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// See LICENSE.SoftFloat for license details.
#include <stdbool.h>
#include <stdint.h>
#include "platform.h"
#include "internals.h"
#include "specialize.h"
#include "softfloat.h"
uint_fast16_t f64_classify( float64_t a )
{
union ui64_f64 uA;
uint_fast64_t uiA;
uA.f = a;
uiA = uA.ui;
uint_fast16_t infOrNaN = expF64UI( uiA ) == 0x7FF;
uint_fast16_t subnormalOrZero = expF64UI( uiA ) == 0;
bool sign = signF64UI( uiA );
return
( sign && infOrNaN && fracF64UI( uiA ) == 0 ) << 0 |
( sign && !infOrNaN && !subnormalOrZero ) << 1 |
( sign && subnormalOrZero && fracF64UI( uiA ) ) << 2 |
( sign && subnormalOrZero && fracF64UI( uiA ) == 0 ) << 3 |
( !sign && infOrNaN && fracF64UI( uiA ) == 0 ) << 7 |
( !sign && !infOrNaN && !subnormalOrZero ) << 6 |
( !sign && subnormalOrZero && fracF64UI( uiA ) ) << 5 |
( !sign && subnormalOrZero && fracF64UI( uiA ) == 0 ) << 4 |
( isNaNF64UI( uiA ) && softfloat_isSigNaNF64UI( uiA )) << 8 |
( isNaNF64UI( uiA ) && !softfloat_isSigNaNF64UI( uiA )) << 9;
}
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