/* Copyright (C) 2015-2024 Free Software Foundation, Inc. Contributed by Alexander Monakov This file is part of the GNU Offloading and Multi Processing Library (libgomp). Libgomp is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version. Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. Under Section 7 of GPL version 3, you are granted additional permissions described in the GCC Runtime Library Exception, version 3.1, as published by the Free Software Foundation. You should have received a copy of the GNU General Public License and a copy of the GCC Runtime Library Exception along with this program; see the files COPYING3 and COPYING.RUNTIME respectively. If not, see . */ /* This file handles maintenance of threads on NVPTX. */ #if defined __nvptx_softstack__ && defined __nvptx_unisimt__ #include "libgomp.h" #include #include struct gomp_thread *nvptx_thrs __attribute__((shared,nocommon)); int __gomp_team_num __attribute__((shared,nocommon)); static void gomp_thread_start (struct gomp_thread_pool *); extern void build_indirect_map (void); /* There should be some .shared space reserved for us. There's no way to express this magic extern sizeless array in C so use asm. */ asm (".extern .shared .u8 __nvptx_lowlat_pool[];\n"); /* Defined in basic-allocator.c via config/nvptx/allocator.c. */ void __nvptx_lowlat_init (void *heap, size_t size); /* This externally visible function handles target region entry. It sets up a per-team thread pool and transfers control by calling FN (FN_DATA) in the master thread or gomp_thread_start in other threads. The name of this function is part of the interface with the compiler: for each target region, GCC emits a PTX .kernel function that sets up soft-stack and uniform-simt state and calls this function, passing in FN the original function outlined for the target region. */ void gomp_nvptx_main (void (*fn) (void *), void *fn_data) { int tid, ntids; asm ("mov.u32 %0, %%tid.y;" : "=r" (tid)); asm ("mov.u32 %0, %%ntid.y;" : "=r" (ntids)); if (tid == 0) { gomp_global_icv.nthreads_var = ntids; gomp_global_icv.thread_limit_var = ntids; /* Starting additional threads is not supported. */ gomp_global_icv.dyn_var = true; __gomp_team_num = 0; nvptx_thrs = alloca (ntids * sizeof (*nvptx_thrs)); memset (nvptx_thrs, 0, ntids * sizeof (*nvptx_thrs)); /* Initialize indirect function support. */ unsigned int block_id; asm ("mov.u32 %0, %%ctaid.x;" : "=r" (block_id)); if (block_id == 0) build_indirect_map (); /* Find the low-latency heap details .... */ uint32_t *shared_pool; uint32_t shared_pool_size = 0; asm ("cvta.shared.u64\t%0, __nvptx_lowlat_pool;" : "=r"(shared_pool)); #if __PTX_ISA_VERSION_MAJOR__ > 4 \ || (__PTX_ISA_VERSION_MAJOR__ == 4 && __PTX_ISA_VERSION_MINOR__ >= 1) asm ("mov.u32\t%0, %%dynamic_smem_size;\n" : "=r"(shared_pool_size)); #endif __nvptx_lowlat_init (shared_pool, shared_pool_size); /* Initialize the thread pool. */ struct gomp_thread_pool *pool = alloca (sizeof (*pool)); pool->threads = alloca (ntids * sizeof (*pool->threads)); for (tid = 0; tid < ntids; tid++) pool->threads[tid] = nvptx_thrs + tid; pool->threads_size = ntids; pool->threads_used = ntids; pool->threads_busy = 1; pool->last_team = NULL; gomp_simple_barrier_init (&pool->threads_dock, ntids); nvptx_thrs[0].thread_pool = pool; asm ("bar.sync 0;"); fn (fn_data); gomp_free_thread (nvptx_thrs); } else { asm ("bar.sync 0;"); gomp_thread_start (nvptx_thrs[0].thread_pool); } } /* This function contains the idle loop in which a thread waits to be called up to become part of a team. */ static void gomp_thread_start (struct gomp_thread_pool *pool) { struct gomp_thread *thr = gomp_thread (); gomp_sem_init (&thr->release, 0); thr->thread_pool = pool; do { gomp_simple_barrier_wait (&pool->threads_dock); if (!thr->fn) continue; thr->fn (thr->data); thr->fn = NULL; struct gomp_task *task = thr->task; gomp_team_barrier_wait_final (&thr->ts.team->barrier); gomp_finish_task (task); } /* Work around an NVIDIA driver bug: when generating sm_50 machine code, it can trash stack pointer R1 in loops lacking exit edges. Add a cheap artificial exit that the driver would not be able to optimize out. */ while (nvptx_thrs); } /* Launch a team. */ void gomp_team_start (void (*fn) (void *), void *data, unsigned nthreads, unsigned flags, struct gomp_team *team, struct gomp_taskgroup *taskgroup) { struct gomp_thread *thr, *nthr; struct gomp_task *task; struct gomp_task_icv *icv; struct gomp_thread_pool *pool; unsigned long nthreads_var; thr = gomp_thread (); pool = thr->thread_pool; task = thr->task; icv = task ? &task->icv : &gomp_global_icv; /* Always save the previous state, even if this isn't a nested team. In particular, we should save any work share state from an outer orphaned work share construct. */ team->prev_ts = thr->ts; thr->ts.team = team; thr->ts.team_id = 0; ++thr->ts.level; if (nthreads > 1) ++thr->ts.active_level; thr->ts.work_share = &team->work_shares[0]; thr->ts.last_work_share = NULL; thr->ts.single_count = 0; thr->ts.static_trip = 0; thr->task = &team->implicit_task[0]; nthreads_var = icv->nthreads_var; gomp_init_task (thr->task, task, icv); team->implicit_task[0].icv.nthreads_var = nthreads_var; team->implicit_task[0].taskgroup = taskgroup; if (nthreads == 1) return; /* Release existing idle threads. */ for (unsigned i = 1; i < nthreads; ++i) { nthr = pool->threads[i]; nthr->ts.team = team; nthr->ts.work_share = &team->work_shares[0]; nthr->ts.last_work_share = NULL; nthr->ts.team_id = i; nthr->ts.level = team->prev_ts.level + 1; nthr->ts.active_level = thr->ts.active_level; nthr->ts.single_count = 0; nthr->ts.static_trip = 0; nthr->task = &team->implicit_task[i]; gomp_init_task (nthr->task, task, icv); team->implicit_task[i].icv.nthreads_var = nthreads_var; team->implicit_task[i].taskgroup = taskgroup; nthr->fn = fn; nthr->data = data; team->ordered_release[i] = &nthr->release; } gomp_simple_barrier_wait (&pool->threads_dock); } int gomp_pause_host (void) { return -1; } #include "../../team.c" #endif