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authorJakub Jelinek <jakub@redhat.com>2021-11-15 09:20:52 +0100
committerJakub Jelinek <jakub@redhat.com>2021-11-15 09:20:52 +0100
commit9fa72756d90e0d9edadf6e6f5f56476029925788 (patch)
treee55e4082ec01a42cebfba273a060db50d3fd53c1 /gcc/cppbuiltin.c
parentd29445972065f54566402b255d76b2567e23d445 (diff)
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libgomp, nvptx: Honor OpenMP 5.1 num_teams lower bound
Here is a PTX implementation of what I was talking about, that for num_teams_upper 0 or whenever num_teams_lower <= num_blocks, the current implementation is fine but if the user explicitly asks for more teams than we can provide in hardware, we need to stop assuming that omp_get_team_num () is equal to the hw team id, but instead need to use some team specific memory (it is .shared for PTX), or if none is provided, array indexed by the hw team id and run some teams serially within the same hw thread. 2021-11-15 Jakub Jelinek <jakub@redhat.com> * config/nvptx/team.c (__gomp_team_num): Define as __attribute__((shared)) var. (gomp_nvptx_main): Initialize __gomp_team_num to 0. * config/nvptx/target.c (__gomp_team_num): Declare as extern __attribute__((shared)) var. (GOMP_teams4): Use __gomp_team_num as the team number instead of %ctaid.x. If first, initialize it to %ctaid.x. If num_teams_lower is bigger than num_blocks, use num_teams_lower teams and arrange for bumping of __gomp_team_num if !first and returning false once we run out of teams. * config/nvptx/teams.c (__gomp_team_num): Declare as extern __attribute__((shared)) var. (omp_get_team_num): Return __gomp_team_num value instead of %ctaid.x.
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