typedef struct A A; typedef struct B B; struct A { char *a; long b; }; enum { C, D }; typedef struct { A *c; A *d; } E; typedef enum { F } G; typedef enum { H } I; struct B { A *e, *f, *g, *h; char i; } j; int k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z, aa, ab, ac, ad, ae, af; int ag, ah, ai, aj, ak, al, am, an, ao, ap; E aq; G ar; I as; char at; static int foo (char *c, long d) { switch (d) { case 7: switch (c[6]) case 'd': if (ao) case 'h': if (an) case 'r': if (am) case 's': if (al) if (ak) return C; /* FALLTHRU */ case 8: switch (c[7]) case 'e': if (aj) case 'h': if (ai) case 'n': if (ah) case 'y': if (ag) case 9: switch (c[8]) case 'l': case 0: switch (c[9]) case 'e': if (af) if (ae) case 'n': if (ad) case 't': if (ac) case 'y': if (ab) case 1: switch (c[0]) case 'r': case 2: switch (c[1]) case 'e': case 3: switch (c[2]) case 'd': if (aa) case 'e': if (z) case 'h': if (y) case 'l': if (x) case 'n': if (w) case 's': if (v) case 4: switch (c[3]) case 'h': if (u) case 't': if (t) case 5: switch (c[4]) case 'e': if (s) case 'g': if (r) case 6: switch (c[5]) case 'e': if (q) if (p) case 'g': if (o) case 'n': if (n) if (m) case 7: switch (c[6]) case 'e': if (l) case 'g': if (k) return D; } return 0; } void bar (void); static int baz (B *x) { aq.c = x->e; aq.d = x->f; ap = foo (x->e->a, x->e->b); if (x->i) bar (); x->g = aq.c; x->h = aq.d; return 0; } void qux (void) { for (; at;) switch (as) { case H: baz (&j); j.f->b = 0; if (ar) baz (&j); } }