// { dg-additional-options "-mavx" { target avx_runtime } } // { dg-do compile { target { avx_runtime || vect_sizes_16B_8B } } } module gcc.simd; alias int4 = __vector(int[4]); alias short8 = __vector(short[8]); alias float4 = __vector(float[4]); alias byte16 = __vector(byte[16]); struct fake4 { int[4] v; } enum f = fake4(); void test_load_store() { loadUnaligned!int(null); // { dg-warning "mismatch in return type" } loadUnaligned!double(null); // { dg-warning "mismatch in return type" } loadUnaligned!int4(null); loadUnaligned!short8(null); loadUnaligned!float4(null); loadUnaligned!byte16(null); loadUnaligned!fake4(null); // { dg-warning "mismatch in return type" } storeUnaligned!int(null, 1); // { dg-warning "mismatch in return type" } storeUnaligned!double(null, 1); // { dg-warning "mismatch in return type" } storeUnaligned!int4(null, 1); storeUnaligned!short8(null, 1); storeUnaligned!float4(null, 1); storeUnaligned!byte16(null, 1); storeUnaligned!fake4(null, f); // { dg-warning "mismatch in return type" } } void test_shuffle() { shuffle!(int, int, int)(0, 0, 0); // { dg-warning "mismatch in return type" } shuffle!(double, int, int)(0, 0, 0); // { dg-warning "mismatch in return type" } shuffle!(fake4, int, int)(f, 0, 0); // { dg-warning "mismatch in return type" } shuffle!(int4, int, int)(0, 0, 0); // { dg-warning "mismatch in argument 2" } shuffle!(int4, double, int)(0, 0, 0); // { dg-warning "mismatch in argument 2" } shuffle!(int4, fake4, int)(0, f, 0); // { dg-warning "mismatch in argument 2" } shuffle!(int4, int4, int)(0, 0, 0); // { dg-warning "mismatch in argument 3" } shuffle!(int4, int4, double)(0, 0, 0); // { dg-warning "mismatch in argument 3" } shuffle!(int4, int4, fake4)(0, 0, f); // { dg-warning "mismatch in argument 3" } shuffle!(int4, int4, int4)(0, 0, 0); shuffle!(int4, short8, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } shuffle!(int4, float4, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } shuffle!(int4, byte16, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } shuffle!(int4, int4, short8)(0, 0, 0); // { dg-error "mismatch in argument 3" } shuffle!(int4, int4, float4)(0, 0, 0); // { dg-error "mismatch in argument 3" } shuffle!(int4, int4, byte16)(0, 0, 0); // { dg-error "mismatch in argument 3" } shuffle!(float4, int4, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } shuffle!(float4, short8, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } shuffle!(float4, float4, int4)(0, 0, 0); shuffle!(float4, byte16, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } shuffle!(float4, float4, short8)(0, 0, 0); // { dg-error "mismatch in argument 3" } shuffle!(float4, float4, float4)(0, 0, 0); // { dg-error "mismatch in argument 3" } shuffle!(float4, float4, byte16)(0, 0, 0); // { dg-error "mismatch in argument 3" } shuffle!(short8, int4, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } shuffle!(short8, short8, int4)(0, 0, 0); // { dg-error "mismatch in argument 3" } shuffle!(short8, float4, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } shuffle!(short8, byte16, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } shuffle!(short8, short8, short8)(0, 0, 0); shuffle!(short8, short8, float4)(0, 0, 0); // { dg-error "mismatch in argument 3" } shuffle!(short8, short8, byte16)(0, 0, 0); // { dg-error "mismatch in argument 3" } shuffle!(byte16, int4, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } shuffle!(byte16, short8, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } shuffle!(byte16, float4, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } shuffle!(byte16, byte16, int4)(0, 0, 0); // { dg-error "mismatch in argument 3" } shuffle!(byte16, byte16, short8)(0, 0, 0); // { dg-error "mismatch in argument 3" } shuffle!(byte16, byte16, float4)(0, 0, 0); // { dg-error "mismatch in argument 3" } shuffle!(byte16, byte16, byte16)(0, 0, 0); } void test_shufflevector() { shufflevector!(int, int4, int, int, int, int)(0, 0, 0, 0, 0, 0); // { dg-warning "mismatch in argument 1" } shufflevector!(double, int4, int, int, int, int)(0, 0, 0, 0, 0, 0); // { dg-warning "mismatch in argument 1" } shufflevector!(fake4, int4, int, int, int, int)(f, 0, 0, 0, 0, 0); // { dg-warning "mismatch in argument 1" } shufflevector!(int4, int, int, int, int, int)(0, 0, 0, 0, 0, 0); // { dg-warning "mismatch in argument 2" } shufflevector!(int4, double, int, int, int, int)(0, 0, 0, 0, 0, 0); // { dg-warning "mismatch in argument 2" } shufflevector!(int4, int4, int, int, int, int)(0, 0, 0, 0, 0, 0); shufflevector!(int4, short8, int, int, int, int)(0, 0, 0, 0, 0, 0); // { dg-error "mismatch in argument 2" } shufflevector!(int4, float4, int, int, int, int)(0, 0, 0, 0, 0, 0); // { dg-error "mismatch in argument 2" } shufflevector!(int4, byte16, int, int, int, int)(0, 0, 0, 0, 0, 0); // { dg-error "mismatch in argument 2" } shufflevector!(int4, fake4, int, int, int, int)(0, f, 0, 0, 0, 0); // { dg-warning "mismatch in argument 2" } shufflevector!(int4, int4, double, int, int, int)(0, 0, 0, 0, 0, 0); // { dg-warning "mismatch in argument 3" } shufflevector!(int4, int4, int4, int, int, int)(0, 0, 0, 0, 0, 0); // { dg-warning "mismatch in argument 3" } shufflevector!(int4, int4, short8, int, int, int)(0, 0, 0, 0, 0, 0); // { dg-warning "mismatch in argument 3" } shufflevector!(int4, int4, float4, int, int, int)(0, 0, 0, 0, 0, 0); // { dg-warning "mismatch in argument 3" } shufflevector!(int4, int4, byte16, int, int, int)(0, 0, 0, 0, 0, 0); // { dg-warning "mismatch in argument 3" } shufflevector!(int4, int4, int, double, int, int)(0, 0, 0, 0, 0, 0); // { dg-warning "mismatch in argument 4" } shufflevector!(int4, int4, int, int, double, int)(0, 0, 0, 0, 0, 0); // { dg-warning "mismatch in argument 5" } shufflevector!(int4, int4, int, int, int, double)(0, 0, 0, 0, 0, 0); // { dg-warning "mismatch in argument 6" } int i; shufflevector!(int4, int4, int, int, int, int)(0, 0, i, 0, 0, 0); // { dg-error "argument .i. cannot be read at compile time" } shufflevector!(int4, int4, int, int, int, int)(0, 0, -1u, 0, 0, 0); // { dg-error "element index .-1. is out of bounds" } shufflevector!(int4, int4, int, int, int, int)(0, 0, 8, 0, 0, 0); // { dg-error "element index .8. is out of bounds" } } void test_convertvector() { convertvector!(int, int)(0); // { dg-warning "mismatch in return type" } convertvector!(double, int)(0); // { dg-warning "mismatch in return type" } convertvector!(fake4, int)(0); // { dg-warning "mismatch in return type" } convertvector!(int4, int)(0); // { dg-warning "mismatch in argument 1" } convertvector!(int4, double)(0); // { dg-warning "mismatch in argument 1" } convertvector!(int4, int4)(0); convertvector!(int4, short8)(0); // { dg-error "mismatch in argument 1" } convertvector!(int4, float4)(0); convertvector!(int4, byte16)(0); // { dg-error "mismatch in argument 1" } convertvector!(int4, fake4)(f); // { dg-warning "mismatch in argument 1" } convertvector!(short8, int)(0); // { dg-warning "mismatch in argument 1" } convertvector!(short8, double)(0); // { dg-warning "mismatch in argument 1" } convertvector!(short8, int4)(0); // { dg-error "mismatch in argument 1" } convertvector!(short8, short8)(0); convertvector!(short8, float4)(0); // { dg-error "mismatch in argument 1" } convertvector!(short8, byte16)(0); // { dg-error "mismatch in argument 1" } convertvector!(short8, fake4)(f); // { dg-warning "mismatch in argument 1" } convertvector!(float4, int)(0); // { dg-warning "mismatch in argument 1" } convertvector!(float4, double)(0); // { dg-warning "mismatch in argument 1" } convertvector!(float4, int4)(0); convertvector!(float4, short8)(0); // { dg-error "mismatch in argument 1" } convertvector!(float4, float4)(0); convertvector!(float4, byte16)(0); // { dg-error "mismatch in argument 1" } convertvector!(float4, fake4)(f); // { dg-warning "mismatch in argument 1" } convertvector!(byte16, int)(0); // { dg-warning "mismatch in argument 1" } convertvector!(byte16, double)(0); // { dg-warning "mismatch in argument 1" } convertvector!(byte16, int4)(0); // { dg-error "mismatch in argument 1" } convertvector!(byte16, short8)(0); // { dg-error "mismatch in argument 1" } convertvector!(byte16, float4)(0); // { dg-error "mismatch in argument 1" } convertvector!(byte16, byte16)(0); convertvector!(byte16, fake4)(f); // { dg-warning "mismatch in argument 1" } } void test_blendvector() { blendvector!(int, int, int)(0, 0, 0); // { dg-warning "mismatch in return type" } blendvector!(double, int, int)(0, 0, 0); // { dg-warning "mismatch in return type" } blendvector!(fake4, int, int)(f, 0, 0); // { dg-warning "mismatch in return type" } blendvector!(int4, int, int)(0, 0, 0); // { dg-warning "mismatch in argument 2" } blendvector!(int4, double, int)(0, 0, 0); // { dg-warning "mismatch in argument 2" } blendvector!(int4, fake4, int)(0, f, 0); // { dg-warning "mismatch in argument 2" } blendvector!(int4, int4, int)(0, 0, 0); // { dg-warning "mismatch in argument 3" } blendvector!(int4, int4, double)(0, 0, 0); // { dg-warning "mismatch in argument 3" } blendvector!(int4, int4, fake4)(0, 0, f); // { dg-warning "mismatch in argument 3" } blendvector!(int4, int4, int4)(0, 0, 0); blendvector!(int4, short8, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } blendvector!(int4, float4, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } blendvector!(int4, byte16, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } blendvector!(int4, int4, short8)(0, 0, 0); // { dg-error "mismatch in argument 3" } blendvector!(int4, int4, float4)(0, 0, 0); // { dg-error "mismatch in argument 3" } blendvector!(int4, int4, byte16)(0, 0, 0); // { dg-error "mismatch in argument 3" } blendvector!(float4, int4, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } blendvector!(float4, short8, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } blendvector!(float4, float4, int4)(0, 0, 0); blendvector!(float4, byte16, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } blendvector!(float4, float4, short8)(0, 0, 0); // { dg-error "mismatch in argument 3" } blendvector!(float4, float4, float4)(0, 0, 0); // { dg-error "mismatch in argument 3" } blendvector!(float4, float4, byte16)(0, 0, 0); // { dg-error "mismatch in argument 3" } blendvector!(short8, int4, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } blendvector!(short8, short8, int4)(0, 0, 0); // { dg-error "mismatch in argument 3" } blendvector!(short8, float4, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } blendvector!(short8, byte16, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } blendvector!(short8, short8, short8)(0, 0, 0); blendvector!(short8, short8, float4)(0, 0, 0); // { dg-error "mismatch in argument 3" } blendvector!(short8, short8, byte16)(0, 0, 0); // { dg-error "mismatch in argument 3" } blendvector!(byte16, int4, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } blendvector!(byte16, short8, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } blendvector!(byte16, float4, int4)(0, 0, 0); // { dg-error "mismatch in argument 2" } blendvector!(byte16, byte16, int4)(0, 0, 0); // { dg-error "mismatch in argument 3" } blendvector!(byte16, byte16, short8)(0, 0, 0); // { dg-error "mismatch in argument 3" } blendvector!(byte16, byte16, float4)(0, 0, 0); // { dg-error "mismatch in argument 3" } blendvector!(byte16, byte16, byte16)(0, 0, 0); } // The following declarations of the simd intrinsics are without any guards // to verify `d/intrinsics.cc` is doing checks to prevent invalid lowerings. V loadUnaligned(V)(const V*); V storeUnaligned(V)(V*, V); V0 shuffle(V0, V1, M)(V0, V1, M); // Use overloads to test different argument positions. template E(V) { alias typeof(V.array[0]) E; } enum isV(T) = is(T : __vector(V[N]), V, size_t N); __vector(E!V1[M.length]) shufflevector(V1, V2, M...)(V1, V2, M) if (isV!V1 && !isV!V2); __vector(E!V2[M.length]) shufflevector(V1, V2, M...)(V1, V2, M) if (isV!V2 && !isV!V1); __vector(E!V1[M.length]) shufflevector(V1, V2, M...)(V1, V2, M) if (isV!V1 && isV!V2); V convertvector(V, T)(T); V0 blendvector(V0, V1, M)(V0, V1, M);