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// See LICENSE.SoftFloat for license details.
#include <stdbool.h>
#include <stdint.h>
#include "platform.h"
#include "primitives.h"
#include "internals.h"
#include "softfloat.h"
int_fast32_t f64_to_i32( float64_t a, int_fast8_t roundingMode, bool exact )
{
union ui64_f64 uA;
uint_fast64_t uiA;
bool sign;
int_fast16_t exp;
uint_fast64_t sig;
int_fast16_t shiftCount;
uA.f = a;
uiA = uA.ui;
sign = signF64UI( uiA );
exp = expF64UI( uiA );
sig = fracF64UI( uiA );
if ( exp ) sig |= UINT64_C( 0x0010000000000000 );
shiftCount = 0x42C - exp;
if ( 0 < shiftCount ) sig = softfloat_shift64RightJam( sig, shiftCount );
return softfloat_roundPackToI32( sign, sig, roundingMode, exact );
}
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