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authorEric Blake <ebb9@email.byu.edu>2002-02-15 03:21:47 +0000
committerEric Blake <ericb@gcc.gnu.org>2002-02-15 03:21:47 +0000
commit2f999d0fe7641fe5c77fcfe90c65c3a6edbce6a7 (patch)
treee9a01c945ee2d91f6afc645e57eb9bd74182eddb /libjava/java/lang/Math.java
parent37cea03434d4ae0f5cee382f5ce3112d53b199ab (diff)
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javaprims.h (java::lang): Add java::lang::StrictMath.
2002-02-14 Eric Blake <ebb9@email.byu.edu> * gcj/javaprims.h (java::lang): Add java::lang::StrictMath. * Makefile.am (core_java_source_files): Add java/lang/StrictMath.java. * java/lang/Math.java: Merge with Classpath. * java/lang/StrictMath.java: New file - merge with Classpath. From-SVN: r49781
Diffstat (limited to 'libjava/java/lang/Math.java')
-rw-r--r--libjava/java/lang/Math.java679
1 files changed, 597 insertions, 82 deletions
diff --git a/libjava/java/lang/Math.java b/libjava/java/lang/Math.java
index 8e33112..0d0930e 100644
--- a/libjava/java/lang/Math.java
+++ b/libjava/java/lang/Math.java
@@ -1,128 +1,643 @@
-/* Copyright (C) 1998, 1999, 2000 Free Software Foundation
+/* java.lang.Math -- common mathematical functions, native allowed
+ Copyright (C) 1998, 2001, 2002 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
+02111-1307 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
- This file is part of libgcj.
-This software is copyrighted work licensed under the terms of the
-Libgcj License. Please consult the file "LIBGCJ_LICENSE" for
-details. */
-
-/**
- * @author Andrew Haley <aph@cygnus.com>
- * @date September 18, 1998.
- */
-/* Written using "Java Class Libraries", 2nd edition, ISBN 0-201-31002-3
- * "The Java Language Specification", ISBN 0-201-63451-1
- * plus online API docs for JDK 1.2 beta from http://www.javasoft.com.
- * Status: Believed complete and correct.
- */
-
package java.lang;
import java.util.Random;
+import gnu.classpath.Configuration;
-public final class Math
+/**
+ * Helper class containing useful mathematical functions and constants.
+ * <P>
+ *
+ * Note that angles are specified in radians. Conversion functions are
+ * provided for your convenience.
+ *
+ * @author Paul Fisher
+ * @author John Keiser
+ * @author Eric Blake <ebb9@email.byu.edu>
+ * @since 1.0
+ */
+public final class Math
{
- private static Random random_;
-
- public static final double E = 2.7182818284590452354;
- public static final double PI = 3.14159265358979323846;
-
- public static native double sin (double x);
-
- public static native double cos (double x);
-
- public static native double tan (double x);
-
- public static native double asin (double x);
-
- public static native double acos (double x);
-
- public static native double atan (double x);
-
- public static native double atan2(double y, double x);
-
- public static native double exp (double x);
-
- public static native double log (double x);
-
- public static native double sqrt (double x);
-
- public static native double pow (double x, double y);
-
- public static native double IEEEremainder (double x, double y);
-
- public static native double ceil (double x);
-
- public static native double floor (double x);
+ /**
+ * Math is non-instantiable
+ */
+ private Math()
+ {
+ }
- public static native double rint (double x);
+ static
+ {
+ if (Configuration.INIT_LOAD_LIBRARY)
+ {
+ System.loadLibrary("javalang");
+ }
+ }
- public static native int round (float x);
+ /**
+ * A random number generator, initialized on first use.
+ */
+ private static Random rand;
+
+ /**
+ * The most accurate approximation to the mathematical constant <em>e</em>:
+ * <code>2.718281828459045</code>. Used in natural log and exp.
+ *
+ * @see #log(double)
+ * @see #exp(double)
+ */
+ public static final double E = 2.718281828459045;
+
+ /**
+ * The most accurate approximation to the mathematical constant <em>pi</em>:
+ * <code>3.141592653589793</code>. This is the ratio of a circle's diameter
+ * to its circumference.
+ */
+ public static final double PI = 3.141592653589793;
+
+ /**
+ * Take the absolute value of the argument.
+ * (Absolute value means make it positive.)
+ * <P>
+ *
+ * Note that the the largest negative value (Integer.MIN_VALUE) cannot
+ * be made positive. In this case, because of the rules of negation in
+ * a computer, MIN_VALUE is what will be returned.
+ * This is a <em>negative</em> value. You have been warned.
+ *
+ * @param i the number to take the absolute value of
+ * @return the absolute value
+ * @see Integer#MIN_VALUE
+ */
+ public static int abs(int i)
+ {
+ return (i < 0) ? -i : i;
+ }
- public static native long round (double x);
-
- public static synchronized double random ()
+ /**
+ * Take the absolute value of the argument.
+ * (Absolute value means make it positive.)
+ * <P>
+ *
+ * Note that the the largest negative value (Long.MIN_VALUE) cannot
+ * be made positive. In this case, because of the rules of negation in
+ * a computer, MIN_VALUE is what will be returned.
+ * This is a <em>negative</em> value. You have been warned.
+ *
+ * @param l the number to take the absolute value of
+ * @return the absolute value
+ * @see Long#MIN_VALUE
+ */
+ public static long abs(long l)
{
- if (random_ == null)
- random_ = new Random ();
- return random_.nextDouble ();
+ return (l < 0) ? -l : l;
}
- public static int abs (int n)
+ /**
+ * Take the absolute value of the argument.
+ * (Absolute value means make it positive.)
+ * <P>
+ *
+ * This is equivalent, but faster than, calling
+ * <code>Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))</code>.
+ *
+ * @param f the number to take the absolute value of
+ * @return the absolute value
+ */
+ public static float abs(float f)
{
- return (n < 0 ? -n : n);
+ return (f <= 0) ? 0 - f : f;
}
- public static long abs (long n)
+ /**
+ * Take the absolute value of the argument.
+ * (Absolute value means make it positive.)
+ *
+ * This is equivalent, but faster than, calling
+ * <code>Double.longBitsToDouble(Double.doubleToLongBits(a)
+ * &lt;&lt; 1) &gt;&gt;&gt; 1);</code>.
+ *
+ * @param d the number to take the absolute value of
+ * @return the absolute value
+ */
+ public static double abs(double d)
{
- return (n < 0 ? -n : n);
+ return (d <= 0) ? 0 - d : d;
}
- public static native float abs (float x);
+ /**
+ * Return whichever argument is smaller.
+ *
+ * @param a the first number
+ * @param b a second number
+ * @return the smaller of the two numbers
+ */
+ public static int min(int a, int b)
+ {
+ return (a < b) ? a : b;
+ }
- public static native double abs (double x);
+ /**
+ * Return whichever argument is smaller.
+ *
+ * @param a the first number
+ * @param b a second number
+ * @return the smaller of the two numbers
+ */
+ public static long min(long a, long b)
+ {
+ return (a < b) ? a : b;
+ }
- public static int min (int a, int b)
+ /**
+ * Return whichever argument is smaller. If either argument is NaN, the
+ * result is NaN, and when comparing 0 and -0, -0 is always smaller.
+ *
+ * @param a the first number
+ * @param b a second number
+ * @return the smaller of the two numbers
+ */
+ public static float min(float a, float b)
{
- return (a < b ? a : b);
+ // this check for NaN, from JLS 15.21.1, saves a method call
+ if (a != a)
+ return a;
+ // no need to check if b is NaN; < will work correctly
+ // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
+ if (a == 0 && b == 0)
+ return -(-a - b);
+ return (a < b) ? a : b;
}
- public static long min (long a, long b)
+ /**
+ * Return whichever argument is smaller. If either argument is NaN, the
+ * result is NaN, and when comparing 0 and -0, -0 is always smaller.
+ *
+ * @param a the first number
+ * @param b a second number
+ * @return the smaller of the two numbers
+ */
+ public static double min(double a, double b)
{
- return (a < b ? a : b);
+ // this check for NaN, from JLS 15.21.1, saves a method call
+ if (a != a)
+ return a;
+ // no need to check if b is NaN; < will work correctly
+ // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
+ if (a == 0 && b == 0)
+ return -(-a - b);
+ return (a < b) ? a : b;
}
- public static native float min (float a, float b);
+ /**
+ * Return whichever argument is larger.
+ *
+ * @param a the first number
+ * @param b a second number
+ * @return the larger of the two numbers
+ */
+ public static int max(int a, int b)
+ {
+ return (a > b) ? a : b;
+ }
- public static native double min (double a, double b);
+ /**
+ * Return whichever argument is larger.
+ *
+ * @param a the first number
+ * @param b a second number
+ * @return the larger of the two numbers
+ */
+ public static long max(long a, long b)
+ {
+ return (a > b) ? a : b;
+ }
- public static int max (int a, int b)
+ /**
+ * Return whichever argument is larger. If either argument is NaN, the
+ * result is NaN, and when comparing 0 and -0, 0 is always larger.
+ *
+ * @param a the first number
+ * @param b a second number
+ * @return the larger of the two numbers
+ */
+ public static float max(float a, float b)
{
- return (a < b ? b : a);
+ // this check for NaN, from JLS 15.21.1, saves a method call
+ if (a != a)
+ return a;
+ // no need to check if b is NaN; > will work correctly
+ // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
+ if (a == 0 && b == 0)
+ return a - -b;
+ return (a > b) ? a : b;
}
- public static long max (long a, long b)
+ /**
+ * Return whichever argument is larger. If either argument is NaN, the
+ * result is NaN, and when comparing 0 and -0, 0 is always larger.
+ *
+ * @param a the first number
+ * @param b a second number
+ * @return the larger of the two numbers
+ */
+ public static double max(double a, double b)
{
- return (a < b ? b : a);
+ // this check for NaN, from JLS 15.21.1, saves a method call
+ if (a != a)
+ return a;
+ // no need to check if b is NaN; > will work correctly
+ // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
+ if (a == 0 && b == 0)
+ return a - -b;
+ return (a > b) ? a : b;
}
- public static native float max (float a, float b);
+ /**
+ * The trigonometric function <em>sin</em>. The sine of NaN or infinity is
+ * NaN, and the sine of 0 retains its sign. This is accurate within 1 ulp,
+ * and is semi-monotonic.
+ *
+ * @param a the angle (in radians)
+ * @return sin(a)
+ */
+ public native static double sin(double a);
+
+ /**
+ * The trigonometric function <em>cos</em>. The cosine of NaN or infinity is
+ * NaN. This is accurate within 1 ulp, and is semi-monotonic.
+ *
+ * @param a the angle (in radians)
+ * @return cos(a)
+ */
+ public native static double cos(double a);
+
+ /**
+ * The trigonometric function <em>tan</em>. The tangent of NaN or infinity
+ * is NaN, and the tangent of 0 retains its sign. This is accurate within 1
+ * ulp, and is semi-monotonic.
+ *
+ * @param a the angle (in radians)
+ * @return tan(a)
+ */
+ public native static double tan(double a);
+
+ /**
+ * The trigonometric function <em>arcsin</em>. The range of angles returned
+ * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN or
+ * its absolute value is beyond 1, the result is NaN; and the arcsine of
+ * 0 retains its sign. This is accurate within 1 ulp, and is semi-monotonic.
+ *
+ * @param a the sin to turn back into an angle
+ * @return arcsin(a)
+ */
+ public native static double asin(double a);
+
+ /**
+ * The trigonometric function <em>arccos</em>. The range of angles returned
+ * is 0 to pi radians (0 to 180 degrees). If the argument is NaN or
+ * its absolute value is beyond 1, the result is NaN. This is accurate
+ * within 1 ulp, and is semi-monotonic.
+ *
+ * @param a the cos to turn back into an angle
+ * @return arccos(a)
+ */
+ public native static double acos(double a);
+
+ /**
+ * The trigonometric function <em>arcsin</em>. The range of angles returned
+ * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN, the
+ * result is NaN; and the arctangent of 0 retains its sign. This is accurate
+ * within 1 ulp, and is semi-monotonic.
+ *
+ * @param a the tan to turn back into an angle
+ * @return arcsin(a)
+ * @see #atan2(double, double)
+ */
+ public native static double atan(double a);
+
+ /**
+ * A special version of the trigonometric function <em>arctan</em>, for
+ * converting rectangular coordinates <em>(x, y)</em> to polar
+ * <em>(r, theta)</em>. This computes the arctangent of x/y in the range
+ * of -pi to pi radians (-180 to 180 degrees). Special cases:<ul>
+ * <li>If either argument is NaN, the result is NaN.</li>
+ * <li>If the first argument is positive zero and the second argument is
+ * positive, or the first argument is positive and finite and the second
+ * argument is positive infinity, then the result is positive zero.</li>
+ * <li>If the first argument is negative zero and the second argument is
+ * positive, or the first argument is negative and finite and the second
+ * argument is positive infinity, then the result is negative zero.</li>
+ * <li>If the first argument is positive zero and the second argument is
+ * negative, or the first argument is positive and finite and the second
+ * argument is negative infinity, then the result is the double value
+ * closest to pi.</li>
+ * <li>If the first argument is negative zero and the second argument is
+ * negative, or the first argument is negative and finite and the second
+ * argument is negative infinity, then the result is the double value
+ * closest to -pi.</li>
+ * <li>If the first argument is positive and the second argument is
+ * positive zero or negative zero, or the first argument is positive
+ * infinity and the second argument is finite, then the result is the
+ * double value closest to pi/2.</li>
+ * <li>If the first argument is negative and the second argument is
+ * positive zero or negative zero, or the first argument is negative
+ * infinity and the second argument is finite, then the result is the
+ * double value closest to -pi/2.</li>
+ * <li>If both arguments are positive infinity, then the result is the
+ * double value closest to pi/4.</li>
+ * <li>If the first argument is positive infinity and the second argument
+ * is negative infinity, then the result is the double value closest to
+ * 3*pi/4.</li>
+ * <li>If the first argument is negative infinity and the second argument
+ * is positive infinity, then the result is the double value closest to
+ * -pi/4.</li>
+ * <li>If both arguments are negative infinity, then the result is the
+ * double value closest to -3*pi/4.</li>
+ *
+ * </ul><p>This is accurate within 2 ulps, and is semi-monotonic. To get r,
+ * use sqrt(x*x+y*y).
+ *
+ * @param y the y position
+ * @param x the x position
+ * @return <em>theta</em> in the conversion of (x, y) to (r, theta)
+ * @see #atan(double)
+ */
+ public native static double atan2(double y, double x);
+
+ /**
+ * Take <em>e</em><sup>a</sup>. The opposite of <code>log()</code>. If the
+ * argument is NaN, the result is NaN; if the argument is positive infinity,
+ * the result is positive infinity; and if the argument is negative
+ * infinity, the result is positive zero. This is accurate within 1 ulp,
+ * and is semi-monotonic.
+ *
+ * @param a the number to raise to the power
+ * @return the number raised to the power of <em>e</em>
+ * @see #log(double)
+ * @see #pow(double, double)
+ */
+ public native static double exp(double a);
+
+ /**
+ * Take ln(a) (the natural log). The opposite of <code>exp()</code>. If the
+ * argument is NaN or negative, the result is NaN; if the argument is
+ * positive infinity, the result is positive infinity; and if the argument
+ * is either zero, the result is negative infinity. This is accurate within
+ * 1 ulp, and is semi-monotonic.
+ *
+ * <p>Note that the way to get log<sub>b</sub>(a) is to do this:
+ * <code>ln(a) / ln(b)</code>.
+ *
+ * @param a the number to take the natural log of
+ * @return the natural log of <code>a</code>
+ * @see #exp(double)
+ */
+ public native static double log(double a);
+
+ /**
+ * Take a square root. If the argument is NaN or negative, the result is
+ * NaN; if the argument is positive infinity, the result is positive
+ * infinity; and if the result is either zero, the result is the same.
+ * This is accurate within the limits of doubles.
+ *
+ * <p>For other roots, use pow(a, 1 / rootNumber).
+ *
+ * @param a the numeric argument
+ * @return the square root of the argument
+ * @see #pow(double, double)
+ */
+ public native static double sqrt(double a);
+
+ /**
+ * Raise a number to a power. Special cases:<ul>
+ * <li>If the second argument is positive or negative zero, then the result
+ * is 1.0.</li>
+ * <li>If the second argument is 1.0, then the result is the same as the
+ * first argument.</li>
+ * <li>If the second argument is NaN, then the result is NaN.</li>
+ * <li>If the first argument is NaN and the second argument is nonzero,
+ * then the result is NaN.</li>
+ * <li>If the absolute value of the first argument is greater than 1 and
+ * the second argument is positive infinity, or the absolute value of the
+ * first argument is less than 1 and the second argument is negative
+ * infinity, then the result is positive infinity.</li>
+ * <li>If the absolute value of the first argument is greater than 1 and
+ * the second argument is negative infinity, or the absolute value of the
+ * first argument is less than 1 and the second argument is positive
+ * infinity, then the result is positive zero.</li>
+ * <li>If the absolute value of the first argument equals 1 and the second
+ * argument is infinite, then the result is NaN.</li>
+ * <li>If the first argument is positive zero and the second argument is
+ * greater than zero, or the first argument is positive infinity and the
+ * second argument is less than zero, then the result is positive zero.</li>
+ * <li>If the first argument is positive zero and the second argument is
+ * less than zero, or the first argument is positive infinity and the
+ * second argument is greater than zero, then the result is positive
+ * infinity.</li>
+ * <li>If the first argument is negative zero and the second argument is
+ * greater than zero but not a finite odd integer, or the first argument is
+ * negative infinity and the second argument is less than zero but not a
+ * finite odd integer, then the result is positive zero.</li>
+ * <li>If the first argument is negative zero and the second argument is a
+ * positive finite odd integer, or the first argument is negative infinity
+ * and the second argument is a negative finite odd integer, then the result
+ * is negative zero.</li>
+ * <li>If the first argument is negative zero and the second argument is
+ * less than zero but not a finite odd integer, or the first argument is
+ * negative infinity and the second argument is greater than zero but not a
+ * finite odd integer, then the result is positive infinity.</li>
+ * <li>If the first argument is negative zero and the second argument is a
+ * negative finite odd integer, or the first argument is negative infinity
+ * and the second argument is a positive finite odd integer, then the result
+ * is negative infinity.</li>
+ * <li>If the first argument is less than zero and the second argument is a
+ * finite even integer, then the result is equal to the result of raising
+ * the absolute value of the first argument to the power of the second
+ * argument.</li>
+ * <li>If the first argument is less than zero and the second argument is a
+ * finite odd integer, then the result is equal to the negative of the
+ * result of raising the absolute value of the first argument to the power
+ * of the second argument.</li>
+ * <li>If the first argument is finite and less than zero and the second
+ * argument is finite and not an integer, then the result is NaN.</li>
+ * <li>If both arguments are integers, then the result is exactly equal to
+ * the mathematical result of raising the first argument to the power of
+ * the second argument if that result can in fact be represented exactly as
+ * a double value.</li>
+ *
+ * </ul><p>(In the foregoing descriptions, a floating-point value is
+ * considered to be an integer if and only if it is a fixed point of the
+ * method {@link #ceil(double)} or, equivalently, a fixed point of the
+ * method {@link #floor(double)}. A value is a fixed point of a one-argument
+ * method if and only if the result of applying the method to the value is
+ * equal to the value.) This is accurate within 1 ulp, and is semi-monotonic.
+ *
+ * @param a the number to raise
+ * @param b the power to raise it to
+ * @return a<sup>b</sup>
+ */
+ public native static double pow(double a, double b);
+
+ /**
+ * Get the IEEE 754 floating point remainder on two numbers. This is the
+ * value of <code>x - y * <em>n</em></code>, where <em>n</em> is the closest
+ * double to <code>x / y</code> (ties go to the even n); for a zero
+ * remainder, the sign is that of <code>x</code>. If either argument is NaN,
+ * the first argument is infinite, or the second argument is zero, the result
+ * is NaN; if x is finite but y is infinte, the result is x. This is
+ * accurate within the limits of doubles.
+ *
+ * @param x the dividend (the top half)
+ * @param y the divisor (the bottom half)
+ * @return the IEEE 754-defined floating point remainder of x/y
+ * @see #rint(double)
+ */
+ public native static double IEEEremainder(double x, double y);
+
+ /**
+ * Take the nearest integer that is that is greater than or equal to the
+ * argument. If the argument is NaN, infinite, or zero, the result is the
+ * same; if the argument is between -1 and 0, the result is negative zero.
+ * Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
+ *
+ * @param a the value to act upon
+ * @return the nearest integer &gt;= <code>a</code>
+ */
+ public native static double ceil(double a);
+
+ /**
+ * Take the nearest integer that is that is less than or equal to the
+ * argument. If the argument is NaN, infinite, or zero, the result is the
+ * same. Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
+ *
+ * @param a the value to act upon
+ * @return the nearest integer &lt;= <code>a</code>
+ */
+ public native static double floor(double a);
+
+ /**
+ * Take the nearest integer to the argument. If it is exactly between
+ * two integers, the even integer is taken. If the argument is NaN,
+ * infinite, or zero, the result is the same.
+ *
+ * @param a the value to act upon
+ * @return the nearest integer to <code>a</code>
+ */
+ public native static double rint(double a);
+
+ /**
+ * Take the nearest integer to the argument. This is equivalent to
+ * <code>(int) Math.floor(a + 0.5f). If the argument is NaN, the result
+ * is 0; otherwise if the argument is outside the range of int, the result
+ * will be Integer.MIN_VALUE or Integer.MAX_VALUE, as appropriate.
+ *
+ * @param a the argument to round
+ * @return the nearest integer to the argument
+ * @see Integer#MIN_VALUE
+ * @see Integer#MAX_VALUE
+ */
+ public static int round(float a)
+ {
+ return (int) floor(a + 0.5f);
+ }
- public static native double max (double a, double b);
+ /**
+ * Take the nearest long to the argument. This is equivalent to
+ * <code>(long) Math.floor(a + 0.5)</code>. If the argument is NaN, the
+ * result is 0; otherwise if the argument is outside the range of long, the
+ * result will be Long.MIN_VALUE or Long.MAX_VALUE, as appropriate.
+ *
+ * @param a the argument to round
+ * @return the nearest long to the argument
+ * @see Long#MIN_VALUE
+ * @see Long#MAX_VALUE
+ */
+ public static long round(double a)
+ {
+ return (long) floor(a + 0.5d);
+ }
- public static double toDegrees (double radians)
+ /**
+ * Get a random number. This behaves like Random.nextDouble(), seeded by
+ * System.currentTimeMillis() when first called. In other words, the number
+ * is from a pseudorandom sequence, and lies in the range [+0.0, 1.0).
+ * This random sequence is only used by this method, and is threadsafe,
+ * although you may want your own random number generator if it is shared
+ * among threads.
+ *
+ * @return a random number
+ * @see Random#nextDouble()
+ * @see System#currentTimeMillis()
+ */
+ public static synchronized double random()
{
- return radians * 180 / PI;
+ if (rand == null)
+ rand = new Random();
+ return rand.nextDouble();
}
- public static double toRadians (double degrees)
+ /**
+ * Convert from degrees to radians. The formula for this is
+ * radians = degrees * (pi/180); however it is not always exact given the
+ * limitations of floating point numbers.
+ *
+ * @param degrees an angle in degrees
+ * @return the angle in radians
+ * @since 1.2
+ */
+ public static double toRadians(double degrees)
{
- return degrees * PI / 180;
+ return degrees * (PI / 180);
}
- // Don't allow objects to be made.
- private Math ()
+ /**
+ * Convert from radians to degrees. The formula for this is
+ * degrees = radians * (180/pi); however it is not always exact given the
+ * limitations of floating point numbers.
+ *
+ * @param rads an angle in radians
+ * @return the angle in degrees
+ * @since 1.2
+ */
+ public static double toDegrees(double rads)
{
+ return rads * (180 / PI);
}
}
-