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// See LICENSE.SoftFloat for license details.
#include <stdint.h>
#include "platform.h"
#include "primitives.h"
struct uint192
softfloat_add192(
uint64_t a128,
uint64_t a64,
uint64_t a0,
uint64_t b128,
uint64_t b64,
uint64_t b0
)
{
struct uint192 z;
unsigned int carry64, carry128;
z.v0 = a0 + b0;
carry64 = ( z.v0 < a0 );
z.v64 = a64 + b64;
carry128 = ( z.v64 < a64 );
z.v128 = a128 + b128;
z.v64 += carry64;
carry128 += ( z.v64 < carry64 );
z.v128 += carry128;
return z;
}
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