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authorZhenqiang Chen <zhenqiang.chen@linaro.org>2014-05-13 07:05:46 +0000
committerZhenqiang Chen <zqchen@gcc.gnu.org>2014-05-13 07:05:46 +0000
commitf30e25a336a39a990c82f8e3cdb507c73e38e84b (patch)
tree44f546db36bc06184820b9e3e50274a291e03143 /gcc/shrink-wrap.c
parent3f55e16a298b37e2a482d58ba35687ca07f7824a (diff)
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Makefile.in: add shrink-wrap.o.
2014-05-13 Zhenqiang Chen <zhenqiang.chen@linaro.org> * Makefile.in: add shrink-wrap.o. * config/i386/i386.c: include "shrink-wrap.h" * function.c: Likewise. (requires_stack_frame_p, next_block_for_reg, move_insn_for_shrink_wrap, prepare_shrink_wrap, dup_block_and_redirect): Move to shrink-wrap.c (thread_prologue_and_epilogue_insns): Extract three code segments as functions in shrink-wrap.c * function.h: Move #ifdef HAVE_simple_return ... #endif block to shrink-wrap.h * shrink-wrap.c: New file. * shrink-wrap.h: New file. From-SVN: r210351
Diffstat (limited to 'gcc/shrink-wrap.c')
-rw-r--r--gcc/shrink-wrap.c876
1 files changed, 876 insertions, 0 deletions
diff --git a/gcc/shrink-wrap.c b/gcc/shrink-wrap.c
new file mode 100644
index 0000000..b302777
--- /dev/null
+++ b/gcc/shrink-wrap.c
@@ -0,0 +1,876 @@
+/* Expands front end tree to back end RTL for GCC.
+ Copyright (C) 1987-2014 Free Software Foundation, Inc.
+
+This file is part of GCC.
+
+GCC is free software; you can redistribute it and/or modify it under
+the terms of the GNU General Public License as published by the Free
+Software Foundation; either version 3, or (at your option) any later
+version.
+
+GCC is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or
+FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+for more details.
+
+You should have received a copy of the GNU General Public License
+along with GCC; see the file COPYING3. If not see
+<http://www.gnu.org/licenses/>. */
+
+/* This file handles shrink-wrapping related optimizations. */
+
+#include "config.h"
+#include "system.h"
+#include "coretypes.h"
+#include "tm.h"
+#include "rtl-error.h"
+#include "tree.h"
+#include "stor-layout.h"
+#include "varasm.h"
+#include "stringpool.h"
+#include "flags.h"
+#include "except.h"
+#include "function.h"
+#include "expr.h"
+#include "optabs.h"
+#include "libfuncs.h"
+#include "regs.h"
+#include "hard-reg-set.h"
+#include "insn-config.h"
+#include "recog.h"
+#include "output.h"
+#include "hashtab.h"
+#include "tm_p.h"
+#include "langhooks.h"
+#include "target.h"
+#include "common/common-target.h"
+#include "gimple-expr.h"
+#include "gimplify.h"
+#include "tree-pass.h"
+#include "predict.h"
+#include "df.h"
+#include "params.h"
+#include "bb-reorder.h"
+#include "shrink-wrap.h"
+
+
+#ifdef HAVE_simple_return
+
+/* Return true if INSN requires the stack frame to be set up.
+ PROLOGUE_USED contains the hard registers used in the function
+ prologue. SET_UP_BY_PROLOGUE is the set of registers we expect the
+ prologue to set up for the function. */
+bool
+requires_stack_frame_p (rtx insn, HARD_REG_SET prologue_used,
+ HARD_REG_SET set_up_by_prologue)
+{
+ df_ref *df_rec;
+ HARD_REG_SET hardregs;
+ unsigned regno;
+
+ if (CALL_P (insn))
+ return !SIBLING_CALL_P (insn);
+
+ /* We need a frame to get the unique CFA expected by the unwinder. */
+ if (cfun->can_throw_non_call_exceptions && can_throw_internal (insn))
+ return true;
+
+ CLEAR_HARD_REG_SET (hardregs);
+ for (df_rec = DF_INSN_DEFS (insn); *df_rec; df_rec++)
+ {
+ rtx dreg = DF_REF_REG (*df_rec);
+
+ if (!REG_P (dreg))
+ continue;
+
+ add_to_hard_reg_set (&hardregs, GET_MODE (dreg),
+ REGNO (dreg));
+ }
+ if (hard_reg_set_intersect_p (hardregs, prologue_used))
+ return true;
+ AND_COMPL_HARD_REG_SET (hardregs, call_used_reg_set);
+ for (regno = 0; regno < FIRST_PSEUDO_REGISTER; regno++)
+ if (TEST_HARD_REG_BIT (hardregs, regno)
+ && df_regs_ever_live_p (regno))
+ return true;
+
+ for (df_rec = DF_INSN_USES (insn); *df_rec; df_rec++)
+ {
+ rtx reg = DF_REF_REG (*df_rec);
+
+ if (!REG_P (reg))
+ continue;
+
+ add_to_hard_reg_set (&hardregs, GET_MODE (reg),
+ REGNO (reg));
+ }
+ if (hard_reg_set_intersect_p (hardregs, set_up_by_prologue))
+ return true;
+
+ return false;
+}
+
+/* See whether BB has a single successor that uses [REGNO, END_REGNO),
+ and if BB is its only predecessor. Return that block if so,
+ otherwise return null. */
+
+static basic_block
+next_block_for_reg (basic_block bb, int regno, int end_regno)
+{
+ edge e, live_edge;
+ edge_iterator ei;
+ bitmap live;
+ int i;
+
+ live_edge = NULL;
+ FOR_EACH_EDGE (e, ei, bb->succs)
+ {
+ live = df_get_live_in (e->dest);
+ for (i = regno; i < end_regno; i++)
+ if (REGNO_REG_SET_P (live, i))
+ {
+ if (live_edge && live_edge != e)
+ return NULL;
+ live_edge = e;
+ }
+ }
+
+ /* We can sometimes encounter dead code. Don't try to move it
+ into the exit block. */
+ if (!live_edge || live_edge->dest == EXIT_BLOCK_PTR_FOR_FN (cfun))
+ return NULL;
+
+ /* Reject targets of abnormal edges. This is needed for correctness
+ on ports like Alpha and MIPS, whose pic_offset_table_rtx can die on
+ exception edges even though it is generally treated as call-saved
+ for the majority of the compilation. Moving across abnormal edges
+ isn't going to be interesting for shrink-wrap usage anyway. */
+ if (live_edge->flags & EDGE_ABNORMAL)
+ return NULL;
+
+ if (EDGE_COUNT (live_edge->dest->preds) > 1)
+ return NULL;
+
+ return live_edge->dest;
+}
+
+/* Try to move INSN from BB to a successor. Return true on success.
+ USES and DEFS are the set of registers that are used and defined
+ after INSN in BB. */
+
+static bool
+move_insn_for_shrink_wrap (basic_block bb, rtx insn,
+ const HARD_REG_SET uses,
+ const HARD_REG_SET defs)
+{
+ rtx set, src, dest;
+ bitmap live_out, live_in, bb_uses, bb_defs;
+ unsigned int i, dregno, end_dregno, sregno, end_sregno;
+ basic_block next_block;
+
+ /* Look for a simple register copy. */
+ set = single_set (insn);
+ if (!set)
+ return false;
+ src = SET_SRC (set);
+ dest = SET_DEST (set);
+ if (!REG_P (dest) || !REG_P (src))
+ return false;
+
+ /* Make sure that the source register isn't defined later in BB. */
+ sregno = REGNO (src);
+ end_sregno = END_REGNO (src);
+ if (overlaps_hard_reg_set_p (defs, GET_MODE (src), sregno))
+ return false;
+
+ /* Make sure that the destination register isn't referenced later in BB. */
+ dregno = REGNO (dest);
+ end_dregno = END_REGNO (dest);
+ if (overlaps_hard_reg_set_p (uses, GET_MODE (dest), dregno)
+ || overlaps_hard_reg_set_p (defs, GET_MODE (dest), dregno))
+ return false;
+
+ /* See whether there is a successor block to which we could move INSN. */
+ next_block = next_block_for_reg (bb, dregno, end_dregno);
+ if (!next_block)
+ return false;
+
+ /* At this point we are committed to moving INSN, but let's try to
+ move it as far as we can. */
+ do
+ {
+ live_out = df_get_live_out (bb);
+ live_in = df_get_live_in (next_block);
+ bb = next_block;
+
+ /* Check whether BB uses DEST or clobbers DEST. We need to add
+ INSN to BB if so. Either way, DEST is no longer live on entry,
+ except for any part that overlaps SRC (next loop). */
+ bb_uses = &DF_LR_BB_INFO (bb)->use;
+ bb_defs = &DF_LR_BB_INFO (bb)->def;
+ if (df_live)
+ {
+ for (i = dregno; i < end_dregno; i++)
+ {
+ if (REGNO_REG_SET_P (bb_uses, i) || REGNO_REG_SET_P (bb_defs, i)
+ || REGNO_REG_SET_P (&DF_LIVE_BB_INFO (bb)->gen, i))
+ next_block = NULL;
+ CLEAR_REGNO_REG_SET (live_out, i);
+ CLEAR_REGNO_REG_SET (live_in, i);
+ }
+
+ /* Check whether BB clobbers SRC. We need to add INSN to BB if so.
+ Either way, SRC is now live on entry. */
+ for (i = sregno; i < end_sregno; i++)
+ {
+ if (REGNO_REG_SET_P (bb_defs, i)
+ || REGNO_REG_SET_P (&DF_LIVE_BB_INFO (bb)->gen, i))
+ next_block = NULL;
+ SET_REGNO_REG_SET (live_out, i);
+ SET_REGNO_REG_SET (live_in, i);
+ }
+ }
+ else
+ {
+ /* DF_LR_BB_INFO (bb)->def does not comprise the DF_REF_PARTIAL and
+ DF_REF_CONDITIONAL defs. So if DF_LIVE doesn't exist, i.e.
+ at -O1, just give up searching NEXT_BLOCK. */
+ next_block = NULL;
+ for (i = dregno; i < end_dregno; i++)
+ {
+ CLEAR_REGNO_REG_SET (live_out, i);
+ CLEAR_REGNO_REG_SET (live_in, i);
+ }
+
+ for (i = sregno; i < end_sregno; i++)
+ {
+ SET_REGNO_REG_SET (live_out, i);
+ SET_REGNO_REG_SET (live_in, i);
+ }
+ }
+
+ /* If we don't need to add the move to BB, look for a single
+ successor block. */
+ if (next_block)
+ next_block = next_block_for_reg (next_block, dregno, end_dregno);
+ }
+ while (next_block);
+
+ /* BB now defines DEST. It only uses the parts of DEST that overlap SRC
+ (next loop). */
+ for (i = dregno; i < end_dregno; i++)
+ {
+ CLEAR_REGNO_REG_SET (bb_uses, i);
+ SET_REGNO_REG_SET (bb_defs, i);
+ }
+
+ /* BB now uses SRC. */
+ for (i = sregno; i < end_sregno; i++)
+ SET_REGNO_REG_SET (bb_uses, i);
+
+ emit_insn_after (PATTERN (insn), bb_note (bb));
+ delete_insn (insn);
+ return true;
+}
+
+/* Look for register copies in the first block of the function, and move
+ them down into successor blocks if the register is used only on one
+ path. This exposes more opportunities for shrink-wrapping. These
+ kinds of sets often occur when incoming argument registers are moved
+ to call-saved registers because their values are live across one or
+ more calls during the function. */
+
+void
+prepare_shrink_wrap (basic_block entry_block)
+{
+ rtx insn, curr, x;
+ HARD_REG_SET uses, defs;
+ df_ref *ref;
+
+ CLEAR_HARD_REG_SET (uses);
+ CLEAR_HARD_REG_SET (defs);
+ FOR_BB_INSNS_REVERSE_SAFE (entry_block, insn, curr)
+ if (NONDEBUG_INSN_P (insn)
+ && !move_insn_for_shrink_wrap (entry_block, insn, uses, defs))
+ {
+ /* Add all defined registers to DEFs. */
+ for (ref = DF_INSN_DEFS (insn); *ref; ref++)
+ {
+ x = DF_REF_REG (*ref);
+ if (REG_P (x) && HARD_REGISTER_P (x))
+ SET_HARD_REG_BIT (defs, REGNO (x));
+ }
+
+ /* Add all used registers to USESs. */
+ for (ref = DF_INSN_USES (insn); *ref; ref++)
+ {
+ x = DF_REF_REG (*ref);
+ if (REG_P (x) && HARD_REGISTER_P (x))
+ SET_HARD_REG_BIT (uses, REGNO (x));
+ }
+ }
+}
+
+/* Create a copy of BB instructions and insert at BEFORE. Redirect
+ preds of BB to COPY_BB if they don't appear in NEED_PROLOGUE. */
+void
+dup_block_and_redirect (basic_block bb, basic_block copy_bb, rtx before,
+ bitmap_head *need_prologue)
+{
+ edge_iterator ei;
+ edge e;
+ rtx insn = BB_END (bb);
+
+ /* We know BB has a single successor, so there is no need to copy a
+ simple jump at the end of BB. */
+ if (simplejump_p (insn))
+ insn = PREV_INSN (insn);
+
+ start_sequence ();
+ duplicate_insn_chain (BB_HEAD (bb), insn);
+ if (dump_file)
+ {
+ unsigned count = 0;
+ for (insn = get_insns (); insn; insn = NEXT_INSN (insn))
+ if (active_insn_p (insn))
+ ++count;
+ fprintf (dump_file, "Duplicating bb %d to bb %d, %u active insns.\n",
+ bb->index, copy_bb->index, count);
+ }
+ insn = get_insns ();
+ end_sequence ();
+ emit_insn_before (insn, before);
+
+ /* Redirect all the paths that need no prologue into copy_bb. */
+ for (ei = ei_start (bb->preds); (e = ei_safe_edge (ei));)
+ if (!bitmap_bit_p (need_prologue, e->src->index))
+ {
+ int freq = EDGE_FREQUENCY (e);
+ copy_bb->count += e->count;
+ copy_bb->frequency += EDGE_FREQUENCY (e);
+ e->dest->count -= e->count;
+ if (e->dest->count < 0)
+ e->dest->count = 0;
+ e->dest->frequency -= freq;
+ if (e->dest->frequency < 0)
+ e->dest->frequency = 0;
+ redirect_edge_and_branch_force (e, copy_bb);
+ continue;
+ }
+ else
+ ei_next (&ei);
+}
+
+
+/* Try to perform a kind of shrink-wrapping, making sure the
+ prologue/epilogue is emitted only around those parts of the
+ function that require it. */
+
+void
+try_shrink_wrapping (edge *entry_edge, edge orig_entry_edge,
+ bitmap_head *bb_flags, rtx prologue_seq)
+{
+ edge e;
+ edge_iterator ei;
+ bool nonempty_prologue = false;
+ unsigned max_grow_size;
+ rtx seq;
+
+ for (seq = prologue_seq; seq; seq = NEXT_INSN (seq))
+ if (!NOTE_P (seq) || NOTE_KIND (seq) != NOTE_INSN_PROLOGUE_END)
+ {
+ nonempty_prologue = true;
+ break;
+ }
+
+ if (flag_shrink_wrap && HAVE_simple_return
+ && (targetm.profile_before_prologue () || !crtl->profile)
+ && nonempty_prologue && !crtl->calls_eh_return)
+ {
+ HARD_REG_SET prologue_clobbered, prologue_used, live_on_edge;
+ struct hard_reg_set_container set_up_by_prologue;
+ rtx p_insn;
+ vec<basic_block> vec;
+ basic_block bb;
+ bitmap_head bb_antic_flags;
+ bitmap_head bb_on_list;
+ bitmap_head bb_tail;
+
+ if (dump_file)
+ fprintf (dump_file, "Attempting shrink-wrapping optimization.\n");
+
+ /* Compute the registers set and used in the prologue. */
+ CLEAR_HARD_REG_SET (prologue_clobbered);
+ CLEAR_HARD_REG_SET (prologue_used);
+ for (p_insn = prologue_seq; p_insn; p_insn = NEXT_INSN (p_insn))
+ {
+ HARD_REG_SET this_used;
+ if (!NONDEBUG_INSN_P (p_insn))
+ continue;
+
+ CLEAR_HARD_REG_SET (this_used);
+ note_uses (&PATTERN (p_insn), record_hard_reg_uses,
+ &this_used);
+ AND_COMPL_HARD_REG_SET (this_used, prologue_clobbered);
+ IOR_HARD_REG_SET (prologue_used, this_used);
+ note_stores (PATTERN (p_insn), record_hard_reg_sets,
+ &prologue_clobbered);
+ }
+
+ prepare_shrink_wrap ((*entry_edge)->dest);
+
+ bitmap_initialize (&bb_antic_flags, &bitmap_default_obstack);
+ bitmap_initialize (&bb_on_list, &bitmap_default_obstack);
+ bitmap_initialize (&bb_tail, &bitmap_default_obstack);
+
+ /* Find the set of basic blocks that require a stack frame,
+ and blocks that are too big to be duplicated. */
+
+ vec.create (n_basic_blocks_for_fn (cfun));
+
+ CLEAR_HARD_REG_SET (set_up_by_prologue.set);
+ add_to_hard_reg_set (&set_up_by_prologue.set, Pmode,
+ STACK_POINTER_REGNUM);
+ add_to_hard_reg_set (&set_up_by_prologue.set, Pmode, ARG_POINTER_REGNUM);
+ if (frame_pointer_needed)
+ add_to_hard_reg_set (&set_up_by_prologue.set, Pmode,
+ HARD_FRAME_POINTER_REGNUM);
+ if (pic_offset_table_rtx)
+ add_to_hard_reg_set (&set_up_by_prologue.set, Pmode,
+ PIC_OFFSET_TABLE_REGNUM);
+ if (crtl->drap_reg)
+ add_to_hard_reg_set (&set_up_by_prologue.set,
+ GET_MODE (crtl->drap_reg),
+ REGNO (crtl->drap_reg));
+ if (targetm.set_up_by_prologue)
+ targetm.set_up_by_prologue (&set_up_by_prologue);
+
+ /* We don't use a different max size depending on
+ optimize_bb_for_speed_p because increasing shrink-wrapping
+ opportunities by duplicating tail blocks can actually result
+ in an overall decrease in code size. */
+ max_grow_size = get_uncond_jump_length ();
+ max_grow_size *= PARAM_VALUE (PARAM_MAX_GROW_COPY_BB_INSNS);
+
+ FOR_EACH_BB_FN (bb, cfun)
+ {
+ rtx insn;
+ unsigned size = 0;
+
+ FOR_BB_INSNS (bb, insn)
+ if (NONDEBUG_INSN_P (insn))
+ {
+ if (requires_stack_frame_p (insn, prologue_used,
+ set_up_by_prologue.set))
+ {
+ if (bb == (*entry_edge)->dest)
+ goto fail_shrinkwrap;
+ bitmap_set_bit (bb_flags, bb->index);
+ vec.quick_push (bb);
+ break;
+ }
+ else if (size <= max_grow_size)
+ {
+ size += get_attr_min_length (insn);
+ if (size > max_grow_size)
+ bitmap_set_bit (&bb_on_list, bb->index);
+ }
+ }
+ }
+
+ /* Blocks that really need a prologue, or are too big for tails. */
+ bitmap_ior_into (&bb_on_list, bb_flags);
+
+ /* For every basic block that needs a prologue, mark all blocks
+ reachable from it, so as to ensure they are also seen as
+ requiring a prologue. */
+ while (!vec.is_empty ())
+ {
+ basic_block tmp_bb = vec.pop ();
+
+ FOR_EACH_EDGE (e, ei, tmp_bb->succs)
+ if (e->dest != EXIT_BLOCK_PTR_FOR_FN (cfun)
+ && bitmap_set_bit (bb_flags, e->dest->index))
+ vec.quick_push (e->dest);
+ }
+
+ /* Find the set of basic blocks that need no prologue, have a
+ single successor, can be duplicated, meet a max size
+ requirement, and go to the exit via like blocks. */
+ vec.quick_push (EXIT_BLOCK_PTR_FOR_FN (cfun));
+ while (!vec.is_empty ())
+ {
+ basic_block tmp_bb = vec.pop ();
+
+ FOR_EACH_EDGE (e, ei, tmp_bb->preds)
+ if (single_succ_p (e->src)
+ && !bitmap_bit_p (&bb_on_list, e->src->index)
+ && can_duplicate_block_p (e->src))
+ {
+ edge pe;
+ edge_iterator pei;
+
+ /* If there is predecessor of e->src which doesn't
+ need prologue and the edge is complex,
+ we might not be able to redirect the branch
+ to a copy of e->src. */
+ FOR_EACH_EDGE (pe, pei, e->src->preds)
+ if ((pe->flags & EDGE_COMPLEX) != 0
+ && !bitmap_bit_p (bb_flags, pe->src->index))
+ break;
+ if (pe == NULL && bitmap_set_bit (&bb_tail, e->src->index))
+ vec.quick_push (e->src);
+ }
+ }
+
+ /* Now walk backwards from every block that is marked as needing
+ a prologue to compute the bb_antic_flags bitmap. Exclude
+ tail blocks; They can be duplicated to be used on paths not
+ needing a prologue. */
+ bitmap_clear (&bb_on_list);
+ bitmap_and_compl (&bb_antic_flags, bb_flags, &bb_tail);
+ FOR_EACH_BB_FN (bb, cfun)
+ {
+ if (!bitmap_bit_p (&bb_antic_flags, bb->index))
+ continue;
+ FOR_EACH_EDGE (e, ei, bb->preds)
+ if (!bitmap_bit_p (&bb_antic_flags, e->src->index)
+ && bitmap_set_bit (&bb_on_list, e->src->index))
+ vec.quick_push (e->src);
+ }
+ while (!vec.is_empty ())
+ {
+ basic_block tmp_bb = vec.pop ();
+ bool all_set = true;
+
+ bitmap_clear_bit (&bb_on_list, tmp_bb->index);
+ FOR_EACH_EDGE (e, ei, tmp_bb->succs)
+ if (!bitmap_bit_p (&bb_antic_flags, e->dest->index))
+ {
+ all_set = false;
+ break;
+ }
+
+ if (all_set)
+ {
+ bitmap_set_bit (&bb_antic_flags, tmp_bb->index);
+ FOR_EACH_EDGE (e, ei, tmp_bb->preds)
+ if (!bitmap_bit_p (&bb_antic_flags, e->src->index)
+ && bitmap_set_bit (&bb_on_list, e->src->index))
+ vec.quick_push (e->src);
+ }
+ }
+ /* Find exactly one edge that leads to a block in ANTIC from
+ a block that isn't. */
+ if (!bitmap_bit_p (&bb_antic_flags, (*entry_edge)->dest->index))
+ FOR_EACH_BB_FN (bb, cfun)
+ {
+ if (!bitmap_bit_p (&bb_antic_flags, bb->index))
+ continue;
+ FOR_EACH_EDGE (e, ei, bb->preds)
+ if (!bitmap_bit_p (&bb_antic_flags, e->src->index))
+ {
+ if (*entry_edge != orig_entry_edge)
+ {
+ *entry_edge = orig_entry_edge;
+ if (dump_file)
+ fprintf (dump_file, "More than one candidate edge.\n");
+ goto fail_shrinkwrap;
+ }
+ if (dump_file)
+ fprintf (dump_file, "Found candidate edge for "
+ "shrink-wrapping, %d->%d.\n", e->src->index,
+ e->dest->index);
+ *entry_edge = e;
+ }
+ }
+
+ if (*entry_edge != orig_entry_edge)
+ {
+ /* Test whether the prologue is known to clobber any register
+ (other than FP or SP) which are live on the edge. */
+ CLEAR_HARD_REG_BIT (prologue_clobbered, STACK_POINTER_REGNUM);
+ if (frame_pointer_needed)
+ CLEAR_HARD_REG_BIT (prologue_clobbered, HARD_FRAME_POINTER_REGNUM);
+ REG_SET_TO_HARD_REG_SET (live_on_edge,
+ df_get_live_in ((*entry_edge)->dest));
+ if (hard_reg_set_intersect_p (live_on_edge, prologue_clobbered))
+ {
+ *entry_edge = orig_entry_edge;
+ if (dump_file)
+ fprintf (dump_file,
+ "Shrink-wrapping aborted due to clobber.\n");
+ }
+ }
+ if (*entry_edge != orig_entry_edge)
+ {
+ crtl->shrink_wrapped = true;
+ if (dump_file)
+ fprintf (dump_file, "Performing shrink-wrapping.\n");
+
+ /* Find tail blocks reachable from both blocks needing a
+ prologue and blocks not needing a prologue. */
+ if (!bitmap_empty_p (&bb_tail))
+ FOR_EACH_BB_FN (bb, cfun)
+ {
+ bool some_pro, some_no_pro;
+ if (!bitmap_bit_p (&bb_tail, bb->index))
+ continue;
+ some_pro = some_no_pro = false;
+ FOR_EACH_EDGE (e, ei, bb->preds)
+ {
+ if (bitmap_bit_p (bb_flags, e->src->index))
+ some_pro = true;
+ else
+ some_no_pro = true;
+ }
+ if (some_pro && some_no_pro)
+ vec.quick_push (bb);
+ else
+ bitmap_clear_bit (&bb_tail, bb->index);
+ }
+ /* Find the head of each tail. */
+ while (!vec.is_empty ())
+ {
+ basic_block tbb = vec.pop ();
+
+ if (!bitmap_bit_p (&bb_tail, tbb->index))
+ continue;
+
+ while (single_succ_p (tbb))
+ {
+ tbb = single_succ (tbb);
+ bitmap_clear_bit (&bb_tail, tbb->index);
+ }
+ }
+ /* Now duplicate the tails. */
+ if (!bitmap_empty_p (&bb_tail))
+ FOR_EACH_BB_REVERSE_FN (bb, cfun)
+ {
+ basic_block copy_bb, tbb;
+ rtx insert_point;
+ int eflags;
+
+ if (!bitmap_clear_bit (&bb_tail, bb->index))
+ continue;
+
+ /* Create a copy of BB, instructions and all, for
+ use on paths that don't need a prologue.
+ Ideal placement of the copy is on a fall-thru edge
+ or after a block that would jump to the copy. */
+ FOR_EACH_EDGE (e, ei, bb->preds)
+ if (!bitmap_bit_p (bb_flags, e->src->index)
+ && single_succ_p (e->src))
+ break;
+ if (e)
+ {
+ /* Make sure we insert after any barriers. */
+ rtx end = get_last_bb_insn (e->src);
+ copy_bb = create_basic_block (NEXT_INSN (end),
+ NULL_RTX, e->src);
+ BB_COPY_PARTITION (copy_bb, e->src);
+ }
+ else
+ {
+ /* Otherwise put the copy at the end of the function. */
+ copy_bb = create_basic_block (NULL_RTX, NULL_RTX,
+ EXIT_BLOCK_PTR_FOR_FN (cfun)->prev_bb);
+ BB_COPY_PARTITION (copy_bb, bb);
+ }
+
+ insert_point = emit_note_after (NOTE_INSN_DELETED,
+ BB_END (copy_bb));
+ emit_barrier_after (BB_END (copy_bb));
+
+ tbb = bb;
+ while (1)
+ {
+ dup_block_and_redirect (tbb, copy_bb, insert_point,
+ bb_flags);
+ tbb = single_succ (tbb);
+ if (tbb == EXIT_BLOCK_PTR_FOR_FN (cfun))
+ break;
+ e = split_block (copy_bb, PREV_INSN (insert_point));
+ copy_bb = e->dest;
+ }
+
+ /* Quiet verify_flow_info by (ab)using EDGE_FAKE.
+ We have yet to add a simple_return to the tails,
+ as we'd like to first convert_jumps_to_returns in
+ case the block is no longer used after that. */
+ eflags = EDGE_FAKE;
+ if (CALL_P (PREV_INSN (insert_point))
+ && SIBLING_CALL_P (PREV_INSN (insert_point)))
+ eflags = EDGE_SIBCALL | EDGE_ABNORMAL;
+ make_single_succ_edge (copy_bb, EXIT_BLOCK_PTR_FOR_FN (cfun),
+ eflags);
+
+ /* verify_flow_info doesn't like a note after a
+ sibling call. */
+ delete_insn (insert_point);
+ if (bitmap_empty_p (&bb_tail))
+ break;
+ }
+ }
+
+ fail_shrinkwrap:
+ bitmap_clear (&bb_tail);
+ bitmap_clear (&bb_antic_flags);
+ bitmap_clear (&bb_on_list);
+ vec.release ();
+ }
+}
+
+/* If we're allowed to generate a simple return instruction, then by
+ definition we don't need a full epilogue. If the last basic
+ block before the exit block does not contain active instructions,
+ examine its predecessors and try to emit (conditional) return
+ instructions. */
+
+edge
+get_unconverted_simple_return (edge exit_fallthru_edge, bitmap_head bb_flags,
+ vec<edge> *unconverted_simple_returns,
+ rtx *returnjump)
+{
+ if (optimize)
+ {
+ unsigned i, last;
+
+ /* convert_jumps_to_returns may add to preds of the exit block
+ (but won't remove). Stop at end of current preds. */
+ last = EDGE_COUNT (EXIT_BLOCK_PTR_FOR_FN (cfun)->preds);
+ for (i = 0; i < last; i++)
+ {
+ edge e = EDGE_I (EXIT_BLOCK_PTR_FOR_FN (cfun)->preds, i);
+ if (LABEL_P (BB_HEAD (e->src))
+ && !bitmap_bit_p (&bb_flags, e->src->index)
+ && !active_insn_between (BB_HEAD (e->src), BB_END (e->src)))
+ *unconverted_simple_returns
+ = convert_jumps_to_returns (e->src, true,
+ *unconverted_simple_returns);
+ }
+ }
+
+ if (exit_fallthru_edge != NULL
+ && EDGE_COUNT (exit_fallthru_edge->src->preds) != 0
+ && !bitmap_bit_p (&bb_flags, exit_fallthru_edge->src->index))
+ {
+ basic_block last_bb;
+
+ last_bb = emit_return_for_exit (exit_fallthru_edge, true);
+ *returnjump = BB_END (last_bb);
+ exit_fallthru_edge = NULL;
+ }
+ return exit_fallthru_edge;
+}
+
+/* If there were branches to an empty LAST_BB which we tried to
+ convert to conditional simple_returns, but couldn't for some
+ reason, create a block to hold a simple_return insn and redirect
+ those remaining edges. */
+
+void
+convert_to_simple_return (edge entry_edge, edge orig_entry_edge,
+ bitmap_head bb_flags, rtx returnjump,
+ vec<edge> unconverted_simple_returns)
+{
+ edge e;
+ edge_iterator ei;
+
+ if (!unconverted_simple_returns.is_empty ())
+ {
+ basic_block simple_return_block_hot = NULL;
+ basic_block simple_return_block_cold = NULL;
+ edge pending_edge_hot = NULL;
+ edge pending_edge_cold = NULL;
+ basic_block exit_pred;
+ int i;
+
+ gcc_assert (entry_edge != orig_entry_edge);
+
+ /* See if we can reuse the last insn that was emitted for the
+ epilogue. */
+ if (returnjump != NULL_RTX
+ && JUMP_LABEL (returnjump) == simple_return_rtx)
+ {
+ e = split_block (BLOCK_FOR_INSN (returnjump), PREV_INSN (returnjump));
+ if (BB_PARTITION (e->src) == BB_HOT_PARTITION)
+ simple_return_block_hot = e->dest;
+ else
+ simple_return_block_cold = e->dest;
+ }
+
+ /* Also check returns we might need to add to tail blocks. */
+ FOR_EACH_EDGE (e, ei, EXIT_BLOCK_PTR_FOR_FN (cfun)->preds)
+ if (EDGE_COUNT (e->src->preds) != 0
+ && (e->flags & EDGE_FAKE) != 0
+ && !bitmap_bit_p (&bb_flags, e->src->index))
+ {
+ if (BB_PARTITION (e->src) == BB_HOT_PARTITION)
+ pending_edge_hot = e;
+ else
+ pending_edge_cold = e;
+ }
+
+ /* Save a pointer to the exit's predecessor BB for use in
+ inserting new BBs at the end of the function. Do this
+ after the call to split_block above which may split
+ the original exit pred. */
+ exit_pred = EXIT_BLOCK_PTR_FOR_FN (cfun)->prev_bb;
+
+ FOR_EACH_VEC_ELT (unconverted_simple_returns, i, e)
+ {
+ basic_block *pdest_bb;
+ edge pending;
+
+ if (BB_PARTITION (e->src) == BB_HOT_PARTITION)
+ {
+ pdest_bb = &simple_return_block_hot;
+ pending = pending_edge_hot;
+ }
+ else
+ {
+ pdest_bb = &simple_return_block_cold;
+ pending = pending_edge_cold;
+ }
+
+ if (*pdest_bb == NULL && pending != NULL)
+ {
+ emit_return_into_block (true, pending->src);
+ pending->flags &= ~(EDGE_FALLTHRU | EDGE_FAKE);
+ *pdest_bb = pending->src;
+ }
+ else if (*pdest_bb == NULL)
+ {
+ basic_block bb;
+ rtx start;
+
+ bb = create_basic_block (NULL, NULL, exit_pred);
+ BB_COPY_PARTITION (bb, e->src);
+ start = emit_jump_insn_after (gen_simple_return (),
+ BB_END (bb));
+ JUMP_LABEL (start) = simple_return_rtx;
+ emit_barrier_after (start);
+
+ *pdest_bb = bb;
+ make_edge (bb, EXIT_BLOCK_PTR_FOR_FN (cfun), 0);
+ }
+ redirect_edge_and_branch_force (e, *pdest_bb);
+ }
+ unconverted_simple_returns.release ();
+ }
+
+ if (entry_edge != orig_entry_edge)
+ {
+ FOR_EACH_EDGE (e, ei, EXIT_BLOCK_PTR_FOR_FN (cfun)->preds)
+ if (EDGE_COUNT (e->src->preds) != 0
+ && (e->flags & EDGE_FAKE) != 0
+ && !bitmap_bit_p (&bb_flags, e->src->index))
+ {
+ emit_return_into_block (true, e->src);
+ e->flags &= ~(EDGE_FALLTHRU | EDGE_FAKE);
+ }
+ }
+}
+
+#endif