// Copyright (C) 2020-2024 Free Software Foundation, Inc. // This file is part of GCC. // GCC is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License as published by the Free // Software Foundation; either version 3, or (at your option) any later // version. // GCC is distributed in the hope that it will be useful, but WITHOUT ANY // WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License // for more details. // You should have received a copy of the GNU General Public License // along with GCC; see the file COPYING3. If not see // . #ifndef RUST_EARLY_NAME_RESOLVER_2_0_H #define RUST_EARLY_NAME_RESOLVER_2_0_H #include "optional.h" #include "rust-ast.h" #include "rust-ast-visitor.h" #include "rust-name-resolution-context.h" #include "rust-default-resolver.h" namespace Rust { namespace Resolver2_0 { class Early : public DefaultResolver { using DefaultResolver::visit; public: Early (NameResolutionContext &ctx); void go (AST::Crate &crate); const std::vector &get_macro_resolve_errors () const { return macro_resolve_errors; } // we need to handle definitions for textual scoping void visit (AST::MacroRulesDefinition &) override; // as well as lexical scopes void visit (AST::BlockExpr &) override; void visit (AST::Module &) override; void visit (AST::MacroInvocation &) override; void visit (AST::Function &) override; void visit (AST::StructStruct &) override; private: void visit_attributes (std::vector &attrs); /** * Insert a resolved macro invocation into the mappings once, meaning that we * can call this function each time the early name resolution pass is underway * and it will not trigger assertions for already resolved invocations. */ // TODO: Rename void insert_once (AST::MacroInvocation &invocation, NodeId resolved); // TODO: Rename void insert_once (AST::MacroRulesDefinition &definition); /** * Macros can either be resolved through textual scoping or regular path * scoping - which this class represents. Textual scoping works similarly to a * "simple" name resolution algorith, with the addition of "shadowing". Each * time a new lexical scope is entered, we push a new map onto the stack, in * which newly defined macros are added. The latest defined macro is the one * that takes precedence. When resolving a macro invocation to its definition, * we walk up the stack and look for a definition in each of the map until we * find one. Otherwise, the macro invocation is unresolved, and goes through * regular path resolution. */ class TextualScope { public: void push (); void pop (); void insert (std::string name, NodeId id); tl::optional get (const std::string &name); private: std::vector> scopes; }; TextualScope textual_scope; std::vector macro_resolve_errors; void collect_error (Error e) { macro_resolve_errors.push_back (e); } }; } // namespace Resolver2_0 } // namespace Rust #endif // ! RUST_EARLY_NAME_RESOLVER_2_0_H