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Diffstat (limited to 'libjava/java/lang/Object.java')
-rw-r--r-- | libjava/java/lang/Object.java | 519 |
1 files changed, 0 insertions, 519 deletions
diff --git a/libjava/java/lang/Object.java b/libjava/java/lang/Object.java deleted file mode 100644 index 740a7c7..0000000 --- a/libjava/java/lang/Object.java +++ /dev/null @@ -1,519 +0,0 @@ -/* java.lang.Object - The universal superclass in Java - Copyright (C) 1998, 1999, 2000, 2001, 2002, 2004, 2007 - Free Software Foundation, Inc. - -This file is part of GNU Classpath. - -GNU Classpath is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2, or (at your option) -any later version. - -GNU Classpath is distributed in the hope that it will be useful, but -WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -General Public License for more details. - -You should have received a copy of the GNU General Public License -along with GNU Classpath; see the file COPYING. If not, write to the -Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA -02110-1301 USA. - -Linking this library statically or dynamically with other modules is -making a combined work based on this library. Thus, the terms and -conditions of the GNU General Public License cover the whole -combination. - -As a special exception, the copyright holders of this library give you -permission to link this library with independent modules to produce an -executable, regardless of the license terms of these independent -modules, and to copy and distribute the resulting executable under -terms of your choice, provided that you also meet, for each linked -independent module, the terms and conditions of the license of that -module. An independent module is a module which is not derived from -or based on this library. If you modify this library, you may extend -this exception to your version of the library, but you are not -obligated to do so. If you do not wish to do so, delete this -exception statement from your version. */ - - -package java.lang; - -/* Written using "Java Class Libraries", 2nd edition, ISBN 0-201-31002-3 - * "The Java Language Specification", ISBN 0-201-63451-1 - * plus online API docs for JDK 1.2 beta from http://www.javasoft.com. - * plus gcj compiler sources (to determine object layout) - * Status: Complete to version 1.1 - */ - -/** - * Object is the ultimate superclass of every class - * (excepting interfaces). When you define a class that - * does not extend any other class, it implicitly extends - * java.lang.Object. Also, an anonymous class based on - * an interface will extend Object. - * - * <p>It provides general-purpose methods that every single - * Object, regardless of race, sex or creed, implements. - * All of the public methods may be invoked on arrays or - * interfaces. The protected methods <code>clone</code> - * and <code>finalize</code> are not accessible on arrays - * or interfaces, but all array types have a public version - * of <code>clone</code> which is accessible. - * - * @author John Keiser - * @author Eric Blake (ebb9@email.byu.edu) - * @author Tom Tromey (tromey@cygnus.com) - */ -public class Object -{ - /** - * Called on an object by the Virtual Machine at most once, - * at some point after the Object is determined unreachable - * but before it is destroyed. You would think that this - * means it eventually is called on every Object, but this is - * not necessarily the case. If execution terminates - * abnormally, garbage collection does not always happen. - * Thus you cannot rely on this method to always work. - * For finer control over garbage collection, use references - * from the {@link java.lang.ref} package. - * - * <p>Virtual Machines are free to not call this method if - * they can determine that it does nothing important; for - * example, if your class extends Object and overrides - * finalize to do simply <code>super.finalize()</code>. - * - * <p>finalize() will be called by a {@link Thread} that has no - * locks on any Objects, and may be called concurrently. - * There are no guarantees on the order in which multiple - * objects are finalized. This means that finalize() is - * usually unsuited for performing actions that must be - * thread-safe, and that your implementation must be - * use defensive programming if it is to always work. - * - * <p>If an Exception is thrown from finalize() during garbage - * collection, it will be patently ignored and the Object will - * still be destroyed. - * - * <p>It is allowed, although not typical, for user code to call - * finalize() directly. User invocation does not affect whether - * automatic invocation will occur. It is also permitted, - * although not recommended, for a finalize() method to "revive" - * an object by making it reachable from normal code again. - * - * <p>Unlike constructors, finalize() does not get called - * for an object's superclass unless the implementation - * specifically calls <code>super.finalize()</code>. - * - * <p>The default implementation does nothing. - * - * @throws Throwable permits a subclass to throw anything in an - * overridden version; but the default throws nothing - * @see System#gc() - * @see System#runFinalizersOnExit(boolean) - * @see java.lang.ref - */ - // This must come first. See _JvObjectPrefix in Object.h. - protected void finalize () throws Throwable - { - } - - /** - * Returns the runtime {@link Class} of this Object. - * - * <p>The class object can also be obtained without a runtime - * instance by using the class literal, as in: - * <code>Foo.class</code>. Notice that the class literal - * also works on primitive types, making it useful for - * reflection purposes. - * - * @return the class of this Object - */ - public final native Class<? extends Object> getClass(); - - /** - * Get a value that represents this Object, as uniquely as - * possible within the confines of an int. - * - * <p>There are some requirements on this method which - * subclasses must follow:<br> - * - * <ul> - * <li>Semantic equality implies identical hashcodes. In other - * words, if <code>a.equals(b)</code> is true, then - * <code>a.hashCode() == b.hashCode()</code> must be as well. - * However, the reverse is not necessarily true, and two - * objects may have the same hashcode without being equal.</li> - * <li>It must be consistent. Whichever value o.hashCode() - * returns on the first invocation must be the value - * returned on all later invocations as long as the object - * exists. Notice, however, that the result of hashCode may - * change between separate executions of a Virtual Machine, - * because it is not invoked on the same object.</li> - * </ul> - * - * <p>Notice that since <code>hashCode</code> is used in - * {@link java.util.Hashtable} and other hashing classes, - * a poor implementation will degrade the performance of hashing - * (so don't blindly implement it as returning a constant!). Also, - * if calculating the hash is time-consuming, a class may consider - * caching the results. - * - * <p>The default implementation returns - * <code>System.identityHashCode(this)</code> - * - * @return the hash code for this Object - * @see #equals(Object) - * @see System#identityHashCode(Object) - */ - public native int hashCode(); - - /** - * Wakes up one of the {@link Thread}s that has called - * <code>wait</code> on this Object. Only the owner - * of a lock on this Object may call this method. This lock - * is obtained by a <code>synchronized</code> method or statement. - * - * <p>The Thread to wake up is chosen arbitrarily. The - * awakened thread is not guaranteed to be the next thread - * to actually obtain the lock on this object. - * - * <p>This thread still holds a lock on the object, so it is - * typical to release the lock by exiting the synchronized - * code, calling wait(), or calling {@link Thread#sleep()}, so - * that the newly awakened thread can actually resume. The - * awakened thread will most likely be awakened with an - * {@link InterruptedException}, but that is not guaranteed. - * - * @throws IllegalMonitorStateException if this Thread - * does not own the lock on the Object - * @see #notifyAll() - * @see #wait() - * @see #wait(long) - * @see #wait(long, int) - * @see Thread - */ - public final native void notify(); - - /** - * Wakes up all of the {@link Thread}s that have called - * <code>wait</code> on this Object. Only the owner - * of a lock on this Object may call this method. This lock - * is obtained by a <code>synchronized</code> method or statement. - * - * <p>There are no guarantees as to which thread will next - * obtain the lock on the object. - * - * <p>This thread still holds a lock on the object, so it is - * typical to release the lock by exiting the synchronized - * code, calling wait(), or calling {@link Thread#sleep()}, so - * that one of the newly awakened threads can actually resume. - * The resuming thread will most likely be awakened with an - * {@link InterruptedException}, but that is not guaranteed. - * - * @throws IllegalMonitorStateException if this Thread - * does not own the lock on the Object - * @see #notify() - * @see #wait() - * @see #wait(long) - * @see #wait(long, int) - * @see Thread - */ - public final native void notifyAll(); - - /** - * Waits a specified amount of time (or indefinitely if - * the time specified is 0) for someone to call notify() - * or notifyAll() on this Object, waking up this Thread. - * - * <p>The Thread that calls wait must have a lock on this Object, - * obtained by a <code>synchronized</code> method or statement. - * After calling wait, the thread loses the lock on this - * object until the method completes (abruptly or normally), - * at which time it regains the lock. All locks held on - * other objects remain in force, even though the thread is - * inactive. Therefore, caution must be used to avoid deadlock. - * - * <p>Usually, this call will complete normally if the time - * expires, or abruptly with {@link InterruptedException} - * if another thread called notify, but neither result - * is guaranteed. - * - * <p>The waiting period is nowhere near as precise as - * nanoseconds; considering that even wait(int) is inaccurate, - * how much can you expect? But on supporting - * implementations, this offers somewhat more granularity - * than milliseconds. - * - * @param ms the number of milliseconds to wait (1,000 - * milliseconds = 1 second) - * @param ns the number of nanoseconds to wait over and - * above ms (1,000,000 nanoseconds = 1 millisecond) - * @throws IllegalArgumentException if ms < 0 or ns is not - * in the range 0 to 999,999 - * @throws IllegalMonitorStateException if this Thread - * does not own a lock on this Object - * @throws InterruptedException if some other Thread - * interrupts this Thread - * @see #notify() - * @see #notifyAll() - * @see #wait() - * @see #wait(long) - * @see Thread - */ - public final native void wait(long timeout, int nanos) - throws InterruptedException; - - /** - * Determine whether this Object is semantically equal - * to another Object. - * - * <p>There are some fairly strict requirements on this - * method which subclasses must follow:<br> - * <ul> - * <li>It must be transitive. If <code>a.equals(b)</code> and - * <code>b.equals(c)</code>, then <code>a.equals(c)</code> - * must be true as well.</li> - * <li>It must be symmetric. <code>a.equals(b)</code> and - * <code>b.equals(a)</code> must have the same value.</li> - * <li>It must be reflexive. <code>a.equals(a)</code> must - * always be true.</li> - * <li>It must be consistent. Whichever value a.equals(b) - * returns on the first invocation must be the value - * returned on all later invocations.</li> - * <li><code>a.equals(null)</code> must be false.</li> - * <li>It must be consistent with hashCode(). That is, - * <code>a.equals(b)</code> must imply - * <code>a.hashCode() == b.hashCode()</code>. - * The reverse is not true; two objects that are not - * equal may have the same hashcode, but that has - * the potential to harm hashing performance.</li> - * </ul> - * - * <p>This is typically overridden to throw a {@link ClassCastException} - * if the argument is not comparable to the class performing - * the comparison, but that is not a requirement. It is legal - * for <code>a.equals(b)</code> to be true even though - * <code>a.getClass() != b.getClass()</code>. Also, it - * is typical to never cause a {@link NullPointerException}. - * - * <p>In general, the Collections API ({@link java.util}) use the - * <code>equals</code> method rather than the <code>==</code> - * operator to compare objects. However, {@link java.util.IdentityHashMap} - * is an exception to this rule, for its own good reasons. - * - * <p>The default implementation returns <code>this == o</code>. - * - * @param obj the Object to compare to - * @return whether this Object is semantically equal to another - * @see #hashCode() - */ - public boolean equals(Object obj) - { - return this == obj; - } - - /** - * The basic constructor. Object is special, because it has no - * superclass, so there is no call to super(). - * - * @throws OutOfMemoryError Technically, this constructor never - * throws an OutOfMemoryError, because the memory has - * already been allocated by this point. But as all - * instance creation expressions eventually trace back - * to this constructor, and creating an object allocates - * memory, we list that possibility here. - */ - public Object() - { - } - - /** - * Convert this Object to a human-readable String. - * There are no limits placed on how long this String - * should be or what it should contain. We suggest you - * make it as intuitive as possible to be able to place - * it into {@link java.io.PrintStream#println() System.out.println()} - * and such. - * - * <p>It is typical, but not required, to ensure that this method - * never completes abruptly with a {@link RuntimeException}. - * - * <p>This method will be called when performing string - * concatenation with this object. If the result is - * <code>null</code>, string concatenation will instead - * use <code>"null"</code>. - * - * <p>The default implementation returns - * <code>getClass().getName() + "@" + - * Integer.toHexString(hashCode())</code>. - * - * @return the String representing this Object, which may be null - * @throws OutOfMemoryError The default implementation creates a new - * String object, therefore it must allocate memory - * @see #getClass() - * @see #hashCode() - * @see Class#getName() - * @see Integer#toHexString(int) - */ - public String toString() - { - return getClass().getName() + '@' + Integer.toHexString(hashCode()); - } - - /** - * Waits indefinitely for notify() or notifyAll() to be - * called on the Object in question. Implementation is - * identical to wait(0). - * - * <p>The Thread that calls wait must have a lock on this Object, - * obtained by a <code>synchronized</code> method or statement. - * After calling wait, the thread loses the lock on this - * object until the method completes (abruptly or normally), - * at which time it regains the lock. All locks held on - * other objects remain in force, even though the thread is - * inactive. Therefore, caution must be used to avoid deadlock. - * - * <p>While it is typical that this method will complete abruptly - * with an {@link InterruptedException}, it is not guaranteed. So, - * it is typical to call wait inside an infinite loop:<br> - * - * <pre> - * try - * { - * while (true) - * lock.wait(); - * } - * catch (InterruptedException e) - * { - * } - * </pre> - * - * @throws IllegalMonitorStateException if this Thread - * does not own a lock on this Object - * @throws InterruptedException if some other Thread - * interrupts this Thread - * @see #notify() - * @see #notifyAll() - * @see #wait(long) - * @see #wait(long, int) - * @see Thread - */ - public final void wait() throws InterruptedException - { - wait(0, 0); - } - - /** - * Waits a specified amount of time (or indefinitely if - * the time specified is 0) for someone to call notify() - * or notifyAll() on this Object, waking up this Thread. - * - * <p>The Thread that calls wait must have a lock on this Object, - * obtained by a <code>synchronized</code> method or statement. - * After calling wait, the thread loses the lock on this - * object until the method completes (abruptly or normally), - * at which time it regains the lock. All locks held on - * other objects remain in force, even though the thread is - * inactive. Therefore, caution must be used to avoid deadlock. - * - * <p>Usually, this call will complete normally if the time - * expires, or abruptly with {@link InterruptedException} - * if another thread called notify, but neither result - * is guaranteed. - * - * <p>The waiting period is only *roughly* the amount of time - * you requested. It cannot be exact because of the overhead - * of the call itself. Most Virtual Machiness treat the - * argument as a lower limit on the time spent waiting, but - * even that is not guaranteed. Besides, some other thread - * may hold the lock on the object when the time expires, so - * the current thread may still have to wait to reobtain the - * lock. - * - * @param timeout the minimum number of milliseconds to wait (1000 - * milliseconds = 1 second), or 0 for an indefinite wait - * @throws IllegalArgumentException if ms < 0 - * @throws IllegalMonitorStateException if this Thread - * does not own a lock on this Object - * @throws InterruptedException if some other Thread - * interrupts this Thread - * @see #notify() - * @see #notifyAll() - * @see #wait() - * @see #wait(long, int) - * @see Thread - */ - public final void wait(long timeout) throws InterruptedException - { - wait(timeout, 0); - } - - /** - * This method may be called to create a new copy of the - * Object. The typical behavior is as follows:<br> - * <ul> - * <li><code>o == o.clone()</code> is false</li> - * <li><code>o.getClass() == o.clone().getClass()</code> - * is true</li> - * <li><code>o.equals(o)</code> is true</li> - * </ul> - * - * <p>However, these are not strict requirements, and may - * be violated if necessary. Of the three requirements, the - * last is the most commonly violated, particularly if the - * subclass does not override {@link #equals(Object)}. - * - * <p>If the Object you call clone() on does not implement - * {@link Cloneable} (which is a placeholder interface), then - * a CloneNotSupportedException is thrown. Notice that - * Object does not implement Cloneable; this method exists - * as a convenience for subclasses that do. - * - * <p>Object's implementation of clone allocates space for the - * new Object using the correct class, without calling any - * constructors, and then fills in all of the new field values - * with the old field values. Thus, it is a shallow copy. - * However, subclasses are permitted to make a deep copy. - * - * <p>All array types implement Cloneable, and override - * this method as follows (it should never fail):<br> - * <pre> - * public Object clone() - * { - * try - * { - * super.clone(); - * } - * catch (CloneNotSupportedException e) - * { - * throw new InternalError(e.getMessage()); - * } - * } - * </pre> - * - * @return a copy of the Object - * @throws CloneNotSupportedException If this Object does not - * implement Cloneable - * @throws OutOfMemoryError Since cloning involves memory allocation, - * even though it may bypass constructors, you might run - * out of memory - * @see Cloneable - */ - protected native Object clone() throws CloneNotSupportedException; - - // This initializes the sync_info member. It is here for - // completeness (some day we'll be able to auto-generate Object.h). - private final native void sync_init(); - - // If we fail to find a method at class loading time we put the - // vtable index of this method in its place: any attempt to call - // that method will result in an error. - void throwNoSuchMethodError() - { - throw new NoSuchMethodError("in " + getClass()); - } - - // Note that we don't mention the sync_info field here. If we do, - // jc1 will not work correctly. -} |