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-rw-r--r--gcc/tree-cfgcleanup.c53
1 files changed, 33 insertions, 20 deletions
diff --git a/gcc/tree-cfgcleanup.c b/gcc/tree-cfgcleanup.c
index 00fed83..c35001c 100644
--- a/gcc/tree-cfgcleanup.c
+++ b/gcc/tree-cfgcleanup.c
@@ -596,8 +596,8 @@ cleanup_tree_cfg_1 (void)
/* Remove unreachable blocks and other miscellaneous clean up work.
Return true if the flowgraph was modified, false otherwise. */
-bool
-cleanup_tree_cfg (void)
+static bool
+cleanup_tree_cfg_noloop (void)
{
bool changed;
@@ -632,34 +632,47 @@ cleanup_tree_cfg (void)
timevar_pop (TV_TREE_CLEANUP_CFG);
+ if (changed && current_loops)
+ current_loops->state |= LOOPS_NEED_FIXUP;
+
return changed;
}
-/* Cleanup cfg and repair loop structures. */
+/* Repairs loop structures. */
-bool
-cleanup_tree_cfg_loop (void)
+static void
+repair_loop_structures (void)
{
- bool changed = cleanup_tree_cfg ();
+ bitmap changed_bbs = BITMAP_ALLOC (NULL);
+ fix_loop_structure (changed_bbs);
- if (changed && current_loops != NULL)
- {
- bitmap changed_bbs = BITMAP_ALLOC (NULL);
- fix_loop_structure (changed_bbs);
+ /* This usually does nothing. But sometimes parts of cfg that originally
+ were inside a loop get out of it due to edge removal (since they
+ become unreachable by back edges from latch). */
+ if ((current_loops->state & LOOP_CLOSED_SSA) != 0)
+ rewrite_into_loop_closed_ssa (changed_bbs, TODO_update_ssa);
- /* This usually does nothing. But sometimes parts of cfg that originally
- were inside a loop get out of it due to edge removal (since they
- become unreachable by back edges from latch). */
- if ((current_loops->state & LOOP_CLOSED_SSA) != 0)
- rewrite_into_loop_closed_ssa (changed_bbs, TODO_update_ssa);
-
- BITMAP_FREE (changed_bbs);
+ BITMAP_FREE (changed_bbs);
#ifdef ENABLE_CHECKING
- verify_loop_structure ();
+ verify_loop_structure ();
#endif
- scev_reset ();
- }
+ scev_reset ();
+
+ current_loops->state &= ~LOOPS_NEED_FIXUP;
+}
+
+/* Cleanup cfg and repair loop structures. */
+
+bool
+cleanup_tree_cfg (void)
+{
+ bool changed = cleanup_tree_cfg_noloop ();
+
+ if (current_loops != NULL
+ && (current_loops->state & LOOPS_NEED_FIXUP))
+ repair_loop_structures ();
+
return changed;
}