hash_code(handle,string)
+ struct hash_control * handle;
+ register char * string;
+{
+ register long h; /* hash code built here */
+ register long c; /* each character lands here */
+ register int n; /* Amount to shift h by */
+
+ n = (handle->hash_sizelog - 3);
+ h = 0;
+ while ((c = *string++) != 0)
+ {
+ h += c;
+ h = (h<<3) + (h>>n) + c;
+ }
+ return (h & handle->hash_mask);
+}
+
+/*
+ * Here is a test program to exercise above.
+ */
+#ifdef TEST
+
+#define TABLES (6) /* number of hash tables to maintain */
+ /* (at once) in any testing */
+#define STATBUFSIZE (12) /* we can have 12 statistics */
+
+int statbuf[STATBUFSIZE]; /* display statistics here */
+char answer[100]; /* human farts here */
+char * hashtable[TABLES]; /* we test many hash tables at once */
+char * h; /* points to curent hash_control */
+char ** pp;
+char * p;
+char * name;
+char * value;
+int size;
+int used;
+char command;
+int number; /* number 0:TABLES-1 of current hashed */
+ /* symbol table */
+
+main()
+{
+ char (*applicatee());
+ char * hash_find();
+ char * destroy();
+ char * what();
+ struct hash_control * hash_new();
+ char * hash_replace();
+ int * ip;
+
+ number = 0;
+ h = 0;
+ printf("type h <RETURN> for help\n");
+ for(;;)
+ {
+ printf("hash_test command: ");
+ gets(answer);
+ command = answer[0];
+ if (isupper(command)) command = tolower(command); /* ecch! */
+ switch (command)
+ {
+ case '#':
+ printf("old hash table #=%d.\n",number);
+ whattable();
+ break;
+ case '?':
+ for (pp=hashtable; pp<hashtable+TABLES; pp++)
+ {
+ printf("address of hash table #%d control block is %xx\n"
+ ,pp-hashtable,*pp);
+ }
+ break;
+ case 'a':
+ hash_apply(h,applicatee);
+ break;
+ case 'd':
+ hash_apply(h,destroy);
+ hash_die(h);
+ break;
+ case 'f':
+ p = hash_find(h,name=what("symbol"));
+ printf("value of \"%s\" is \"%s\"\n",name,p?p:"NOT-PRESENT");
+ break;
+ case 'h':
+ printf("# show old, select new default hash table number\n");
+ printf("? display all hashtable control block addresses\n");
+ printf("a apply a simple display-er to each symbol in table\n");
+ printf("d die: destroy hashtable\n");
+ printf("f find value of nominated symbol\n");
+ printf("h this help\n");
+ printf("i insert value into symbol\n");
+ printf("j jam value into symbol\n");
+ printf("n new hashtable\n");
+ printf("r replace a value with another\n");
+ printf("s say what %% of table is used\n");
+ printf("q exit this program\n");
+ printf("x delete a symbol from table, report its value\n");
+ break;
+ case 'i':
+ p = hash_insert(h,name=what("symbol"),value=what("value"));
+ if (*p)
+ {
+ printf("symbol=\"%s\" value=\"%s\" error=%s\n",name,value,p);
+ }
+ break;
+ case 'j':
+ p = hash_jam(h,name=what("symbol"),value=what("value"));
+ if (*p)
+ {
+ printf("symbol=\"%s\" value=\"%s\" error=%s\n",name,value,p);
+ }
+ break;
+ case 'n':
+ h = hashtable[number] = (char *) hash_new();
+ break;
+ case 'q':
+ exit();
+ case 'r':
+ p = hash_replace(h,name=what("symbol"),value=what("value"));
+ printf("old value was \"%s\"\n",p?p:"{}");
+ break;
+ case 's':
+ hash_say(h,statbuf,STATBUFSIZE);
+ for (ip=statbuf; ip<statbuf+STATBUFSIZE; ip++)
+ {
+ printf("%d ",*ip);
+ }
+ printf("\n");
+ break;
+ case 'x':
+ p = hash_delete(h,name=what("symbol"));
+ printf("old value was \"%s\"\n",p?p:"{}");
+ break;
+ default:
+ printf("I can't understand command \"%c\"\n",command);
+ break;
+ }
+ }
+}
+
+char *
+what(description)
+ char * description;
+{
+ char * retval;
+ char * malloc();
+
+ printf(" %s : ",description);
+ gets(answer);
+ /* will one day clean up answer here */
+ retval = malloc(strlen(answer)+1);
+ if (!retval)
+ {
+ error("room");
+ }
+ (void)strcpy(retval,answer);
+ return(retval);
+}
+
+char *
+destroy(string,value)
+ char * string;
+ char * value;
+{
+ free(string);
+ free(value);
+ return(NULL);
+}
+
+
+char *
+applicatee(string,value)
+ char * string;
+ char * value;
+{
+ printf("%.20s-%.20s\n",string,value);
+ return(NULL);
+}
+
+whattable() /* determine number: what hash table to use */
+ /* also determine h: points to hash_control */
+{
+
+ for (;;)
+ {
+ printf(" what hash table (%d:%d) ? ",0,TABLES-1);
+ gets(answer);
+ sscanf(answer,"%d",&number);
+ if (number>=0 && number<TABLES)
+ {
+ h = hashtable[number];
+ if (!h)
+ {
+ printf("warning: current hash-table-#%d. has no hash-control\n",number);
+ }
+ return;
+ }
+ else
+ {
+ printf("invalid hash table number: %d\n",number);
+ }
+ }
+}
+
+
+
+#endif /* #ifdef TEST */
+
+/* end: hash.c */