/* { dg-do compile } */ /* { dg-additional-options "-funswitch-loops" } */ int Get_Spline_Val_sp_0, Get_Spline_Val_k; double Get_Spline_Val_p, Get_Spline_Val_se_0_0_0; double *Get_Spline_Val_v; void Get_Spline_Val() { int i; for (;;) if (i > Get_Spline_Val_sp_0) Get_Spline_Val_k = Get_Spline_Val_se_0_0_0; else if (Get_Spline_Val_sp_0 == 1) Get_Spline_Val_v[Get_Spline_Val_k] = Get_Spline_Val_p; }