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authorIan Lance Taylor <iant@golang.org>2018-09-24 21:46:21 +0000
committerIan Lance Taylor <ian@gcc.gnu.org>2018-09-24 21:46:21 +0000
commitdd931d9b48647e898dc80927c532ae93cc09e192 (patch)
tree71be2295cd79b8a182f6130611658db8628772d5 /libgo/go/regexp/exec.go
parent779d8a5ad09b01428726ea5a0e6c87bd9ac3c0e4 (diff)
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libgo: update to Go 1.11
Reviewed-on: https://go-review.googlesource.com/136435 gotools/: * Makefile.am (mostlyclean-local): Run chmod on check-go-dir to make sure it is writable. (check-go-tools): Likewise. (check-vet): Copy internal/objabi to check-vet-dir. * Makefile.in: Rebuild. From-SVN: r264546
Diffstat (limited to 'libgo/go/regexp/exec.go')
-rw-r--r--libgo/go/regexp/exec.go4
1 files changed, 2 insertions, 2 deletions
diff --git a/libgo/go/regexp/exec.go b/libgo/go/regexp/exec.go
index 84cb3e6..1c7b02d 100644
--- a/libgo/go/regexp/exec.go
+++ b/libgo/go/regexp/exec.go
@@ -10,7 +10,7 @@ import (
)
// A queue is a 'sparse array' holding pending threads of execution.
-// See http://research.swtch.com/2008/03/using-uninitialized-memory-for-fun-and.html
+// See https://research.swtch.com/2008/03/using-uninitialized-memory-for-fun-and.html
type queue struct {
sparse []uint32
dense []entry
@@ -27,7 +27,7 @@ type entry struct {
// A thread is the state of a single path through the machine:
// an instruction and a corresponding capture array.
-// See http://swtch.com/~rsc/regexp/regexp2.html
+// See https://swtch.com/~rsc/regexp/regexp2.html
type thread struct {
inst *syntax.Inst
cap []int