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// See LICENSE.SoftFloat for license details.
#include <stdint.h>
#include "platform.h"
#include "primitives.h"
#include "internals.h"
#include "softfloat.h"
float64_t ui64_to_f64( uint_fast64_t a )
{
union ui64_f64 uZ;
if ( ! a ) {
uZ.ui = 0;
return uZ.f;
}
if ( a & UINT64_C( 0x8000000000000000 ) ) {
return
softfloat_roundPackToF64(
0, 0x43D, softfloat_shortShift64RightJam( a, 1 ) );
} else {
return softfloat_normRoundPackToF64( 0, 0x43C, a );
}
}
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