From 1eac10b39f164c3010fe8fee2fed3269fa832967 Mon Sep 17 00:00:00 2001 From: Ian Lance Taylor Date: Tue, 9 Jan 2018 17:21:01 +0000 Subject: compiler: use macro Unordered_map instead of std::unordered_map Per gcc/go/go-system.h, this is what it is supposed to be, to support wider platforms. Reviewed-on: https://go-review.googlesource.com/85975 From-SVN: r256389 --- gcc/go/gofrontend/escape.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gcc/go/gofrontend/escape.cc') diff --git a/gcc/go/gofrontend/escape.cc b/gcc/go/gofrontend/escape.cc index 8706808..50878ff 100644 --- a/gcc/go/gofrontend/escape.cc +++ b/gcc/go/gofrontend/escape.cc @@ -858,7 +858,7 @@ Gogo::analyze_escape() // Propagate levels across each dst. This is the flood phase. std::set dsts = context->dsts(); - std::unordered_map escapes; + Unordered_map(Node*, int) escapes; for (std::set::iterator n = dsts.begin(); n != dsts.end(); ++n) -- cgit v1.1