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author | Eric Botcazou <ebotcazou@adacore.com> | 2008-04-07 09:37:51 +0000 |
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committer | Eric Botcazou <ebotcazou@gcc.gnu.org> | 2008-04-07 09:37:51 +0000 |
commit | 9dd9bf80a87fdd119261f5efb8a9ceceffb12963 (patch) | |
tree | 347d5e4db385dd943a52f0d226ebaf0dc3200e8a /gcc/dse.c | |
parent | f9985df51b32cb265f429d024e955e71fd23a4f1 (diff) | |
download | gcc-9dd9bf80a87fdd119261f5efb8a9ceceffb12963.zip gcc-9dd9bf80a87fdd119261f5efb8a9ceceffb12963.tar.gz gcc-9dd9bf80a87fdd119261f5efb8a9ceceffb12963.tar.bz2 |
Removal of Return with Depressed Stack Pointer support
Removal of Return with Depressed Stack Pointer support
* tree.h (TYPE_RETURNS_STACK_DEPRESSED): Delete.
(ECF_SP_DEPRESSED): Likewise.
(ECF_LIBCALL_BLOCK, ECF_NOVOPS): Adjust.
* calls.c (emit_call_1): Do not test ECF_SP_DEPRESSED.
(flags_from_decl_or_type): Do not test TYPE_RETURNS_STACK_DEPRESSED.
(expand_call): Do not test ECF_SP_DEPRESSED.
* dse.c (dse_step0): Do not test TYPE_RETURNS_STACK_DEPRESSED.
* function.c (keep_stack_depressed): Delete.
(handle_epilogue_set): Likewise.
(update_epilogue_consts): Likewise.
(emit_equiv_load): Likewise.
(thread_prologue_and_epilogue_insns): Remove support for Return with
Depressed Stack Pointer.
* print-tree.c (print_node): Do not test TYPE_RETURNS_STACK_DEPRESSED.
ada/
* gigi.h (create_subprog_type): Remove returns_with_dsp parameter.
* decl.c (gnat_to_gnu_entity): Adjust for above new prototype.
* utils.c (create_subprog_type): Remove returns_with_dsp parameter.
* trans.c (gnat_to_gnu) <N_Return_Statement>: Remove code dealing with
Return by Depressed Stack Pointer.
From-SVN: r133976
Diffstat (limited to 'gcc/dse.c')
-rw-r--r-- | gcc/dse.c | 12 |
1 files changed, 3 insertions, 9 deletions
@@ -522,11 +522,8 @@ struct clear_alias_mode_holder static alloc_pool clear_alias_mode_pool; -/* This is true except for two cases: - (1) current_function_stdarg -- i.e. we cannot do this - for vararg functions because they play games with the frame. - (2) In ada, it is sometimes not safe to do assume that any stores - based off the stack frame go dead at the exit to a function. */ +/* This is true except if current_function_stdarg -- i.e. we cannot do + this for vararg functions because they play games with the frame. */ static bool stores_off_frame_dead_at_return; /* Counter for stats. */ @@ -712,10 +709,7 @@ dse_step0 (void) bb_table = XCNEWVEC (bb_info_t, last_basic_block); rtx_group_next_id = 0; - stores_off_frame_dead_at_return = - (!(TREE_CODE (TREE_TYPE (current_function_decl)) == FUNCTION_TYPE - && (TYPE_RETURNS_STACK_DEPRESSED (TREE_TYPE (current_function_decl))))) - && (!current_function_stdarg); + stores_off_frame_dead_at_return = !current_function_stdarg; init_alias_analysis (); |