// See LICENSE.SoftFloat for license details. #include #include #include "platform.h" #include "internals.h" #include "softfloat.h" bool f32_le( float32_t a, float32_t b ) { union ui32_f32 uA; uint_fast32_t uiA; union ui32_f32 uB; uint_fast32_t uiB; bool signA, signB; uA.f = a; uiA = uA.ui; uB.f = b; uiB = uB.ui; if ( ( ( expF32UI( uiA ) == 0xFF ) && fracF32UI( uiA ) ) || ( ( expF32UI( uiB ) == 0xFF ) && fracF32UI( uiB ) ) ) { softfloat_raiseFlags( softfloat_flag_invalid ); return false; } signA = signF32UI( uiA ); signB = signF32UI( uiB ); return ( signA != signB ) ? signA || ! (uint32_t) ( ( uiA | uiB )<<1 ) : ( uiA == uiB ) || ( signA ^ ( uiA < uiB ) ); }