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This makes sure the arch-specific modules.c wildcard is matched and
not the common/%.c so that we compile it correctly. It also makes
sure each subdir has depdir logic enabled.
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Now that we build these objects in the top dir & generate modules.c
there, we don't need to generate them all first -- we can let the
normal dependency graph take care of building things in parallel.
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This simplifies the build logic and avoids an Automake bug where the
common_libcommon_a_OBJECTS variable isn't set in the arch libsim.a
DEPENDENCIES for targets that, alphabetically, come before "common".
We aren't affected by that bug with the current code, but as we move
things out of SIM_ALL_RECURSIVE_DEPS and rely on finer dependencies,
we will trip over it.
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We don't have any recursive builds anymore, so we can drop this logic.
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These aren't used anymore, so punt them all.
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Now that all ports have moved to creating libsim.a in the top-level,
drop all the support code to create it in a subdir.
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The objects are still compiled in the subdir, but the creation of the
archive itself is in the top-level. This is a required step before we
can move compilation itself up, and makes it easier to review.
The downside is that each object compile is a recursive make instead of
a single one. On my 4 core system, it adds ~100msec to the build per
port, so it's not great, but it shouldn't be a big deal. This will go
away of course once the top-level compiles objects.
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Add rules for tracking generated subdir modules.c files. This doesn't
actually generate the file from the top-level, but allows us to add
rules that need to be ordered wrt it. Once those changes land, we can
rework this to actually generate from the top-level.
This currently builds off of the objects that go into the libsim.a as
we don't build those from the top-level either. Once we migrate that
up, we can switch this to the source files directly. It's a bit hacky
overall, but makes it easier to migrate things in smaller chunks, and
we aren't going to keep this logic long term.
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Automake's automatic header deptracking has a bootstrap problem where
it can't detect generated headers when compiling. We've been handling
that by adding a custom SIM_ALL_RECURSIVE_DEPS variable, but that only
works when building objects recursively in subdirs. As we move those
out to the top-level, we don't have any recursive steps anymore. The
Automake approach is to declare those headers in BUILT_SOURCES.
This isn't completely foolproof as the Automake manual documents: it
only activates for `make all`, not `make foo.o`, but that shouldn't be
a huge limitation as it only affects the initial compile. After that,
rebuilds should work fine.
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Clean up includes a bit by making ports include opcodes/ headers
explicitly. This matches other projects, and makes it more clear
where these headers are coming from.
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This commit is the result of running the gdb/copyright.py script,
which automated the update of the copyright year range for all
source files managed by the GDB project to be updated to include
year 2023.
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All the runtimes were only initializing a single CPU. When SMP is
enabled, things quickly crash as none of the other CPU structs are
setup. Change the default from 0 to the compile time value.
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The xxx-desc.h header file already includes this, and it's how the
other cgen ports are getting it, so drop it from these two.
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Move this out of the global sim-main.h and to the few files that
actually use functions from it. Only the cgen ports were pulling
this, so this makes cgen & non-cgen behave more the same.
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The cgen-types.h header sets up types that are needed by cgen-defs.h,
so move the include out of sim-main.h and to that header. It might
be needed in other specific modules, but for now let's kick it out of
sim-main.h to make some progress. Things still build with just this.
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Since SIM_ADDR is always 32-bit, it might truncate the address with
64-bit ELFs. Since we load that addr from the bfd, use the bfd_vma
type which matches the bfd_get_start_address API.
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We need these in the top-level to generate libsim.a, but also in the
subdirs to generate hw-config.h. Move it to the local.mk, and pass
it down when running recursive make. This avoids duplication, and
makes it available to both. We can simplify this once we move the
various steps up to the top-level too.
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All ports should be migrated now. Drop the SIM_HAVE_COMMON_SIM_CPU
knob and require it be used everywhere now.
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The cpu.h change is in generated cgen code, but that has been sent
upstream too, so the next regen should include it automatically.
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These headers define the register numbers for each port to implement
the sim_fetch_register & sim_store_register interfaces. While gdb
uses these, the APIs are part of the sim, not gdb. Move the headers
out of the gdb/ include namespace and into sim/ instead.
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Automake will run each subdir individually before moving on to the next
one. This means that the linking phase, a single threaded process, will
not run in parallel with anything else. When we have to link ~32 ports,
that's 32 link steps that don't take advantage of parallel systems. On
my really old 4-core system, this cuts a multi-target build from ~60 sec
to ~30 sec. We eventually want to move all compile+link steps to this
common dir anyways, so might as well move linking now for a nice speedup.
We use noinst_PROGRAMS instead of bin_PROGRAMS because we're taking care
of the install ourselves rather than letting automake process it.
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These manual settings were necessary when we weren't doing automatic
header dependency tracking. That was changed a while ago, and we use
automake now to do it all for us. As a result, many of these vars
aren't even referenced anymore.
Further, some of the source file generation (e.g. .c files, or igen,
or cgen outputs) were moved to the common automake build, and it takes
care of dependency tracking for us with the object files.
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We want to eventually delete this, so at least drop the empty ones.
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When reading/writing arbitrary data to the system's memory, the unsigned
char pointer type doesn't make that much sense. Switch it to void so we
align a bit with standard C library read/write functions, and to avoid
having to sprinkle casts everywhere.
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These functions only read from memory, so mark the pointer as const.
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In the lm32 simulator, I was seeing some warnings about missing
function declarations.
The lm32 simulator has a weird header structure, in order to pull in
the full cpu.h header we need to define WANT_CPU_LM32BF. This is done
in some files, but not in others. Critically, it's not done in some
files that then use functions declared in cpu.h
In this commit I added the missing #define so that the full cpu.h can
be included.
After doing this there are still a few functions that are used
undeclared, these functions appear to be missing any declarations at
all, so I've added some to cpu.h.
With this done all the warnings when compiling lm32 are resolved for
both gcc and clang, so I've removed the SIM_WERROR_CFLAGS line from
Makefile.in, this allows lm32 to build with -Werror.
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This commit brings all the changes made by running gdb/copyright.py
as per GDB's Start of New Year Procedure.
For the avoidance of doubt, all changes in this commits were
performed by the script.
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The ## marker tells automake to not include the comment in its
generated output, so use that in most places where the comment
only makes sense in the inputs.
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Use the new target-newlib-syscall.h to provide the target syscall
defines. These code paths are written specifically for the newlib
ABI rather than being generalized, so switching them to the defines
rather than trying to go through the dynamic callback conversion
seems like the best trade-off for now. Might have to reconsider
this in the future.
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Pass the existing strings data to the callbacks so that common
libgloss syscalls can be implemented (which we'll do shortly).
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We've been passing the environment strings to sim_create_inferior,
but most ports don't do anything with them. A few will use ad-hoc
logic to stuff the stack for user-mode programs, but that's it.
Let's formalize this across the board by storing the strings in the
normal sim state. This will allow (in future commits) supporting
more functionality in the run interface, and to unify some of the
libgloss syscalls.
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We use the program argv to both find the program to run (argv[0]) and
to hold the arguments to the program. Most of the time this is fine,
but if we want to let programs specify argv[0] independently (which is
possible in standard *NIX programs), this double duty doesn't work.
So let's split the path to the program to run out into a separate
field by itself. This simplifies the various sim_open funcs too.
By itself, this code is more of a logical cleanup than something that
is super useful. But it will open up customization of argv[0] in a
follow up commit. Split the changes to make it easier to review.
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These rules don't depend on the target compiler settings, so hoist
the build logic up to the common builds for better parallelization.
We have to extend the genmloop.sh logic a bit to allow outputting
to a subdir since it always assumed cwd was the right place.
We leave the cgen maintainer rules in the subdirs for now as they
aren't normally run, and they rely on cgen logic that has not yet
been generalized.
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Clean up some warnings in dv-lm32cpu, and all in sim-if, then reduce
the -Werror disable to the files that still aren't clean that now that
we require GNU make and can set variables on a per-object basis.
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Add a new ECHO_STAMP helper and convert existing stamp code over
to it. This is mostly common rules and cgen mloop rules.
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We pretty much never care about these stamp touches, so silence them.
Also switch to using $@ when it makes sense.
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Use the srcroot path and make them all silent.
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Now that ChangeLog entries are no longer used for sim patches,
this commit renames all relevant sim ChangeLog to ChangeLog-2021,
similar to what we would do in the context of the "Start of New
Year" procedure.
The purpose of this change is to avoid people merging ChangeLog
entries by mistake when applying existing commits that they are
currently working on.
Also throw in a .gitignore entry to keep people from adding new
ChangeLog files anywhere in the sim tree.
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Now that the scache logic has been migrated into the common code,
there's nothing specific in these configure scripts, so merge them
into the common one.
The frv unique logic can be moved to a dedicated include and merged
in the common configure since the flag has been scoped to the arch.
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The cgen scache module is enabled by every cgen port, and with the
same default value of 16k (which matches the common default value).
Let's pull this option out of the individual ports (via CPPFLAGS)
and into the common code (via config.h).
The object itself is compiled only for cgen ports atm, so that part
doesn't change. The scache code is initialized dynamically via the
modules.c logic. That's why the profile code needs an additional
CGEN_ARCH check.
This will allow us to collapse arch configure files more. Merging
the source files will require more future work, but integrating the
cgen & non-cgen worlds itself will take a lot.
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This kills off another compile-time option by moving the setting to
the individual arch runtimes. This will allow dynamic selection by
the arch when doing a single build with multiple arches.
The sim_model_init rework is a little funky. In the past it was
disabled entirely if no default model was set. We maintain the
spirit of the logic by gating the fallback logic on whether the
port has defined any models.
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We want to do a single build with all arches in one binary which means
we need to namespace sim_machs on a per-arch basis. Move it from a
global variable to the sim description structure so it can be setup at
runtime.
Changing the SIM_MODEL->num from an enum to an int is unfortunate, but
we specifically don't want to maintain a centralized list anymore, and
this was never used directly in common code, just passed to per-arch
callbacks.
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The array of pointers is never modified, so mark it const so it ends
up in the read-only data section.
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Since there are no callers of this anywhere, nor is the function
implemented by anyone, drop it across the board to cleanup warnings.
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These ports only use the pieces that have been unified, so we can
merge them into the common configure script and get rid of their
unique one entirely.
We still compile & link separate run programs, and have dedicated
subdir Makefiles, but the configure script portion is merged.
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Move these options up to the common dir so we only test & export
them once across all ports.
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The sim-hardware configure option allows builders to select a set of
device models to enable. But this seems like unnecessary overkill:
the existence of individual device models doesn't affect performance
at all as they are only enabled at runtime if the config uses them,
and individually these are all <5KB a piece. Stripping off a total
of ~50KB from a ~1MB binary doesn't seem useful, and it's extremely
unlikely anyone will ever bother.
So let's simplify the configure/make logic by turning sim-hardware
into a boolean option like many of the other sim options. Any ports
that have unique device models will declare them in their Makefile
instead of at configure time. This will allow us to (eventually)
unify the setting into the common dir.
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