// Copyright (C) 2020-2025 Free Software Foundation, Inc.
// This file is part of GCC.
// GCC is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 3, or (at your option) any later
// version.
// GCC is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.
// You should have received a copy of the GNU General Public License
// along with GCC; see the file COPYING3. If not see
// .
#include "optional.h"
#include "rust-ast-full.h"
#include "rust-hir-map.h"
#include "rust-late-name-resolver-2.0.h"
#include "rust-default-resolver.h"
#include "rust-name-resolution-context.h"
#include "rust-path.h"
#include "rust-tyty.h"
#include "rust-hir-type-check.h"
namespace Rust {
namespace Resolver2_0 {
Late::Late (NameResolutionContext &ctx) : DefaultResolver (ctx) {}
static NodeId
next_node_id ()
{
return Analysis::Mappings::get ().get_next_node_id ();
};
static HirId
next_hir_id ()
{
return Analysis::Mappings::get ().get_next_hir_id ();
};
void
Late::setup_builtin_types ()
{
// access the global type context to setup the TyTys
auto &ty_ctx = *Resolver::TypeCheckContext::get ();
// Late builtin type struct helper
struct LType
{
std::string name;
NodeId node_id;
NodeId hir_id;
TyTy::BaseType *type;
explicit LType (std::string name, TyTy::BaseType *type)
: name (name), node_id (next_node_id ()), hir_id (type->get_ref ()),
type (type)
{}
};
static const LType builtins[] = {
{LType ("bool", new TyTy::BoolType (next_hir_id ()))},
{LType ("u8", new TyTy::UintType (next_hir_id (), TyTy::UintType::U8))},
{LType ("u16", new TyTy::UintType (next_hir_id (), TyTy::UintType::U16))},
{LType ("u32", new TyTy::UintType (next_hir_id (), TyTy::UintType::U32))},
{LType ("u64", new TyTy::UintType (next_hir_id (), TyTy::UintType::U64))},
{LType ("u128", new TyTy::UintType (next_hir_id (), TyTy::UintType::U128))},
{LType ("i8", new TyTy::IntType (next_hir_id (), TyTy::IntType::I8))},
{LType ("i16", new TyTy::IntType (next_hir_id (), TyTy::IntType::I16))},
{LType ("i32", new TyTy::IntType (next_hir_id (), TyTy::IntType::I32))},
{LType ("i64", new TyTy::IntType (next_hir_id (), TyTy::IntType::I64))},
{LType ("i128", new TyTy::IntType (next_hir_id (), TyTy::IntType::I128))},
{LType ("f32", new TyTy::FloatType (next_hir_id (), TyTy::FloatType::F32))},
{LType ("f64", new TyTy::FloatType (next_hir_id (), TyTy::FloatType::F64))},
{LType ("usize", new TyTy::USizeType (next_hir_id ()))},
{LType ("isize", new TyTy::ISizeType (next_hir_id ()))},
{LType ("char", new TyTy::CharType (next_hir_id ()))},
{LType ("str", new TyTy::StrType (next_hir_id ()))},
{LType ("!", new TyTy::NeverType (next_hir_id ()))},
// the unit type `()` does not play a part in name-resolution - so we only
// insert it in the type context...
};
for (const auto &builtin : builtins)
{
// we should be able to use `insert_at_root` or `insert` here, since we're
// at the root :) hopefully!
auto ok = ctx.types.insert (builtin.name, builtin.node_id);
rust_assert (ok);
ctx.mappings.insert_node_to_hir (builtin.node_id, builtin.hir_id);
ty_ctx.insert_builtin (builtin.hir_id, builtin.node_id, builtin.type);
}
// ...here!
auto *unit_type = TyTy::TupleType::get_unit_type (next_hir_id ());
ty_ctx.insert_builtin (unit_type->get_ref (), next_node_id (), unit_type);
}
void
Late::go (AST::Crate &crate)
{
setup_builtin_types ();
for (auto &item : crate.items)
item->accept_vis (*this);
}
void
Late::new_label (Identifier name, NodeId id)
{
// labels can always shadow, so `insert` should never fail. if it does, we're
// in big trouble!
auto ok = ctx.labels.insert (name, id);
rust_assert (ok);
}
void
Late::visit (AST::LetStmt &let)
{
// so we don't need that method
DefaultResolver::visit (let);
// how do we deal with the fact that `let a = blipbloup` should look for a
// label and cannot go through function ribs, but `let a = blipbloup()` can?
// how do we insert ribs here, and only pop them when we exit the current
// function?
// keep a list of ribs to pop when a scope exits? so only for blocks?
// how do we pop ribs that need to be popped not in order?
// I think it's not important if we have shadowing, correct?
// if we have shadowing, it should work! we'll see
// ctx.insert(Identifier name, NodeId id, Namespace ns)
// ctx.scoped (Rib::Kind::Normal /* FIXME: Is that valid? */,
// Namespace::Labels,
// let.get_node_id (), [] () {});
}
void
Late::visit (AST::IdentifierPattern &identifier)
{
// do we insert in labels or in values
// but values does not allow shadowing... since functions cannot shadow
// do we insert functions in labels as well?
auto ok
= ctx.values.insert (identifier.get_ident (), identifier.get_node_id ());
rust_assert (ok);
}
void
Late::visit (AST::IdentifierExpr &expr)
{
// TODO: same thing as visit(PathInExpression) here?
tl::optional resolved = tl::nullopt;
auto label = ctx.labels.get (expr.get_ident ());
auto value = ctx.values.get (expr.get_ident ());
if (label)
{
resolved = label;
}
else if (value)
{
resolved = value;
}
else
{
rust_error_at (expr.get_locus (),
"could not resolve identifier expression: %qs",
expr.get_ident ().as_string ().c_str ());
return;
}
ctx.map_usage (Usage (expr.get_node_id ()),
Definition (resolved->get_node_id ()));
// in the old resolver, resolutions are kept in the resolver, not the mappings
// :/ how do we deal with that?
// ctx.mappings.insert_resolved_name(expr, resolved);
// For empty types, do we perform a lookup in ctx.types or should the
// toplevel instead insert a name in ctx.values? (like it currently does)
}
void
Late::visit (AST::PathInExpression &expr)
{
// TODO: How do we have a nice error with `can't capture dynamic environment
// in a function item` error here?
// do we emit it in `get`?
auto value = ctx.values.resolve_path (expr.get_segments ());
if (!value.has_value ())
rust_unreachable (); // Should have been resolved earlier
if (value->is_ambiguous ())
{
rust_error_at (expr.get_locus (), ErrorCode::E0659, "%qs is ambiguous",
expr.as_string ().c_str ());
return;
}
ctx.map_usage (Usage (expr.get_node_id ()),
Definition (value->get_node_id ()));
}
void
Late::visit (AST::TypePath &type)
{
// should we add type path resolution in `ForeverStack` directly? Since it's
// quite more complicated.
// maybe we can overload `resolve_path` to only do
// typepath-like path resolution? that sounds good
auto resolved = ctx.types.get (type.get_segments ().back ()->as_string ());
ctx.map_usage (Usage (type.get_node_id ()),
Definition (resolved->get_node_id ()));
}
void
Late::visit (AST::StructExprStructBase &s)
{
auto resolved = ctx.types.get (s.get_struct_name ().as_string ());
ctx.map_usage (Usage (s.get_struct_name ().get_node_id ()),
Definition (resolved->get_node_id ()));
DefaultResolver::visit (s);
}
void
Late::visit (AST::StructExprStructFields &s)
{
auto resolved = ctx.types.get (s.get_struct_name ().as_string ());
ctx.map_usage (Usage (s.get_struct_name ().get_node_id ()),
Definition (resolved->get_node_id ()));
DefaultResolver::visit (s);
}
} // namespace Resolver2_0
} // namespace Rust