/* Copyright (C) 2007, 2008 Free Software Foundation, Inc. Contributed by Richard Henderson . This file is part of the GNU OpenMP Library (libgomp). Libgomp is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with libgomp; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* As a special exception, if you link this library with other files, some of which are compiled with GCC, to produce an executable, this library does not by itself cause the resulting executable to be covered by the GNU General Public License. This exception does not however invalidate any other reasons why the executable file might be covered by the GNU General Public License. */ /* This file handles the maintainence of tasks in response to task creation and termination. */ #include "libgomp.h" #include #include /* Create a new task data structure. */ void gomp_init_task (struct gomp_task *task, struct gomp_task *parent_task, struct gomp_task_icv *prev_icv) { task->parent = parent_task; task->icv = *prev_icv; task->kind = GOMP_TASK_IMPLICIT; task->in_taskwait = false; task->in_tied_task = false; task->children = NULL; gomp_sem_init (&task->taskwait_sem, 0); } /* Clean up a task, after completing it. */ void gomp_end_task (void) { struct gomp_thread *thr = gomp_thread (); struct gomp_task *task = thr->task; gomp_finish_task (task); thr->task = task->parent; } static inline void gomp_clear_parent (struct gomp_task *children) { struct gomp_task *task = children; if (task) do { task->parent = NULL; task = task->next_child; } while (task != children); } /* Called when encountering an explicit task directive. If IF_CLAUSE is false, then we must not delay in executing the task. If UNTIED is true, then the task may be executed by any member of the team. */ void GOMP_task (void (*fn) (void *), void *data, void (*cpyfn) (void *, void *), long arg_size, long arg_align, bool if_clause, unsigned flags __attribute__((unused))) { struct gomp_thread *thr = gomp_thread (); struct gomp_team *team = thr->ts.team; #ifdef HAVE_BROKEN_POSIX_SEMAPHORES /* If pthread_mutex_* is used for omp_*lock*, then each task must be tied to one thread all the time. This means UNTIED tasks must be tied and if CPYFN is non-NULL IF(0) must be forced, as CPYFN might be running on different thread than FN. */ if (cpyfn) if_clause = false; if (flags & 1) flags &= ~1; #endif if (!if_clause || team == NULL || team->task_count > 64 * team->nthreads) { struct gomp_task task; gomp_init_task (&task, thr->task, gomp_icv (false)); task.kind = GOMP_TASK_IFFALSE; if (thr->task) task.in_tied_task = thr->task->in_tied_task; thr->task = &task; if (__builtin_expect (cpyfn != NULL, 0)) { char buf[arg_size + arg_align - 1]; char *arg = (char *) (((uintptr_t) buf + arg_align - 1) & ~(uintptr_t) (arg_align - 1)); cpyfn (arg, data); fn (arg); } else fn (data); if (task.children) { gomp_mutex_lock (&team->task_lock); gomp_clear_parent (task.children); gomp_mutex_unlock (&team->task_lock); } gomp_end_task (); } else { struct gomp_task *task; struct gomp_task *parent = thr->task; char *arg; bool do_wake; task = gomp_malloc (sizeof (*task) + arg_size + arg_align - 1); arg = (char *) (((uintptr_t) (task + 1) + arg_align - 1) & ~(uintptr_t) (arg_align - 1)); gomp_init_task (task, parent, gomp_icv (false)); task->kind = GOMP_TASK_IFFALSE; task->in_tied_task = parent->in_tied_task; thr->task = task; if (cpyfn) cpyfn (arg, data); else memcpy (arg, data, arg_size); thr->task = parent; task->kind = GOMP_TASK_WAITING; task->fn = fn; task->fn_data = arg; task->in_tied_task = true; gomp_mutex_lock (&team->task_lock); if (parent->children) { task->next_child = parent->children; task->prev_child = parent->children->prev_child; task->next_child->prev_child = task; task->prev_child->next_child = task; } else { task->next_child = task; task->prev_child = task; } parent->children = task; if (team->task_queue) { task->next_queue = team->task_queue; task->prev_queue = team->task_queue->prev_queue; task->next_queue->prev_queue = task; task->prev_queue->next_queue = task; } else { task->next_queue = task; task->prev_queue = task; team->task_queue = task; } ++team->task_count; gomp_team_barrier_set_task_pending (&team->barrier); do_wake = team->task_running_count + !parent->in_tied_task < team->nthreads; gomp_mutex_unlock (&team->task_lock); if (do_wake) gomp_team_barrier_wake (&team->barrier, 1); } } void gomp_barrier_handle_tasks (gomp_barrier_state_t state) { struct gomp_thread *thr = gomp_thread (); struct gomp_team *team = thr->ts.team; struct gomp_task *task = thr->task; struct gomp_task *child_task = NULL; struct gomp_task *to_free = NULL; gomp_mutex_lock (&team->task_lock); if (gomp_barrier_last_thread (state)) { if (team->task_count == 0) { gomp_team_barrier_done (&team->barrier, state); gomp_mutex_unlock (&team->task_lock); gomp_team_barrier_wake (&team->barrier, 0); return; } gomp_team_barrier_set_waiting_for_tasks (&team->barrier); } while (1) { if (team->task_queue != NULL) { struct gomp_task *parent; child_task = team->task_queue; parent = child_task->parent; if (parent && parent->children == child_task) parent->children = child_task->next_child; child_task->prev_queue->next_queue = child_task->next_queue; child_task->next_queue->prev_queue = child_task->prev_queue; if (child_task->next_queue != child_task) team->task_queue = child_task->next_queue; else team->task_queue = NULL; child_task->kind = GOMP_TASK_TIED; team->task_running_count++; if (team->task_count == team->task_running_count) gomp_team_barrier_clear_task_pending (&team->barrier); } gomp_mutex_unlock (&team->task_lock); if (to_free) { gomp_finish_task (to_free); free (to_free); to_free = NULL; } if (child_task) { thr->task = child_task; child_task->fn (child_task->fn_data); thr->task = task; } else return; gomp_mutex_lock (&team->task_lock); if (child_task) { struct gomp_task *parent = child_task->parent; if (parent) { child_task->prev_child->next_child = child_task->next_child; child_task->next_child->prev_child = child_task->prev_child; if (parent->children == child_task) { if (child_task->next_child != child_task) parent->children = child_task->next_child; else { parent->children = NULL; if (parent->in_taskwait) gomp_sem_post (&parent->taskwait_sem); } } } gomp_clear_parent (child_task->children); to_free = child_task; child_task = NULL; team->task_running_count--; if (--team->task_count == 0 && gomp_team_barrier_waiting_for_tasks (&team->barrier)) { gomp_team_barrier_done (&team->barrier, state); gomp_mutex_unlock (&team->task_lock); gomp_team_barrier_wake (&team->barrier, 0); } } } } /* Called when encountering a taskwait directive. */ void GOMP_taskwait (void) { struct gomp_thread *thr = gomp_thread (); struct gomp_team *team = thr->ts.team; struct gomp_task *task = thr->task; struct gomp_task *child_task = NULL; struct gomp_task *to_free = NULL; if (task == NULL || task->children == NULL) return; gomp_mutex_lock (&team->task_lock); while (1) { if (task->children == NULL) { gomp_mutex_unlock (&team->task_lock); if (to_free) { gomp_finish_task (to_free); free (to_free); } return; } if (task->children->kind == GOMP_TASK_WAITING) { child_task = task->children; task->children = child_task->next_child; child_task->prev_queue->next_queue = child_task->next_queue; child_task->next_queue->prev_queue = child_task->prev_queue; if (team->task_queue == child_task) { if (child_task->next_queue != child_task) team->task_queue = child_task->next_queue; else team->task_queue = NULL; } child_task->kind = GOMP_TASK_TIED; team->task_running_count++; if (team->task_count == team->task_running_count) gomp_team_barrier_clear_task_pending (&team->barrier); } else /* All tasks we are waiting for are already running in other threads. Wait for them. */ task->in_taskwait = true; gomp_mutex_unlock (&team->task_lock); if (to_free) { gomp_finish_task (to_free); free (to_free); to_free = NULL; } if (child_task) { thr->task = child_task; child_task->fn (child_task->fn_data); thr->task = task; } else { gomp_sem_wait (&task->taskwait_sem); task->in_taskwait = false; return; } gomp_mutex_lock (&team->task_lock); if (child_task) { child_task->prev_child->next_child = child_task->next_child; child_task->next_child->prev_child = child_task->prev_child; if (task->children == child_task) { if (child_task->next_child != child_task) task->children = child_task->next_child; else task->children = NULL; } gomp_clear_parent (child_task->children); to_free = child_task; child_task = NULL; team->task_count--; team->task_running_count--; } } }