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authorRoland Pesch <pesch@cygnus>1991-08-19 20:52:38 +0000
committerRoland Pesch <pesch@cygnus>1991-08-19 20:52:38 +0000
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Mon Aug 19 13:48:22 1991 Roland H. Pesch (pesch at cygint.cygnus.com)
* aoutx.h, archive.c, archures.c, bfd.c, bfd.texinfo, cache.c, coffcode.h, core.c, format.c, libbfd.c, libbfd.h, libcoff.h, opncls.c, reloc.c, section.c, syms.c, targets.c (documentation segments): used BFD (caps) more consistently as a name in discourse, fixed a few other minor typos and uses of fonts
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+/* Generic symbol-table support for the BFD library.
+ Copyright (C) 1990-1991 Free Software Foundation, Inc.
+ Written by Cygnus Support.
+
+This file is part of BFD, the Binary File Descriptor library.
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
+
+/*doc*
+@section Symbols
+BFD trys to maintain as much symbol information as it can when it
+moves information from file to file. BFD passes information to
+applications though the @code{asymbol} structure. When the application
+requests the symbol table, BFD reads the table in the native form and
+translates parts of it into the internal format. To maintain more than
+the infomation passed to applications some targets keep
+some information 'behind the sceans', in a structure only the
+particular back end knows about. For example, the coff back end keeps
+the original symbol table structure as well as the canonical structure
+when a BFD is read in. On output, the coff back end can reconstruct
+the output symbol table so that no information is lost, even
+information unique to coff which BFD doesn't know or understand. If a
+coff symbol table was read, but was written through an a.out back end,
+all the coff specific information would be lost. (.. until BFD 2 :).
+
+The symbol table of a BFD is not necessarily read in until a
+canonicalize request is made. Then the BFD back end fills in a table
+provided by the application with pointers to the canonical
+information.
+
+To output symbols, the application provides BFD with a table of
+pointers to pointers to @code{asymbol}s. This allows applications like
+the linker to output a symbol as read, since the 'behind the sceens'
+information will be still available.
+
+@menu
+* Reading Symbols::
+* Writing Symbols::
+* typedef asymbol::
+* symbol handling functions::
+@end menu
+
+@node Reading Symbols, Writing Symbols, Symbols, Symbols
+@subsection Reading Symbols
+There are two stages to reading a symbol table from a BFD; allocating
+storage, and the actual reading process. This is an excerpt from an
+appliction which reads the symbol table:
+
+*+
+ unsigned int storage_needed;
+ asymbol **symbol_table;
+ unsigned int number_of_symbols;
+ unsigned int i;
+
+ storage_needed = get_symtab_upper_bound (abfd);
+
+ if (storage_needed == 0) {
+ return ;
+ }
+ symbol_table = (asymbol **) malloc (storage_needed);
+ ...
+ number_of_symbols =
+ bfd_canonicalize_symtab (abfd, symbol_table);
+
+ for (i = 0; i < number_of_symbols; i++) {
+ process_symbol (symbol_table[i]);
+ }
+*-
+
+All storage for the symbols themselves is in an obstack connected to
+the BFD, and is freed when the BFD is closed.
+
+@node Writing Symbols, typedef asymbol, Reading Symbols, Symbols
+@subsection Writing Symbols
+Writing of a symbol table is automatic when a BFD open for writing
+is closed. The application attatches a vector of pointers to pointers to symbols
+to the BFD being written, and fills in the symbol count. The close and
+cleanup code reads through the table provided and performs all the
+necessary operations. The outputing code must always be provided with
+an 'owned' symbol; one which has come from another BFD, or one which
+has been created using @code{bfd_make_empty_symbol}.
+
+An example showing the creation of a symbol table with only one
+element:
+
+*+
+#include "bfd.h"
+main()
+{
+ bfd *abfd;
+ asymbol *ptrs[2];
+ asymbol *new;
+
+ abfd = bfd_openw("foo","a.out-sunos-big");
+ bfd_set_format(abfd, bfd_object);
+ new = bfd_make_empty_symbol(abfd);
+ new->name = "dummy_symbol";
+ new->section = (asection *)0;
+ new->flags = BSF_ABSOLUTE | BSF_GLOBAL;
+ new->value = 0x12345;
+
+ ptrs[0] = new;
+ ptrs[1] = (asymbol *)0;
+
+ bfd_set_symtab(abfd, ptrs, 1);
+ bfd_close(abfd);
+}
+
+./makesym
+nm foo
+00012345 A dummy_symbol
+
+
+*-
+
+Many formats cannot represent arbitary symbol information; for
+instance the @code{a.out} object format does not allow an arbitary
+number of sections. A symbol pointing to a section which is not one of
+@code{.text}, @code{.data} or @code{.bss} cannot be described.
+*/
+
+
+/*doc*
+@node typedef asymbol, symbol handling functions, Writing Symbols, Symbols
+
+*/
+/*proto*
+@subsection typedef asymbol
+An @code{asymbol} has the form:
+
+*+++
+
+$typedef struct symbol_cache_entry
+${
+A pointer to the BFD which owns the symbol. This information is
+necessary so that a back end can work out what additional (invisible to
+the application writer) information is carried with the symbol.
+
+$ struct _bfd *the_bfd;
+
+The text of the symbol. The name is left alone, and not copied - the
+application may not alter it.
+
+$ CONST char *name;
+
+The value of the symbol.
+
+$ symvalue value;
+
+Attributes of a symbol:
+
+$#define BSF_NO_FLAGS 0x00
+
+The symbol has local scope; @code{static} in @code{C}. The value is
+the offset into the section of the data.
+
+$#define BSF_LOCAL 0x01
+
+The symbol has global scope; initialized data in @code{C}. The value
+is the offset into the section of the data.
+
+$#define BSF_GLOBAL 0x02
+
+Obsolete
+
+$#define BSF_IMPORT 0x04
+
+The symbol has global scope, and is exported. The value is the offset
+into the section of the data.
+
+$#define BSF_EXPORT 0x08
+
+The symbol is undefined. @code{extern} in @code{C}. The value has no meaning.
+
+$#define BSF_UNDEFINED 0x10
+
+The symbol is common, initialized to zero; default in @code{C}. The
+value is the size of the object in bytes.
+
+$#define BSF_FORT_COMM 0x20
+
+A normal @code{C} symbol would be one of:
+@code{BSF_LOCAL}, @code{BSF_FORT_COMM}, @code{BSF_UNDEFINED} or @code{BSF_EXPORT|BSD_GLOBAL}
+
+The symbol is a debugging record. The value has an arbitary meaning.
+
+$#define BSF_DEBUGGING 0x40
+
+The symbol has no section attached, any value is the actual value and
+is not a relative offset to a section.
+
+$#define BSF_ABSOLUTE 0x80
+
+Used by the linker
+
+$#define BSF_KEEP 0x10000
+$#define BSF_KEEP_G 0x80000
+
+Unused
+
+$#define BSF_WEAK 0x100000
+$#define BSF_CTOR 0x200000
+$#define BSF_FAKE 0x400000
+
+The symbol used to be a common symbol, but now it is allocated.
+
+$#define BSF_OLD_COMMON 0x800000
+
+The default value for common data.
+
+$#define BFD_FORT_COMM_DEFAULT_VALUE 0
+
+In some files the type of a symbol sometimes alters its location
+in an output file - ie in coff a @code{ISFCN} symbol which is also @code{C_EXT}
+symbol appears where it was declared and not at the end of a section.
+This bit is set by the target BFD part to convey this information.
+
+$#define BSF_NOT_AT_END 0x40000
+
+Signal that the symbol is the label of constructor section.
+
+$#define BSF_CONSTRUCTOR 0x1000000
+
+Signal that the symbol is a warning symbol. If the symbol is a warning
+symbol, then the value field (I know this is tacky) will point to the
+asymbol which when referenced will cause the warning.
+
+$#define BSF_WARNING 0x2000000
+
+Signal that the symbol is indirect. The value of the symbol is a
+pointer to an undefined asymbol which contains the name to use
+instead.
+
+$#define BSF_INDIRECT 0x4000000
+
+$ flagword flags;
+
+Aointer to the section to which this symbol is relative, or 0 if the
+symbol is absolute or undefined. Note that it is not sufficient to set
+this location to 0 to mark a symbol as absolute - the flag
+@code{BSF_ABSOLUTE} must be set also.
+
+$ struct sec *section;
+
+Back end special data. This is being phased out in favour of making
+this a union.
+
+$ PTR udata;
+$} asymbol;
+*---
+
+*/
+
+#include "sysdep.h"
+#include "bfd.h"
+#include "libbfd.h"
+
+/*doc*
+@node symbol handling functions, Symbols, typedef asymbol, Symbols
+@subsection Symbol Handling Functions
+
+*/
+
+/*proto* get_symtab_upper_bound
+Returns the number of bytes required in a vector of pointers to
+@code{asymbols} for all the symbols in the supplied BFD, including a
+terminal NULL pointer. If there are no symbols in the BFD, then 0 is
+returned.
+*+
+#define get_symtab_upper_bound(abfd) \
+ BFD_SEND (abfd, _get_symtab_upper_bound, (abfd))
+*-
+
+*/
+
+/*proto* bfd_canonicalize_symtab
+Supplied a BFD and a pointer to an uninitialized vector of pointers.
+This reads in the symbols from the BFD, and fills in the table with
+pointers to the symbols, and a trailing NULL. The routine returns the
+actual number of symbol pointers not including the NULL.
+
+*+
+#define bfd_canonicalize_symtab(abfd, location) \
+ BFD_SEND (abfd, _bfd_canonicalize_symtab,\
+ (abfd, location))
+
+*-
+*/
+
+
+/*proto* bfd_set_symtab
+Provided a table of pointers to to symbols and a count, writes to the
+output BFD the symbols when closed.
+
+*; PROTO(boolean, bfd_set_symtab, (bfd *, asymbol **, unsigned int ));
+*/
+
+boolean
+bfd_set_symtab (abfd, location, symcount)
+ bfd *abfd;
+ asymbol **location;
+ unsigned int symcount;
+{
+ if ((abfd->format != bfd_object) || (bfd_read_p (abfd))) {
+ bfd_error = invalid_operation;
+ return false;
+ }
+
+ bfd_get_outsymbols (abfd) = location;
+ bfd_get_symcount (abfd) = symcount;
+ return true;
+}
+
+/*proto* bfd_print_symbol_vandf
+Prints the value and flags of the symbol supplied to the stream file.
+
+*; PROTO(void, bfd_print_symbol_vandf, (PTR file, asymbol *symbol));
+*/
+void
+DEFUN(bfd_print_symbol_vandf,(file, symbol),
+PTR file AND
+asymbol *symbol)
+{
+ flagword type = symbol->flags;
+ if (symbol->section != (asection *)NULL)
+ {
+ fprintf_vma(file, symbol->value+symbol->section->vma);
+ }
+ else
+ {
+ fprintf_vma(file, symbol->value);
+ }
+ fprintf(file," %c%c%c%c%c%c%c%c%c%c",
+ (type & BSF_LOCAL) ? 'l':' ',
+ (type & BSF_GLOBAL) ? 'g' : ' ',
+ (type & BSF_IMPORT) ? 'i' : ' ',
+ (type & BSF_EXPORT) ? 'e' : ' ',
+ (type & BSF_UNDEFINED) ? 'u' : ' ',
+ (type & BSF_FORT_COMM) ? 'c' : ' ',
+ (type & BSF_CONSTRUCTOR) ? 'C' : ' ',
+ (type & BSF_WARNING) ? 'W' : ' ',
+ (type & BSF_INDIRECT) ? 'I' : ' ',
+ (type & BSF_DEBUGGING) ? 'd' :' ');
+
+}
+
+
+/*proto* bfd_make_empty_symbol
+This function creates a new @code{asymbol} structure for the BFD, and
+returns a pointer to it.
+
+This routine is necessary, since each back end has private information
+surrounding the @code{asymbol}. Building your own @code{asymbol} and
+pointing to it will not create the private information, and will cause
+problems later on.
+*+
+#define bfd_make_empty_symbol(abfd) \
+ BFD_SEND (abfd, _bfd_make_empty_symbol, (abfd))
+*-
+*/