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// See LICENSE.SoftFloat for license details.
#include <stdbool.h>
#include <stdint.h>
#include "platform.h"
#include "primitives.h"
#include "internals.h"
#include "softfloat.h"
int_fast64_t f32_to_i64( float32_t a, int_fast8_t roundingMode, bool exact )
{
union ui32_f32 uA;
uint_fast32_t uiA;
bool sign;
int_fast16_t exp;
uint_fast32_t sig;
int_fast16_t shiftCount;
uint_fast64_t sig64, extra;
struct uint64_extra sig64Extra;
uA.f = a;
uiA = uA.ui;
sign = signF32UI( uiA );
exp = expF32UI( uiA );
sig = fracF32UI( uiA );
shiftCount = 0xBE - exp;
if ( shiftCount < 0 ) {
softfloat_raiseFlags( softfloat_flag_invalid );
if ( ! sign ) {
return INT64_C( 0x7FFFFFFFFFFFFFFF );
}
return - INT64_C( 0x7FFFFFFFFFFFFFFF ) - 1;
}
if ( exp ) sig |= 0x00800000;
sig64 = (uint_fast64_t) sig<<40;
extra = 0;
if ( shiftCount ) {
sig64Extra = softfloat_shift64ExtraRightJam( sig64, 0, shiftCount );
sig64 = sig64Extra.v;
extra = sig64Extra.extra;
}
return softfloat_roundPackToI64( sign, sig64, extra, roundingMode, exact );
}
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