/* Control flow graph analysis code for GNU compiler. Copyright (C) 1987, 1988, 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2003 Free Software Foundation, Inc. This file is part of GCC. GCC is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GCC is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GCC; see the file COPYING. If not, write to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* This file contains various simple utilities to analyze the CFG. */ #include "config.h" #include "system.h" #include "coretypes.h" #include "tm.h" #include "rtl.h" #include "hard-reg-set.h" #include "basic-block.h" #include "insn-config.h" #include "recog.h" #include "toplev.h" #include "tm_p.h" /* Store the data structures necessary for depth-first search. */ struct depth_first_search_dsS { /* stack for backtracking during the algorithm */ basic_block *stack; /* number of edges in the stack. That is, positions 0, ..., sp-1 have edges. */ unsigned int sp; /* record of basic blocks already seen by depth-first search */ sbitmap visited_blocks; }; typedef struct depth_first_search_dsS *depth_first_search_ds; static void flow_dfs_compute_reverse_init (depth_first_search_ds); static void flow_dfs_compute_reverse_add_bb (depth_first_search_ds, basic_block); static basic_block flow_dfs_compute_reverse_execute (depth_first_search_ds); static void flow_dfs_compute_reverse_finish (depth_first_search_ds); static void remove_fake_successors (basic_block); static bool need_fake_edge_p (rtx); static bool flow_active_insn_p (rtx); /* Like active_insn_p, except keep the return value clobber around even after reload. */ static bool flow_active_insn_p (rtx insn) { if (active_insn_p (insn)) return true; /* A clobber of the function return value exists for buggy programs that fail to return a value. Its effect is to keep the return value from being live across the entire function. If we allow it to be skipped, we introduce the possibility for register livetime aborts. */ if (GET_CODE (PATTERN (insn)) == CLOBBER && GET_CODE (XEXP (PATTERN (insn), 0)) == REG && REG_FUNCTION_VALUE_P (XEXP (PATTERN (insn), 0))) return true; return false; } /* Return true if the block has no effect and only forwards control flow to its single destination. */ bool forwarder_block_p (basic_block bb) { rtx insn; if (bb == EXIT_BLOCK_PTR || bb == ENTRY_BLOCK_PTR || !bb->succ || bb->succ->succ_next) return false; for (insn = bb->head; insn != bb->end; insn = NEXT_INSN (insn)) if (INSN_P (insn) && flow_active_insn_p (insn)) return false; return (!INSN_P (insn) || (GET_CODE (insn) == JUMP_INSN && simplejump_p (insn)) || !flow_active_insn_p (insn)); } /* Return nonzero if we can reach target from src by falling through. */ bool can_fallthru (basic_block src, basic_block target) { rtx insn = src->end; rtx insn2 = target == EXIT_BLOCK_PTR ? NULL : target->head; if (src->next_bb != target) return 0; if (insn2 && !active_insn_p (insn2)) insn2 = next_active_insn (insn2); /* ??? Later we may add code to move jump tables offline. */ return next_active_insn (insn) == insn2; } /* Mark the back edges in DFS traversal. Return nonzero if a loop (natural or otherwise) is present. Inspired by Depth_First_Search_PP described in: Advanced Compiler Design and Implementation Steven Muchnick Morgan Kaufmann, 1997 and heavily borrowed from flow_depth_first_order_compute. */ bool mark_dfs_back_edges (void) { edge *stack; int *pre; int *post; int sp; int prenum = 1; int postnum = 1; sbitmap visited; bool found = false; /* Allocate the preorder and postorder number arrays. */ pre = xcalloc (last_basic_block, sizeof (int)); post = xcalloc (last_basic_block, sizeof (int)); /* Allocate stack for back-tracking up CFG. */ stack = xmalloc ((n_basic_blocks + 1) * sizeof (edge)); sp = 0; /* Allocate bitmap to track nodes that have been visited. */ visited = sbitmap_alloc (last_basic_block); /* None of the nodes in the CFG have been visited yet. */ sbitmap_zero (visited); /* Push the first edge on to the stack. */ stack[sp++] = ENTRY_BLOCK_PTR->succ; while (sp) { edge e; basic_block src; basic_block dest; /* Look at the edge on the top of the stack. */ e = stack[sp - 1]; src = e->src; dest = e->dest; e->flags &= ~EDGE_DFS_BACK; /* Check if the edge destination has been visited yet. */ if (dest != EXIT_BLOCK_PTR && ! TEST_BIT (visited, dest->index)) { /* Mark that we have visited the destination. */ SET_BIT (visited, dest->index); pre[dest->index] = prenum++; if (dest->succ) { /* Since the DEST node has been visited for the first time, check its successors. */ stack[sp++] = dest->succ; } else post[dest->index] = postnum++; } else { if (dest != EXIT_BLOCK_PTR && src != ENTRY_BLOCK_PTR && pre[src->index] >= pre[dest->index] && post[dest->index] == 0) e->flags |= EDGE_DFS_BACK, found = true; if (! e->succ_next && src != ENTRY_BLOCK_PTR) post[src->index] = postnum++; if (e->succ_next) stack[sp - 1] = e->succ_next; else sp--; } } free (pre); free (post); free (stack); sbitmap_free (visited); return found; } /* Set the flag EDGE_CAN_FALLTHRU for edges that can be fallthru. */ void set_edge_can_fallthru_flag (void) { basic_block bb; FOR_EACH_BB (bb) { edge e; for (e = bb->succ; e; e = e->succ_next) { e->flags &= ~EDGE_CAN_FALLTHRU; /* The FALLTHRU edge is also CAN_FALLTHRU edge. */ if (e->flags & EDGE_FALLTHRU) e->flags |= EDGE_CAN_FALLTHRU; } /* If the BB ends with an invertible condjump all (2) edges are CAN_FALLTHRU edges. */ if (!bb->succ || !bb->succ->succ_next || bb->succ->succ_next->succ_next) continue; if (!any_condjump_p (bb->end)) continue; if (!invert_jump (bb->end, JUMP_LABEL (bb->end), 0)) continue; invert_jump (bb->end, JUMP_LABEL (bb->end), 0); bb->succ->flags |= EDGE_CAN_FALLTHRU; bb->succ->succ_next->flags |= EDGE_CAN_FALLTHRU; } } /* Return true if we need to add fake edge to exit. Helper function for the flow_call_edges_add. */ static bool need_fake_edge_p (rtx insn) { if (!INSN_P (insn)) return false; if ((GET_CODE (insn) == CALL_INSN && !SIBLING_CALL_P (insn) && !find_reg_note (insn, REG_NORETURN, NULL) && !find_reg_note (insn, REG_ALWAYS_RETURN, NULL) && !CONST_OR_PURE_CALL_P (insn))) return true; return ((GET_CODE (PATTERN (insn)) == ASM_OPERANDS && MEM_VOLATILE_P (PATTERN (insn))) || (GET_CODE (PATTERN (insn)) == PARALLEL && asm_noperands (insn) != -1 && MEM_VOLATILE_P (XVECEXP (PATTERN (insn), 0, 0))) || GET_CODE (PATTERN (insn)) == ASM_INPUT); } /* Add fake edges to the function exit for any non constant and non noreturn calls, volatile inline assembly in the bitmap of blocks specified by BLOCKS or to the whole CFG if BLOCKS is zero. Return the number of blocks that were split. The goal is to expose cases in which entering a basic block does not imply that all subsequent instructions must be executed. */ int flow_call_edges_add (sbitmap blocks) { int i; int blocks_split = 0; int last_bb = last_basic_block; bool check_last_block = false; if (n_basic_blocks == 0) return 0; if (! blocks) check_last_block = true; else check_last_block = TEST_BIT (blocks, EXIT_BLOCK_PTR->prev_bb->index); /* In the last basic block, before epilogue generation, there will be a fallthru edge to EXIT. Special care is required if the last insn of the last basic block is a call because make_edge folds duplicate edges, which would result in the fallthru edge also being marked fake, which would result in the fallthru edge being removed by remove_fake_edges, which would result in an invalid CFG. Moreover, we can't elide the outgoing fake edge, since the block profiler needs to take this into account in order to solve the minimal spanning tree in the case that the call doesn't return. Handle this by adding a dummy instruction in a new last basic block. */ if (check_last_block) { basic_block bb = EXIT_BLOCK_PTR->prev_bb; rtx insn = bb->end; /* Back up past insns that must be kept in the same block as a call. */ while (insn != bb->head && keep_with_call_p (insn)) insn = PREV_INSN (insn); if (need_fake_edge_p (insn)) { edge e; for (e = bb->succ; e; e = e->succ_next) if (e->dest == EXIT_BLOCK_PTR) { insert_insn_on_edge (gen_rtx_USE (VOIDmode, const0_rtx), e); commit_edge_insertions (); break; } } } /* Now add fake edges to the function exit for any non constant calls since there is no way that we can determine if they will return or not... */ for (i = 0; i < last_bb; i++) { basic_block bb = BASIC_BLOCK (i); rtx insn; rtx prev_insn; if (!bb) continue; if (blocks && !TEST_BIT (blocks, i)) continue; for (insn = bb->end; ; insn = prev_insn) { prev_insn = PREV_INSN (insn); if (need_fake_edge_p (insn)) { edge e; rtx split_at_insn = insn; /* Don't split the block between a call and an insn that should remain in the same block as the call. */ if (GET_CODE (insn) == CALL_INSN) while (split_at_insn != bb->end && keep_with_call_p (NEXT_INSN (split_at_insn))) split_at_insn = NEXT_INSN (split_at_insn); /* The handling above of the final block before the epilogue should be enough to verify that there is no edge to the exit block in CFG already. Calling make_edge in such case would cause us to mark that edge as fake and remove it later. */ #ifdef ENABLE_CHECKING if (split_at_insn == bb->end) for (e = bb->succ; e; e = e->succ_next) if (e->dest == EXIT_BLOCK_PTR) abort (); #endif /* Note that the following may create a new basic block and renumber the existing basic blocks. */ if (split_at_insn != bb->end) { e = split_block (bb, split_at_insn); if (e) blocks_split++; } make_edge (bb, EXIT_BLOCK_PTR, EDGE_FAKE); } if (insn == bb->head) break; } } if (blocks_split) verify_flow_info (); return blocks_split; } /* Find unreachable blocks. An unreachable block will have 0 in the reachable bit in block->flags. A nonzero value indicates the block is reachable. */ void find_unreachable_blocks (void) { edge e; basic_block *tos, *worklist, bb; tos = worklist = xmalloc (sizeof (basic_block) * n_basic_blocks); /* Clear all the reachability flags. */ FOR_EACH_BB (bb) bb->flags &= ~BB_REACHABLE; /* Add our starting points to the worklist. Almost always there will be only one. It isn't inconceivable that we might one day directly support Fortran alternate entry points. */ for (e = ENTRY_BLOCK_PTR->succ; e; e = e->succ_next) { *tos++ = e->dest; /* Mark the block reachable. */ e->dest->flags |= BB_REACHABLE; } /* Iterate: find everything reachable from what we've already seen. */ while (tos != worklist) { basic_block b = *--tos; for (e = b->succ; e; e = e->succ_next) if (!(e->dest->flags & BB_REACHABLE)) { *tos++ = e->dest; e->dest->flags |= BB_REACHABLE; } } free (worklist); } /* Functions to access an edge list with a vector representation. Enough data is kept such that given an index number, the pred and succ that edge represents can be determined, or given a pred and a succ, its index number can be returned. This allows algorithms which consume a lot of memory to represent the normally full matrix of edge (pred,succ) with a single indexed vector, edge (EDGE_INDEX (pred, succ)), with no wasted space in the client code due to sparse flow graphs. */ /* This functions initializes the edge list. Basically the entire flowgraph is processed, and all edges are assigned a number, and the data structure is filled in. */ struct edge_list * create_edge_list (void) { struct edge_list *elist; edge e; int num_edges; int block_count; basic_block bb; block_count = n_basic_blocks + 2; /* Include the entry and exit blocks. */ num_edges = 0; /* Determine the number of edges in the flow graph by counting successor edges on each basic block. */ FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb) { for (e = bb->succ; e; e = e->succ_next) num_edges++; } elist = xmalloc (sizeof (struct edge_list)); elist->num_blocks = block_count; elist->num_edges = num_edges; elist->index_to_edge = xmalloc (sizeof (edge) * num_edges); num_edges = 0; /* Follow successors of blocks, and register these edges. */ FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb) for (e = bb->succ; e; e = e->succ_next) elist->index_to_edge[num_edges++] = e; return elist; } /* This function free's memory associated with an edge list. */ void free_edge_list (struct edge_list *elist) { if (elist) { free (elist->index_to_edge); free (elist); } } /* This function provides debug output showing an edge list. */ void print_edge_list (FILE *f, struct edge_list *elist) { int x; fprintf (f, "Compressed edge list, %d BBs + entry & exit, and %d edges\n", elist->num_blocks - 2, elist->num_edges); for (x = 0; x < elist->num_edges; x++) { fprintf (f, " %-4d - edge(", x); if (INDEX_EDGE_PRED_BB (elist, x) == ENTRY_BLOCK_PTR) fprintf (f, "entry,"); else fprintf (f, "%d,", INDEX_EDGE_PRED_BB (elist, x)->index); if (INDEX_EDGE_SUCC_BB (elist, x) == EXIT_BLOCK_PTR) fprintf (f, "exit)\n"); else fprintf (f, "%d)\n", INDEX_EDGE_SUCC_BB (elist, x)->index); } } /* This function provides an internal consistency check of an edge list, verifying that all edges are present, and that there are no extra edges. */ void verify_edge_list (FILE *f, struct edge_list *elist) { int pred, succ, index; edge e; basic_block bb, p, s; FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb) { for (e = bb->succ; e; e = e->succ_next) { pred = e->src->index; succ = e->dest->index; index = EDGE_INDEX (elist, e->src, e->dest); if (index == EDGE_INDEX_NO_EDGE) { fprintf (f, "*p* No index for edge from %d to %d\n", pred, succ); continue; } if (INDEX_EDGE_PRED_BB (elist, index)->index != pred) fprintf (f, "*p* Pred for index %d should be %d not %d\n", index, pred, INDEX_EDGE_PRED_BB (elist, index)->index); if (INDEX_EDGE_SUCC_BB (elist, index)->index != succ) fprintf (f, "*p* Succ for index %d should be %d not %d\n", index, succ, INDEX_EDGE_SUCC_BB (elist, index)->index); } } /* We've verified that all the edges are in the list, now lets make sure there are no spurious edges in the list. */ FOR_BB_BETWEEN (p, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb) FOR_BB_BETWEEN (s, ENTRY_BLOCK_PTR->next_bb, NULL, next_bb) { int found_edge = 0; for (e = p->succ; e; e = e->succ_next) if (e->dest == s) { found_edge = 1; break; } for (e = s->pred; e; e = e->pred_next) if (e->src == p) { found_edge = 1; break; } if (EDGE_INDEX (elist, p, s) == EDGE_INDEX_NO_EDGE && found_edge != 0) fprintf (f, "*** Edge (%d, %d) appears to not have an index\n", p->index, s->index); if (EDGE_INDEX (elist, p, s) != EDGE_INDEX_NO_EDGE && found_edge == 0) fprintf (f, "*** Edge (%d, %d) has index %d, but there is no edge\n", p->index, s->index, EDGE_INDEX (elist, p, s)); } } /* This routine will determine what, if any, edge there is between a specified predecessor and successor. */ int find_edge_index (struct edge_list *edge_list, basic_block pred, basic_block succ) { int x; for (x = 0; x < NUM_EDGES (edge_list); x++) if (INDEX_EDGE_PRED_BB (edge_list, x) == pred && INDEX_EDGE_SUCC_BB (edge_list, x) == succ) return x; return (EDGE_INDEX_NO_EDGE); } /* Dump the list of basic blocks in the bitmap NODES. */ void flow_nodes_print (const char *str, const sbitmap nodes, FILE *file) { int node; if (! nodes) return; fprintf (file, "%s { ", str); EXECUTE_IF_SET_IN_SBITMAP (nodes, 0, node, {fprintf (file, "%d ", node);}); fputs ("}\n", file); } /* Dump the list of edges in the array EDGE_LIST. */ void flow_edge_list_print (const char *str, const edge *edge_list, int num_edges, FILE *file) { int i; if (! edge_list) return; fprintf (file, "%s { ", str); for (i = 0; i < num_edges; i++) fprintf (file, "%d->%d ", edge_list[i]->src->index, edge_list[i]->dest->index); fputs ("}\n", file); } /* This routine will remove any fake successor edges for a basic block. When the edge is removed, it is also removed from whatever predecessor list it is in. */ static void remove_fake_successors (basic_block bb) { edge e; for (e = bb->succ; e;) { edge tmp = e; e = e->succ_next; if ((tmp->flags & EDGE_FAKE) == EDGE_FAKE) remove_edge (tmp); } } /* This routine will remove all fake edges from the flow graph. If we remove all fake successors, it will automatically remove all fake predecessors. */ void remove_fake_edges (void) { basic_block bb; FOR_BB_BETWEEN (bb, ENTRY_BLOCK_PTR, EXIT_BLOCK_PTR, next_bb) remove_fake_successors (bb); } /* This function will add a fake edge between any block which has no successors, and the exit block. Some data flow equations require these edges to exist. */ void add_noreturn_fake_exit_edges (void) { basic_block bb; FOR_EACH_BB (bb) if (bb->succ == NULL) make_single_succ_edge (bb, EXIT_BLOCK_PTR, EDGE_FAKE); } /* This function adds a fake edge between any infinite loops to the exit block. Some optimizations require a path from each node to the exit node. See also Morgan, Figure 3.10, pp. 82-83. The current implementation is ugly, not attempting to minimize the number of inserted fake edges. To reduce the number of fake edges to insert, add fake edges from _innermost_ loops containing only nodes not reachable from the exit block. */ void connect_infinite_loops_to_exit (void) { basic_block unvisited_block; struct depth_first_search_dsS dfs_ds; /* Perform depth-first search in the reverse graph to find nodes reachable from the exit block. */ flow_dfs_compute_reverse_init (&dfs_ds); flow_dfs_compute_reverse_add_bb (&dfs_ds, EXIT_BLOCK_PTR); /* Repeatedly add fake edges, updating the unreachable nodes. */ while (1) { unvisited_block = flow_dfs_compute_reverse_execute (&dfs_ds); if (!unvisited_block) break; make_edge (unvisited_block, EXIT_BLOCK_PTR, EDGE_FAKE); flow_dfs_compute_reverse_add_bb (&dfs_ds, unvisited_block); } flow_dfs_compute_reverse_finish (&dfs_ds); return; } /* Compute reverse top sort order. */ void flow_reverse_top_sort_order_compute (int *rts_order) { edge *stack; int sp; int postnum = 0; sbitmap visited; /* Allocate stack for back-tracking up CFG. */ stack = xmalloc ((n_basic_blocks + 1) * sizeof (edge)); sp = 0; /* Allocate bitmap to track nodes that have been visited. */ visited = sbitmap_alloc (last_basic_block); /* None of the nodes in the CFG have been visited yet. */ sbitmap_zero (visited); /* Push the first edge on to the stack. */ stack[sp++] = ENTRY_BLOCK_PTR->succ; while (sp) { edge e; basic_block src; basic_block dest; /* Look at the edge on the top of the stack. */ e = stack[sp - 1]; src = e->src; dest = e->dest; /* Check if the edge destination has been visited yet. */ if (dest != EXIT_BLOCK_PTR && ! TEST_BIT (visited, dest->index)) { /* Mark that we have visited the destination. */ SET_BIT (visited, dest->index); if (dest->succ) /* Since the DEST node has been visited for the first time, check its successors. */ stack[sp++] = dest->succ; else rts_order[postnum++] = dest->index; } else { if (! e->succ_next && src != ENTRY_BLOCK_PTR) rts_order[postnum++] = src->index; if (e->succ_next) stack[sp - 1] = e->succ_next; else sp--; } } free (stack); sbitmap_free (visited); } /* Compute the depth first search order and store in the array DFS_ORDER if nonzero, marking the nodes visited in VISITED. If RC_ORDER is nonzero, return the reverse completion number for each node. Returns the number of nodes visited. A depth first search tries to get as far away from the starting point as quickly as possible. */ int flow_depth_first_order_compute (int *dfs_order, int *rc_order) { edge *stack; int sp; int dfsnum = 0; int rcnum = n_basic_blocks - 1; sbitmap visited; /* Allocate stack for back-tracking up CFG. */ stack = xmalloc ((n_basic_blocks + 1) * sizeof (edge)); sp = 0; /* Allocate bitmap to track nodes that have been visited. */ visited = sbitmap_alloc (last_basic_block); /* None of the nodes in the CFG have been visited yet. */ sbitmap_zero (visited); /* Push the first edge on to the stack. */ stack[sp++] = ENTRY_BLOCK_PTR->succ; while (sp) { edge e; basic_block src; basic_block dest; /* Look at the edge on the top of the stack. */ e = stack[sp - 1]; src = e->src; dest = e->dest; /* Check if the edge destination has been visited yet. */ if (dest != EXIT_BLOCK_PTR && ! TEST_BIT (visited, dest->index)) { /* Mark that we have visited the destination. */ SET_BIT (visited, dest->index); if (dfs_order) dfs_order[dfsnum] = dest->index; dfsnum++; if (dest->succ) /* Since the DEST node has been visited for the first time, check its successors. */ stack[sp++] = dest->succ; else if (rc_order) /* There are no successors for the DEST node so assign its reverse completion number. */ rc_order[rcnum--] = dest->index; } else { if (! e->succ_next && src != ENTRY_BLOCK_PTR && rc_order) /* There are no more successors for the SRC node so assign its reverse completion number. */ rc_order[rcnum--] = src->index; if (e->succ_next) stack[sp - 1] = e->succ_next; else sp--; } } free (stack); sbitmap_free (visited); /* The number of nodes visited should not be greater than n_basic_blocks. */ if (dfsnum > n_basic_blocks) abort (); /* There are some nodes left in the CFG that are unreachable. */ if (dfsnum < n_basic_blocks) abort (); return dfsnum; } struct dfst_node { unsigned nnodes; struct dfst_node **node; struct dfst_node *up; }; /* Compute a preorder transversal ordering such that a sub-tree which is the source of a cross edge appears before the sub-tree which is the destination of the cross edge. This allows for easy detection of all the entry blocks for a loop. The ordering is compute by: 1) Generating a depth first spanning tree. 2) Walking the resulting tree from right to left. */ void flow_preorder_transversal_compute (int *pot_order) { edge e; edge *stack; int i; int max_successors; int sp; sbitmap visited; struct dfst_node *node; struct dfst_node *dfst; basic_block bb; /* Allocate stack for back-tracking up CFG. */ stack = xmalloc ((n_basic_blocks + 1) * sizeof (edge)); sp = 0; /* Allocate the tree. */ dfst = xcalloc (last_basic_block, sizeof (struct dfst_node)); FOR_EACH_BB (bb) { max_successors = 0; for (e = bb->succ; e; e = e->succ_next) max_successors++; dfst[bb->index].node = (max_successors ? xcalloc (max_successors, sizeof (struct dfst_node *)) : NULL); } /* Allocate bitmap to track nodes that have been visited. */ visited = sbitmap_alloc (last_basic_block); /* None of the nodes in the CFG have been visited yet. */ sbitmap_zero (visited); /* Push the first edge on to the stack. */ stack[sp++] = ENTRY_BLOCK_PTR->succ; while (sp) { basic_block src; basic_block dest; /* Look at the edge on the top of the stack. */ e = stack[sp - 1]; src = e->src; dest = e->dest; /* Check if the edge destination has been visited yet. */ if (dest != EXIT_BLOCK_PTR && ! TEST_BIT (visited, dest->index)) { /* Mark that we have visited the destination. */ SET_BIT (visited, dest->index); /* Add the destination to the preorder tree. */ if (src != ENTRY_BLOCK_PTR) { dfst[src->index].node[dfst[src->index].nnodes++] = &dfst[dest->index]; dfst[dest->index].up = &dfst[src->index]; } if (dest->succ) /* Since the DEST node has been visited for the first time, check its successors. */ stack[sp++] = dest->succ; } else if (e->succ_next) stack[sp - 1] = e->succ_next; else sp--; } free (stack); sbitmap_free (visited); /* Record the preorder transversal order by walking the tree from right to left. */ i = 0; node = &dfst[ENTRY_BLOCK_PTR->next_bb->index]; pot_order[i++] = 0; while (node) { if (node->nnodes) { node = node->node[--node->nnodes]; pot_order[i++] = node - dfst; } else node = node->up; } /* Free the tree. */ for (i = 0; i < last_basic_block; i++) if (dfst[i].node) free (dfst[i].node); free (dfst); } /* Compute the depth first search order on the _reverse_ graph and store in the array DFS_ORDER, marking the nodes visited in VISITED. Returns the number of nodes visited. The computation is split into three pieces: flow_dfs_compute_reverse_init () creates the necessary data structures. flow_dfs_compute_reverse_add_bb () adds a basic block to the data structures. The block will start the search. flow_dfs_compute_reverse_execute () continues (or starts) the search using the block on the top of the stack, stopping when the stack is empty. flow_dfs_compute_reverse_finish () destroys the necessary data structures. Thus, the user will probably call ..._init(), call ..._add_bb() to add a beginning basic block to the stack, call ..._execute(), possibly add another bb to the stack and again call ..._execute(), ..., and finally call _finish(). */ /* Initialize the data structures used for depth-first search on the reverse graph. If INITIALIZE_STACK is nonzero, the exit block is added to the basic block stack. DATA is the current depth-first search context. If INITIALIZE_STACK is nonzero, there is an element on the stack. */ static void flow_dfs_compute_reverse_init (depth_first_search_ds data) { /* Allocate stack for back-tracking up CFG. */ data->stack = xmalloc ((n_basic_blocks - (INVALID_BLOCK + 1)) * sizeof (basic_block)); data->sp = 0; /* Allocate bitmap to track nodes that have been visited. */ data->visited_blocks = sbitmap_alloc (last_basic_block - (INVALID_BLOCK + 1)); /* None of the nodes in the CFG have been visited yet. */ sbitmap_zero (data->visited_blocks); return; } /* Add the specified basic block to the top of the dfs data structures. When the search continues, it will start at the block. */ static void flow_dfs_compute_reverse_add_bb (depth_first_search_ds data, basic_block bb) { data->stack[data->sp++] = bb; SET_BIT (data->visited_blocks, bb->index - (INVALID_BLOCK + 1)); } /* Continue the depth-first search through the reverse graph starting with the block at the stack's top and ending when the stack is empty. Visited nodes are marked. Returns an unvisited basic block, or NULL if there is none available. */ static basic_block flow_dfs_compute_reverse_execute (depth_first_search_ds data) { basic_block bb; edge e; while (data->sp > 0) { bb = data->stack[--data->sp]; /* Perform depth-first search on adjacent vertices. */ for (e = bb->pred; e; e = e->pred_next) if (!TEST_BIT (data->visited_blocks, e->src->index - (INVALID_BLOCK + 1))) flow_dfs_compute_reverse_add_bb (data, e->src); } /* Determine if there are unvisited basic blocks. */ FOR_BB_BETWEEN (bb, EXIT_BLOCK_PTR, NULL, prev_bb) if (!TEST_BIT (data->visited_blocks, bb->index - (INVALID_BLOCK + 1))) return bb; return NULL; } /* Destroy the data structures needed for depth-first search on the reverse graph. */ static void flow_dfs_compute_reverse_finish (depth_first_search_ds data) { free (data->stack); sbitmap_free (data->visited_blocks); } /* Performs dfs search from BB over vertices satisfying PREDICATE; if REVERSE, go against direction of edges. Returns number of blocks found and their list in RSLT. RSLT can contain at most RSLT_MAX items. */ int dfs_enumerate_from (basic_block bb, int reverse, bool (*predicate) (basic_block, void *), basic_block *rslt, int rslt_max, void *data) { basic_block *st, lbb; int sp = 0, tv = 0; st = xcalloc (rslt_max, sizeof (basic_block)); rslt[tv++] = st[sp++] = bb; bb->flags |= BB_VISITED; while (sp) { edge e; lbb = st[--sp]; if (reverse) { for (e = lbb->pred; e; e = e->pred_next) if (!(e->src->flags & BB_VISITED) && predicate (e->src, data)) { if (tv == rslt_max) abort (); rslt[tv++] = st[sp++] = e->src; e->src->flags |= BB_VISITED; } } else { for (e = lbb->succ; e; e = e->succ_next) if (!(e->dest->flags & BB_VISITED) && predicate (e->dest, data)) { if (tv == rslt_max) abort (); rslt[tv++] = st[sp++] = e->dest; e->dest->flags |= BB_VISITED; } } } free (st); for (sp = 0; sp < tv; sp++) rslt[sp]->flags &= ~BB_VISITED; return tv; }