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authorMark Mitchell <mmitchel@gcc.gnu.org>1999-09-19 15:50:40 +0000
committerMark Mitchell <mmitchel@gcc.gnu.org>1999-09-19 15:50:40 +0000
commit47d7090eeb4503fa6123cf1089a560b6379bff56 (patch)
tree0a673dc9e4ede9bf0f04f9902be9f94d5cf776d9 /gcc
parentda9da1341cef1844b7af9dd09f6f352c9dd10dd8 (diff)
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* ir.texi: New file.
From-SVN: r29508
Diffstat (limited to 'gcc')
-rw-r--r--gcc/cp/ChangeLog8
-rw-r--r--gcc/cp/ir.texi1796
-rw-r--r--gcc/cp/semantics.c2
3 files changed, 1805 insertions, 1 deletions
diff --git a/gcc/cp/ChangeLog b/gcc/cp/ChangeLog
index 51185fa..7721b31 100644
--- a/gcc/cp/ChangeLog
+++ b/gcc/cp/ChangeLog
@@ -1,3 +1,11 @@
+1999-09-19 Mark Mitchell <mark@codesourcery.com>
+
+ * ir.texi: New file.
+
+1999-09-19 Paul Burchard <burchard@pobox.com>
+
+ * semantics.c (expand_stmt): Initialize return value.
+
1999-09-18 Paul Burchard <burchard@pobox.com>
* gxxint.texi: G++ now implements namespaces.
diff --git a/gcc/cp/ir.texi b/gcc/cp/ir.texi
new file mode 100644
index 0000000..f924f4f
--- /dev/null
+++ b/gcc/cp/ir.texi
@@ -0,0 +1,1796 @@
+\input texinfo
+
+@c ---------------------------------------------------------------------
+@c This file is part of GNU CC.
+@c
+@c GNU CC is free software; you can redistribute it and/or modify
+@c it under the terms of the GNU General Public License as published by
+@c the Free Software Foundation; either version 2, or (at your option)
+@c any later version.
+@c
+@c GNU CC is distributed in the hope that it will be useful,
+@c but WITHOUT ANY WARRANTY; without even the implied warranty of
+@c MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+@c GNU General Public License for more details.
+@c
+@c You should have received a copy of the GNU General Public License
+@c along with GNU CC; see the file COPYING. If not, write to
+@c the Free Software Foundation, 59 Temple Place - Suite 330,
+@c Boston, MA 02111-1307, USA.
+@c ---------------------------------------------------------------------
+
+@c ---------------------------------------------------------------------
+@c Prologue
+@c ---------------------------------------------------------------------
+
+@setfilename ir.info
+@settitle G++ Internal Representation
+@setchapternewpage on
+
+@ifinfo
+This manual documents the internal representation used by G++ to represent
+C++ source programs.
+
+Copyright (c) 1999 Free Software Foundation, Inc.
+@end ifinfo
+
+@c ---------------------------------------------------------------------
+@c Titlepage
+@c ---------------------------------------------------------------------
+
+@titlepage
+@title G++ Internal Representation
+@author CodeSourcery, LLC <info@@codesourcery.com>
+@page
+@vskip 0pt plus 1filll
+Copyright @copyright{} 1999 Free Software Foundation, Inc.
+@end titlepage
+
+@c ---------------------------------------------------------------------
+@c Top
+@c ---------------------------------------------------------------------
+
+@node Top
+@top G++ Internal Representation
+
+This manual documents the internal representation used by G++ to
+represent C++ source programs. When presented with a C++ source
+program, G++ parses the program, performs semantic analysis (including
+the generation of error messages), and then produces the internal
+representation described here. This representation contains a complete
+representation for the entire translation unit provided as input to the
+G++ front-end. This representation is then typically processed by a
+code-generator in order to produce machine code, but could also be used
+in the creation of source browsers, intelligent editors, automatic
+documentation generators, interpreters, and any other programs needing
+the ability to process C++ code.
+
+This manual explains the internal representation. In particular, this
+manual documents the internal representation for C++ source constructs,
+and the macros, functions, and variables that can be used to access
+these constructs.
+
+If you are developing a ``back-end'', be it is a code-generator or some
+other tool, that uses this representation, you may occasionally find
+that you need to ask questions not easily answered by the functions and
+macros available here. If that situation occurs, it is quite likely
+that G++ already supports the functionality you desire, but that the
+interface is simply not documented here. In that case, you should ask
+the G++ maintainers (via mail to @url{mailto:gcc@@gcc.gnu.org}) about
+documenting the functionality you require. Similarly, if you find
+yourself writing functions that do not deal directly with your back-end,
+but instead might be useful to other people using the G++ front-end, you
+should submit your patches for inclusion in G++.
+
+@menu
+* Deficiencies:: Topics net yet covered in this document.
+* Overview:: All about @code{tree}s.
+* Types:: Fundamental and aggregate types.
+* Scopes:: Namespaces and classes.
+* Functions:: Overloading, function bodies, and linkage.
+* Declarations:: Type declarations and variables.
+* Expressions:: From @code{typeid} to @code{throw}.
+* Node Index:: The various types of tree nodes.
+* Function Index:: Functions and macros described in this manual.
+* Concept Index:: Index.
+@end menu
+
+@c ---------------------------------------------------------------------
+@c Deficiencies
+@c ---------------------------------------------------------------------
+
+@node Deficiencies
+@chapter Deficiencies
+
+There are many places in which this document is incomplet and incorrekt.
+It is, as of yet, only @emph{preliminary} documentation.
+
+@c ---------------------------------------------------------------------
+@c Overview
+@c ---------------------------------------------------------------------
+
+@node Overview
+@chapter Overview
+@cindex tree
+@findex TREE_CODE
+
+The central data structure used by the internal representation is the
+@code{tree}. These nodes, while all of the C type @code{tree}, are of
+many varieties. A @code{tree} is a pointer type, but the object to
+which it points may be of a variety of types. From this point forward,
+we will refer to trees in ordinary type, rather than in @code{this
+font}, except when talking about the actual C type @code{tree}.
+
+You can tell what kind of node a particular tree is by using the
+@code{TREE_CODE} macro. Many, many macros take a trees as input and
+return trees as output. However, most macros require a certain kinds of
+tree node as input. In other words, there is a type-system for trees,
+but it is not reflected in the C type-system.
+
+For safety, it is useful to configure G++ with @code{--enable-checking}.
+Although this results in a significant performance penalty (since all
+tree types are checked at run-time), and is therefore inappropriate in a
+release version, it is extremely helpful during the development process.
+
+Many macros behave as predicates. Many, although not all, of these
+predicates end in @samp{_P}. Do not rely on the result type of these
+macros being of any particular type. You may, however, rely on the fact
+that the type can be compared to @code{0}, so that statements like
+@example
+if (TEST_P (t) && !TEST_P (y))
+ x = 1;
+@end example
+@noindent
+and
+@example
+int i = (TEST_P (t) != 0);
+@end example
+@noindent
+are legal. Macros that return @code{int} values now may be changed to
+return @code{tree} values, or other pointers in the future. Even those
+that continue to return @code{int} may return multiple non-zero codes
+where previously they returned only zero and one. Therefore, you should
+not write code like
+@example
+if (TEST_P (t) == 1)
+@end example
+@noindent
+as this code is not guaranteed to work correctly in the future.
+
+You should not take the address of values returned by the macros or
+functions described here. In particular, no guarantee is given that the
+values are lvalues.
+
+In general, the names of macros are all in uppercase, while the names of
+functions are entirely in lower case. There are rare exceptions to this
+rule. You should assume that any macro or function whose name is made
+up entirely of uppercase letters may evaluate its arguments more than
+once. You may assume that a macro or function whose name is made up
+entirely of lowercase letters will evaluate its arguments only once.
+
+The @code{error_mark_node} is a special tree. Its tree code is
+@code{ERROR_MARK}, but since there is only ever one node with that code,
+the usual practice is to compare the tree against
+@code{error_mark_node}. (This test is just a test for pointer
+equality.) If an error has occurred during front-end processing the
+flag @code{errorcount} will be set. If the front-end has encountered
+code it cannot handle, it will issue a message to the user and set
+@code{sorrycount}. When these flags are set, any macro or function
+which normally returns a tree of a particular kind may instead return
+the @code{error_mark_node}. Thus, if you intend to do any processing of
+erroneous code, you must be prepared to deal with the
+@code{error_mark_node}.
+
+Occasionally, a particular tree slot (like an operand to an expression,
+or a particular field in a declaration) will be referred to as
+``reserved for the back-end.'' These slots are used to store RTL when
+the tree is converted to RTL for use by the GCC back-end. However, if
+that process is not taking place (e.g., if the front-end is being hooked
+up to an intelligent editor), then those slots may be used by the
+back-end presently in use.
+
+If you encounter situations that do not match this documentation, such
+as tree nodes of types not mentioned here, or macros documented to
+return entities of a particular kind that instead return entities of
+some different kind, you have found a bug, either in the front-end or in
+the documentation. Please report these bugs as you would any other
+bug.
+
+@menu
+* Trees:: Macros and functions that can be used with all trees.
+* Identifiers:: The names of things.
+* Containers:: Lists and vectors.
+@end menu
+
+@c ---------------------------------------------------------------------
+@c Trees
+@c ---------------------------------------------------------------------
+
+@node Trees
+@section Trees
+@cindex tree
+
+This section is not here yet.
+
+@c ---------------------------------------------------------------------
+@c Identifiers
+@c ---------------------------------------------------------------------
+
+@node Identifiers
+@section Identifiers
+@cindex identifier
+@cindex name
+@tindex IDENTIFIER_NODE
+
+An @code{IDENTIFIER_NODE} represents a slightly more general concept
+that the standard C or C++ concept of identifier. In particular, an
+@code{IDENTIFIER_NODE} may contain a @samp{$}, or other extraordinary
+characters.
+
+There are never two distinct @code{IDENTIFIER_NODE}s representing the
+same identifier. Therefore, you may use pointer equality to compare
+@code{IDENTIFIER_NODE}s, rather than using a routine like @code{strcmp}.
+
+You can use the following macros to access identifiers:
+@ftable @code
+@item IDENTIFIER_POINTER
+The string represented by the identifier, represented as a
+@code{char*}. This string is always @code{NUL}-terminated, and contains
+no embedded @code{NUL} characters.
+
+@item IDENTIFIER_LENGTH
+The length of the string returned by @code{IDENTIFIER_POINTER}, not
+including the trailing @code{NUL}. This value of
+@code{IDENTIFIER_POINTER (x)} is always the same as @code{strlen
+(IDENTIFIER_POINTER (x))}.
+
+@item IDENTIFIER_OPNAME_P
+This predicate holds if the identifier represents the name of an
+overloaded operator. In this case, you should not depend on the
+contents of either the @code{IDENTIFIER_POINTER} or the
+@code{IDENTIFIER_LENGTH}.
+
+@item IDENTIFIER_TYPENAME_P
+This predicate holds if the identifier represents the name of a
+user-defined conversion operator. In this case, the @code{TREE_TYPE} of
+the @code{IDENTIFIER_NODE} holds the type to which the conversion
+operator converts.
+
+@end ftable
+
+@c ---------------------------------------------------------------------
+@c Containers
+@c ---------------------------------------------------------------------
+
+@node Containers
+@section Containers
+@cindex container
+@cindex list
+@cindex vector
+@tindex TREE_LIST
+@tindex TREE_VEC
+@findex TREE_PURPOSE
+@findex TREE_VALUE
+@findex TREE_VEC_LENGTH
+@findex TREE_VEC_ELT
+
+Two common container data structures can be represented directly with
+tree nodes. A @code{TREE_LIST} is a singly linked list containing two
+trees per node. These are the @code{TREE_PURPOSE} and @code{TREE_VALUE}
+of each node. (Often, the @code{TREE_PURPOSE} contains some kind of
+tag, or additional information, while the @code{TREE_VALUE} contains the
+majority of the payload. In other cases, the @code{TREE_PURPOSE} is
+simply @code{NULL_TREE}, while in still others both the
+@code{TREE_PURPOSE} and @code{TREE_VALUE} are of equal stature.) Given
+one @code{TREE_LIST} node, the next node is found by following the
+@code{TREE_CHAIN}. If the @code{TREE_CHAIN} is @code{NULL_TREE}, then
+you have reached the end of the list.
+
+A @code{TREE_VEC} is a simple vector. The @code{TREE_VEC_LENGTH} is an
+integer (not a tree) giving the number of nodes in the vector. The
+nodes themselves are accessed using the @code{TREE_VEC_ELT} macro, which
+takes two arguments. The first is the @code{TREE_VEC} in question; the
+second is an integer indicating which element in the vector is desired.
+The elements are indexed from zero.
+
+@c ---------------------------------------------------------------------
+@c Types
+@c ---------------------------------------------------------------------
+
+@node Types
+@chapter Types
+@cindex type
+@cindex pointer
+@cindex reference
+@cindex fundamental type
+@cindex array
+@tindex VOID_TYPE
+@tindex INTEGER_TYPE
+@tindex TYPE_MIN_VALUE
+@tindex TYPE_MAX_VALUE
+@tindex REAL_TYPE
+@tindex COMPLEX_TYPE
+@tindex ENUMERAL_TYPE
+@tindex BOOLEAN_TYPE
+@tindex POINTER_TYPE
+@tindex REFERENCE_TYPE
+@tindex FUNCTION_TYPE
+@tindex METHOD_TYPE
+@tindex ARRAY_TYPE
+@tindex RECORD_TYPE
+@tindex UNION_TYPE
+@findex CP_TYPE_QUALS
+@findex TYPE_UNQUALIFIED
+@findex TYPE_QUAL_CONST
+@findex TYPE_QUAL_VOLATILE
+@findex TYPE_QUAL_RESTRICT
+@cindex qualified type
+@findex TYPE_SIZE
+@findex TYPE_ALIGN
+@findex TYPE_PRECISION
+@findex TYPE_ARG_TYPES
+@findex TYPE_METHOD_BASETYPE
+@findex TYPE_PTRMEM_P
+
+All C++ types have corresponding tree nodes. However, you should not
+assume that there is exactly one tree node corresponding to each C++
+type. There are often several.
+
+For the most part, different kinds of types have different tree codes.
+(For example, pointer types use a @code{POINTER_TYPE} code while arrays
+use an @code{ARRAY_TYPE} code.) However, pointers to member functions
+use the @code{RECORD_TYPE} code. Therefore, when writing a
+@code{switch} statement that depends on the code associated with a
+particular type, you should take care to handle pointers to member
+functions under the @code{RECORD_TYPE} case label.
+
+In C++, an array type is not qualified; rather the type of the array
+elements is qualified. This situation is reflected in the intermediate
+representation. The macros described here will always examine the
+qualification of the underlying element type when applied to an array
+type. (If the element type is itself an array, then the recursion
+continues until a non-array type is found, and the qualification of this
+type is examined.) So, for example, @code{CP_TYPE_CONST_P} will hold of
+the type @code{const int ()[7]}, denoting an array of seven @code{int}s.
+
+The following functions and macros deal with cv-qualification of types:
+@ftable @code
+@item CP_TYPE_QUALS
+This macro returns the set of type qualifiers applied to this type.
+This value is @code{TYPE_UNQUALIFIED} if no qualifiers have been
+applied. The @code{TYPE_QUAL_CONST} bit is set if the type is
+@code{const}-qualified. The @code{TYPE_QUAL_VOLATILE} bit is set if the
+type is @code{volatile}-qualified. The @code{TYPE_QUAL_RESTRICT} bit is
+set if the type is @code{restrict}-qualified.
+
+@item CP_TYPE_CONST_P
+This macro holds if the type is @code{const}-qualified.
+
+@item CP_TYPE_VOLATILE_P
+This macro holds if the type is @code{volatile}-qualified.
+
+@item CP_TYPE_RESTRICT_P
+This macro holds if the type is @code{restrict}-qualified.
+
+@item TYPE_MAIN_VARIANT
+This macro returns the unqualified version of a type. It may be applied
+to an unqualified type, but it is not always the identity function in
+that case.
+@end ftable
+
+A few other macros and functions are usable with all types:
+@ftable @code
+@item TYPE_SIZE
+The number of bits required to represent the type, represented as an
+@code{INTEGER_CST}. For an incomplete type, @code{TYPE_SIZE} will be
+@code{NULL_TREE}.
+
+@item TYPE_ALIGN
+The alignment of the type, in bits, represented as an @code{int}.
+
+@item TYPE_NAME
+This macro returns a declaration (in the form of a @code{TYPE_DECL}) for
+the type. (Note this macro does @emph{not} return a
+@code{IDENTIFIER_NODE}, as you might expect, given its name!) You can
+look at the @code{DECL_NAME} of the @code{TYPE_DECL} to obtain the
+actual name of the type. The @code{TYPE_NAME} will be @code{NULL_TREE}
+for a type that is not a builtin type, the result of a typedef, or a
+named class type.
+
+@item same_type_p
+This predicate takes two types as input, and holds if they are the same
+type. For example, if one type is a @code{typedef} for the other, or
+both are @code{typedef}s for the same type. This predicate also holds if
+the two trees given as input are simply copies of one another; i.e.,
+there is no difference between them at the source level, but, for
+whatever reason, a duplicate has been made in the representation. You
+should never use @code{==} (pointer equality) to compare types; always
+use @code{same_type_p} instead.
+@end ftable
+
+Detailed below are the various kinds of types, and the macros that can
+be used to access them. Although other kinds of types are used
+elsewhere in G++, the types described here are the only ones that you
+will encounter while examining the intermediate representation.
+
+@table @code
+@item VOID_TYPE
+Used to represent the @code{void} type.
+
+@item INTEGER_TYPE
+Used to represent the various integral types, including @code{char},
+@code{short}, @code{int}, @code{long}, and @code{long long}. This code
+is not used for enumeration types, nor for the @code{bool} type. Note
+that GCC's @code{CHAR_TYPE} node is @emph{not} used to represent
+@code{char}. The @code{TYPE_PRECISION} is the number of bits used in
+the representation, represented as an @code{unsigned int}. (Note that
+in the general case this is not the same value as @code{TYPE_SIZE};
+suppose that there were a 24-bit integer type, but that alignment
+requirements for the ABI required 32-bit alignment. Then,
+@code{TYPE_SIZE} would be an @code{INTEGER_CST} for 32, while
+@code{TYPE_PRECISION} would be 24.) The integer type is unsigned if
+@code{TREE_UNSIGNED} holds; otherwise, it is signed.
+
+The @code{TYPE_MIN_VALUE} is an @code{INTEGER_CST} for the smallest
+integer that may be represented by this type. Similarly, the
+@code{TYPE_MAX_VALUE} is an @code{INTEGER_CST} for the largest integer
+that may be represented by this type.
+
+@item REAL_TYPE
+Used to represent the @code{float}, @code{double}, and @code{long
+double} types. The number of bits in the floating-point representation
+is given by @code{TYPE_PRECISION}, as in the @code{INTEGER_TYPE} case.
+
+@item COMPLEX_TYPE
+FIXME: The __complex__ extension is supported in G++. Document.
+
+@item ENUMERAL_TYPE
+Used to represent an enumeration type. The @code{TYPE_PRECISION} gives
+(as an @code{int}), the number of bits used to represent the type. If
+there are no negative enumeration constants, @code{TREE_UNSIGNED} will
+hold. The minimum and maximum enumeration constants may be obtained
+with @code{TYPE_MIN_VALUE} and @code{TYPE_MAX_VALUE}, respectively; each
+of these macros returns an @code{INTEGER_CST}.
+
+The actual enumeration constants themselves may be obtained by looking
+at the @code{TYPE_VALUES}. This macro will return a @code{TREE_LIST},
+containing the constants. The @code{TREE_PURPOSE} of each node will be
+an @code{IDENTIFIER_NODE} giving the name of the constant; the
+@code{TREE_VALUE} will be an @code{INTEGER_CST} giving the value
+assigned to that constant. These constants will appear in the order in
+which they were declared. The @code{TREE_TYPE} of each of these
+constants will be the type of enumeration type itself.
+
+@item BOOLEAN_TYPE
+Used to represent the @code{bool} type.
+
+@item POINTER_TYPE
+Used to represent pointer types, and pointer to data member types. The
+@code{TREE_TYPE} gives the type to which this type points. If the type
+is a pointer to data member type, then @code{TYPE_PTRMEM_P} will hold.
+For a pointer to data member type of the form @samp{T X::*},
+@code{TYPE_PTRMEM_CLASS_TYPE} will be the type @code{X}, while
+@code{TYPE_PTRMEM_POINTED_TO_TYPE} will be the type @code{T}.
+
+@item REFERENCE_TYPE
+Used to represent reference types. The @code{TREE_TYPE} gives the type
+to which this type refers.
+
+@item FUNCTION_TYPE
+Used to represent the type of non-member functions and of static member
+functions. The @code{TREE_TYPE} gives the return type of the function.
+The @code{TYPE_ARG_TYPES} are a @code{TREE_LIST} of the argument types.
+The @code{TREE_VALUE} of each node in this list is the type of the
+corresponding argument; the @code{TREE_PURPOSE} is an expression for the
+default argument value, if any. If the last node in the list is
+@code{void_list_node} (a @code{TREE_LIST} node whose @code{TREE_VALUE}
+is the @code{void_type_node}), then functions of this type do not take
+variable arguments. Otherwise, they do take a variable number of
+arguments.
+
+@item METHOD_TYPE
+Used to represent the type of a non-static member function. Like a
+@code{FUNCTION_TYPE}, the return type is given by the @code{TREE_TYPE}.
+The type of @code{*this}, i.e., the class of which functions of this
+type are a member, is given by the @code{TYPE_METHOD_BASETYPE}. The
+@code{TYPE_ARG_TYPES} is the parameter list, as for a
+@code{FUNCTION_TYPE}, and includes the @code{this} argument.
+
+@item ARRAY_TYPE
+Used to represent array types. The @code{TREE_TYPE} gives the type of
+the elements in the array. If the array-bound is present in the type,
+the @code{TYPE_DOMAIN} is an @code{INTEGER_TYPE} whose
+@code{TYPE_MIN_VALUE} and @code{TYPE_MAX_VALUE} will be the lower and
+upper bounds of the array, respectively. The @code{TYPE_MIN_VALUE} will
+always be an @code{INTEGER_CST} for zero, while the
+@code{TYPE_MAX_VALUE} will be one less than the number of elements in
+the array, i.e., the highest value which may be used to index an element
+in the array.
+
+@item RECORD_TYPE
+Used to represent @code{struct} and @code{class} types, as well as
+pointers to member functions. If @code{TYPE_PTRMEMFUNC_P} holds, then
+this type is a pointer-to-member type. In that case, the
+@code{TYPE_PTRMEMFUNC_FN_TYPE} is a @code{POINTER_TYPE} pointing to a
+@code{METHOD_TYPE}. The @code{METHOD_TYPE} is the type of a function
+pointed to by the pointer-to-member function. If
+@code{TYPE_PTRMEMFUNC_P} does not hold, this type is a class type. For
+more information, see @pxref{Classes}.
+
+@item UNION_TYPE
+Used to represent @code{union} types. For more information, @pxref{Classes}.
+@end table
+
+There are variables whose values represent some of the basic types.
+These include:
+@table @code
+@item void_type_node
+A node for @code{void}.
+
+@item integer_type_node
+A node for @code{int}.
+
+@item unsigned_type_node.
+A node for @code{unsigned int}.
+
+@item char_type_node.
+A node for @code{char}.
+@end table
+@noindent
+It may sometimes be useful to compare one of these variables with a type
+in hand, using @code{same_type_p}.
+
+@c ---------------------------------------------------------------------
+@c Scopes
+@c ---------------------------------------------------------------------
+
+@node Scopes
+@chapter Scopes
+@cindex namespace, class, scope
+
+The root of the entire intermediate representation is the variable
+@code{global_namespace}. This is the namespace specified with @code{::}
+in C++ source code. All other namespaces, types, variables, functions,
+and so forth can be found starting with this namespace.
+
+Besides namespaces, the other high-level scoping construct in C++ is the
+class. (Throughout this manual the term @dfn{class} is used to mean the
+types referred to in the ANSI/ISO C++ Standard as classes; these include
+types defined with the @code{class}, @code{struct}, and @code{union}
+keywords.)
+
+@menu
+* Namespaces:: Member functions, types, etc.
+* Classes:: Members, bases, friends, etc.
+@end menu
+
+@c ---------------------------------------------------------------------
+@c Namespaces
+@c ---------------------------------------------------------------------
+
+@node Namespaces
+@section Namespaces
+@cindex namespace
+@tindex NAMESPACE_DECL
+
+A namespace is represented by a @code{NAMESPACE_DECL} node.
+
+However, except for the fact that it is distinguished as the root of the
+representation, the global namespace is no different from any other
+namespace. Thus, in what follows, we describe namespaces generally,
+rather than the global namespace in particular.
+
+The @code{::std} namespace, however, @emph{is} special, unless
+@code{flag_honor_std} is set. This variable is set by the use
+@samp{-fhonor-std} (or an option that implies it, like
+@samp{-fnew-abi}), when invoking G++. When @code{flag_honor_std} is
+set, the @code{std} namespace is just like any other namespace. When
+@code{flag_honor_std} is not set, however, the @code{::std} namespace is
+treated as a synonym for the global namespace, thereby allowing users to
+write code that will work with compilers that put the standard library
+in the @code{::std} namespace, even though the library supplied with G++
+does not do so, as of GCC 2.95. The @code{std} namespace is represented
+by the variable @code{std_node}. Although @code{std_node} is a
+@code{NAMESPACE_DECL}, it does not have all the fields required of a
+real namespace, and the macros and functions described here do not work,
+in general. It is safest simply to ignore @code{std_node} should you
+encounter it while examining the internal representation. In
+particular, you will encounter @code{std_node} while looking at the
+members of the global namespace. Just skip it without attempting to
+examine its members.
+
+The following macros and functions can be used on a @code{NAMESPACE_DECL}:
+
+@ftable @code
+@item DECL_NAME
+This macro is used to obtain the @code{IDENTIFIER_NODE} corresponding to
+the unqualified name of the name of the namespace (@pxref{Identifiers}).
+The name of the global namespace is @samp{::}, even though in C++ the
+global namespace is unnamed. However, you should use comparison with
+@code{global_namespace}, rather than @code{DECL_NAME} to determine
+whether or not a namespaces is the global one. An unnamed namespace
+will have a @code{DECL_NAME} equal to @code{anonymous_namespace_name}.
+Within a single translation unit, all unnamed namespaces will have the
+same name.
+
+@item DECL_CONTEXT
+This macro returns the enclosing namespace. The @code{DECL_CONTEXT} for
+the @code{global_namespace} is @code{NULL_TREE}.
+
+@item cp_namespace_decls
+This function will return the declarations contained in the namespace,
+including types, overloaded functions, other namespaces, and so forth.
+If there are no declarations, this function will return
+@code{NULL_TREE}. The declarations are connected through their
+@code{TREE_CHAIN} fields.
+
+Although most entries on this list will be declarations,
+@code{TREE_LIST} nodes may also appear. In this case, the
+@code{TREE_VALUE} will be an @code{OVERLOAD}. The value of the
+@code{TREE_PURPOSE} is unspecified; back-ends should ignore this value.
+As with the other kinds of declarations returned by
+@code{cp_namespace_decls}, the @code{TREE_CHAIN} will point to the next
+declaration in this list.
+
+For more information on the kinds of declarations that can occur on this
+list, @xref{Declarations}. Some declarations will not appear on this
+list. In particular, no @code{FIELD_DECL}, @code{LABEL_DECL}, or
+@code{PARM_DECL} nodes will appear here.
+
+@end ftable
+
+@c ---------------------------------------------------------------------
+@c Classes
+@c ---------------------------------------------------------------------
+
+@node Classes
+@section Classes
+@cindex class
+@tindex RECORD_TYPE
+@tindex UNION_TYPE
+@findex CLASSTYPE_DECLARED_CLASS
+@findex TYPE_BINFO
+@findex BINFO_TYPE
+@findex TREE_VIA_PUBLIC
+@findex TREE_VIA_PROTECTED
+@findex TREE_VIA_PRIVATE
+@findex TYPE_FIELDS
+@findex TYPE_METHODS
+
+A class type is represented by either a @code{RECORD_TYPE} or a
+@code{UNION_TYPE}. A class declared with the @code{union} tag is
+represented by a @code{UNION_TYPE}, while classes declared with either
+the @code{struct} or the @code{union} tag are represented by
+@code{RECORD_TYPE}s. You can use the @code{CLASSTYPE_DECLARED_CLASS}
+macro to discern whether or not a particular type is a @code{class} as
+opposed to a @code{struct}. This macro will be true only for classes
+declared with the @code{class} tag.
+
+All non-function members are available on the @code{TYPE_FIELDS} list.
+Given one member, the next can be found by following the
+@code{TREE_CHAIN}. You should not depend in any way on the order in
+which fields appear on this list. All nodes on this list will be
+@samp{DECL} nodes. A @code{FIELD_DECL} is used to represent a non-static
+data member, a @code{VAR_DECL} is used to represent a static data
+member, and a @code{TYPE_DECL} is used to represent a type. Note that
+the @code{CONST_DECL} for an enumeration constant will appear on this
+list, if the enumeration type was declared in the class. (Of course,
+the @code{TYPE_DECL} for the enumeration type will appear here as well.)
+There are no entries for base classes on this list. In particular,
+there is no @code{FIELD_DECL} for the ``base-class portion'' of an
+object.
+
+The function members are available on the @code{TYPE_METHODS} list.
+Again, subsequent members are found by following the @code{TREE_CHAIN}
+field. If a function is overloaded, each of the overloaded functions
+appears; no @code{OVERLOAD} nodes appear on the @code{TYPE_METHODS}
+list. Implicitly declared functions (including default constructors,
+copy constructors, assignment operators, and destructors) will appear on
+this list as well.
+
+Every class has an associated @dfn{binfo}, which can be obtained with
+@code{TYPE_BINFO}. Binfos are used to represent base-classes. The
+binfo given by @code{TYPE_BINFO} is the degenerate case, whereby every
+class is considered to be its own base-class. The base classes for a
+particular binfo can be obtained with @code{BINFO_BASETYPES}. These
+base-classes are themselves binfos. The class type associated with a
+binfo is given by @code{BINFO_TYPE}. It is always the case that
+@code{BINFO_TYPE (TYPE_BINFO (x))} is the same type as @code{x}, up to
+qualifiers. However, it is not always the case that @code{TYPE_BINFO
+(BINFO_TYPE (y))} is always the same binfo as @code{y}. The reason is
+that if @code{y} is a binfo representing a base-class @code{B} of a
+derived class @code{D}, then @code{BINFO_TYPE (y)} will be @code{B}, and
+@code{TYPE_INFO (BINFO_TYPE (y))} will be @code{B} as its own
+base-class, rather than as a base-class of @code{D}.
+
+The @code{BINFO_BASETYPES} is a @code{TREE_VEC} (@pxref{Containers}).
+Base types appear in left-to-right order in this vector. You can tell
+whether or @code{public}, @code{protected}, or @code{private}
+inheritance was used by using the @code{TREE_VIA_PUBLIC},
+@code{TREE_VIA_PROTECTED}, and @code{TREE_VIA_PRIVATE} macros. Each of
+these macros takes a @code{BINFO} and is true if and only if the
+indicated kind of inheritance was used. If @code{TREE_VIA_VIRTUAL}
+holds of a binfo, then its @code{BINFO_TYPE} was inherited from
+virtually.
+
+FIXME: Talk about @code{TYPE_NONCOPIED_PARTS}.
+
+@c ---------------------------------------------------------------------
+@c Declarations
+@c ---------------------------------------------------------------------
+
+@node Declarations
+@chapter Declarations
+@cindex declaration
+@cindex variable
+@cindex type declaration
+@tindex LABEL_DECL
+@tindex CONST_DECL
+@tindex TYPE_DECL
+@tindex VAR_DECL
+@tindex PARM_DECL
+@tindex FIELD_DECL
+@tindex NAMESPACE_DECL
+@tindex TEMPLATE_DECL
+@tindex USING_DECL
+@findex DECL_INITIAL
+@findex DECL_SIZE
+@findex DECL_ALIGN
+
+This chapter covers the various kinds of declarations that appear in the
+internal representation, except for declarations of functions
+(represented by @code{FUNCTION_DECL} nodes), which are described in
+@ref{Functions}.
+
+Some macros can be used with any kind of declaration. These include:
+@ftable @code
+@item DECL_NAME
+This macro returns an @code{IDENTIFIER_NODE} giving the name of the
+entity.
+
+@item TREE_TYPE
+This macro returns the type of the entity declared.
+
+@item DECL_SOURCE_FILE
+This macro returns the name of the file in which the entity was
+declared, as a @code{char*}. For an entity declared implicitly by the
+compiler (like @code{__builtin_memcpy}), this will be the string
+@code{"<internal>"}.
+
+@item DECL_SOURCE_LINE
+This macro returns the line number at which the entity was declared, as
+an @code{int}.
+
+@item DECL_ARTIFICIAL
+This predicate holds if the declaration was implicitly generated by the
+compiler. For example, this predicate will hold of an implicitly
+declared member function, or of the @code{TYPE_DECL} implicitly
+generated for a class type. Recall that in C++ code like:
+@example
+struct S @{@};
+@end example
+@noindent
+is roughly equivalent to C code like:
+@example
+struct S @{@};
+typedef struct S S;
+@end example
+The implicitly generated @code{typedef} declaration is represented by a
+@code{TYPE_DECL} for which @code{DECL_ARTIFICIAL} holds.
+@end ftable
+
+The various kinds of declarations include:
+@table @code
+@item LABEL_DECL
+These nodes are used to represent labels in function bodies. For more
+information, see @ref{Functions}. These nodes only appear in block
+scopes.
+
+@item CONST_DECL
+These nodes are used to represent enumeration constants. The value of
+the constant is given by @code{DECL_INITIAL} which will be an
+@code{INTEGER_CST} with the same type as the @code{TREE_TYPE} of the
+@code{CONST_DECL}, i.e., an @code{ENUMERAL_TYPE}.
+
+@item TYPE_DECL
+These nodes represent @code{typedef} declarations. The @code{TREE_TYPE}
+is the type declared to have the name given by @code{DECL_NAME}. In
+some cases, there is no associated name.
+
+@item VAR_DECL
+These nodes represent variables with namespace or block scope, as well
+as static data members. The @code{DECL_SIZE} and @code{DECL_ALIGN} are
+analogous to @code{TYPE_SIZE} and @code{TYPE_ALIGN}. For a declaration,
+you should always use the @code{DECL_SIZE} and @code{DECL_ALIGN} rather
+than the @code{TYPE_SIZE} and @code{TYPE_ALIGN} given by the
+@code{TREE_TYPE}, since special attributes may have been applied to the
+variable to give it a particular size and alignment.
+
+If this variable is initialized (but does not require a constructor),
+the @code{DECL_INITIAL} will be an expression for the initializer.
+
+@item PARM_DECL
+Used to represent a parameter to a function. Treat these nodes
+similarly to @code{VAR_DECL} nodes. These nodes only appear in the
+@code{DECL_ARGUMENTS} for a @code{FUNCTION_DECL}.
+
+The @code{DECL_ARG_TYPE} for a @code{PARM_DECL} is the type that will
+actually be used when a value is passed to this function. It may be a
+wider type than the @code{TREE_TYPE} of the parameter; for example, the
+ordinary type might be @code{short} while the @code{DECL_ARG_TYPE} is
+@code{int}.
+
+@item FIELD_DECL
+These nodes represent non-static data members. The @code{DECL_SIZE} and
+@code{DECL_ALIGN} behave as for @code{VAR_DECL} nodes. The
+@code{DECL_FIELD_BITPOS} gives the first bit used for this field, as an
+@code{INTEGER_CST}. These values are indexed from zero, where zero
+indicates the first bit in the object.
+
+FIXME: Talk about bitfields.
+
+@item NAMESPACE_DECL
+@xref{Namespaces}
+
+@item TEMPLATE_DECL
+
+These nodes are used to represent class, function, and variable (static
+data member) templates. The @code{DECL_TEMPLATE_SPECIALIZATIONS} are a
+@code{TREE_LIST}. The @code{TREE_VALUE} of each node in the lst is a
+@code{TEMPLATE_DECL}s or @code{FUNCTION_DECL}s representing
+specializations (including instantiations) of this template. Back-ends
+can safely ignore @code{TEMPLATE_DECL}s, but should examine
+@code{FUNCTION_DECL} nodes on the specializations list just as they
+would ordinary @code{FUNCTION_DECL} nodes.
+
+@item USING_DECL
+
+Back-ends can safely ignore these nodes.
+
+@end table
+
+@c ---------------------------------------------------------------------
+@c Functions
+@c ---------------------------------------------------------------------
+
+@node Functions
+@chapter Functions
+@cindex function
+@tindex FUNCTION_DECL
+@tindex OVERLOAD
+@findex OVL_
+
+A function is represented by a @code{FUNCTION_DECL} node. A set of
+overloaded functions is sometimes represented by a @code{OVERLOAD} node.
+
+An @code{OVERLOAD} node is not a declaration, so none of the
+@samp{DECL_} macros should be used on an @code{OVERLOAD}. An
+@code{OVERLOAD} node is similar to a @code{TREE_LIST}. Use
+@code{OVL_CURRENT} to get the function associated with an
+@code{OVERLOAD} node; use @code{OVL_NEXT} to get the next
+@code{OVERLOAD} node in the list of overloaded functions. The macros
+@code{OVL_CURRENT} and @code{OVL_NEXT} are actually polymorphic; you can
+use them to work with @code{FUNCTION_DECL} nodes as well as with
+overlods. In the case of a @code{FUNCTION_DECL}, @code{OVL_CURRENT}
+will always return the function itself, and @code{OVL_NEXT} will always
+be @code{NULL_TREE}.
+
+To determine the scope of a function, you can use the
+@code{DECL_REAL_CONTEXT} macro. This macro will return the class
+(either a @code{RECORD_TYPE} or a @code{UNION_TYPE}) or namespace (a
+@code{NAMESPACE_DECL}) of which the function is a member. For a virtual
+function, this macro returns the class in which the function was
+actually defined, not the base class in which the virtual declaration
+occurred. If a friend function is defined in a class scope, the
+@code{DECL_CLASS_CONTEXT} macro can be used to determine the class in
+which it was defined. For example, in
+@example
+class C @{ friend void f() @{@} @};
+@end example
+the @code{DECL_REAL_CONTEXT} for @code{f} will be the
+@code{global_namespace}, but the @code{DECL_CLASS_CONTEXT} will be the
+@code{RECORD_TYPE} for @code{C}.
+
+@menu
+* Function Basics:: Function names, linkage, and so forth.
+* Function Bodies:: The statements that make up a function body.
+@end menu
+
+@c ---------------------------------------------------------------------
+@c Function Basics
+@c ---------------------------------------------------------------------
+
+@node Function Basics
+@section Function Basics
+@cindex constructor
+@cindex destructor
+@cindex copy constructor
+@cindex assignment operator
+@cindex linkage
+@findex DECL_NAME
+@findex DECL_ASSEMBLER_NAME
+@findex TREE_PUBLIC
+@findex DECL_LINKONCE_P
+@findex DECL_FUNCTION_MEMBER_P
+@findex DECL_CONSTRUCTOR_P
+@findex DECL_DESTRUCTOR_P
+@findex DECL_OVERLOADED_OPERATOR_P
+@findex DECL_CONV_FN_P
+@findex DECL_ARTIFIICIAL
+
+The following macros and functions can be used on a @code{FUNCTION_DECL}:
+@ftable @code
+@item DECL_NAME
+This macro returns the unqualified name of the function, as an
+@code{IDENTIFIER_NODE}. For an instantiation of a function template,
+the @code{DECL_NAME} is the unqualified name of the template, not
+something like @code{f<int>}. The value of @code{DECL_NAME} is
+undefined when used on a constructor, destructor, overloaded operator,
+or type-conversion operator, or any function that is implicitly
+generated by the compiler. See below for macros that can be used to
+distinguish these cases.
+
+@item DECL_ASSEMBLER_NAME
+This macro returns the mangled name of the function, also an
+@code{IDENTIFIER_NODE}. This name does not contain leading underscores
+on systems that prefix all identifiers with underscores. The mangled
+name is computed in the same way on all platforms; if special processing
+is required to deal with the object file format used on a particular
+platform, it is the responsibility of the back-end to perform those
+modifications. (Of course, the back-end should not modify
+@code{DECL_ASSEMBLER_NAME} itself.)
+
+@item TREE_PUBLIC
+This predicate holds if the function has external linkage.
+
+@item DECL_LINKONCE_P
+This macro holds if multiple copies of this function may be emitted in
+various translation units. It is the responsibility of the linker to
+merge the various copies. Template instantiations are the most common
+example of functions for which @code{DECL_LINKONCE_P} holds; G++
+instantiates needed templates in all translation units which require them,
+and then relies on the linker to remove duplicate instantiations.
+
+FIXME: This macro is not yet implemented.
+
+@item DECL_FUNCTION_MEMBER_P
+This macro holds if the function is a member of a class, rather than a
+member of a namespace.
+
+@item DECL_NONSTATIC_MEMBER_FUNCTION_P
+This macro holds for a non-static member function.
+
+@item DECL_CONSTRUCTOR_P
+This macro holds if the function is a constructor.
+
+@item DECL_DESTRUCTOR_P
+This macro holds if the function is a destructor.
+
+@item DECL_OVERLOADED_OPERATOR_P
+This macro holds if the function is an overloaded operator.
+
+@item DECL_CONV_FN_P
+This macro holds if the function is a type-conversion operator.
+
+@item DECL_ARTIFICIAL
+This macro holds if the function was implicitly generated by the
+compiler, rather than explicitly declared. In addition to implicitly
+generated class member functions, this macro holds for the special
+functions created to implement static initialization and destruction, to
+compute run-time type information, and so forth.
+
+@item DECL_ARGUMENTS
+This macro returns the @code{PARM_DECL} for the first argument to the
+function. Subsequent @code{PARM_DECL} nodes can be obtained by
+following the @code{TREE_CHAIN} links.
+
+@item TREE_TYPE
+This macro returns the @code{FUNCTION_TYPE} or @code{METHOD_TYPE} for
+the function.
+
+@end ftable
+
+FIXME: Explain about constructor try-catch blocks.
+
+@c ---------------------------------------------------------------------
+@c Function Bodies
+@c ---------------------------------------------------------------------
+
+@node Function Bodies
+@section Function Bodies
+@cindex function body
+@cindex statements
+@tindex ASM_STMT
+@findex ASM_STRING
+@findex ASM_CV_QUAL
+@findex ASM_INPUTS
+@findex ASM_OUTPUTS
+@findex ASM_CLOBBERS
+@tindex BREAK_STMT
+@tindex COMPOUND_STMT
+@findex COMPOUND_BODY
+@tindex CONTINUE_STMT
+@tindex CTOR_INITIALIZER
+@tindex DECL_STMT
+@findex DECL_STMT_DECL
+@tindex DO_STMT
+@findex DO_BODY
+@findex DO_COND
+@tindex EXPR_STMT
+@findex EXPR_STMT_EXPR
+@tindex FOR_STMT
+@findex FOR_INIT_STMT
+@findex FOR_COND
+@findex FOR_EXPR
+@findex FOR_BODY
+@tindex GOTO_STMT
+@findex GOTO_DESTINATION
+@tindex HANDLER
+@tindex IF_STMT
+@findex IF_COND
+@findex THEN_CLAUSE
+@findex ELSE_CLAUSE
+@tindex LABEL_STMT
+@tindex LABEL_STMT_LABEL
+@tindex RETURN_INIT
+@tindex RETURN_STMT
+@findex RETURN_EXPR
+@tindex SUBOBJECT
+@findex SUBOBJECT_CLEANUP
+@tindex SWITCH_STMT
+@findex SWITCH_COND
+@findex SWITCH_BODY
+@tindex TRY_BLOCK
+@findex TRY_STMTS
+@findex TRY_HANDLERS
+@findex HANDLER_PARMS
+@findex HANDLER_BODY
+@tindex WHILE_STMT
+@findex WHILE_BODY
+@findex WHILE_COND
+
+A function that has a definition in the current translation unit will
+have a non-NULL @code{DECL_INITIAL}. However, the @code{DECL_INITIAL}
+will simply be the @code{error_mark_node}. (When tree structure is
+translated to RTL, @code{DECL_INITIAL} will contain a different value.)
+
+The @code{DECL_SAVED_TREE} macro will give the complete body of the
+function. This node will usually be a @code{COMPOUND_STMT} representing
+the outermost block of the function, but it may also be a
+@code{TRY_BLOCK}, @code{RETURN_INIT}, or @code{CTOR_INITIALIZER}, as
+described below.
+
+If the function has a function try-block, the @code{DECL_SAVED_TREE}
+will be a @code{TRY_BLOCK}. The @code{TRY_STMTS} will then be either a
+@code{RETURN_INIT}, @code{CTOR_INITIALIZER}, or @code{COMPOUND_STMT}.
+
+If the function is a constructor, the @code{DECL_SAVED_TREE} may be a
+@code{CTOR_INITIALIZER} node, indicating how base classes and members
+should be initialized. The @code{TREE_CHAIN} of the
+@code{CTOR_INITIALIZER} will be the @code{COMPOUND_STMT} representing
+the body of the constructor. FIXME: Document how the base initializers
+and member initializers can be used.
+
+If the function uses the G++ ``named return value'' extension, meaning
+that the function has been defined like:
+@example
+S f(int) return s @{...@}
+@end example
+the @code{DECL_SAVED_TREE} will be a @code{RETURN_INIT}. The
+@code{TREE_CHAIN} of the @code{RETURN_INIT} will be the
+@code{COMPOUND_STMT} representing the body of the function. There is
+never a named returned value for a constructor, so there is never a
+situation in which a @code{RETURN_INIT} and a @code{CTOR_INITIALIZER}
+appear simultaneously. FIXME: Document how the @code{RETURN_INIT} can
+be used.
+
+@subsection Statements
+
+There are tree nodes corresponding to all of the source-level statement
+constructs. These are enumerated here, together with a list of the
+various macros that can be used to obtain information about them. There
+are a few macros that can be used with all statements:
+
+@ftable @code
+@item STMT_LINENO
+This macro returns the line number for the statement. If the statement
+spans multiple lines, this value will be the number of the first line on
+which the statement occurs. Although we mention @code{CASE_LABEL} below
+as if it were a statement, they do not allow the use of
+@code{STMT_LINENO}. There is no way to obtain the line number for a
+@code{CASE_LABEL}.
+
+Statements do not contain information about
+the file from which they came; that information is implicit in the
+@code{FUNCTION_DECL} from which the statements originate.
+@end ftable
+
+Here is the list of the various statement nodes, and the macros used to
+access them. This documentation describes the use of these nodes in
+non-template functions (including instantiations of template functions).
+In template functions, the same nodes are used, but sometimes in
+slightly different ways.
+
+Many of the statements have substatements. For example, a @code{while}
+loop will have a body, which is itself a statement. If the substatement
+is @code{NULL_TREE}, it is considered equivalent to a statement
+consisting of a single @code{;}, i.e., an expression statement in which
+the expression has been omitted.
+
+@table @code
+@item ASM_STMT
+
+Used to represent an inline assembly statement. For an inline assembly
+statement like:
+@example
+asm ("mov x, y");
+@end example
+The @code{ASM_STRING} macro will return a @code{STRING_CST} node for
+@code{"mov x, y"}. If the original statement made use of G++'s
+extended-assembly syntax, then @code{ASM_OUTPUTS},
+@code{ASM_INPUTS}, and @code{ASM_CLOBBERS} will be the outputs, inputs,
+and clobbers for the statement, represented as @code{STRING_CST} nodes.
+The extended-assembly syntax looks like:
+@example
+asm ("fsinx %1,%0" : "=f" (result) : "f" (angle));
+@end example
+The first string is the @code{ASM_STRING}, containing the instruction
+template. The next two strings are the output and inputs, respectively;
+this statement has no clobbers. As this example indicates, ``plain''
+assembly statements are merely a special case of extended assembly
+statements; they have no cv-qualifiers, outputs, inputs, or clobbers.
+All of the strings will be @code{NUL}-terminated, and will contain no
+embedded @code{NUL}-characters.
+
+If the assembly statement is declared @code{volatile}, or if the
+statement was not an extended assembly statement, and is therefore
+implicitly volatile, then the predicate @code{ASM_VOLATILE_P} will hold
+of the @code{ASM_STMT}.
+
+@item BREAK_STMT
+
+Used to represent a @code{break} statement. There are no additional
+fields.
+
+@item CASE_LABEL
+
+Use to represent a @code{case} label, range of @code{case} labels, or a
+@code{default} label. If @code{CASE_LOW} is NULL_TREE, then this is a a
+@code{default} label. Otherwise, if @code{CASE_HIGH} is NULL_TREE, then
+this is an ordinary @code{case} label. In this case, @code{CASE_LOW} is
+an expression giving the value of the label. Both @code{CASE_LOW} and
+@code{CASE_HIGH} are @code{INTEGER_CST} nodes. These values will have
+the same type as the condition expression in the switch statement.
+
+Otherwise, if both @code{CASE_LOW} and @code{CASE_HIGH} are defined, the
+statement is a range of case labels. Such statements originate with the
+G++ extension that allows users to write things of the form:
+@example
+case 2 ... 5:
+@end example
+The first value will be @code{CASE_LOW}, while the second will be
+@code{CASE_HIGH}.
+
+@item COMPOUND_STMT
+
+Used to represent a brace-enclosed block. The first substatement is
+given by @code{COMPOUND_BODY}. Subsequent substatements are found by
+following the @code{TREE_CHAIN} link from one substatement to the next.
+
+@item CONTINUE_STMT
+
+Used to represent a @code{continue} statement. There are no additional
+fields.
+
+@item DECL_STMT
+
+Used to represent a local declaration. The @code{DECL_STMT_DECL} macro
+can be used to obtain the entity declared. This declaration may be a
+@code{LABEL_DECL}, indicating that the label declared is a local label.
+(As an extension, GCC allows the declaration of labels with scope.)
+
+@item DO_STMT
+
+Used to represent a @code{do} loop. The body of the loop is given by
+@code{DO_BODY} while the termination condition for the loop is given by
+@code{DO_COND}. The condition for a @code{do}-statement is always an
+expression.
+
+@item EXPR_STMT
+
+Used to represent an expression statement. Use @code{EXPR_STMT_EXPR} to
+obtain the expression.
+
+@item FOR_STMT
+
+Used to represent a @code{for} statement. The @code{FOR_INIT_STMT} is
+the initialization statement for the loop. The @code{FOR_COND} is the
+termination condition. The @code{FOR_EXPR} is the expression executed
+right before the @code{FOR_COND} on each loop iteration; often, this
+expression increments a counter. The body of the loop is given by
+@code{FOR_BODY}. Note that @code{FOR_INIT_STMT} and @code{FOR_BODY}
+return statements, while @code{FOR_COND} and @code{FOR_EXPR} return
+expressions.
+
+@item GOTO_STMT
+
+Used to represent a @code{goto} statement. The @code{GOTO_DESTINATION}
+will usually be a @code{LABEL_DECL}. However, if G++'s ``computed
+goto'' extension has been used, the @code{GOTO_DESTINATION} will be an
+arbitrary expression indicating the destination. This expression will
+always have pointer type.
+
+@item IF_STMT
+
+Used to represent an @code{if} statement. The @code{IF_COND} is the
+expression or statement used as the condition. If the condition is a
+statement, it will always be a @code{DECL_STMT}; the variable will then
+be used as the condition.
+
+The @code{THEN_CLAUSE} represents the statement given by the @code{then}
+condition, while the @code{ELSE_CLAUSE} represents the statement given
+by the @code{else} condition.
+
+@item LABEL_STMT
+
+Used to represent a label. The @code{LABEL_DECL} declared by this
+statement can be obtained with the @code{LABEL_STMT_LABEL} macro. The
+@code{IDENTIFIER_NODE} giving the name of the label can be obtained from
+the @code{LABEL_DECL} with @code{DECL_NAME}.
+
+@item RETURN_STMT
+
+Used to represent a @code{return} statement. The @code{RETURN_EXPR} is
+the expression returned; it will be @code{NULL_TREE} if the statement
+was just
+@example
+return;
+@end example
+
+@item SUBOBJECT
+
+In a constructor, these nodes are used to mark the point at which a
+subobject of @code{this} is fully constructed. If, after this point, an
+exception is thrown before the constructor finishes executing, the
+@code{SUBOBJECT_CLEANUP} must be executed. The cleanups must be
+executed in the reverse order in which they appear.
+
+@item SWITCH_STMT
+
+Used to represent a @code{switch} statement. The @code{SWITCH_COND} is
+the expression on which the switch is occurring. (It may be either a
+statement, or an expression.) The @code{SWITCH_BODY} is the body of the
+switch statement.
+
+@item TRY_BLOCK
+Used to represent a @code{try} block. The body of the try block is
+given by @code{TRY_STMTS}. Each of the catch blocks is a @code{HANDLER}
+node. The first handler is given by @code{TRY_HANDLERS}. Subsequent
+handlers are obtained by following the @code{TREE_CHAIN} link from one
+handler to the next. The parameters for each handler are given by
+@code{HANDLER_PARMS}. The body of the handler is given by
+@code{HANDLER_BODY}.
+
+FIXME: Document the use of @code{HANDLER_PARMS}.
+
+If @code{CLEANUP_P} holds of the @code{TRY_BLOCK}, then the
+@code{TRY_HANDLERS} will not be a @code{HANDLER} node. Instead, it will
+be an expression that should be executed if an exception is thrown in
+the try block. It must rethrow the exception after executing that code.
+And, if an exception is thrown while the expression is executing,
+@code{terminate} must be called.
+
+@item WHILE_STMT
+
+Used to represent a @code{while} loop. The @code{WHILE_COND} is the
+termination condition for the loop. This condition may be either a
+statement or an expression. If the condition is a statement, it will
+always be a @code{DECL_STMT}; see @code{IF_STMT} for more information.
+
+The @code{WHILE_BODY} is the body of the loop.
+
+@end table
+
+@c ---------------------------------------------------------------------
+@c Expressions
+@c ---------------------------------------------------------------------
+
+@node Expressions
+@chapter Expressions
+@cindex expression
+@findex TREE_OPERAND
+@tindex INTEGER_CST
+@findex TREE_INT_CST_HIGH
+@findex TREE_INT_CST_LOW
+@findex tree_int_cst_lt
+@findex tree_int_cst_equal
+@tindex REAL_CST
+@tindex STRING_CST
+@findex TREE_STRING_LENGTH
+@findex TREE_STRING_POINTER
+@tindex PTRMEM_CST
+@findex PTRMEM_CST_CLASS
+@findex PTRMEM_CST_MEMBER
+@tindex VAR_DECL
+@tindex NEGATE_EXPR
+@tindex BIT_NOT_EXPR
+@tindex TRUTH_NOT_EXPR
+@tindex ADDR_EXPR
+@tindex INDIRECT_REF
+@tindex FIX_TRUNC_EXPR
+@tindex FLOAT_EXPR
+@tindex NOP_EXPR
+@tindex CONVERT_EXPR
+@tindex THROW_EXPR
+@tindex LSHIFT_EXPR
+@tindex RSHIFT_EXPR
+@tindex BIT_IOR_EXPR
+@tindex BIT_XOR_EXPR
+@tindex BIT_AND_EXPR
+@tindex TRUTH_ANDIF_EXPR
+@tindex TRUTH_ORIF_EXPR
+@tindex TRUTH_AND_EXPR
+@tindex TRUTH_OR_EXPR
+@tindex TRUTH_XOR_EXPR
+@tindex PLUS_EXPR
+@tindex MINUS_EXPR
+@tindex MULT_EXPR
+@tindex TRUNC_DIV_EXPR
+@tindex TRUNC_MOD_EXPR
+@tindex RDIV_EXPR
+@tindex LT_EXPR
+@tindex LE_EXPR
+@tindex GT_EXPR
+@tindex GE_EXPR
+@tindex EQ_EXPR
+@tindex NE_EXPR
+@tindex INIT_EXPR
+@tindex MODIFY_EXPR
+@tindex COMPONENT_REF
+@tindex COMPOUND_EXPR
+@tindex COND_EXPR
+@tindex CALL_EXPR
+@tindex CONSTRUCTOR
+@tindex STMT_EXPR
+@tindex ARRAY_REF
+
+The internal representation for expressions is for the most part quite
+straightforward. However, there are a few facts that one must bear in
+mind. In particular, the expression ``tree'' is actually a directed
+acyclic graph. (For example there may be many references to the integer
+constant zero throughout the source program; many of these will be
+represented by the same expression node.) You should not rely on
+certain kinds of node being shared, nor should rely on certain kinds of
+nodes being unshared.
+
+The following macros can be used with all expression nodes:
+@ftable @code
+@item TREE_TYPE
+Returns the type of the expression. This value may not be precisely the
+same type that would be given the expression in the original C++
+program.
+@end ftable
+
+In what follows, some nodes that one might expect to always have type
+@code{bool} are documented to have either integral or boolean type. At
+some point in the future, the C front-end may also make use of this same
+intermediate representation, and at this point these nodes will
+certainly have integral type. The previous sentence is not meant to
+imply that the C++ front-end does not or will not give these nodes
+integral type.
+
+Below, we list the various kinds of expression nodes. Except where
+noted otherwise, the operands to an expression are accessed using the
+@code{TREE_OPERAND} macro. For example, to access the first operand to
+a binary plus expression @code{expr}, use:
+@example
+TREE_OPERAND (expr, 0)
+@end example
+@noindent
+As this example indicates, the operands are zero-indexed.
+
+The table below begins with constants, moves on to unary expressions,
+then proceeds to binary expressions, and concludes with various other
+kinds of expressions:
+@table @code
+@item INTEGER_CST
+These nodes represent integer constants. Note that the type of these
+constants is obtained with @code{TREE_TYPE}; they are not always of type
+@code{int}. In particular, @code{char} constants are represented with
+@code{INTEGER_CST} nodes. The value of the integer constant @code{e} is
+given by @example
+((TREE_INT_CST_HIGH (e) << HOST_BITS_PER_WIDE_INT)
++ TREE_INST_CST_LOW (e))
+@end example
+@noindent
+HOST_BITS_PER_WIDE_INT is at least thirty-two on all platforms. Both
+@code{TREE_INT_CST_HIGH} and @code{TREE_INT_CST_LOW} return a
+@code{HOST_WIDE_INT}. The value of an @code{INTEGER_CST} is interpreted
+as a signed or unsigned quantity depending on the type of the constant.
+In general, the expression given above will overflow, so it should not
+be used to calculate the value of the constant.
+
+The variable @code{integer_zero_node} is a integer constant with value
+zero. Similarly, @code{integer_one_node} is an integer constant with
+value one. The @code{size_zero_node} and @code{size_one_node} variables
+are analogous, but have type @code{size_t} rather than @code{int}.
+
+The function @code{tree_int_cst_lt} is a predicate which holds if its
+first argument is less than its second. Both constants are assumed to
+have the same signedness (i.e., either both should be signed or both
+should be unsigned.) The full width of the constant is used when doing
+the comparison; the usual rules about promotions and conversions are
+ignored. Similarly, @code{tree_int_cst_equal} holds if the two
+constants are equal. The @code{tree_int_cst_sgn} function returns the
+sign of a constant. The value is @code{1}, @code{0}, or @code{-1}
+according on whether the constant is greater than, equal to, or less
+than zero. Again, the signedness of the constant's type is taken into
+account; an unsigned constant is never less than zero, no matter what
+its bit-pattern.
+
+@item REAL_CST
+
+FIXME: Talk about how to obtain representations of this constant, do
+comparisons, and so forth.
+
+@item STRING_CST
+These nodes represent string-constants. The @code{TREE_STRING_LENGTH}
+returns the length of the string, as an @code{int}. The
+@code{TREE_STRING_POINTER} is a @code{char*} containing the string
+itself. The string may not be @code{NUL}-terminated, and it may contain
+embedded @code{NUL} characters. Therefore, the
+@code{TREE_STRING_LENGTH} includes the trailing @code{NUL} if it is
+present.
+
+FIXME: How are wide strings represented?
+
+@item PTRMEM_CST
+These nodes are used to represent pointer-to-member constants. The
+@code{PTRMEM_CST_CLASS} is the class type (either a @code{RECORD_TYPE}
+or @code{UNION_TYPE} within which the pointer points), and the
+@code{PTRMEM_CST_MEMBER} is the declaration for the pointed to object.
+Note that the @code{DECL_CONTEXT} for the @code{PTRMEM_CST_MEMBER} is in
+general different from from the @code{PTRMEM_CST_CLASS}. For example,
+given:
+@example
+struct B @{ int i; @};
+struct D : public B @{@};
+int D::*dp = &D::i;
+@end example
+@noindent
+The @code{PTRMEM_CST_CLASS} for @code{&D::I} is @code{D}, even though
+the @code{DECL_CONTEXT} for the @code{PTRMEM_CST_MEMBER} is @code{B},
+since @code{B::I} is a member of @code{B}, not @code{D}.
+
+@item VAR_DECL
+
+These nodes represent variables, including static data members. For
+more information, @pxref{Declarations}.
+
+@item NEGATE_EXPR
+These nodes represent unary negation of the single operand, for both
+integer and floating-point types. The type of negation can be
+determined by looking at the type of the expression.
+
+@item BIT_NOT_EXPR
+These nodes represent bitwise complement, and will always have integral
+type. The only operand is the value to be complemented.
+
+@item TRUTH_NOT_EXPR
+These nodes represent logical negation, and will always have integral
+(or boolean) type. The operand is the value being negated.
+
+@item PREDECREMENT_EXPR
+@itemx PREINCREMENT_EXPR
+@itemx POSTDECREMENT_EXPR
+@itemx POSTINCREMENT_EXPR
+These nodes represent increment and decrement expressions. The value of
+the single operand is computed, and the operand incremented or
+decremented. In the case of @code{PREDECREMENT_EXPR} and
+@code{PREINCREMENT_EXPR}, the value of the expression is the value
+resulting after the increment or decrement; in the case of
+@code{POSTDECREMENT_EXPR} and @code{POSTINCREMENT_EXPR} is the value
+before the increment or decrement occurs. The type of the operand, like
+that of the result, will be either integral, boolean, or floating-point.
+
+@item ADDR_EXPR
+These nodes are used to represent the address of an object. (These
+expression will always have pointer or reference type.) The operand may
+be another expression, or it may be a declaration.
+
+As an extension, G++ allows users to take the address of a label. In
+this case, the operand of the @code{ADDR_EXPR} will be a
+@code{LABEL_DECL}. The type of such an expression is @code{void*}.
+
+@item INDIRECT_REF
+These nodes are used to represent the object pointed to by a pointer.
+The operand is the pointer being dereferenced; it will always have
+pointer or reference type.
+
+@item FIX_TRUNC_EXPR
+These nodes represent conversion of a floating-point value to an
+integer. The single operand will have a floating-point type, while the
+the complete expression will have an integral (or boolean) type. The
+operand is rounded towards zero.
+
+@item FLOAT_EXPR
+These nodes represent conversion of an integral (or boolean) value to a
+floating-point value. The single operand will have integral type, while
+the complete expression will have a floating-point type.
+
+FIXME: How is the operand supposed to be rounded? Is this dependent on
+-mieee?
+
+@item NON_LVALUE_EXPR
+These nodes indicate that their one and only operand is not an lvalue.
+A back-end can treat these identically to the single operand.
+
+@item NOP_EXPR
+These nodes are used to represent conversions that do not require any
+code-generation. For example, conversion of a @code{char*} to an
+@code{int*} does not require any code be generated; such a conversion is
+represented by a @code{NOP_EXPR}. The single operand is the expression
+to be converted. The conversion from a pointer to a reference is also
+represented with a @code{NOP_EXPR}.
+
+@item CONVERT_EXPR
+These nodes are similar to @code{NOP_EXPR}s, but are used in those
+situations where code may need to be generated. For example, if an
+@code{int*} is converted to an @code{int} code may need to be generated
+on some platforms. These nodes are never used for C++-specific
+conversions, like conversions between pointers to different classes in
+an inheritance hierarchy. Any adjustments that need to be made in such
+cases are always indicated explicitly. Similarly, a user-defined
+conversion is never represented by a @code{CONVERT_EXPR}; instead, the
+function calls are made explicit.
+
+@item THROW_EXPR
+These nodes represent @code{throw} expressions. The single operand is
+the expression to be thrown. If the throw expression is of the form
+@example
+throw;
+@end example
+then the operand is @code{NULL_TREE}.
+
+@item LSHIFT_EXPR
+@itemx RSHIFT_EXPR
+These nodes represent left and right shifts, respectively. The first
+operand is the value to shift; it will always be of integral type. The
+second operand is an expression for the number of bits by which to
+shift. Right shift should be treated as arithmetic, i.e., the
+high-order bits should be zero-filled when the expression has unsigned
+type and filled with the sign bit when the expression has signed type.
+
+@item BIT_IOR_EXPR
+@itemx BIT_XOR_EXPR
+@itemx BIT_AND_EXPR
+These nodes represent bitwise inclusive or, bitwise exclusive or, and
+bitwise and, respectively. Both operands will always have integral
+type.
+
+@item TRUTH_ANDIF_EXPR
+@itemx TRUTH_ORIF_EXPR
+These nodes represent logical and and logical or, respectively. These
+operators are not strict; i.e., the second operand is evaluated only if
+the value of the expression is not determined by evaluation of the first
+operand. The type of the operands, and the result type, is always of
+boolean or integral type.
+
+@item TRUTH_AND_EXPR
+@itemx TRUTH_OR_EXPR
+@itemx TRUTH_XOR_EXPR
+These nodes represent logical and, logical or, and logical exclusive or.
+They are strict; both arguments are always evaluated. There are no
+corresponding operators in C++, but the front-end will sometimes
+generate these expressions anyhow, if it can tell that strictness does
+not matter.
+
+@itemx PLUS_EXPR
+@itemx MINUS_EXPR
+@itemx MULT_EXPR
+@itemx TRUNC_DIV_EXPR
+@itemx TRUNC_MOD_EXPR
+@itemx RDIV_EXPR
+These nodes represent various binary arithmetic operations.
+Respectively, these operations are addition, subtraction (of the second
+operand from the first), multiplication, integer division, integer
+remainder, and floating-point division. The operands to the first three
+of these may have either integral or floating type, but there will never
+be case in which one operand is of floating type and the other is of
+integral type.
+
+The result of a @code{TRUNC_DIV_EXPR} is always rounded towards zero.
+The @code{TRUNC_MOD_EXPR} of two operands @code{a} and @code{b} is
+always @code{a - a/b} where the division is as if computed by a
+@code{TRUNC_DIV_EXPR}.
+
+@item ARRAY_REF
+These nodes represent array accesses. The first operand is the array;
+the second is the index. To calculate the address of the memory
+accessed, you must scale the index by the size of the type of the array
+elements.
+
+@item EXACT_DIV_EXPR
+Document.
+
+@item LT_EXPR
+@itemx LE_EXPR
+@itemx GT_EXPR
+@itemx GE_EXPR
+@itemx EQ_EXPR
+@itemx NE_EXPR
+
+These nodes represent the less than, less than or equal to, greater
+than, greater than or equal to, equal, and not equal comparison
+operators. The first and second operand with either be both of integral
+type or both of floating type. The result type of these expressions
+will always be of integral or boolean type.
+
+@item MODIFY_EXPR
+These nodes represent assignment. The left-hand side is the first
+operand; the right-hand side is the second operand. The left-hand side
+will be a @code{VAR_DECL}, @code{INDIRECT_REF}, @code{COMPONENT_REF}, or
+other lvalue.
+
+These nodes are used to represent not only assignment with @samp{=} but
+also compount assignments (like @samp{+=}), by reduction to @samp{=}
+assignment. In other words, the representation for @samp{i += 3} looks
+just like that for @samp{i = i + 3}.
+
+@item INIT_EXPR
+These nodes are just like @code{MODIFY_EXPR}, but are used only when a
+variable is initialized, rather than assigned to subsequently.
+
+@item COMPONENT_REF
+These nodes represent non-static data member accesses. The first
+operand is the object (rather than a pointer to it); the second operand
+is the @code{FIELD_DECL} for the data member.
+
+@item COMPOUND_EXPR
+These nodes represent C or C++ comma-expressions. The first operand is
+an expression whose value is computed and thrown away prior to the
+evaluation of the second operand. The value of the entire expression is
+the value of the second operand.
+
+@item COND_EXPR
+These nodes represent C or C++ @code{?:} expressions. The first operand
+is of boolean or integral type. If it evaluates to a non-zero value,
+the second operand should be evaluated, and returned as the value of the
+expression. Otherwise, the third operand is evaluated, and returned as
+the value of the expression. As a GNU extension, the middle operand of
+the @code{?:} operator may be omitted in the source, like this:
+@example
+x ? : 3
+@end example
+@noindent
+which is equivalent to
+@example
+x ? x : 3
+@end example
+assuming that @code{x} is an expression without side-effects. However,
+in the case that the first operation causes side effects, the
+side-effects occur only once. Consumers of the internal representation
+do not need to worry about this oddity; the second operand will be
+always be present in the internal representation.
+
+@item CALL_EXPR
+These nodes are used to represent calls to functions, including
+non-static member functions. The first operand is a pointer to the
+function to call; it is always an expresion whose type is a
+@code{POINTER_TYPE}. The second argument is a @code{TREE_LIST}. The
+arguments to the call appear left-to-right in the list. The
+@code{TREE_VALUE} of each list node contains the expression
+corresponding to that argument. (The value of @code{TREE_PURPOSE} for
+these nodes is unspecified, and should be ignored.) For non-static
+member functions, there will be an operand corresponding to the
+@code{this} pointer. There will always be expressions corresponding to
+all of the arguments, even if the function is declared with default
+arguments and some arguments are not explicitly provided at the call
+sites.
+
+@item STMT_EXPR
+These nodes are used to represent G++'s statement-expression extension.
+The statement-expression extension allows code like this:
+@example
+int f() { return ({ int j; j = 3; j + 7; }); }
+@end example
+In other words, an sequence of statements may occur where a single
+expression would normally appear. The @code{STMT_EXPR} node represents
+such an expression. The @code{STMT_EXPR_STMT} gives the statement
+contained in the expression; this is always a @code{COMPOUND_STMT}. The
+value of the expression is the value of the last sub-statement in the
+@code{COMPOUND_STMT}.
+
+@item CONSTRUCTOR
+These nodes represent the brace-enclosed initializers for a structure or
+array. The first operand is reserved for use by the back-end. The
+second operand is a @code{TREE_LIST}. If the @code{TREE_TYPE} of the
+@code{CONSTRUCTOR} is a @code{RECORD_TYPE} or @code{UNION_TYPE}, then
+the @code{TREE_PURPOSE} of each node in the @code{TREE_LIST} will be a
+@code{FIELD_DECL} and the @code{TREE_VALUE} of each node will be the
+expression used to initialize that field. You should not depend on the
+fields appearing in any particular order, nor should you assume that all
+fields will be represented. Unrepresented fields may be assigned any
+value.
+
+If the @code{TREE_TYPE} of the @code{CONSTRUCTOR} is an
+@code{ARRAY_TYPE}, then the @code{TREE_PURPOSE} of each element in the
+@code{TREE_LIST} will be an @code{INTEGER_CST}. This constant indicates
+which element of the array (indexed from zero) is being assigned to;
+again, the @code{TREE_VALUE} is the corresponding initializer. If the
+@code{TREE_PURPOSE} is @code{NULL_TREE}, then the initializer is for the
+next available array element.
+
+Conceptually, before any initialization is done, the entire area of
+storage is intialized to zero.
+
+@item SAVE_EXPR
+
+FIXME: Describe.
+
+@item TARGET_EXPR
+A @code{TARGET_EXPR} represents a temporary object. The first operand
+is a @code{VAR_DECL} for the temporary variable. The second operand is
+the initializer for the temporary. The initializer is evaluated, and
+copied (bitwise) into the temporary.
+
+FIXME: Discuss cleanups for the variable.
+FIXME: Discuss the situation where the value is actually written into a
+different variable.
+
+@item AGGR_INIT_EXPR
+An @code{AGGR_INIT_EXPR} represents the initialization as the return
+value of a function call, or as the result of a constructor. An
+@code{AGGR_INIT_EXPR} will only appear as the second operand of a
+@code{TARGET_EXPR}. The first operand to the @code{AGGR_INIT_EXPR} is
+the address of a function to call, just as in a @code{CALL_EXPR}. The
+second operand are the arguments to pass that function, as a
+@code{TREE_LIST}, again in a manner similar to that of a
+@code{CALL_EXPR}. The value of the expression is that returned by the
+function.
+
+If @code{AGGR_INIT_VIA_CTOR_P} holds of the @code{AGGR_INIT_EXPR}, then
+the intialization is via a constructor call. The address of the third
+operand of the @code{AGGR_INIT_EXPR}, which is always a @code{VAR_DECL},
+is taken, and this value replaces the first argument in the argument
+list. In this case, the value of the expression is the @code{VAR_DECL}
+given by the third operand to the @code{AGGR_INIT_EXPR}; constructors do
+not return a value.
+
+@end table
+
+@c ---------------------------------------------------------------------
+@c Node Index
+@c ---------------------------------------------------------------------
+
+@node Node Index
+@unnumbered Node Index
+
+@printindex tp
+
+@c ---------------------------------------------------------------------
+@c Function Index
+@c ---------------------------------------------------------------------
+
+@node Function Index
+@unnumbered Function Index
+
+@printindex fn
+
+@c ---------------------------------------------------------------------
+@c Concept Index
+@c ---------------------------------------------------------------------
+
+@node Concept Index
+@unnumbered Concept Index
+
+@printindex cp
+
+@c ---------------------------------------------------------------------
+@c Epilogue
+@c ---------------------------------------------------------------------
+
+@summarycontents
+@contents
+@contents
+@bye
diff --git a/gcc/cp/semantics.c b/gcc/cp/semantics.c
index 6943b96..374dc02 100644
--- a/gcc/cp/semantics.c
+++ b/gcc/cp/semantics.c
@@ -2194,7 +2194,7 @@ tree
expand_stmt (t)
tree t;
{
- tree rval;
+ tree rval = NULL_TREE;
while (t && t != error_mark_node)
{