// PR c++/103825 // { dg-do compile { target c++11 } } enum class Type { Pawn }; struct Piece { Type type : 4; }; void foo () { switch (Piece().type) case Type::Pawn:; auto x = Piece().type; switch (x) case Type::Pawn:; } enum class En {A}; struct St {En field :1;}; void bar () { volatile St s = {En::A}; switch(s.field) { case En::A : break; } }