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// See LICENSE.SoftFloat for license details.
#include <stdbool.h>
#include <stdint.h>
#include "platform.h"
#include "internals.h"
#include "softfloat.h"
bool f32_le( float32_t a, float32_t b )
{
union ui32_f32 uA;
uint_fast32_t uiA;
union ui32_f32 uB;
uint_fast32_t uiB;
bool signA, signB;
uA.f = a;
uiA = uA.ui;
uB.f = b;
uiB = uB.ui;
if (
( ( expF32UI( uiA ) == 0xFF ) && fracF32UI( uiA ) )
|| ( ( expF32UI( uiB ) == 0xFF ) && fracF32UI( uiB ) )
) {
softfloat_raiseFlags( softfloat_flag_invalid );
return false;
}
signA = signF32UI( uiA );
signB = signF32UI( uiB );
return
( signA != signB ) ? signA || ! (uint32_t) ( ( uiA | uiB )<<1 )
: ( uiA == uiB ) || ( signA ^ ( uiA < uiB ) );
}
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