// Copyright (C) 2020-2024 Free Software Foundation, Inc.
// This file is part of GCC.
// GCC is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 3, or (at your option) any later
// version.
// GCC is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.
// You should have received a copy of the GNU General Public License
// along with GCC; see the file COPYING3. If not see
// .
#ifndef RUST_OPTIONAL_H
#define RUST_OPTIONAL_H
#include "config.h"
#include "rust-system.h"
#include "selftest.h"
namespace Rust {
/**
* Tagged union to try and simulate a sum type. This is safer and more ergonomic
* than one of the two alternatives we're currently using in the compiler:
*
* 1. Storing a raw pointer, which can be `nullptr` or valid
*
* This is wildly unsafe, and usable in conjunction with local references, stack
* variables, or pointers managed elsewhere, which can cause crashes, hard to
* debug issues or undefined behavior. Likewise, if you do not check for the
* pointer's validity, this will cause a crash.
*
* 2. Storing an extra boolean alongside the object
*
* This causes implementors to use a "dummy object": Either an empty version or
* an error version. But what happens if what you really wanted to store was
* the empty or error version? You can also easily incorporate logic bugs if you
* forget to check for the associated boolean.
*
* The `Optional` type has the same "ergonomic" cost: You need to check
* whether your option is valid or not. However, the main advantage is that it
* is more restrictive: You can only acess the member it contains "safely".
* It is similar to storing a value + an associated boolean, but has the
* advantage of making up only one member in your class.
* You also benefit from some helper methods such as `map()`.
*
* You also get helper functions and operator overloading to "seamlessly"
* replace raw pointer alternatives.
*
* ```c++
* MyType *raw_pointer = something_that_can_fail();
* if (raw_pointer)
* raw_pointer->method();
*
* // or
*
* Optional opt = something_that_can_fail2();
* if (opt)
* opt->method();
*
* // equivalent to
*
* if (opt.is_some())
* opt.get().method();
* ```
*/
template class Optional
{
private:
struct Empty
{
};
enum Kind
{
Some,
None
} kind;
union Content
{
Empty empty;
T value;
Content () = default;
} content;
Optional (Kind kind, Content content) : kind (kind), content (content) {}
public:
Optional (const Optional &other) = default;
Optional &operator= (const Optional &other) = default;
Optional (Optional &&other) = default;
static Optional some (T value)
{
Content content;
content.value = value;
return Optional (Kind::Some, content);
}
static Optional none ()
{
Content content;
content.empty = Empty ();
return Optional (Kind::None, content);
}
bool is_some () const { return kind == Kind::Some; }
bool is_none () const { return !is_some (); }
/**
* Enable boolean-like comparisons.
*/
operator bool () { return is_some (); }
/**
* Enables dereferencing to access the contained value
*/
T &operator* () { return get (); }
const T &operator* () const { return get (); }
T *operator-> () { return &get (); }
const T *operator-> () const { return &get (); }
const T &get () const
{
rust_assert (is_some ());
return content.value;
}
T &get ()
{
rust_assert (is_some ());
return content.value;
}
T take ()
{
rust_assert (is_some ());
auto to_return = std::move (content.value);
content.empty = Empty ();
kind = Kind::None;
return to_return;
}
template Optional map (std::function functor)
{
if (is_none ())
return Optional::none ();
auto value = functor (take ());
return Optional::some (value);
}
};
template class Optional
{
private:
T *inner;
Optional (T *inner) : inner (inner) {}
public:
static Optional some (T &value) { return Optional (&value); }
static Optional none () { return Optional (nullptr); }
bool is_some () const { return inner; }
bool is_none () const { return !is_some (); }
// FIXME: Can we factor this in a single class?
/**
* Enable boolean-like comparisons.
*/
operator bool () { return is_some (); }
/**
* Enables dereferencing to access the contained value
*/
T &operator* () { return get (); }
const T &operator* () const { return get (); }
T *operator-> () { return &get (); }
const T *operator-> () const { return &get (); }
T &get () const
{
rust_assert (is_some ());
return *inner;
}
T &take ()
{
rust_assert (is_some ());
T *to_return = inner;
inner = nullptr;
return *to_return;
}
template Optional map (std::function functor)
{
if (is_none ())
return Optional::none ();
auto value = functor (take ());
return Optional::some (value);
}
};
} // namespace Rust
#ifdef CHECKING_P
void
rust_optional_test ();
#endif // !CHECKING_P
#endif // !RUST_OPTIONAL_H