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authorHans-Peter Nilsson <hp@bitrange.com>2015-07-29 05:39:27 +0200
committerHans-Peter Nilsson <hp@bitrange.com>2015-07-29 05:40:30 +0200
commit11509220a045532b1995b4af5dac2f921b541003 (patch)
tree63343d71a37414d26d0946bb4d8d2494485a8f0c /bfd/mmo.c
parenta66f09dd911338fb02ee40cec3840f579f533262 (diff)
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bfd/mmo.c (MMIX): Fix massive gcc LTO testsuite failures.
* mmo.c (mmo_write_symbols_and_terminator): Skip symbol-type assignment loop for bfd plugin objects.
Diffstat (limited to 'bfd/mmo.c')
-rw-r--r--bfd/mmo.c100
1 files changed, 53 insertions, 47 deletions
diff --git a/bfd/mmo.c b/bfd/mmo.c
index bdf2a12..b269ffb 100644
--- a/bfd/mmo.c
+++ b/bfd/mmo.c
@@ -2934,59 +2934,65 @@ mmo_write_symbols_and_terminator (bfd *abfd)
count++;
}
- for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
+ /* Don't bother inspecting symbols in plugin dummy objects; their
+ symbols aren't fully inspectable. */
+ if ((abfd->flags & BFD_PLUGIN) == 0)
{
- asymbol *s = table[i];
+ for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
+ {
+ asymbol *s = table[i];
- /* It's not enough to consult bfd_is_local_label, since it does not
- mean "local" in the sense of linkable-and-observable-after-link.
- Let's just check the BSF_GLOBAL flag.
+ /* It's not enough to consult bfd_is_local_label, since it does not
+ mean "local" in the sense of linkable-and-observable-after-link.
+ Let's just check the BSF_GLOBAL flag.
- Also, don't export symbols with characters not in the allowed set. */
- if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
- && strspn (s->name,
- valid_mmo_symbol_character_set) == strlen (s->name))
- {
- struct mmo_symbol sym;
- memset (&sym, 0, sizeof (sym));
-
- /* Need to strip const here; strdup:ing would leak and the
- existing string must be safe to reuse. */
- sym.name = (char *) s->name;
- sym.value =
- s->value
- + s->section->output_section->vma
- + s->section->output_offset;
-
- if (bfd_is_und_section (s->section))
- sym.sym_type = mmo_undef_sym;
- else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
- /* The encoding of data symbols require that the "rest"
- of the value fits in 6 bytes, so the upper two bytes
- must be 0x2000. All other symbols get to be the
- absolute type. */
- && (sym.value >> 48) == 0x2000)
- sym.sym_type = mmo_data_sym;
- else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
- sym.sym_type = mmo_reg_sym;
- else if (strcmp (s->section->name,
- MMIX_REG_CONTENTS_SECTION_NAME) == 0)
+ Also, don't export symbols with characters not in the
+ allowed set. */
+ if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
+ && strspn (s->name,
+ valid_mmo_symbol_character_set) == strlen (s->name))
{
- sym.sym_type = mmo_reg_sym;
- sym.value /= 8;
- }
- else
- sym.sym_type = mmo_abs_sym;
+ struct mmo_symbol sym;
+ memset (&sym, 0, sizeof (sym));
+
+ /* Need to strip const here; strdup:ing would leak and the
+ existing string must be safe to reuse. */
+ sym.name = (char *) s->name;
+ sym.value =
+ s->value
+ + s->section->output_section->vma
+ + s->section->output_offset;
+
+ if (bfd_is_und_section (s->section))
+ sym.sym_type = mmo_undef_sym;
+ else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
+ /* The encoding of data symbols require that the "rest"
+ of the value fits in 6 bytes, so the upper two bytes
+ must be 0x2000. All other symbols get to be the
+ absolute type. */
+ && (sym.value >> 48) == 0x2000)
+ sym.sym_type = mmo_data_sym;
+ else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
+ sym.sym_type = mmo_reg_sym;
+ else if (strcmp (s->section->name,
+ MMIX_REG_CONTENTS_SECTION_NAME) == 0)
+ {
+ sym.sym_type = mmo_reg_sym;
+ sym.value /= 8;
+ }
+ else
+ sym.sym_type = mmo_abs_sym;
- /* FIXME: We assume the order of the received symbols is an
- ordered mapping of the serial numbers. This is not
- necessarily true if we e.g. objcopy a mmo file to another and
- there are gaps in the numbering. Not sure if this can
- happen. Not sure what to do. */
- sym.serno = serno++;
+ /* FIXME: We assume the order of the received symbols is an
+ ordered mapping of the serial numbers. This is not
+ necessarily true if we e.g. objcopy a mmo file to another and
+ there are gaps in the numbering. Not sure if this can
+ happen. Not sure what to do. */
+ sym.serno = serno++;
- if (! mmo_internal_add_3_sym (abfd, &root, &sym))
- return FALSE;
+ if (! mmo_internal_add_3_sym (abfd, &root, &sym))
+ return FALSE;
+ }
}
}