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authorAndrew MacLeod <amacleod@cygnus.com>2000-05-25 15:21:51 +0000
committerAndrew Haley <aph@gcc.gnu.org>2000-05-25 15:21:51 +0000
commitce152ef8360320d27e1aacba9af8fdc4e1649941 (patch)
treefeadfb24e9829d3678b304cad386af16dda71a31 /gcc/libgcc2.c
parentc66265e4833fb9553699839453725586cc248fc3 (diff)
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except.c (func_eh_entry): Add emitted field.
2000-05-25 Andrew MacLeod <amacleod@cygnus.com> Andrew Haley <aph@cygnus.com> * except.c (func_eh_entry): Add emitted field. (new_eh_region_entry): Set emitted field to 0; (output_exception_table_entry): Only emit previously un-emitted data, and send it to the eh_data section. (output_exception_table): Break out common parts. Output exception table for entire compilation unit to eh_data section. (output_exception_table_data): Common parts of output_exception_table. Send output to eh_data section. (output_function_exception_table): Output exception table data for a single function to eh_data section. (free_exception_table): New external to free the table. * except.h (free_exception_table): Add prototype. (output_function_exception_table): Add prototype. * final.c (final_end_function): Output function exception table for IA64_UNWIND_INFO. (final_scan_insn): Emit any unwind directives for an insn. * frame-dwarf2.c: New file containing all DWARF 2 specific code from frame.c. * frame.c: Remove all DWARF 2 specific code. * config/ia64/frame-ia64.c: New file. (gthread_stuff): Make all gthread available with IA64_UNWIND_INFO. (dwarf_fde): Define an IA64 struct for dwarf_fde. (__register_frame_info, __register_frame): Move to common area of file. (__register_frame_info_table, __register_frame_table): Move to common i area. (__deregister_frame_info, __deregister_frame): Move to common area. (__frame_init, find_fde): New versions for IA64_UNWIND_INFO. (read_uleb128): New version for ia64. (get_unwind_record): Read the next IA-64 unwind record. (read_R_record): Read a region header record. (process_a_b_reg_code): X record helper. (read_X_record): Read an X format record. (read_B_record): Read a B format record. (P3_record_types): List of record types matching the P3 format. (P7_record_types): List of record types matching the P7 format. (P8_record_types): List of record types matching the P8 format. (read_P_record): Read a P format record. (init_ia64_reg_loc): Set default fields for a register. (init_ia64_unwind_frame): Set defaults for all register records. (execute_one_ia64_descriptor): Execute one descriptor record. (rse_address_add): Calculate the position of a local reg in memory. (normalize_reg_loc): Turn a location descriptor into a memory address. (maybe_normalize_reg_loc): Only normalize a descriptor if it falls within a specified PC offset range. (get_real_reg_value): Given a register location, retrieve its value. (set_real_reg_value): Change the value of a register location. (copy_reg_value): Copy reg values, if needed. (copy_saved_reg_state): Copy all registers that need to be copied. (process_state_between): Normalize all frame register records that fall within the specified PC range. (frame_translate): Take a processed frame description, and turn everything into addresses. (build_ia64_frame_state ): Find and create frame state record for a PC. (get_personality): Get the personality routine for a given frame. (get_except_table): Get the exception table for a given frame. (record_name): Unwind record names for debugging. (print_record): Print and unwind record. (print_all_records): Print an entire unwind image. (__ia64_backtrace): Print a backtrace. (ia64_backtrace_helper): New function. (__register_frame_info_aux): New function. * config/ia64/crtend.asm (__do_frame_setup_aux): New function. * frame.h (enum unw_record_type): New unwind record types. (struct unw_p_record, unw_b_record, unw_x_record) : New unwind records. (struct unw_r_record, unwind_record): New unwind record structs. (struct unwind_info_ptr): Unwind information layout. (IA64_UNW_LOC_TYPE_*): Macros for different types for location descriptors. (struct ia64_reg_loc): Register location description. (struct ia64_frame_state): Location of all registers in a frame. (struct object): Add pc_base and fde_end for IA64_UNWIND_INFO. * libgcc2.c (__ia64_personality_v1): Personality routine. (__calc_caller_bsp): Calculate the bsp register for the caller's frame. (ia64_throw_helper): Figure out who to return to and set up the registers. (__throw): Throw routine. * output.h (assemble_eh_align, assemble_eh_label): New functions to generate EH info where we want it. (assemble_eh_integer): New function. * toplev.c (compile_file): Output module level exception table for non-ia64 targets. (main): Set exceptions_via_longjump and flag_new_exceptions based on IA64_UNWIND_INFO too. * varasm.c (assemble_eh_label): Generate a label via ASM_OUTPUT_EH_LABEL if it has been specified. (assemble_eh_align): Generate an alignment directive via ASM_OUTPUT_EH_ALIGN if it has been specified. (assemble_eh_label): Generate an integer value via ASM_OUTPUT_EH_type if they have been specified. * config/ia64/ia64.c (rtx_needs_barrier): Add flushrs. (ia64_init_builtins): Add __builtin_ia64_bsp and __builtin_ia64_flushrs. (ia64_expand_builtin): Add IA64_BUILTIN_BSP and IA64_BUILTIN_FLUSHRS. * config/ia64/ia64.h (ia64_builtins): Add IA64_BUILTIN_BSP and IA64_BUILTIN_FLUSHRS. * config/ia64/ia64.md (flushrs): New insn to flush the register stack. Add to unspec list. * config/ia64/crtbegin.asm (frame_object): Change size. (__do_frame_setup_aux): New function. * config/ia64/crtend.asm: call __do_frame_setup_aux. * config/ia64/t-ia64 (LIB2ADDEH): Add. * Makefile.in (LIB2ADDEH): Add. (LIB2ADD): Use LIB2ADDEH. Co-Authored-By: Andrew Haley <aph@cygnus.com> From-SVN: r34169
Diffstat (limited to 'gcc/libgcc2.c')
-rw-r--r--gcc/libgcc2.c167
1 files changed, 167 insertions, 0 deletions
diff --git a/gcc/libgcc2.c b/gcc/libgcc2.c
index 599842e..822d84e 100644
--- a/gcc/libgcc2.c
+++ b/gcc/libgcc2.c
@@ -3940,6 +3940,173 @@ label:
}
#endif /* DWARF2_UNWIND_INFO */
+#ifdef IA64_UNWIND_INFO
+#include "frame.h"
+
+/* Return handler to which we want to transfer control, NULL if we don't
+ intend to handle this exception here. */
+void *
+__ia64_personality_v1 (void *pc, old_exception_table *table)
+{
+ if (table)
+ {
+ int pos;
+ int best = -1;
+
+ for (pos = 0; table[pos].start_region != (void *) -1; ++pos)
+ {
+ if (table[pos].start_region <= pc && table[pos].end_region > pc)
+ {
+ /* This can apply. Make sure it is at least as small as
+ the previous best. */
+ if (best == -1 || (table[pos].end_region <= table[best].end_region
+ && table[pos].start_region >= table[best].start_region))
+ best = pos;
+ }
+ /* It is sorted by starting PC within a function. */
+ else if (best >= 0 && table[pos].start_region > pc)
+ break;
+ }
+ if (best != -1)
+ return table[best].exception_handler;
+ }
+ return (void *) 0;
+}
+
+static void
+ia64_throw_helper (throw_pc, throw_frame, caller, throw_bsp)
+ void *throw_pc;
+ ia64_frame_state *throw_frame;
+ ia64_frame_state *caller;
+ void *throw_bsp;
+{
+ unwind_info_ptr *info;
+ void *pc, *handler = NULL;
+ void *pc_base;
+ int frame_count;
+ void *bsp;
+
+ __builtin_ia64_flushrs (); /* Make the local register stacks available. */
+
+ /* Start at our stack frame, get our state. */
+ __build_ia64_frame_state (throw_pc, throw_frame, throw_bsp, &pc_base);
+
+ /* Now we have to find the proper frame for pc, and see if there
+ is a handler for it. if not, we keep going back frames until
+ we do find one. Otherwise we call uncaught (). */
+
+ frame_count = 0;
+ memcpy (caller, throw_frame, sizeof (*caller));
+ while (!handler)
+ {
+ void *(*personality) ();
+ void *eh_table;
+
+ frame_count++;
+ /* We only care about the RP right now, so we dont need to keep
+ any other information about a call frame right now. */
+ pc = __get_real_reg_value (&caller->rp) - 1;
+ bsp = __calc_caller_bsp ((long)__get_real_reg_value (&caller->pfs), caller->my_bsp);
+ info = __build_ia64_frame_state (pc, caller, bsp, &pc_base);
+
+ /* If we couldn't find the next frame, we lose. */
+ if (! info)
+ break;
+
+ personality = __get_personality (info);
+ /* TODO Haven't figured out how to actually load the personality address
+ yet, so just always default to the one we expect for now. */
+ if (personality != 0)
+ personality = __ia64_personality_v1;
+ eh_table = __get_except_table (info);
+ /* If there is no personality routine, we'll keep unwinding. */
+ if (personality)
+ /* Pass a segment relative PC address to the personality routine,
+ because the unwind_info section uses segrel relocs. */
+ handler = personality (pc - pc_base, eh_table);
+ }
+
+ if (!handler)
+ __terminate ();
+
+ /* Handler is a segment relative address, so we must adjust it here. */
+ handler += (long) pc_base;
+
+ /* If we found a handler, we need to unwind the stack to that point.
+ We do this by copying saved values from previous frames into the
+ save slot for the throw_frame saved slots. when __throw returns,
+ it'll pickup the correct values. */
+
+ /* Start with where __throw saved things, and copy each saved register
+ of each previous frame until we get to the one before we're
+ throwing back to. */
+ memcpy (caller, throw_frame, sizeof (*caller));
+ for ( ; frame_count > 0; frame_count--)
+ {
+ pc = __get_real_reg_value (&caller->rp) - 1;
+ bsp = __calc_caller_bsp ((long)__get_real_reg_value (&caller->pfs), caller->my_bsp);
+ __build_ia64_frame_state (pc, caller, bsp, &pc_base);
+ /* Any regs that were saved can be put in the throw frame now. */
+ /* We don't want to copy any saved register from the
+ target destination, but we do want to load up it's frame. */
+ if (frame_count > 1)
+ __copy_saved_reg_state (throw_frame, caller);
+ }
+
+ /* Set return address of the throw frame to the handler. */
+ __set_real_reg_value (&throw_frame->rp, handler);
+
+ /* TODO, do we need to do anything to make the values we wrote 'stick'? */
+ /* DO we need to go through the whole loadrs seqeunce? */
+
+}
+
+void
+__throw ()
+{
+ struct eh_context *eh = (*get_eh_context) ();
+ ia64_frame_state my_frame;
+ ia64_frame_state originator; /* For the context handler is in. */
+ void *bsp, *tmp_bsp;
+ long offset;
+
+ /* This is required for C++ semantics. We must call terminate if we
+ try and rethrow an exception, when there is no exception currently
+ active. */
+ if (! eh->info)
+ __terminate ();
+
+ __builtin_unwind_init ();
+label_ia64:
+ /* We have to call another routine to actually process the frame
+ information, which will force all of __throw's local registers into
+ backing store. */
+
+ /* Get the value of ar.bsp while we're here. */
+
+ bsp = __builtin_ia64_bsp ();
+ ia64_throw_helper (&&label_ia64, &my_frame, &originator, bsp);
+
+ /* Now we have to fudge the bsp by the amount in our (__throw)
+ frame marker, since the return is going to adjust it by that much. */
+
+ tmp_bsp = __calc_caller_bsp ((long)__get_real_reg_value (&my_frame.pfs),
+ my_frame.my_bsp);
+ offset = (char *)my_frame.my_bsp - (char *)tmp_bsp;
+ tmp_bsp = (char *)originator.my_bsp + offset;
+
+ /* A throw handler is trated like a non-local goto, which is architeched
+ to set the FP (or PSP) in r7 before branching. gr[0-3] map to
+ r4-r7, so we want gr[3]. */
+ __set_real_reg_value (&my_frame.gr[3], __get_real_reg_value (&originator.psp));
+
+ __builtin_eh_return (tmp_bsp, offset, originator.my_sp);
+
+ /* The return address was already set by throw_helper. */
+}
+
+#endif /* IA64_UNWIND_INFO */
+
#endif /* L_eh */
#ifdef L_pure