// Copyright (C) 2020 Free Software Foundation, Inc. // This file is part of GCC. // GCC is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free // Software Foundation; either version 3, or (at your option) any later // version. // GCC is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License // for more details. // You should have received a copy of the GNU General Public License // along with GCC; see the file COPYING3. If not see // . #ifndef RUST_BACKEND_H #define RUST_BACKEND_H #include #include #include #include "operator.h" extern bool saw_errors (void); // TODO: Will have to be significantly modified to work with Rust and current // setup of gccrs // Pointers to these types are created by the backend, passed to the // frontend, and passed back to the backend. The types must be // defined by the backend using these names. // The backend representation of a type. class Btype; // The backend represention of an expression. class Bexpression; // The backend representation of a statement. class Bstatement; // The backend representation of a function definition or declaration. class Bfunction; // The backend representation of a block. class Bblock; // The backend representation of a variable. class Bvariable; // The backend representation of a label. class Blabel; // The backend interface. This is a pure abstract class that a // specific backend will implement. class Backend { public: virtual ~Backend () {} // Name/type/location. Used for function parameters, struct fields, // interface methods. struct Btyped_identifier { std::string name; Btype *btype; Location location; Btyped_identifier () : name (), btype (NULL), location (Linemap::unknown_location ()) {} Btyped_identifier (const std::string &a_name, Btype *a_btype, Location a_location) : name (a_name), btype (a_btype), location (a_location) {} }; // Types. // Produce an error type. Actually the backend could probably just // crash if this is called. virtual Btype *error_type () = 0; // Get a void type. This is used in (at least) two ways: 1) as the // return type of a function with no result parameters; 2) // unsafe.Pointer is represented as *void. virtual Btype *void_type () = 0; // Get the unnamed boolean type. virtual Btype *bool_type () = 0; // Get an unnamed integer type with the given signedness and number // of bits. virtual Btype *integer_type (bool is_unsigned, int bits) = 0; // Get an unnamed floating point type with the given number of bits // (32 or 64). virtual Btype *float_type (int bits) = 0; // Get an unnamed complex type with the given number of bits (64 or 128). virtual Btype *complex_type (int bits) = 0; // Get a pointer type. virtual Btype *pointer_type (Btype *to_type) = 0; // Get a function type. The receiver, parameter, and results are // generated from the types in the Function_type. The Function_type // is provided so that the names are available. This should return // not the type of a Go function (which is a pointer to a struct) // but the type of a C function pointer (which will be used as the // type of the first field of the struct). If there is more than // one result, RESULT_STRUCT is a struct type to hold the results, // and RESULTS may be ignored; if there are zero or one results, // RESULT_STRUCT is NULL. virtual Btype * function_type (const Btyped_identifier &receiver, const std::vector ¶meters, const std::vector &results, Btype *result_struct, Location location) = 0; // Get a struct type. virtual Btype *struct_type (const std::vector &fields) = 0; // Get an array type. virtual Btype *array_type (Btype *element_type, Bexpression *length) = 0; // Create a placeholder pointer type. This is used for a named // pointer type, since in Go a pointer type may refer to itself. // NAME is the name of the type, and the location is where the named // type is defined. This function is also used for unnamed function // types with multiple results, in which case the type has no name // and NAME will be empty. FOR_FUNCTION is true if this is for a C // pointer to function type. A Go func type is represented as a // pointer to a struct, and the first field of the struct is a C // pointer to function. The return value will later be passed as // the first parameter to set_placeholder_pointer_type or // set_placeholder_function_type. virtual Btype *placeholder_pointer_type (const std::string &name, Location, bool for_function) = 0; // Fill in a placeholder pointer type as a pointer. This takes a // type returned by placeholder_pointer_type and arranges for it to // point to the type that TO_TYPE points to (that is, PLACEHOLDER // becomes the same type as TO_TYPE). Returns true on success, // false on failure. virtual bool set_placeholder_pointer_type (Btype *placeholder, Btype *to_type) = 0; // Fill in a placeholder pointer type as a function. This takes a // type returned by placeholder_pointer_type and arranges for it to // become a real Go function type (which corresponds to a C/C++ // pointer to function type). FT will be something returned by the // function_type method. Returns true on success, false on failure. virtual bool set_placeholder_function_type (Btype *placeholder, Btype *ft) = 0; // Create a placeholder struct type. This is used for a named // struct type, as with placeholder_pointer_type. It is also used // for interface types, in which case NAME will be the empty string. virtual Btype *placeholder_struct_type (const std::string &name, Location) = 0; // Fill in a placeholder struct type. This takes a type returned by // placeholder_struct_type and arranges for it to become a real // struct type. The parameter is as for struct_type. Returns true // on success, false on failure. virtual bool set_placeholder_struct_type (Btype *placeholder, const std::vector &fields) = 0; // Create a placeholder array type. This is used for a named array // type, as with placeholder_pointer_type, to handle cases like // type A []*A. virtual Btype *placeholder_array_type (const std::string &name, Location) = 0; // Fill in a placeholder array type. This takes a type returned by // placeholder_array_type and arranges for it to become a real array // type. The parameters are as for array_type. Returns true on // success, false on failure. virtual bool set_placeholder_array_type (Btype *placeholder, Btype *element_type, Bexpression *length) = 0; // Return a named version of a type. The location is the location // of the type definition. This will not be called for a type // created via placeholder_pointer_type, placeholder_struct_type, or // placeholder_array_type.. (It may be called for a pointer, // struct, or array type in a case like "type P *byte; type Q P".) virtual Btype *named_type (const std::string &name, Btype *, Location) = 0; // Create a marker for a circular pointer type. Go pointer and // function types can refer to themselves in ways that are not // permitted in C/C++. When a circular type is found, this function // is called for the circular reference. This permits the backend // to decide how to handle such a type. PLACEHOLDER is the // placeholder type which has already been created; if the backend // is prepared to handle a circular pointer type, it may simply // return PLACEHOLDER. FOR_FUNCTION is true if this is for a // function type. // // For "type P *P" the sequence of calls will be // bt1 = placeholder_pointer_type(); // bt2 = circular_pointer_type(bt1, false); // set_placeholder_pointer_type(bt1, bt2); virtual Btype *circular_pointer_type (Btype *placeholder, bool for_function) = 0; // Return whether the argument could be a special type created by // circular_pointer_type. This is used to introduce explicit type // conversions where needed. If circular_pointer_type returns its // PLACEHOLDER parameter, this may safely always return false. virtual bool is_circular_pointer_type (Btype *) = 0; // Return the size of a type. virtual int64_t type_size (Btype *) = 0; // Return the alignment of a type. virtual int64_t type_alignment (Btype *) = 0; // Return the alignment of a struct field of this type. This is // normally the same as type_alignment, but not always. virtual int64_t type_field_alignment (Btype *) = 0; // Return the offset of field INDEX in a struct type. INDEX is the // entry in the FIELDS std::vector parameter of struct_type or // set_placeholder_struct_type. virtual int64_t type_field_offset (Btype *, size_t index) = 0; // Expressions. // Return an expression for a zero value of the given type. This is // used for cases such as local variable initialization and // converting nil to other types. virtual Bexpression *zero_expression (Btype *) = 0; // Create an error expression. This is used for cases which should // not occur in a correct program, in order to keep the compilation // going without crashing. virtual Bexpression *error_expression () = 0; // Create a nil pointer expression. virtual Bexpression *nil_pointer_expression () = 0; // Create a reference to a variable. virtual Bexpression *var_expression (Bvariable *var, Location) = 0; // Create an expression that indirects through the pointer expression EXPR // (i.e., return the expression for *EXPR). KNOWN_VALID is true if the pointer // is known to point to a valid memory location. BTYPE is the expected type // of the indirected EXPR. virtual Bexpression *indirect_expression (Btype *btype, Bexpression *expr, bool known_valid, Location) = 0; // Return an expression that declares a constant named NAME with the // constant value VAL in BTYPE. virtual Bexpression *named_constant_expression (Btype *btype, const std::string &name, Bexpression *val, Location) = 0; // Return an expression for the multi-precision integer VAL in BTYPE. virtual Bexpression *integer_constant_expression (Btype *btype, mpz_t val) = 0; // Return an expression for the floating point value VAL in BTYPE. virtual Bexpression *float_constant_expression (Btype *btype, mpfr_t val) = 0; // Return an expression for the complex value VAL in BTYPE. virtual Bexpression *complex_constant_expression (Btype *btype, mpc_t val) = 0; // Return an expression for the string value VAL. virtual Bexpression *string_constant_expression (const std::string &val) = 0; // Return an expression for the boolean value VAL. virtual Bexpression *boolean_constant_expression (bool val) = 0; // Return an expression for the real part of BCOMPLEX. virtual Bexpression *real_part_expression (Bexpression *bcomplex, Location) = 0; // Return an expression for the imaginary part of BCOMPLEX. virtual Bexpression *imag_part_expression (Bexpression *bcomplex, Location) = 0; // Return an expression for the complex number (BREAL, BIMAG). virtual Bexpression *complex_expression (Bexpression *breal, Bexpression *bimag, Location) = 0; // Return an expression that converts EXPR to TYPE. virtual Bexpression *convert_expression (Btype *type, Bexpression *expr, Location) = 0; // Create an expression for the address of a function. This is used to // get the address of the code for a function. virtual Bexpression *function_code_expression (Bfunction *, Location) = 0; // Create an expression that takes the address of an expression. virtual Bexpression *address_expression (Bexpression *, Location) = 0; // Return an expression for the field at INDEX in BSTRUCT. virtual Bexpression *struct_field_expression (Bexpression *bstruct, size_t index, Location) = 0; // Create an expression that executes BSTAT before BEXPR. virtual Bexpression *compound_expression (Bstatement *bstat, Bexpression *bexpr, Location) = 0; // Return an expression that executes THEN_EXPR if CONDITION is true, or // ELSE_EXPR otherwise and returns the result as type BTYPE, within the // specified function FUNCTION. ELSE_EXPR may be NULL. BTYPE may be NULL. virtual Bexpression * conditional_expression (Bfunction *function, Btype *btype, Bexpression *condition, Bexpression *then_expr, Bexpression *else_expr, Location) = 0; // Return an expression for the unary operation OP EXPR. // Supported values of OP are (from operators.h): // MINUS, NOT, XOR. virtual Bexpression *unary_expression (Operator op, Bexpression *expr, Location) = 0; // Return an expression for the binary operation LEFT OP RIGHT. // Supported values of OP are (from operators.h): // EQEQ, NOTEQ, LT, LE, GT, GE, PLUS, MINUS, OR, XOR, MULT, DIV, MOD, // LSHIFT, RSHIFT, AND, NOT. virtual Bexpression *binary_expression (Operator op, Bexpression *left, Bexpression *right, Location) = 0; // Return an expression that constructs BTYPE with VALS. BTYPE must be the // backend representation a of struct. VALS must be in the same order as the // corresponding fields in BTYPE. virtual Bexpression * constructor_expression (Btype *btype, const std::vector &vals, Location) = 0; // Return an expression that constructs an array of BTYPE with INDEXES and // VALS. INDEXES and VALS must have the same amount of elements. Each index // in INDEXES must be in the same order as the corresponding value in VALS. virtual Bexpression *array_constructor_expression ( Btype *btype, const std::vector &indexes, const std::vector &vals, Location) = 0; // Return an expression for the address of BASE[INDEX]. // BASE has a pointer type. This is used for slice indexing. virtual Bexpression *pointer_offset_expression (Bexpression *base, Bexpression *index, Location) = 0; // Return an expression for ARRAY[INDEX] as an l-value. ARRAY is a valid // fixed-length array, not a slice. virtual Bexpression *array_index_expression (Bexpression *array, Bexpression *index, Location) = 0; // Create an expression for a call to FN with ARGS, taking place within // caller CALLER. virtual Bexpression *call_expression (Bfunction *caller, Bexpression *fn, const std::vector &args, Bexpression *static_chain, Location) = 0; // Statements. // Create an error statement. This is used for cases which should // not occur in a correct program, in order to keep the compilation // going without crashing. virtual Bstatement *error_statement () = 0; // Create an expression statement within the specified function. virtual Bstatement *expression_statement (Bfunction *, Bexpression *) = 0; // Create a variable initialization statement in the specified // function. This initializes a local variable at the point in the // program flow where it is declared. virtual Bstatement *init_statement (Bfunction *, Bvariable *var, Bexpression *init) = 0; // Create an assignment statement within the specified function. virtual Bstatement *assignment_statement (Bfunction *, Bexpression *lhs, Bexpression *rhs, Location) = 0; // Create a return statement, passing the representation of the // function and the list of values to return. virtual Bstatement * return_statement (Bfunction *, const std::vector &, Location) = 0; // Create an if statement within a function. ELSE_BLOCK may be NULL. virtual Bstatement *if_statement (Bfunction *, Bexpression *condition, Bblock *then_block, Bblock *else_block, Location) = 0; // Create a switch statement where the case values are constants. // CASES and STATEMENTS must have the same number of entries. If // VALUE matches any of the list in CASES[i], which will all be // integers, then STATEMENTS[i] is executed. STATEMENTS[i] will // either end with a goto statement or will fall through into // STATEMENTS[i + 1]. CASES[i] is empty for the default clause, // which need not be last. FUNCTION is the current function. virtual Bstatement * switch_statement (Bfunction *function, Bexpression *value, const std::vector > &cases, const std::vector &statements, Location) = 0; // Create a single statement from two statements. virtual Bstatement *compound_statement (Bstatement *, Bstatement *) = 0; // Create a single statement from a list of statements. virtual Bstatement *statement_list (const std::vector &) = 0; // Create a statement that attempts to execute BSTAT and calls EXCEPT_STMT if // an exception occurs. EXCEPT_STMT may be NULL. FINALLY_STMT may be NULL and // if not NULL, it will always be executed. This is used for handling defers // in Go functions. In C++, the resulting code is of this form: // try { BSTAT; } catch { EXCEPT_STMT; } finally { FINALLY_STMT; } virtual Bstatement * exception_handler_statement (Bstatement *bstat, Bstatement *except_stmt, Bstatement *finally_stmt, Location) = 0; // Blocks. // Create a block. The frontend will call this function when it // starts converting a block within a function. FUNCTION is the // current function. ENCLOSING is the enclosing block; it will be // NULL for the top-level block in a function. VARS is the list of // local variables defined within this block; each entry will be // created by the local_variable function. START_LOCATION is the // location of the start of the block, more or less the location of // the initial curly brace. END_LOCATION is the location of the end // of the block, more or less the location of the final curly brace. // The statements will be added after the block is created. virtual Bblock *block (Bfunction *function, Bblock *enclosing, const std::vector &vars, Location start_location, Location end_location) = 0; // Add the statements to a block. The block is created first. Then // the statements are created. Then the statements are added to the // block. This will called exactly once per block. The vector may // be empty if there are no statements. virtual void block_add_statements (Bblock *, const std::vector &) = 0; // Return the block as a statement. This is used to include a block // in a list of statements. virtual Bstatement *block_statement (Bblock *) = 0; // Variables. // Create an error variable. This is used for cases which should // not occur in a correct program, in order to keep the compilation // going without crashing. virtual Bvariable *error_variable () = 0; // Create a global variable. NAME is the package-qualified name of // the variable. ASM_NAME is the encoded identifier for the // variable, incorporating the package, and made safe for the // assembler. BTYPE is the type of the variable. IS_EXTERNAL is // true if the variable is defined in some other package. IS_HIDDEN // is true if the variable is not exported (name begins with a lower // case letter). IN_UNIQUE_SECTION is true if the variable should // be put into a unique section if possible; this is intended to // permit the linker to garbage collect the variable if it is not // referenced. LOCATION is where the variable was defined. virtual Bvariable *global_variable (const std::string &name, const std::string &asm_name, Btype *btype, bool is_external, bool is_hidden, bool in_unique_section, Location location) = 0; // A global variable will 1) be initialized to zero, or 2) be // initialized to a constant value, or 3) be initialized in the init // function. In case 2, the frontend will call // global_variable_set_init to set the initial value. If this is // not called, the backend should initialize a global variable to 0. // The init function may then assign a value to it. virtual void global_variable_set_init (Bvariable *, Bexpression *) = 0; // Create a local variable. The frontend will create the local // variables first, and then create the block which contains them. // FUNCTION is the function in which the variable is defined. NAME // is the name of the variable. TYPE is the type. DECL_VAR, if not // null, gives the location at which the value of this variable may // be found, typically used to create an inner-scope reference to an // outer-scope variable, to extend the lifetime of the variable beyond // the inner scope. IS_ADDRESS_TAKEN is true if the address of this // variable is taken (this implies that the address does not escape // the function, as otherwise the variable would be on the heap). // LOCATION is where the variable is defined. For each local variable // the frontend will call init_statement to set the initial value. virtual Bvariable * local_variable (Bfunction *function, const std::string &name, Btype *type, Bvariable *decl_var, bool is_address_taken, Location location) = 0; // Create a function parameter. This is an incoming parameter, not // a result parameter (result parameters are treated as local // variables). The arguments are as for local_variable. virtual Bvariable * parameter_variable (Bfunction *function, const std::string &name, Btype *type, bool is_address_taken, Location location) = 0; // Create a static chain parameter. This is the closure parameter. virtual Bvariable *static_chain_variable (Bfunction *function, const std::string &name, Btype *type, Location location) = 0; // Create a temporary variable. A temporary variable has no name, // just a type. We pass in FUNCTION and BLOCK in case they are // needed. If INIT is not NULL, the variable should be initialized // to that value. Otherwise the initial value is irrelevant--the // backend does not have to explicitly initialize it to zero. // ADDRESS_IS_TAKEN is true if the programs needs to take the // address of this temporary variable. LOCATION is the location of // the statement or expression which requires creating the temporary // variable, and may not be very useful. This function should // return a variable which can be referenced later and should set // *PSTATEMENT to a statement which initializes the variable. virtual Bvariable * temporary_variable (Bfunction *, Bblock *, Btype *, Bexpression *init, bool address_is_taken, Location location, Bstatement **pstatement) = 0; // Create an implicit variable that is compiler-defined. This is // used when generating GC data and roots, when storing the values // of a slice constructor, and for the zero value of types. This returns a // Bvariable because it corresponds to an initialized variable in C. // // NAME is the name to use for the initialized variable this will create. // // ASM_NAME is encoded assembler-friendly version of the name, or the // empty string if no encoding is needed. // // TYPE is the type of the implicit variable. // // IS_HIDDEN will be true if the descriptor should only be visible // within the current object. // // IS_CONSTANT is true if the implicit variable should be treated like it is // immutable. For slice initializers, if the values must be copied to the // heap, the variable IS_CONSTANT. // // IS_COMMON is true if the implicit variable should // be treated as a common variable (multiple definitions with // different sizes permitted in different object files, all merged // into the largest definition at link time); this will be true for // the zero value. IS_HIDDEN and IS_COMMON will never both be true. // // If ALIGNMENT is not zero, it is the desired alignment of the variable. virtual Bvariable * implicit_variable (const std::string &name, const std::string &asm_name, Btype *type, bool is_hidden, bool is_constant, bool is_common, int64_t alignment) = 0; // Set the initial value of a variable created by implicit_variable. // This must be called even if there is no initializer, i.e., INIT is NULL. // The NAME, TYPE, IS_HIDDEN, IS_CONSTANT, and IS_COMMON parameters are // the same ones passed to implicit_variable. INIT will be a composite // literal of type TYPE. It will not contain any function calls or anything // else that can not be put into a read-only data section. // It may contain the address of variables created by implicit_variable. // // If IS_COMMON is true, INIT will be NULL, and the // variable should be initialized to all zeros. virtual void implicit_variable_set_init (Bvariable *, const std::string &name, Btype *type, bool is_hidden, bool is_constant, bool is_common, Bexpression *init) = 0; // Create a reference to a named implicit variable defined in some // other package. This will be a variable created by a call to // implicit_variable with the same NAME, ASM_NAME and TYPE and with // IS_COMMON passed as false. This corresponds to an extern global // variable in C. virtual Bvariable *implicit_variable_reference (const std::string &name, const std::string &asm_name, Btype *type) = 0; // Create a named immutable initialized data structure. This is // used for type descriptors, map descriptors, and function // descriptors. This returns a Bvariable because it corresponds to // an initialized const variable in C. // // NAME is the name to use for the initialized global variable which // this call will create. // // ASM_NAME is the encoded, assembler-friendly version of NAME, or // the empty string if no encoding is needed. // // IS_HIDDEN will be true if the descriptor should only be visible // within the current object. // // IS_COMMON is true if NAME may be defined by several packages, and // the linker should merge all such definitions. If IS_COMMON is // false, NAME should be defined in only one file. In general // IS_COMMON will be true for the type descriptor of an unnamed type // or a builtin type. IS_HIDDEN and IS_COMMON will never both be // true. // // TYPE will be a struct type; the type of the returned expression // must be a pointer to this struct type. // // We must create the named structure before we know its // initializer, because the initializer may refer to its own // address. After calling this the frontend will call // immutable_struct_set_init. virtual Bvariable * immutable_struct (const std::string &name, const std::string &asm_name, bool is_hidden, bool is_common, Btype *type, Location) = 0; // Set the initial value of a variable created by immutable_struct. // The NAME, IS_HIDDEN, IS_COMMON, TYPE, and location parameters are // the same ones passed to immutable_struct. INITIALIZER will be a // composite literal of type TYPE. It will not contain any function // calls or anything else that can not be put into a read-only data // section. It may contain the address of variables created by // immutable_struct. virtual void immutable_struct_set_init (Bvariable *, const std::string &name, bool is_hidden, bool is_common, Btype *type, Location, Bexpression *initializer) = 0; // Create a reference to a named immutable initialized data // structure defined in some other package. This will be a // structure created by a call to immutable_struct with the same // NAME, ASM_NAME and TYPE and with IS_COMMON passed as false. This // corresponds to an extern const global variable in C. virtual Bvariable *immutable_struct_reference (const std::string &name, const std::string &asm_name, Btype *type, Location) = 0; // Labels. // Create a new label. NAME will be empty if this is a label // created by the frontend for a loop construct. The location is // where the label is defined. virtual Blabel *label (Bfunction *, const std::string &name, Location) = 0; // Create a statement which defines a label. This statement will be // put into the codestream at the point where the label should be // defined. virtual Bstatement *label_definition_statement (Blabel *) = 0; // Create a goto statement to a label. virtual Bstatement *goto_statement (Blabel *, Location) = 0; // Create an expression for the address of a label. This is used to // get the return address of a deferred function which may call // recover. virtual Bexpression *label_address (Blabel *, Location) = 0; // Functions. // Create an error function. This is used for cases which should // not occur in a correct program, in order to keep the compilation // going without crashing. virtual Bfunction *error_function () = 0; // Bit flags to pass to the function method. // Set if the function should be visible outside of the current // compilation unit. static const unsigned int function_is_visible = 1 << 0; // Set if this is a function declaration rather than a definition; // the definition will be in another compilation unit. static const unsigned int function_is_declaration = 1 << 1; // Set if the function can be inlined. This is normally set, but is // false for functions that may not be inlined because they call // recover and must be visible for correct panic recovery. static const unsigned int function_is_inlinable = 1 << 2; // Set if the function may not split the stack. This is set for the // implementation of recover itself, among other things. static const unsigned int function_no_split_stack = 1 << 3; // Set if the function does not return. This is set for the // implementation of panic. static const unsigned int function_does_not_return = 1 << 4; // Set if the function should be put in a unique section if // possible. This is used for field tracking. static const unsigned int function_in_unique_section = 1 << 5; // Set if the function should be available for inlining in the // backend, but should not be emitted as a standalone function. Any // call to the function that is not inlined should be treated as a // call to a function defined in a different compilation unit. This // is like a C99 function marked inline but not extern. static const unsigned int function_only_inline = 1 << 6; // Declare or define a function of FNTYPE. // NAME is the Go name of the function. ASM_NAME, if not the empty // string, is the name that should be used in the symbol table; this // will be non-empty if a magic extern comment is used. FLAGS is // bit flags described above. virtual Bfunction *function (Btype *fntype, const std::string &name, const std::string &asm_name, unsigned int flags, Location) = 0; // Create a statement that runs all deferred calls for FUNCTION. This should // be a statement that looks like this in C++: // finish: // try { DEFER_RETURN; } catch { CHECK_DEFER; goto finish; } virtual Bstatement * function_defer_statement (Bfunction *function, Bexpression *undefer, Bexpression *check_defer, Location) = 0; // Record PARAM_VARS as the variables to use for the parameters of FUNCTION. // This will only be called for a function definition. Returns true on // success, false on failure. virtual bool function_set_parameters (Bfunction *function, const std::vector ¶m_vars) = 0; // Set the function body for FUNCTION using the code in CODE_STMT. Returns // true on success, false on failure. virtual bool function_set_body (Bfunction *function, Bstatement *code_stmt) = 0; // Look up a named built-in function in the current backend implementation. // Returns NULL if no built-in function by that name exists. virtual Bfunction *lookup_builtin (const std::string &) = 0; // Utility. // Write the definitions for all TYPE_DECLS, CONSTANT_DECLS, // FUNCTION_DECLS, and VARIABLE_DECLS declared globally. virtual void write_global_definitions (const std::vector &type_decls, const std::vector &constant_decls, const std::vector &function_decls, const std::vector &variable_decls) = 0; // Write SIZE bytes of export data from BYTES to the proper // section in the output object file. virtual void write_export_data (const char *bytes, unsigned int size) = 0; }; #endif // RUST_BACKEND_H