// https://issues.dlang.org/show_bug.cgi?id=15019 // dmd -m32 -c all.d import std.string; struct Color() { static fromHex(char[] s) { import std.conv; s.to!ubyte; } } Color!() RGB ; struct Matrix(T, int R, int C) { Vector!(T, C) row_t; T[C] v; // all elements /// Covnerts to pretty string. string toString() const { try return format("%s", v); catch assert(false); // should not happen since format is right } } // GLSL is a big inspiration here // we defines types with more or less the same names template mat2x2(T) { Matrix!(T, 2, 2) mat2x2; } template mat3x3(T) { Matrix!(T, 3, 3) mat3x3; } template mat4x4(T) { Matrix!(T, 4, 4) mat4x4; } alias mat2x2 mat2; alias mat3x3 mat3; // shorter names for most common matrices alias mat4x4 mat4; string definePostfixAliases(string type) { return "alias " ~ type ~ "!byte " ~ type ~ "b;\n" "alias " ~ type ~ "!ubyte " ~ type ~ "ub;\n" "alias " ~ type ~ "!short " ~ type ~ "s;\n" "alias " ~ type ~ "!ushort " ~ type ~ "us;\n" "alias " ~ type ~ "!int " ~ type ~ "i;\n" "alias " ~ type ~ "!uint " ~ type ~ "ui;\n" "alias " ~ type ~ "!long " ~ type ~ "l;\n" "alias " ~ type ~ "!ulong " ~ type ~ "ul;\n" "alias " ~ type ~ "!float " ~ type ~ "f;\n" "alias " ~ type ~ "!double " ~ type ~ "d;\n"; } // define a lot of type names mixin(definePostfixAliases("mat2")); mixin(definePostfixAliases("mat3")); mixin(definePostfixAliases("mat4")); import std.string; struct Vector(T, int N) { T[N] v; string toString() { try return format("%s", v); catch assert(false); } }