// Copyright (C) 2020-2024 Free Software Foundation, Inc. // This file is part of GCC. // GCC is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free // Software Foundation; either version 3, or (at your option) any later // version. // GCC is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License // for more details. // You should have received a copy of the GNU General Public License // along with GCC; see the file COPYING3. If not see // <http://www.gnu.org/licenses/>. #include "rust-ast.h" #include "rust-expr.h" #include "rust-name-resolution-context.h" #include "rust-toplevel-name-resolver-2.0.h" #include "rust-early-name-resolver-2.0.h" namespace Rust { namespace Resolver2_0 { class GlobbingVisitor : public AST::DefaultASTVisitor { using AST::DefaultASTVisitor::visit; public: GlobbingVisitor (NameResolutionContext &ctx) : ctx (ctx) {} void go (AST::Module *module); void visit (AST::Module &module) override; void visit (AST::MacroRulesDefinition ¯o) override; void visit (AST::Function &function) override; void visit (AST::StaticItem &static_item) override; void visit (AST::StructStruct &struct_item) override; void visit (AST::TupleStruct &tuple_struct) override; void visit (AST::Enum &enum_item) override; void visit (AST::Union &union_item) override; void visit (AST::ConstantItem &const_item) override; void visit (AST::ExternCrate &crate) override; void visit (AST::UseDeclaration &use) override; private: NameResolutionContext &ctx; }; // TODO: Fix documentation // How do we do that? // // We want to resolve in the EarlyNameResolver, but we want to declare in the // TopLevel Should the TopLevel declare stubs? How does rustc do it? How to do // that for globbing? Should we do globbing afterwards once we've declared all // the Uses*? // // Basically, for each use declare it in a separate map - in the // EarlyNameResolver resolve and fix the ForeverStack? Emptying the maps each // time? // // e.g. TopLevel builds a std::vector<NodeId, SimplePath> use_trees_to_resolve; // Early goes through and resolves the SimplePath, then replaces the NodeId with // the resolved one? Do we even need to do that? // // rustc just creates an empty definition for the use tree. // // What about globbing? std::vector<GlobbulesPath> globules; // Early goes through and visits the module's path and calls the // GlobbingVisitor? // // the file `imports.rs` goes through and *finalizes* imports. So we can // probably add a FinalizeImport pass after the TopLevel and the Early. // - TopLevel takes care of declaring these use trees // - Early takes care of resolving them to definition points // - Finalize takes care of mapping the use's definition point to the actual // definition point // - We need to work more on that last bit to know exactly what is being // inserted, but probably it's going to mutate the ForeverStack - is that okay? // - Oh actually maybe no! // - TopLevel creates a map of UseTrees with paths to resolve. This should // probably be an ImportKind enum or whatever // - Early resolves them, creates a map of SimplePath with the associated // definition: Map<ImportKind, ImportData> // - Finalizes visits all UseTrees and inserts the Definitions found for // each ImportKind - easy! // - yay! class FinalizeImports : DefaultResolver { public: FinalizeImports (Early::ImportMappings &&data, TopLevel &toplevel, NameResolutionContext &ctx); void go (AST::Crate &crate); private: using AST::DefaultASTVisitor::visit; void visit (AST::UseDeclaration &) override; Early::ImportMappings data; TopLevel &toplevel; NameResolutionContext &ctx; }; } // namespace Resolver2_0 } // namespace Rust