// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package websocket implements a client and server for the WebSocket protocol. // The protocol is defined at http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol package websocket import ( "bufio" "crypto/tls" "encoding/json" "errors" "io" "io/ioutil" "net" "net/http" "net/url" "sync" ) const ( ProtocolVersionHixie75 = -75 ProtocolVersionHixie76 = -76 ProtocolVersionHybi00 = 0 ProtocolVersionHybi08 = 8 ProtocolVersionHybi13 = 13 ProtocolVersionHybi = ProtocolVersionHybi13 SupportedProtocolVersion = "13, 8" ContinuationFrame = 0 TextFrame = 1 BinaryFrame = 2 CloseFrame = 8 PingFrame = 9 PongFrame = 10 UnknownFrame = 255 ) // WebSocket protocol errors. type ProtocolError struct { ErrorString string } func (err *ProtocolError) Error() string { return err.ErrorString } var ( ErrBadProtocolVersion = &ProtocolError{"bad protocol version"} ErrBadScheme = &ProtocolError{"bad scheme"} ErrBadStatus = &ProtocolError{"bad status"} ErrBadUpgrade = &ProtocolError{"missing or bad upgrade"} ErrBadWebSocketOrigin = &ProtocolError{"missing or bad WebSocket-Origin"} ErrBadWebSocketLocation = &ProtocolError{"missing or bad WebSocket-Location"} ErrBadWebSocketProtocol = &ProtocolError{"missing or bad WebSocket-Protocol"} ErrBadWebSocketVersion = &ProtocolError{"missing or bad WebSocket Version"} ErrChallengeResponse = &ProtocolError{"mismatch challenge/response"} ErrBadFrame = &ProtocolError{"bad frame"} ErrBadFrameBoundary = &ProtocolError{"not on frame boundary"} ErrNotWebSocket = &ProtocolError{"not websocket protocol"} ErrBadRequestMethod = &ProtocolError{"bad method"} ErrNotSupported = &ProtocolError{"not supported"} ) // Addr is an implementation of net.Addr for WebSocket. type Addr struct { *url.URL } // Network returns the network type for a WebSocket, "websocket". func (addr *Addr) Network() string { return "websocket" } // Config is a WebSocket configuration type Config struct { // A WebSocket server address. Location *url.URL // A Websocket client origin. Origin *url.URL // WebSocket subprotocols. Protocol []string // WebSocket protocol version. Version int // TLS config for secure WebSocket (wss). TlsConfig *tls.Config handshakeData map[string]string } // serverHandshaker is an interface to handle WebSocket server side handshake. type serverHandshaker interface { // ReadHandshake reads handshake request message from client. // Returns http response code and error if any. ReadHandshake(buf *bufio.Reader, req *http.Request) (code int, err error) // AcceptHandshake accepts the client handshake request and sends // handshake response back to client. AcceptHandshake(buf *bufio.Writer) (err error) // NewServerConn creates a new WebSocket connection. NewServerConn(buf *bufio.ReadWriter, rwc io.ReadWriteCloser, request *http.Request) (conn *Conn) } // frameReader is an interface to read a WebSocket frame. type frameReader interface { // Reader is to read payload of the frame. io.Reader // PayloadType returns payload type. PayloadType() byte // HeaderReader returns a reader to read header of the frame. HeaderReader() io.Reader // TrailerReader returns a reader to read trailer of the frame. // If it returns nil, there is no trailer in the frame. TrailerReader() io.Reader // Len returns total length of the frame, including header and trailer. Len() int } // frameReaderFactory is an interface to creates new frame reader. type frameReaderFactory interface { NewFrameReader() (r frameReader, err error) } // frameWriter is an interface to write a WebSocket frame. type frameWriter interface { // Writer is to write playload of the frame. io.WriteCloser } // frameWriterFactory is an interface to create new frame writer. type frameWriterFactory interface { NewFrameWriter(payloadType byte) (w frameWriter, err error) } type frameHandler interface { HandleFrame(frame frameReader) (r frameReader, err error) WriteClose(status int) (err error) } // Conn represents a WebSocket connection. type Conn struct { config *Config request *http.Request buf *bufio.ReadWriter rwc io.ReadWriteCloser rio sync.Mutex frameReaderFactory frameReader wio sync.Mutex frameWriterFactory frameHandler PayloadType byte defaultCloseStatus int } // Read implements the io.Reader interface: // it reads data of a frame from the WebSocket connection. // if msg is not large enough for the frame data, it fills the msg and next Read // will read the rest of the frame data. // it reads Text frame or Binary frame. func (ws *Conn) Read(msg []byte) (n int, err error) { ws.rio.Lock() defer ws.rio.Unlock() again: if ws.frameReader == nil { frame, err := ws.frameReaderFactory.NewFrameReader() if err != nil { return 0, err } ws.frameReader, err = ws.frameHandler.HandleFrame(frame) if err != nil { return 0, err } if ws.frameReader == nil { goto again } } n, err = ws.frameReader.Read(msg) if err == io.EOF { if trailer := ws.frameReader.TrailerReader(); trailer != nil { io.Copy(ioutil.Discard, trailer) } ws.frameReader = nil goto again } return n, err } // Write implements the io.Writer interface: // it writes data as a frame to the WebSocket connection. func (ws *Conn) Write(msg []byte) (n int, err error) { ws.wio.Lock() defer ws.wio.Unlock() w, err := ws.frameWriterFactory.NewFrameWriter(ws.PayloadType) if err != nil { return 0, err } n, err = w.Write(msg) w.Close() if err != nil { return n, err } return n, err } // Close implements the io.Closer interface. func (ws *Conn) Close() error { err := ws.frameHandler.WriteClose(ws.defaultCloseStatus) if err != nil { return err } return ws.rwc.Close() } func (ws *Conn) IsClientConn() bool { return ws.request == nil } func (ws *Conn) IsServerConn() bool { return ws.request != nil } // LocalAddr returns the WebSocket Origin for the connection for client, or // the WebSocket location for server. func (ws *Conn) LocalAddr() net.Addr { if ws.IsClientConn() { return &Addr{ws.config.Origin} } return &Addr{ws.config.Location} } // RemoteAddr returns the WebSocket location for the connection for client, or // the Websocket Origin for server. func (ws *Conn) RemoteAddr() net.Addr { if ws.IsClientConn() { return &Addr{ws.config.Location} } return &Addr{ws.config.Origin} } var errSetTimeout = errors.New("websocket: cannot set timeout: not using a net.Conn") // SetTimeout sets the connection's network timeout in nanoseconds. func (ws *Conn) SetTimeout(nsec int64) error { if conn, ok := ws.rwc.(net.Conn); ok { return conn.SetTimeout(nsec) } return errSetTimeout } // SetReadTimeout sets the connection's network read timeout in nanoseconds. func (ws *Conn) SetReadTimeout(nsec int64) error { if conn, ok := ws.rwc.(net.Conn); ok { return conn.SetReadTimeout(nsec) } return errSetTimeout } // SetWriteTimeout sets the connection's network write timeout in nanoseconds. func (ws *Conn) SetWriteTimeout(nsec int64) error { if conn, ok := ws.rwc.(net.Conn); ok { return conn.SetWriteTimeout(nsec) } return errSetTimeout } // Config returns the WebSocket config. func (ws *Conn) Config() *Config { return ws.config } // Request returns the http request upgraded to the WebSocket. // It is nil for client side. func (ws *Conn) Request() *http.Request { return ws.request } // Codec represents a symmetric pair of functions that implement a codec. type Codec struct { Marshal func(v interface{}) (data []byte, payloadType byte, err error) Unmarshal func(data []byte, payloadType byte, v interface{}) (err error) } // Send sends v marshaled by cd.Marshal as single frame to ws. func (cd Codec) Send(ws *Conn, v interface{}) (err error) { if err != nil { return err } data, payloadType, err := cd.Marshal(v) if err != nil { return err } ws.wio.Lock() defer ws.wio.Unlock() w, err := ws.frameWriterFactory.NewFrameWriter(payloadType) _, err = w.Write(data) w.Close() return err } // Receive receives single frame from ws, unmarshaled by cd.Unmarshal and stores in v. func (cd Codec) Receive(ws *Conn, v interface{}) (err error) { ws.rio.Lock() defer ws.rio.Unlock() if ws.frameReader != nil { _, err = io.Copy(ioutil.Discard, ws.frameReader) if err != nil { return err } ws.frameReader = nil } again: frame, err := ws.frameReaderFactory.NewFrameReader() if err != nil { return err } frame, err = ws.frameHandler.HandleFrame(frame) if err != nil { return err } if frame == nil { goto again } payloadType := frame.PayloadType() data, err := ioutil.ReadAll(frame) if err != nil { return err } return cd.Unmarshal(data, payloadType, v) } func marshal(v interface{}) (msg []byte, payloadType byte, err error) { switch data := v.(type) { case string: return []byte(data), TextFrame, nil case []byte: return data, BinaryFrame, nil } return nil, UnknownFrame, ErrNotSupported } func unmarshal(msg []byte, payloadType byte, v interface{}) (err error) { switch data := v.(type) { case *string: *data = string(msg) return nil case *[]byte: *data = msg return nil } return ErrNotSupported } /* Message is a codec to send/receive text/binary data in a frame on WebSocket connection. To send/receive text frame, use string type. To send/receive binary frame, use []byte type. Trivial usage: import "websocket" // receive text frame var message string websocket.Message.Receive(ws, &message) // send text frame message = "hello" websocket.Message.Send(ws, message) // receive binary frame var data []byte websocket.Message.Receive(ws, &data) // send binary frame data = []byte{0, 1, 2} websocket.Message.Send(ws, data) */ var Message = Codec{marshal, unmarshal} func jsonMarshal(v interface{}) (msg []byte, payloadType byte, err error) { msg, err = json.Marshal(v) return msg, TextFrame, err } func jsonUnmarshal(msg []byte, payloadType byte, v interface{}) (err error) { return json.Unmarshal(msg, v) } /* JSON is a codec to send/receive JSON data in a frame from a WebSocket connection. Trival usage: import "websocket" type T struct { Msg string Count int } // receive JSON type T var data T websocket.JSON.Receive(ws, &data) // send JSON type T websocket.JSON.Send(ws, data) */ var JSON = Codec{jsonMarshal, jsonUnmarshal}