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author | Kewen Lin <linkw@linux.ibm.com> | 2024-06-25 00:04:47 -0500 |
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committer | Kewen Lin <linkw@linux.ibm.com> | 2024-06-25 00:04:47 -0500 |
commit | fafd87830937d5a0eddeb4e1110910ad817c11b4 (patch) | |
tree | 287a6393667f4f898934b164f1defacdb6922789 /gcc | |
parent | f7747210947a7c66e865c6ac571cce39e2b87caf (diff) | |
download | gcc-fafd87830937d5a0eddeb4e1110910ad817c11b4.zip gcc-fafd87830937d5a0eddeb4e1110910ad817c11b4.tar.gz gcc-fafd87830937d5a0eddeb4e1110910ad817c11b4.tar.bz2 |
go: Replace uses of {FLOAT,{,LONG_}DOUBLE}_TYPE_SIZE
Joseph pointed out "floating types should have their mode,
not a poorly defined precision value" in the discussion[1],
as he and Richi suggested, the existing macros
{FLOAT,{,LONG_}DOUBLE}_TYPE_SIZE will be replaced with a
hook mode_for_floating_type. To be prepared for that, this
patch is to replace use of {FLOAT,{,LONG_}DOUBLE}_TYPE_SIZE
in go with TYPE_PRECISION of {float,{,long_}double}_type_node.
[1] https://gcc.gnu.org/pipermail/gcc-patches/2024-May/651209.html
gcc/go/ChangeLog:
* go-gcc.cc (Gcc_backend::float_type): Use TYPE_PRECISION of
{float,double,long_double}_type_node to replace
{FLOAT,DOUBLE,LONG_DOUBLE}_TYPE_SIZE.
(Gcc_backend::complex_type): Likewise.
Diffstat (limited to 'gcc')
-rw-r--r-- | gcc/go/go-gcc.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/gcc/go/go-gcc.cc b/gcc/go/go-gcc.cc index bc9732c..6aa751f 100644 --- a/gcc/go/go-gcc.cc +++ b/gcc/go/go-gcc.cc @@ -993,11 +993,11 @@ Btype* Gcc_backend::float_type(int bits) { tree type; - if (bits == FLOAT_TYPE_SIZE) + if (bits == TYPE_PRECISION (float_type_node)) type = float_type_node; - else if (bits == DOUBLE_TYPE_SIZE) + else if (bits == TYPE_PRECISION (double_type_node)) type = double_type_node; - else if (bits == LONG_DOUBLE_TYPE_SIZE) + else if (bits == TYPE_PRECISION (long_double_type_node)) type = long_double_type_node; else { @@ -1014,11 +1014,11 @@ Btype* Gcc_backend::complex_type(int bits) { tree type; - if (bits == FLOAT_TYPE_SIZE * 2) + if (bits == TYPE_PRECISION (float_type_node) * 2) type = complex_float_type_node; - else if (bits == DOUBLE_TYPE_SIZE * 2) + else if (bits == TYPE_PRECISION (double_type_node) * 2) type = complex_double_type_node; - else if (bits == LONG_DOUBLE_TYPE_SIZE * 2) + else if (bits == TYPE_PRECISION (long_double_type_node) * 2) type = complex_long_double_type_node; else { |