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author | Kazu Hirata <kazu@codesourcery.com> | 2006-03-04 23:05:24 +0000 |
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committer | Kazu Hirata <kazu@gcc.gnu.org> | 2006-03-04 23:05:24 +0000 |
commit | c0220ea4c509e3c14cef20c864545340aa4b98b4 (patch) | |
tree | 4350c209f16fe5635562cd7e6a9850c631419372 /gcc/loop-invariant.c | |
parent | 8156c8b0b9a1880ea8501385d035dbf9ae990306 (diff) | |
download | gcc-c0220ea4c509e3c14cef20c864545340aa4b98b4.zip gcc-c0220ea4c509e3c14cef20c864545340aa4b98b4.tar.gz gcc-c0220ea4c509e3c14cef20c864545340aa4b98b4.tar.bz2 |
builtins.c, [...]: Fix comment typos.
* builtins.c, c-pragma.h, c-typeck.c, cgraph.c, cgraphunit.c,
combine.c, common.opt, config/dfp-bit.c, config/i386/i386.c,
config/m68k/m68k.c, config/m68k/m68k.md, config/mt/mt.c,
config/mt/mt.h, config/s390/s390.md, df-core.c, df-problems.c,
df-scan.c, df.h, diagnostic.c, expr.c, function.h, gimplify.c,
loop-invariant.c, omp-low.c, opts.c, passes.c,
rtl-factoring.c, rtlanal.c, struct-equiv.c, tree-cfgcleanup.c,
tree-ssa-loop-niter.c, tree-ssa-loop-prefetch.c,
tree-ssa-structalias.c, tree-ssa-threadedge.c,
tree-ssa-threadupdate.c, tree-vect-patterns.c,
tree-vect-transform.c, tree-vectorizer.h, tree-vrp.c,
unwind-dw2.c: Fix comment typos. Follow spelling conventions.
From-SVN: r111721
Diffstat (limited to 'gcc/loop-invariant.c')
-rw-r--r-- | gcc/loop-invariant.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gcc/loop-invariant.c b/gcc/loop-invariant.c index 553e9fe..2185d18 100644 --- a/gcc/loop-invariant.c +++ b/gcc/loop-invariant.c @@ -936,7 +936,7 @@ get_inv_cost (struct invariant *inv, int *comp_cost, unsigned *regs_needed) { /* Hoisting constant pool constants into stack regs may cost more than just single register. On x87, the balance is affected both by the - small number of FP registers, and by its register stack organisation, + small number of FP registers, and by its register stack organization, that forces us to add compensation code in and around the loop to shuffle the operands to the top of stack before use, and pop them from the stack after the loop finishes. |