/* Modeling API uses and misuses via state machines. Copyright (C) 2019-2022 Free Software Foundation, Inc. Contributed by David Malcolm . This file is part of GCC. GCC is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version. GCC is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GCC; see the file COPYING3. If not see . */ #ifndef GCC_ANALYZER_SM_H #define GCC_ANALYZER_SM_H /* Utility functions for use by state machines. */ namespace ana { class state_machine; class sm_context; class pending_diagnostic; extern bool any_pointer_p (tree expr); extern bool any_pointer_p (const svalue *sval); /* An abstract base class for a state machine describing an API. Manages a set of state objects, and has various virtual functions for pattern-matching on statements. */ class state_machine : public log_user { public: /* States are represented by immutable objects, owned by the state machine. */ class state { public: state (const char *name, unsigned id) : m_name (name), m_id (id) {} virtual ~state () {} const char *get_name () const { return m_name; } virtual void dump_to_pp (pretty_printer *pp) const; virtual json::value *to_json () const; unsigned get_id () const { return m_id; } private: const char *m_name; unsigned m_id; }; typedef const state_machine::state *state_t; state_machine (const char *name, logger *logger); virtual ~state_machine () {} /* Should states be inherited from a parent region to a child region, when first accessing a child region? For example we should inherit the taintedness of a subregion, but we should not inherit the "malloc:non-null" state of a field within a heap-allocated struct. */ virtual bool inherited_state_p () const = 0; /* A vfunc for more general handling of inheritance. */ virtual state_t alt_get_inherited_state (const sm_state_map &, const svalue *, const extrinsic_state &) const { return NULL; } virtual state_machine::state_t get_default_state (const svalue *) const { return m_start; } const char *get_name () const { return m_name; } state_t get_state_by_name (const char *name) const; /* Return true if STMT is a function call recognized by this sm. */ virtual bool on_stmt (sm_context *sm_ctxt, const supernode *node, const gimple *stmt) const = 0; virtual void on_phi (sm_context *sm_ctxt ATTRIBUTE_UNUSED, const supernode *node ATTRIBUTE_UNUSED, const gphi *phi ATTRIBUTE_UNUSED, tree rhs ATTRIBUTE_UNUSED) const { } virtual void on_condition (sm_context *sm_ctxt ATTRIBUTE_UNUSED, const supernode *node ATTRIBUTE_UNUSED, const gimple *stmt ATTRIBUTE_UNUSED, const svalue *lhs ATTRIBUTE_UNUSED, enum tree_code op ATTRIBUTE_UNUSED, const svalue *rhs ATTRIBUTE_UNUSED) const { } virtual void on_bounded_ranges (sm_context *sm_ctxt ATTRIBUTE_UNUSED, const supernode *node ATTRIBUTE_UNUSED, const gimple *stmt ATTRIBUTE_UNUSED, const svalue &sval ATTRIBUTE_UNUSED, const bounded_ranges &ranges ATTRIBUTE_UNUSED) const { } virtual void on_pop_frame (sm_state_map *smap ATTRIBUTE_UNUSED, const frame_region *frame_reg ATTRIBUTE_UNUSED) const { } /* Return true if it safe to discard the given state (to help when simplifying state objects). States that need leak detection should return false. */ virtual bool can_purge_p (state_t s) const = 0; /* Called when VAR leaks (and !can_purge_p). */ virtual std::unique_ptr on_leak (tree var ATTRIBUTE_UNUSED) const; /* Return true if S should be reset to "start" for values passed (or reachable from) calls to unknown functions. IS_MUTABLE is true for pointers as non-const, false if only passed as const-pointers. For example, in sm-malloc.cc, an on-stack ptr doesn't stop being stack-allocated when passed to an unknown fn, but a malloc-ed pointer could be freed when passed to an unknown fn (unless passed as "const"). */ virtual bool reset_when_passed_to_unknown_fn_p (state_t s ATTRIBUTE_UNUSED, bool is_mutable) const { return is_mutable; } /* Attempt to get a state for the merger of STATE_A and STATE_B, or return NULL if merging shouldn't occur, so that differences between sm-state will lead to separate exploded nodes. Most state machines will only merge equal states, but can override maybe_get_merged_states_nonequal to support mergers of certain non-equal states. */ state_t maybe_get_merged_state (state_t state_a, state_t state_b) const { if (state_a == state_b) return state_a; return maybe_get_merged_states_nonequal (state_a, state_b); } /* Base implementation of hook for maybe_get_merged_state on non-equal states. */ virtual state_t maybe_get_merged_states_nonequal (state_t state_a ATTRIBUTE_UNUSED, state_t state_b ATTRIBUTE_UNUSED) const { /* By default, non-equal sm states should inhibit merger of enodes. */ return NULL; } void validate (state_t s) const; void dump_to_pp (pretty_printer *pp) const; json::object *to_json () const; state_t get_start_state () const { return m_start; } protected: state_t add_state (const char *name); state_t add_custom_state (state *s) { m_states.safe_push (s); return s; } unsigned alloc_state_id () { return m_next_state_id++; } private: DISABLE_COPY_AND_ASSIGN (state_machine); const char *m_name; /* States are owned by the state_machine. */ auto_delete_vec m_states; unsigned m_next_state_id; protected: /* Must be inited after m_next_state_id. */ state_t m_start; }; /* Abstract base class for state machines to pass to sm_context::on_custom_transition for handling non-standard transitions (e.g. adding a node and edge to simulate registering a callback and having the callback be called later). */ class custom_transition { public: virtual ~custom_transition () {} virtual void impl_transition (exploded_graph *eg, exploded_node *src_enode, int sm_idx) = 0; }; /* Abstract base class giving an interface for the state machine to call the checker engine, at a particular stmt. */ class sm_context { public: virtual ~sm_context () {} /* Get the fndecl used at call, or NULL_TREE. Use in preference to gimple_call_fndecl (and gimple_call_addr_fndecl), since it can look through function pointer assignments and other callback handling. */ virtual tree get_fndecl_for_call (const gcall *call) = 0; /* Get the old state of VAR at STMT. */ virtual state_machine::state_t get_state (const gimple *stmt, tree var) = 0; virtual state_machine::state_t get_state (const gimple *stmt, const svalue *) = 0; /* Set the next state of VAR to be TO, recording the "origin" of the state as ORIGIN. Use STMT for location information. */ virtual void set_next_state (const gimple *stmt, tree var, state_machine::state_t to, tree origin = NULL_TREE) = 0; virtual void set_next_state (const gimple *stmt, const svalue *var, state_machine::state_t to, tree origin = NULL_TREE) = 0; /* Called by state_machine in response to pattern matches: if VAR is in state FROM, transition it to state TO, potentially recording the "origin" of the state as ORIGIN. Use NODE and STMT for location information. */ void on_transition (const supernode *node ATTRIBUTE_UNUSED, const gimple *stmt, tree var, state_machine::state_t from, state_machine::state_t to, tree origin = NULL_TREE) { state_machine::state_t current = get_state (stmt, var); if (current == from) set_next_state (stmt, var, to, origin); } void on_transition (const supernode *node ATTRIBUTE_UNUSED, const gimple *stmt, const svalue *var, state_machine::state_t from, state_machine::state_t to, tree origin = NULL_TREE) { state_machine::state_t current = get_state (stmt, var); if (current == from) set_next_state (stmt, var, to, origin); } /* Called by state_machine in response to pattern matches: issue a diagnostic D using NODE and STMT for location information. */ virtual void warn (const supernode *node, const gimple *stmt, tree var, std::unique_ptr d) = 0; virtual void warn (const supernode *node, const gimple *stmt, const svalue *var, std::unique_ptr d) = 0; /* For use when generating trees when creating pending_diagnostics, so that rather than e.g. "double-free of ''" we can print: "double-free of 'inbuf.data'". */ virtual tree get_diagnostic_tree (tree expr) { return expr; } virtual tree get_diagnostic_tree (const svalue *) = 0; virtual state_machine::state_t get_global_state () const = 0; virtual void set_global_state (state_machine::state_t) = 0; /* A vfunc for handling custom transitions, such as when registering a signal handler. */ virtual void on_custom_transition (custom_transition *transition) = 0; /* If STMT is an assignment known to assign zero to its LHS, return the LHS. Otherwise return NULL_TREE. */ virtual tree is_zero_assignment (const gimple *stmt) = 0; virtual path_context *get_path_context () const { return NULL; } /* Are we handling an external function with unknown side effects? */ virtual bool unknown_side_effects_p () const { return false; } virtual const program_state *get_old_program_state () const = 0; virtual const program_state *get_new_program_state () const = 0; const region_model *get_old_region_model () const; protected: sm_context (int sm_idx, const state_machine &sm) : m_sm_idx (sm_idx), m_sm (sm) {} int m_sm_idx; const state_machine &m_sm; }; /* The various state_machine subclasses are hidden in their respective implementation files. */ extern void make_checkers (auto_delete_vec &out, logger *logger); extern state_machine *make_malloc_state_machine (logger *logger); extern state_machine *make_fileptr_state_machine (logger *logger); extern state_machine *make_taint_state_machine (logger *logger); extern state_machine *make_sensitive_state_machine (logger *logger); extern state_machine *make_signal_state_machine (logger *logger); extern state_machine *make_pattern_test_state_machine (logger *logger); extern state_machine *make_va_list_state_machine (logger *logger); extern state_machine *make_fd_state_machine (logger *logger); } // namespace ana #endif /* GCC_ANALYZER_SM_H */