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authorRichard Henderson <rth@redhat.com>1999-05-03 07:29:11 +0000
committerRichard Henderson <rth@redhat.com>1999-05-03 07:29:11 +0000
commit252b5132c753830d5fd56823373aed85f2a0db63 (patch)
tree1af963bfd8d3e55167b81def4207f175eaff3a56 /gas/config/obj-evax.h
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19990502 sourceware importbinu_ss_19990502
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+/* This file is obj-evax.h
+ Copyright (C) 1996 Free Software Foundation, Inc.
+ Contributed by Klaus Kämpf (kkaempf@progis.de) of
+ proGIS Software, Aachen, Germany.
+
+ This file is part of GAS, the GNU Assembler.
+
+ GAS is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2, or (at your option)
+ any later version.
+
+ GAS is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GAS; see the file COPYING. If not, write to
+ the Free Software Foundation, 59 Temple Place - Suite 330, Boston,
+ MA 02111-1307, USA. */
+
+/*
+ * This file is obj-evax.h and is intended to be a template for
+ * object format specific header files.
+ */
+
+/* define an obj specific macro off which target cpu back ends may key. */
+#define OBJ_EVAX 1
+
+/* include whatever target cpu is appropriate. */
+#include "targ-cpu.h"
+
+#ifdef BFD_ASSEMBLER
+#define OUTPUT_FLAVOR bfd_target_evax_flavour
+#endif
+
+/*
+ * SYMBOLS
+ */
+
+/*
+ * If your object format needs to reorder symbols, define this. When
+ * defined, symbols are kept on a doubly linked list and functions are
+ * made available for push, insert, append, and delete. If not defined,
+ * symbols are kept on a singly linked list, only the append and clear
+ * facilities are available, and they are macros.
+ */
+
+/* #define SYMBOLS_NEED_PACKPOINTERS */
+
+/* */
+typedef struct
+ {
+ void *nothing;
+ }
+obj_symbol_type; /* should be the format's symbol structure */
+
+typedef void *object_headers;
+
+#define DEFAULT_MAGIC_NUMBER_FOR_OBJECT_FILE (0) /* your magic number */
+
+#define OBJ_EMIT_LINENO(a,b,c) /* must be *something*. This no-op's it out. */
+
+#define obj_symbol_new_hook(s) {;}
+
+#define S_SET_OTHER(S,V)
+#define S_SET_TYPE(S,T)
+#define S_SET_DESC(S,D)
+#define S_GET_OTHER(S) 0
+#define S_GET_TYPE(S) 0
+#define S_GET_DESC(S) 0
+
+#define PDSC_S_K_KIND_FP_STACK 9
+#define PDSC_S_K_KIND_FP_REGISTER 10
+#define PDSC_S_K_KIND_NULL 8
+
+#define PDSC_S_K_MIN_STACK_SIZE 32
+#define PDSC_S_K_MIN_REGISTER_SIZE 24
+#define PDSC_S_K_NULL_SIZE 16
+
+#define PDSC_S_M_BASE_REG_IS_FP 0x80 /* low byte */
+#define PDSC_S_M_NATIVE 0x10 /* high byte */
+#define PDSC_S_M_NO_JACKET 0x20 /* high byte */
+
+#define LKP_S_K_SIZE 16
+
+/*
+ * Local Variables:
+ * comment-column: 0
+ * fill-column: 131
+ * End:
+ */
+
+/* end of obj-evax.h */