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// See LICENSE.SoftFloat for license details.
#include <stdbool.h>
#include <stdint.h>
#include "platform.h"
#include "primitives.h"
#include "internals.h"
float32_t
softfloat_normRoundPackToF32( bool sign, int_fast16_t exp, uint_fast32_t sig )
{
int shiftCount;
union ui32_f32 uZ;
shiftCount = softfloat_countLeadingZeros32( sig ) - 1;
exp -= shiftCount;
if ( ( 7 <= shiftCount ) && ( (uint16_t) exp < 0xFD ) ) {
uZ.ui = packToF32UI( sign, sig ? exp : 0, sig<<( shiftCount - 7 ) );
return uZ.f;
} else {
return softfloat_roundPackToF32( sign, exp, sig<<shiftCount );
}
}
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