// Copyright (C) 2020 Free Software Foundation, Inc.
// This file is part of GCC.
// GCC is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 3, or (at your option) any later
// version.
// GCC is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.
// You should have received a copy of the GNU General Public License
// along with GCC; see the file COPYING3. If not see
// .
#ifndef RUST_BACKEND_H
#define RUST_BACKEND_H
#include
#include
#include
#include "operator.h"
extern bool
saw_errors (void);
// TODO: Will have to be significantly modified to work with Rust and current
// setup of gccrs
// Pointers to these types are created by the backend, passed to the
// frontend, and passed back to the backend. The types must be
// defined by the backend using these names.
// The backend representation of a type.
class Btype;
// The backend represention of an expression.
class Bexpression;
// The backend representation of a statement.
class Bstatement;
// The backend representation of a function definition or declaration.
class Bfunction;
// The backend representation of a block.
class Bblock;
// The backend representation of a variable.
class Bvariable;
// The backend representation of a label.
class Blabel;
// The backend interface. This is a pure abstract class that a
// specific backend will implement.
class Backend
{
public:
virtual ~Backend () {}
// Name/type/location. Used for function parameters, struct fields,
// interface methods.
struct Btyped_identifier
{
std::string name;
Btype *btype;
Location location;
Btyped_identifier ()
: name (), btype (NULL), location (Linemap::unknown_location ())
{}
Btyped_identifier (const std::string &a_name, Btype *a_btype,
Location a_location)
: name (a_name), btype (a_btype), location (a_location)
{}
};
// Types.
// Produce an error type. Actually the backend could probably just
// crash if this is called.
virtual Btype *error_type () = 0;
// Get a void type. This is used in (at least) two ways: 1) as the
// return type of a function with no result parameters; 2)
// unsafe.Pointer is represented as *void.
virtual Btype *void_type () = 0;
// Get the unnamed boolean type.
virtual Btype *bool_type () = 0;
// Get an unnamed integer type with the given signedness and number
// of bits.
virtual Btype *integer_type (bool is_unsigned, int bits) = 0;
// Get an unnamed floating point type with the given number of bits
// (32 or 64).
virtual Btype *float_type (int bits) = 0;
// Get an unnamed complex type with the given number of bits (64 or 128).
virtual Btype *complex_type (int bits) = 0;
// Get a pointer type.
virtual Btype *pointer_type (Btype *to_type) = 0;
// Get a function type. The receiver, parameter, and results are
// generated from the types in the Function_type. The Function_type
// is provided so that the names are available. This should return
// not the type of a Go function (which is a pointer to a struct)
// but the type of a C function pointer (which will be used as the
// type of the first field of the struct). If there is more than
// one result, RESULT_STRUCT is a struct type to hold the results,
// and RESULTS may be ignored; if there are zero or one results,
// RESULT_STRUCT is NULL.
virtual Btype *
function_type (const Btyped_identifier &receiver,
const std::vector ¶meters,
const std::vector &results,
Btype *result_struct, Location location)
= 0;
// Get a struct type.
virtual Btype *struct_type (const std::vector &fields) = 0;
// Get an array type.
virtual Btype *array_type (Btype *element_type, Bexpression *length) = 0;
// Create a placeholder pointer type. This is used for a named
// pointer type, since in Go a pointer type may refer to itself.
// NAME is the name of the type, and the location is where the named
// type is defined. This function is also used for unnamed function
// types with multiple results, in which case the type has no name
// and NAME will be empty. FOR_FUNCTION is true if this is for a C
// pointer to function type. A Go func type is represented as a
// pointer to a struct, and the first field of the struct is a C
// pointer to function. The return value will later be passed as
// the first parameter to set_placeholder_pointer_type or
// set_placeholder_function_type.
virtual Btype *placeholder_pointer_type (const std::string &name, Location,
bool for_function)
= 0;
// Fill in a placeholder pointer type as a pointer. This takes a
// type returned by placeholder_pointer_type and arranges for it to
// point to the type that TO_TYPE points to (that is, PLACEHOLDER
// becomes the same type as TO_TYPE). Returns true on success,
// false on failure.
virtual bool set_placeholder_pointer_type (Btype *placeholder, Btype *to_type)
= 0;
// Fill in a placeholder pointer type as a function. This takes a
// type returned by placeholder_pointer_type and arranges for it to
// become a real Go function type (which corresponds to a C/C++
// pointer to function type). FT will be something returned by the
// function_type method. Returns true on success, false on failure.
virtual bool set_placeholder_function_type (Btype *placeholder, Btype *ft)
= 0;
// Create a placeholder struct type. This is used for a named
// struct type, as with placeholder_pointer_type. It is also used
// for interface types, in which case NAME will be the empty string.
virtual Btype *placeholder_struct_type (const std::string &name, Location)
= 0;
// Fill in a placeholder struct type. This takes a type returned by
// placeholder_struct_type and arranges for it to become a real
// struct type. The parameter is as for struct_type. Returns true
// on success, false on failure.
virtual bool
set_placeholder_struct_type (Btype *placeholder,
const std::vector &fields)
= 0;
// Create a placeholder array type. This is used for a named array
// type, as with placeholder_pointer_type, to handle cases like
// type A []*A.
virtual Btype *placeholder_array_type (const std::string &name, Location) = 0;
// Fill in a placeholder array type. This takes a type returned by
// placeholder_array_type and arranges for it to become a real array
// type. The parameters are as for array_type. Returns true on
// success, false on failure.
virtual bool set_placeholder_array_type (Btype *placeholder,
Btype *element_type,
Bexpression *length)
= 0;
// Return a named version of a type. The location is the location
// of the type definition. This will not be called for a type
// created via placeholder_pointer_type, placeholder_struct_type, or
// placeholder_array_type.. (It may be called for a pointer,
// struct, or array type in a case like "type P *byte; type Q P".)
virtual Btype *named_type (const std::string &name, Btype *, Location) = 0;
// Create a marker for a circular pointer type. Go pointer and
// function types can refer to themselves in ways that are not
// permitted in C/C++. When a circular type is found, this function
// is called for the circular reference. This permits the backend
// to decide how to handle such a type. PLACEHOLDER is the
// placeholder type which has already been created; if the backend
// is prepared to handle a circular pointer type, it may simply
// return PLACEHOLDER. FOR_FUNCTION is true if this is for a
// function type.
//
// For "type P *P" the sequence of calls will be
// bt1 = placeholder_pointer_type();
// bt2 = circular_pointer_type(bt1, false);
// set_placeholder_pointer_type(bt1, bt2);
virtual Btype *circular_pointer_type (Btype *placeholder, bool for_function)
= 0;
// Return whether the argument could be a special type created by
// circular_pointer_type. This is used to introduce explicit type
// conversions where needed. If circular_pointer_type returns its
// PLACEHOLDER parameter, this may safely always return false.
virtual bool is_circular_pointer_type (Btype *) = 0;
// Return the size of a type.
virtual int64_t type_size (Btype *) = 0;
// Return the alignment of a type.
virtual int64_t type_alignment (Btype *) = 0;
// Return the alignment of a struct field of this type. This is
// normally the same as type_alignment, but not always.
virtual int64_t type_field_alignment (Btype *) = 0;
// Return the offset of field INDEX in a struct type. INDEX is the
// entry in the FIELDS std::vector parameter of struct_type or
// set_placeholder_struct_type.
virtual int64_t type_field_offset (Btype *, size_t index) = 0;
// Expressions.
// Return an expression for a zero value of the given type. This is
// used for cases such as local variable initialization and
// converting nil to other types.
virtual Bexpression *zero_expression (Btype *) = 0;
// Create an error expression. This is used for cases which should
// not occur in a correct program, in order to keep the compilation
// going without crashing.
virtual Bexpression *error_expression () = 0;
// Create a nil pointer expression.
virtual Bexpression *nil_pointer_expression () = 0;
// Create a reference to a variable.
virtual Bexpression *var_expression (Bvariable *var, Location) = 0;
// Create an expression that indirects through the pointer expression EXPR
// (i.e., return the expression for *EXPR). KNOWN_VALID is true if the pointer
// is known to point to a valid memory location. BTYPE is the expected type
// of the indirected EXPR.
virtual Bexpression *indirect_expression (Btype *btype, Bexpression *expr,
bool known_valid, Location)
= 0;
// Return an expression that declares a constant named NAME with the
// constant value VAL in BTYPE.
virtual Bexpression *named_constant_expression (Btype *btype,
const std::string &name,
Bexpression *val, Location)
= 0;
// Return an expression for the multi-precision integer VAL in BTYPE.
virtual Bexpression *integer_constant_expression (Btype *btype, mpz_t val)
= 0;
// Return an expression for the floating point value VAL in BTYPE.
virtual Bexpression *float_constant_expression (Btype *btype, mpfr_t val) = 0;
// Return an expression for the complex value VAL in BTYPE.
virtual Bexpression *complex_constant_expression (Btype *btype, mpc_t val)
= 0;
// Return an expression for the string value VAL.
virtual Bexpression *string_constant_expression (const std::string &val) = 0;
// Return an expression for the boolean value VAL.
virtual Bexpression *boolean_constant_expression (bool val) = 0;
// Return an expression for the real part of BCOMPLEX.
virtual Bexpression *real_part_expression (Bexpression *bcomplex, Location)
= 0;
// Return an expression for the imaginary part of BCOMPLEX.
virtual Bexpression *imag_part_expression (Bexpression *bcomplex, Location)
= 0;
// Return an expression for the complex number (BREAL, BIMAG).
virtual Bexpression *complex_expression (Bexpression *breal,
Bexpression *bimag, Location)
= 0;
// Return an expression that converts EXPR to TYPE.
virtual Bexpression *convert_expression (Btype *type, Bexpression *expr,
Location)
= 0;
// Create an expression for the address of a function. This is used to
// get the address of the code for a function.
virtual Bexpression *function_code_expression (Bfunction *, Location) = 0;
// Create an expression that takes the address of an expression.
virtual Bexpression *address_expression (Bexpression *, Location) = 0;
// Return an expression for the field at INDEX in BSTRUCT.
virtual Bexpression *struct_field_expression (Bexpression *bstruct,
size_t index, Location)
= 0;
// Create an expression that executes BSTAT before BEXPR.
virtual Bexpression *compound_expression (Bstatement *bstat,
Bexpression *bexpr, Location)
= 0;
// Return an expression that executes THEN_EXPR if CONDITION is true, or
// ELSE_EXPR otherwise and returns the result as type BTYPE, within the
// specified function FUNCTION. ELSE_EXPR may be NULL. BTYPE may be NULL.
virtual Bexpression *
conditional_expression (Bfunction *function, Btype *btype,
Bexpression *condition, Bexpression *then_expr,
Bexpression *else_expr, Location)
= 0;
// Return an expression for the unary operation OP EXPR.
// Supported values of OP are (from operators.h):
// MINUS, NOT, XOR.
virtual Bexpression *unary_expression (Operator op, Bexpression *expr,
Location)
= 0;
// Return an expression for the binary operation LEFT OP RIGHT.
// Supported values of OP are (from operators.h):
// EQEQ, NOTEQ, LT, LE, GT, GE, PLUS, MINUS, OR, XOR, MULT, DIV, MOD,
// LSHIFT, RSHIFT, AND, NOT.
virtual Bexpression *binary_expression (Operator op, Bexpression *left,
Bexpression *right, Location)
= 0;
// Return an expression that constructs BTYPE with VALS. BTYPE must be the
// backend representation a of struct. VALS must be in the same order as the
// corresponding fields in BTYPE.
virtual Bexpression *
constructor_expression (Btype *btype, const std::vector &vals,
Location)
= 0;
// Return an expression that constructs an array of BTYPE with INDEXES and
// VALS. INDEXES and VALS must have the same amount of elements. Each index
// in INDEXES must be in the same order as the corresponding value in VALS.
virtual Bexpression *array_constructor_expression (
Btype *btype, const std::vector &indexes,
const std::vector &vals, Location)
= 0;
// Return an expression for the address of BASE[INDEX].
// BASE has a pointer type. This is used for slice indexing.
virtual Bexpression *pointer_offset_expression (Bexpression *base,
Bexpression *index, Location)
= 0;
// Return an expression for ARRAY[INDEX] as an l-value. ARRAY is a valid
// fixed-length array, not a slice.
virtual Bexpression *array_index_expression (Bexpression *array,
Bexpression *index, Location)
= 0;
// Create an expression for a call to FN with ARGS, taking place within
// caller CALLER.
virtual Bexpression *call_expression (Bfunction *caller, Bexpression *fn,
const std::vector &args,
Bexpression *static_chain, Location)
= 0;
// Statements.
// Create an error statement. This is used for cases which should
// not occur in a correct program, in order to keep the compilation
// going without crashing.
virtual Bstatement *error_statement () = 0;
// Create an expression statement within the specified function.
virtual Bstatement *expression_statement (Bfunction *, Bexpression *) = 0;
// Create a variable initialization statement in the specified
// function. This initializes a local variable at the point in the
// program flow where it is declared.
virtual Bstatement *init_statement (Bfunction *, Bvariable *var,
Bexpression *init)
= 0;
// Create an assignment statement within the specified function.
virtual Bstatement *assignment_statement (Bfunction *, Bexpression *lhs,
Bexpression *rhs, Location)
= 0;
// Create a return statement, passing the representation of the
// function and the list of values to return.
virtual Bstatement *
return_statement (Bfunction *, const std::vector &, Location)
= 0;
// Create an if statement within a function. ELSE_BLOCK may be NULL.
virtual Bstatement *if_statement (Bfunction *, Bexpression *condition,
Bblock *then_block, Bblock *else_block,
Location)
= 0;
// Create a switch statement where the case values are constants.
// CASES and STATEMENTS must have the same number of entries. If
// VALUE matches any of the list in CASES[i], which will all be
// integers, then STATEMENTS[i] is executed. STATEMENTS[i] will
// either end with a goto statement or will fall through into
// STATEMENTS[i + 1]. CASES[i] is empty for the default clause,
// which need not be last. FUNCTION is the current function.
virtual Bstatement *
switch_statement (Bfunction *function, Bexpression *value,
const std::vector > &cases,
const std::vector &statements, Location)
= 0;
// Create a single statement from two statements.
virtual Bstatement *compound_statement (Bstatement *, Bstatement *) = 0;
// Create a single statement from a list of statements.
virtual Bstatement *statement_list (const std::vector &) = 0;
// Create a statement that attempts to execute BSTAT and calls EXCEPT_STMT if
// an exception occurs. EXCEPT_STMT may be NULL. FINALLY_STMT may be NULL and
// if not NULL, it will always be executed. This is used for handling defers
// in Go functions. In C++, the resulting code is of this form:
// try { BSTAT; } catch { EXCEPT_STMT; } finally { FINALLY_STMT; }
virtual Bstatement *
exception_handler_statement (Bstatement *bstat, Bstatement *except_stmt,
Bstatement *finally_stmt, Location)
= 0;
// Blocks.
// Create a block. The frontend will call this function when it
// starts converting a block within a function. FUNCTION is the
// current function. ENCLOSING is the enclosing block; it will be
// NULL for the top-level block in a function. VARS is the list of
// local variables defined within this block; each entry will be
// created by the local_variable function. START_LOCATION is the
// location of the start of the block, more or less the location of
// the initial curly brace. END_LOCATION is the location of the end
// of the block, more or less the location of the final curly brace.
// The statements will be added after the block is created.
virtual Bblock *block (Bfunction *function, Bblock *enclosing,
const std::vector &vars,
Location start_location, Location end_location)
= 0;
// Add the statements to a block. The block is created first. Then
// the statements are created. Then the statements are added to the
// block. This will called exactly once per block. The vector may
// be empty if there are no statements.
virtual void block_add_statements (Bblock *,
const std::vector &)
= 0;
// Return the block as a statement. This is used to include a block
// in a list of statements.
virtual Bstatement *block_statement (Bblock *) = 0;
// Variables.
// Create an error variable. This is used for cases which should
// not occur in a correct program, in order to keep the compilation
// going without crashing.
virtual Bvariable *error_variable () = 0;
// Create a global variable. NAME is the package-qualified name of
// the variable. ASM_NAME is the encoded identifier for the
// variable, incorporating the package, and made safe for the
// assembler. BTYPE is the type of the variable. IS_EXTERNAL is
// true if the variable is defined in some other package. IS_HIDDEN
// is true if the variable is not exported (name begins with a lower
// case letter). IN_UNIQUE_SECTION is true if the variable should
// be put into a unique section if possible; this is intended to
// permit the linker to garbage collect the variable if it is not
// referenced. LOCATION is where the variable was defined.
virtual Bvariable *global_variable (const std::string &name,
const std::string &asm_name, Btype *btype,
bool is_external, bool is_hidden,
bool in_unique_section, Location location)
= 0;
// A global variable will 1) be initialized to zero, or 2) be
// initialized to a constant value, or 3) be initialized in the init
// function. In case 2, the frontend will call
// global_variable_set_init to set the initial value. If this is
// not called, the backend should initialize a global variable to 0.
// The init function may then assign a value to it.
virtual void global_variable_set_init (Bvariable *, Bexpression *) = 0;
// Create a local variable. The frontend will create the local
// variables first, and then create the block which contains them.
// FUNCTION is the function in which the variable is defined. NAME
// is the name of the variable. TYPE is the type. DECL_VAR, if not
// null, gives the location at which the value of this variable may
// be found, typically used to create an inner-scope reference to an
// outer-scope variable, to extend the lifetime of the variable beyond
// the inner scope. IS_ADDRESS_TAKEN is true if the address of this
// variable is taken (this implies that the address does not escape
// the function, as otherwise the variable would be on the heap).
// LOCATION is where the variable is defined. For each local variable
// the frontend will call init_statement to set the initial value.
virtual Bvariable *
local_variable (Bfunction *function, const std::string &name, Btype *type,
Bvariable *decl_var, bool is_address_taken, Location location)
= 0;
// Create a function parameter. This is an incoming parameter, not
// a result parameter (result parameters are treated as local
// variables). The arguments are as for local_variable.
virtual Bvariable *
parameter_variable (Bfunction *function, const std::string &name, Btype *type,
bool is_address_taken, Location location)
= 0;
// Create a static chain parameter. This is the closure parameter.
virtual Bvariable *static_chain_variable (Bfunction *function,
const std::string &name,
Btype *type, Location location)
= 0;
// Create a temporary variable. A temporary variable has no name,
// just a type. We pass in FUNCTION and BLOCK in case they are
// needed. If INIT is not NULL, the variable should be initialized
// to that value. Otherwise the initial value is irrelevant--the
// backend does not have to explicitly initialize it to zero.
// ADDRESS_IS_TAKEN is true if the programs needs to take the
// address of this temporary variable. LOCATION is the location of
// the statement or expression which requires creating the temporary
// variable, and may not be very useful. This function should
// return a variable which can be referenced later and should set
// *PSTATEMENT to a statement which initializes the variable.
virtual Bvariable *
temporary_variable (Bfunction *, Bblock *, Btype *, Bexpression *init,
bool address_is_taken, Location location,
Bstatement **pstatement)
= 0;
// Create an implicit variable that is compiler-defined. This is
// used when generating GC data and roots, when storing the values
// of a slice constructor, and for the zero value of types. This returns a
// Bvariable because it corresponds to an initialized variable in C.
//
// NAME is the name to use for the initialized variable this will create.
//
// ASM_NAME is encoded assembler-friendly version of the name, or the
// empty string if no encoding is needed.
//
// TYPE is the type of the implicit variable.
//
// IS_HIDDEN will be true if the descriptor should only be visible
// within the current object.
//
// IS_CONSTANT is true if the implicit variable should be treated like it is
// immutable. For slice initializers, if the values must be copied to the
// heap, the variable IS_CONSTANT.
//
// IS_COMMON is true if the implicit variable should
// be treated as a common variable (multiple definitions with
// different sizes permitted in different object files, all merged
// into the largest definition at link time); this will be true for
// the zero value. IS_HIDDEN and IS_COMMON will never both be true.
//
// If ALIGNMENT is not zero, it is the desired alignment of the variable.
virtual Bvariable *
implicit_variable (const std::string &name, const std::string &asm_name,
Btype *type, bool is_hidden, bool is_constant,
bool is_common, int64_t alignment)
= 0;
// Set the initial value of a variable created by implicit_variable.
// This must be called even if there is no initializer, i.e., INIT is NULL.
// The NAME, TYPE, IS_HIDDEN, IS_CONSTANT, and IS_COMMON parameters are
// the same ones passed to implicit_variable. INIT will be a composite
// literal of type TYPE. It will not contain any function calls or anything
// else that can not be put into a read-only data section.
// It may contain the address of variables created by implicit_variable.
//
// If IS_COMMON is true, INIT will be NULL, and the
// variable should be initialized to all zeros.
virtual void implicit_variable_set_init (Bvariable *, const std::string &name,
Btype *type, bool is_hidden,
bool is_constant, bool is_common,
Bexpression *init)
= 0;
// Create a reference to a named implicit variable defined in some
// other package. This will be a variable created by a call to
// implicit_variable with the same NAME, ASM_NAME and TYPE and with
// IS_COMMON passed as false. This corresponds to an extern global
// variable in C.
virtual Bvariable *implicit_variable_reference (const std::string &name,
const std::string &asm_name,
Btype *type)
= 0;
// Create a named immutable initialized data structure. This is
// used for type descriptors, map descriptors, and function
// descriptors. This returns a Bvariable because it corresponds to
// an initialized const variable in C.
//
// NAME is the name to use for the initialized global variable which
// this call will create.
//
// ASM_NAME is the encoded, assembler-friendly version of NAME, or
// the empty string if no encoding is needed.
//
// IS_HIDDEN will be true if the descriptor should only be visible
// within the current object.
//
// IS_COMMON is true if NAME may be defined by several packages, and
// the linker should merge all such definitions. If IS_COMMON is
// false, NAME should be defined in only one file. In general
// IS_COMMON will be true for the type descriptor of an unnamed type
// or a builtin type. IS_HIDDEN and IS_COMMON will never both be
// true.
//
// TYPE will be a struct type; the type of the returned expression
// must be a pointer to this struct type.
//
// We must create the named structure before we know its
// initializer, because the initializer may refer to its own
// address. After calling this the frontend will call
// immutable_struct_set_init.
virtual Bvariable *
immutable_struct (const std::string &name, const std::string &asm_name,
bool is_hidden, bool is_common, Btype *type, Location)
= 0;
// Set the initial value of a variable created by immutable_struct.
// The NAME, IS_HIDDEN, IS_COMMON, TYPE, and location parameters are
// the same ones passed to immutable_struct. INITIALIZER will be a
// composite literal of type TYPE. It will not contain any function
// calls or anything else that can not be put into a read-only data
// section. It may contain the address of variables created by
// immutable_struct.
virtual void immutable_struct_set_init (Bvariable *, const std::string &name,
bool is_hidden, bool is_common,
Btype *type, Location,
Bexpression *initializer)
= 0;
// Create a reference to a named immutable initialized data
// structure defined in some other package. This will be a
// structure created by a call to immutable_struct with the same
// NAME, ASM_NAME and TYPE and with IS_COMMON passed as false. This
// corresponds to an extern const global variable in C.
virtual Bvariable *immutable_struct_reference (const std::string &name,
const std::string &asm_name,
Btype *type, Location)
= 0;
// Labels.
// Create a new label. NAME will be empty if this is a label
// created by the frontend for a loop construct. The location is
// where the label is defined.
virtual Blabel *label (Bfunction *, const std::string &name, Location) = 0;
// Create a statement which defines a label. This statement will be
// put into the codestream at the point where the label should be
// defined.
virtual Bstatement *label_definition_statement (Blabel *) = 0;
// Create a goto statement to a label.
virtual Bstatement *goto_statement (Blabel *, Location) = 0;
// Create an expression for the address of a label. This is used to
// get the return address of a deferred function which may call
// recover.
virtual Bexpression *label_address (Blabel *, Location) = 0;
// Functions.
// Create an error function. This is used for cases which should
// not occur in a correct program, in order to keep the compilation
// going without crashing.
virtual Bfunction *error_function () = 0;
// Bit flags to pass to the function method.
// Set if the function should be visible outside of the current
// compilation unit.
static const unsigned int function_is_visible = 1 << 0;
// Set if this is a function declaration rather than a definition;
// the definition will be in another compilation unit.
static const unsigned int function_is_declaration = 1 << 1;
// Set if the function can be inlined. This is normally set, but is
// false for functions that may not be inlined because they call
// recover and must be visible for correct panic recovery.
static const unsigned int function_is_inlinable = 1 << 2;
// Set if the function may not split the stack. This is set for the
// implementation of recover itself, among other things.
static const unsigned int function_no_split_stack = 1 << 3;
// Set if the function does not return. This is set for the
// implementation of panic.
static const unsigned int function_does_not_return = 1 << 4;
// Set if the function should be put in a unique section if
// possible. This is used for field tracking.
static const unsigned int function_in_unique_section = 1 << 5;
// Set if the function should be available for inlining in the
// backend, but should not be emitted as a standalone function. Any
// call to the function that is not inlined should be treated as a
// call to a function defined in a different compilation unit. This
// is like a C99 function marked inline but not extern.
static const unsigned int function_only_inline = 1 << 6;
// Declare or define a function of FNTYPE.
// NAME is the Go name of the function. ASM_NAME, if not the empty
// string, is the name that should be used in the symbol table; this
// will be non-empty if a magic extern comment is used. FLAGS is
// bit flags described above.
virtual Bfunction *function (Btype *fntype, const std::string &name,
const std::string &asm_name, unsigned int flags,
Location)
= 0;
// Create a statement that runs all deferred calls for FUNCTION. This should
// be a statement that looks like this in C++:
// finish:
// try { DEFER_RETURN; } catch { CHECK_DEFER; goto finish; }
virtual Bstatement *
function_defer_statement (Bfunction *function, Bexpression *undefer,
Bexpression *check_defer, Location)
= 0;
// Record PARAM_VARS as the variables to use for the parameters of FUNCTION.
// This will only be called for a function definition. Returns true on
// success, false on failure.
virtual bool
function_set_parameters (Bfunction *function,
const std::vector ¶m_vars)
= 0;
// Set the function body for FUNCTION using the code in CODE_STMT. Returns
// true on success, false on failure.
virtual bool function_set_body (Bfunction *function, Bstatement *code_stmt)
= 0;
// Look up a named built-in function in the current backend implementation.
// Returns NULL if no built-in function by that name exists.
virtual Bfunction *lookup_builtin (const std::string &) = 0;
// Utility.
// Write the definitions for all TYPE_DECLS, CONSTANT_DECLS,
// FUNCTION_DECLS, and VARIABLE_DECLS declared globally.
virtual void
write_global_definitions (const std::vector &type_decls,
const std::vector &constant_decls,
const std::vector &function_decls,
const std::vector &variable_decls)
= 0;
// Write SIZE bytes of export data from BYTES to the proper
// section in the output object file.
virtual void write_export_data (const char *bytes, unsigned int size) = 0;
};
#endif // RUST_BACKEND_H