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-rw-r--r--gcc/objc/thr-win32.c383
1 files changed, 159 insertions, 224 deletions
diff --git a/gcc/objc/thr-win32.c b/gcc/objc/thr-win32.c
index 520a91d..159e3e3 100644
--- a/gcc/objc/thr-win32.c
+++ b/gcc/objc/thr-win32.c
@@ -32,306 +32,241 @@ Boston, MA 02111-1307, USA. */
#endif
#include <windows.h>
-/********
- * This structure represents a single mutual exclusion lock. Lock semantics
- * are detailed with the subsequent functions. We use whatever lock is
- * provided by the system. We augment it with depth and current owner id
- * fields to implement and re-entrant lock.
- */
-struct objc_mutex
-{
- volatile objc_thread_t owner; /* Id of thread that owns. */
- volatile int depth; /* # of acquires. */
- HANDLE handle; /* Win32 mutex HANDLE. */
-};
-
-/*****************************************************************************
- * Static variables.
- */
-static DWORD __objc_data_tls = (DWORD)-1; /* Win32 Thread Local Index.*/
-
-/********
- * Initialize the threads subsystem. Returns 0 if successful, or -1 if no
- * thread support is available.
- */
+/* Key structure for maintiain thread specific storage */
+static DWORD __objc_data_tls = (DWORD)-1;
+
+/* Backend initialization functions */
+
+/* Initialize the threads subsystem. */
int
__objc_init_thread_system(void)
{
- DEBUG_PRINTF("__objc_init_thread_system\n");
-
+ /* Initialize the thread storage key */
if ((__objc_data_tls = TlsAlloc()) != (DWORD)-1)
- return 0; /* Yes, return success. */
-
- return -1; /* Failed. */
+ return 0;
+ else
+ return -1;
}
+/* Close the threads subsystem. */
int
-__objc_fini_thread_system(void)
+__objc_close_thread_system(void)
{
- if (__objc_data_tls != (DWORD)-1) {
+ if (__objc_data_tls != (DWORD)-1)
TlsFree(__objc_data_tls);
- return 0;
- }
- return -1;
+ return 0;
}
-/********
- * Create a new thread of execution and return its id. Return NULL if fails.
- * The new thread starts in "func" with the given argument.
- */
+/* Backend thread functions */
+
+/* Create a new thread of execution. */
objc_thread_t
-objc_thread_create(void (*func)(void *arg), void *arg)
+__objc_thread_detach(void (*func)(void *arg), void *arg)
{
- DWORD thread_id = 0; /* Detached thread id. */
- HANDLE win32_handle; /* Win32 thread handle. */
+ DWORD thread_id = 0;
+ HANDLE win32_handle;
- objc_mutex_lock(__objc_runtime_mutex);
-
- if ((win32_handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func,
- arg, 0, &thread_id))) {
- __objc_runtime_threads_alive++;
- }
- else
- thread_id = 0;
-
- objc_mutex_unlock(__objc_runtime_mutex);
+ if (!(win32_handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func,
+ arg, 0, &thread_id)))
+ thread_id = 0;
return (objc_thread_t)thread_id;
}
-/********
- * Set the current thread's priority.
- */
+/* Set the current thread's priority. */
int
-objc_thread_set_priority(int priority)
+__objc_thread_set_priority(int priority)
{
- int sys_priority = 0;
-
- switch (priority) {
- case OBJC_THREAD_INTERACTIVE_PRIORITY:
- sys_priority = THREAD_PRIORITY_NORMAL;
- break;
- default:
- case OBJC_THREAD_BACKGROUND_PRIORITY:
- sys_priority = THREAD_PRIORITY_BELOW_NORMAL;
- break;
- case OBJC_THREAD_LOW_PRIORITY:
- sys_priority = THREAD_PRIORITY_LOWEST;
- break;
- }
+ int sys_priority = 0;
+
+ switch (priority)
+ {
+ case OBJC_THREAD_INTERACTIVE_PRIORITY:
+ sys_priority = THREAD_PRIORITY_NORMAL;
+ break;
+ default:
+ case OBJC_THREAD_BACKGROUND_PRIORITY:
+ sys_priority = THREAD_PRIORITY_BELOW_NORMAL;
+ break;
+ case OBJC_THREAD_LOW_PRIORITY:
+ sys_priority = THREAD_PRIORITY_LOWEST;
+ break;
+ }
+
+ /* Change priority */
if (SetThreadPriority(GetCurrentThread(), sys_priority))
- return 0; /* Changed priority. End. */
-
- return -1; /* Failed. */
+ return 0;
+ else
+ return -1;
}
-/********
- * Return the current thread's priority.
- */
+/* Return the current thread's priority. */
int
-objc_thread_get_priority(void)
+__objc_thread_get_priority(void)
{
- int sys_priority;
+ int sys_priority;
sys_priority = GetThreadPriority(GetCurrentThread());
- switch (sys_priority) {
- case THREAD_PRIORITY_HIGHEST:
- case THREAD_PRIORITY_TIME_CRITICAL:
- case THREAD_PRIORITY_ABOVE_NORMAL:
- case THREAD_PRIORITY_NORMAL:
- return OBJC_THREAD_INTERACTIVE_PRIORITY;
-
- default:
- case THREAD_PRIORITY_BELOW_NORMAL:
- return OBJC_THREAD_BACKGROUND_PRIORITY;
+ switch (sys_priority)
+ {
+ case THREAD_PRIORITY_HIGHEST:
+ case THREAD_PRIORITY_TIME_CRITICAL:
+ case THREAD_PRIORITY_ABOVE_NORMAL:
+ case THREAD_PRIORITY_NORMAL:
+ return OBJC_THREAD_INTERACTIVE_PRIORITY;
+
+ default:
+ case THREAD_PRIORITY_BELOW_NORMAL:
+ return OBJC_THREAD_BACKGROUND_PRIORITY;
- case THREAD_PRIORITY_IDLE:
- case THREAD_PRIORITY_LOWEST:
- return OBJC_THREAD_LOW_PRIORITY;
- }
- return -1; /* Couldn't get priority. */
+ case THREAD_PRIORITY_IDLE:
+ case THREAD_PRIORITY_LOWEST:
+ return OBJC_THREAD_LOW_PRIORITY;
+ }
+
+ /* Couldn't get priority. */
+ return -1;
}
-/********
- * Yield our process time to another thread. Any BUSY waiting that is done
- * by a thread should use this function to make sure that other threads can
- * make progress even on a lazy uniprocessor system.
- */
+/* Yield our process time to another thread. */
void
-objc_thread_yield(void)
+__objc_thread_yield(void)
{
- Sleep(0); /* Yield to equal thread. */
+ Sleep(0);
}
-/********
- * Terminate the current tread. Doesn't return anything. Doesn't return.
- * Actually, if it failed returns -1.
- */
+/* Terminate the current thread. */
int
-objc_thread_exit(void)
+__objc_thread_exit(void)
{
- objc_mutex_lock(__objc_runtime_mutex);
- __objc_runtime_threads_alive--;
- objc_mutex_unlock(__objc_runtime_mutex);
-
- ExitThread(__objc_thread_exit_status); /* Terminate thread. */
+ /* exit the thread */
+ ExitThread(__objc_thread_exit_status);
+
+ /* Failed if we reached here */
return -1;
}
-/********
- * Returns an integer value which uniquely describes a thread. Must not be
- * -1 which is reserved as a marker for "no thread".
- */
+/* Returns an integer value which uniquely describes a thread. */
objc_thread_t
-objc_thread_id(void)
+__objc_thread_id(void)
{
- return (objc_thread_t)GetCurrentThreadId(); /* Return thread id. */
+ return (objc_thread_t)GetCurrentThreadId();
}
-/********
- * Sets the thread's local storage pointer. Returns 0 if successful or -1
- * if failed.
- */
+/* Sets the thread's local storage pointer. */
int
-objc_thread_set_data(void *value)
+__objc_thread_set_data(void *value)
{
if (TlsSetValue(__objc_data_tls, value))
- return 0; /* Return thread data. */
- return -1;
+ return 0;
+ else
+ return -1;
}
-/********
- * Returns the thread's local storage pointer. Returns NULL on failure.
- */
+/* Returns the thread's local storage pointer. */
void *
-objc_thread_get_data(void)
+__objc_thread_get_data(void)
{
return TlsGetValue(__objc_data_tls); /* Return thread data. */
}
-/********
- * Allocate a mutex. Return the mutex pointer if successful or NULL if
- * the allocation fails for any reason.
- */
-objc_mutex_t
-objc_mutex_allocate(void)
+/* Backend mutex functions */
+
+/* Allocate a mutex. */
+int
+__objc_mutex_allocate(objc_mutex_t mutex)
+{
+ if ((mutex->backend = (void *)CreateMutex(NULL, 0, NULL)) == NULL)
+ return -1;
+ else
+ return 0;
+}
+
+/* Deallocate a mutex. */
+int
+__objc_mutex_deallocate(objc_mutex_t mutex)
{
- objc_mutex_t mutex;
- int err = 0;
+ CloseHandle((HANDLE)(mutex->backend));
+ return 0;
+}
- if (!(mutex = (objc_mutex_t)objc_malloc(sizeof(struct objc_mutex))))
- return NULL; /* Abort if malloc failed. */
+/* Grab a lock on a mutex. */
+int
+__objc_mutex_lock(objc_mutex_t mutex)
+{
+ int status;
- if ((mutex->handle = CreateMutex(NULL, 0, NULL)) == NULL) {
- objc_free(mutex); /* Failed, free memory. */
- return NULL; /* Abort. */
- }
- mutex->owner = NULL; /* No owner. */
- mutex->depth = 0; /* No locks. */
- return mutex; /* Return mutex handle. */
+ status = WaitForSingleObject((HANDLE)(mutex->backend), INFINITE);
+ if (status != WAIT_OBJECT_0 && status != WAIT_ABANDONED)
+ return -1;
+ else
+ return 0;
}
-/********
- * Deallocate a mutex. Note that this includes an implicit mutex_lock to
- * insure that no one else is using the lock. It is legal to deallocate
- * a lock if we have a lock on it, but illegal to deallotcate a lock held
- * by anyone else.
- * Returns the number of locks on the thread. (1 for deallocate).
- */
+/* Try to grab a lock on a mutex. */
int
-objc_mutex_deallocate(objc_mutex_t mutex)
+__objc_mutex_trylock(objc_mutex_t mutex)
{
- int depth; /* # of locks on mutex. */
+ int status;
- if (!mutex) /* Is argument bad? */
- return -1; /* Yes, abort. */
- depth = objc_mutex_lock(mutex); /* Must have lock. */
+ status = WaitForSingleObject((HANDLE)(mutex->backend), 0);
+ if (status != WAIT_OBJECT_0 && status != WAIT_ABANDONED)
+ return -1;
+ else
+ return 0;
+}
- CloseHandle(mutex->handle); /* Close Win32 handle. */
-
- objc_free(mutex); /* Free memory. */
- return depth; /* Return last depth. */
+/* Unlock the mutex */
+int
+__objc_mutex_unlock(objc_mutex_t mutex)
+{
+ if (ReleaseMutex((HANDLE)(mutex->backend)) == 0)
+ return -1;
+ else
+ return 0;
}
-/********
- * Grab a lock on a mutex. If this thread already has a lock on this mutex
- * then we increment the lock count. If another thread has a lock on the
- * mutex we block and wait for the thread to release the lock.
- * Returns the lock count on the mutex held by this thread.
- */
+/* Backend condition mutex functions */
+
+/* Allocate a condition. */
int
-objc_mutex_lock(objc_mutex_t mutex)
+__objc_condition_allocate(objc_condition_t condition)
{
- objc_thread_t thread_id; /* Cache our thread id. */
- int status;
-
- if (!mutex) /* Is argument bad? */
- return -1; /* Yes, abort. */
- thread_id = objc_thread_id(); /* Get this thread's id. */
- if (mutex->owner == thread_id) /* Already own lock? */
- return ++mutex->depth; /* Yes, increment depth. */
-
- status = WaitForSingleObject(mutex->handle, INFINITE);
- if (status != WAIT_OBJECT_0 && status != WAIT_ABANDONED)
- return -1; /* Failed, abort. */
-
- mutex->owner = thread_id; /* Mark thread as owner. */
+ /* Unimplemented. */
+ return -1;
+}
- return ++mutex->depth; /* Increment depth to end. */
+/* Deallocate a condition. */
+int
+__objc_condition_deallocate(objc_condition_t condition)
+{
+ /* Unimplemented. */
+ return -1;
}
-/********
- * Try to grab a lock on a mutex. If this thread already has a lock on
- * this mutex then we increment the lock count and return it. If another
- * thread has a lock on the mutex returns -1.
- */
+/* Wait on the condition */
int
-objc_mutex_trylock(objc_mutex_t mutex)
+__objc_condition_wait(objc_condition_t condition, objc_mutex_t mutex)
{
- objc_thread_t thread_id; /* Cache our thread id. */
- DWORD status; /* Return status from Win32.*/
-
- if (!mutex) /* Is argument bad? */
- return -1; /* Yes, abort. */
- thread_id = objc_thread_id(); /* Get this thread's id. */
- if (mutex->owner == thread_id) /* Already own lock? */
- return ++mutex->depth; /* Yes, increment depth. */
-
- status = WaitForSingleObject(mutex->handle, 0);
- if (status != WAIT_OBJECT_0 && status != WAIT_ABANDONED)
- return -1; /* Failed, abort. */
-
- mutex->owner = thread_id; /* Mark thread as owner. */
- return ++mutex->depth; /* Increment depth to end. */
+ /* Unimplemented. */
+ return -1;
}
-/********
- * Decrements the lock count on this mutex by one. If the lock count reaches
- * zero, release the lock on the mutex. Returns the lock count on the mutex.
- * It is an error to attempt to unlock a mutex which this thread doesn't hold
- * in which case return -1 and the mutex is unaffected.
- * Will also return -1 if the mutex free fails.
- */
+/* Wake up all threads waiting on this condition. */
int
-objc_mutex_unlock(objc_mutex_t mutex)
+__objc_condition_broadcast(objc_condition_t condition)
{
- objc_thread_t thread_id; /* Cache our thread id. */
-
- if (!mutex) /* Is argument bad? */
- return -1; /* Yes, abort. */
- thread_id = objc_thread_id(); /* Get this thread's id. */
- if (mutex->owner != thread_id) /* Does some else own lock? */
- return -1; /* Yes, abort. */
- if (mutex->depth > 1) /* Released last lock? */
- return --mutex->depth; /* No, Decrement depth, end.*/
- mutex->depth = 0; /* Yes, reset depth to 0. */
- mutex->owner = NULL; /* Set owner to "no thread".*/
-
- if (ReleaseMutex(mutex->handle) == 0)
- return -1; /* Failed, abort. */
-
- return 0; /* No, return success. */
+ /* Unimplemented. */
+ return -1;
+}
+
+/* Wake up one thread waiting on this condition. */
+int
+__objc_condition_signal(objc_condition_t condition)
+{
+ /* Unimplemented. */
+ return -1;
}
/* End of File */