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/*============================================================================
This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
Package, Release 3d, by John R. Hauser.
Copyright 2011, 2012, 2013, 2014 The Regents of the University of California.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions, and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions, and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the University nor the names of its contributors may
be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
=============================================================================*/
#include <stdbool.h>
#include <stdint.h>
#include "platform.h"
#include "internals.h"
#include "specialize.h"
#include "softfloat.h"
float64_t f64_rem( float64_t a, float64_t b )
{
union ui64_f64 uA;
uint_fast64_t uiA;
bool signA;
int_fast16_t expA;
uint_fast64_t sigA;
union ui64_f64 uB;
uint_fast64_t uiB;
int_fast16_t expB;
uint_fast64_t sigB;
struct exp16_sig64 normExpSig;
uint64_t rem;
int_fast16_t expDiff;
uint32_t q, recip32;
uint_fast64_t q64;
uint64_t altRem, meanRem;
bool signRem;
uint_fast64_t uiZ;
union ui64_f64 uZ;
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
uA.f = a;
uiA = uA.ui;
signA = signF64UI( uiA );
expA = expF64UI( uiA );
sigA = fracF64UI( uiA );
uB.f = b;
uiB = uB.ui;
expB = expF64UI( uiB );
sigB = fracF64UI( uiB );
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
if ( expA == 0x7FF ) {
if ( sigA || ((expB == 0x7FF) && sigB) ) goto propagateNaN;
goto invalid;
}
if ( expB == 0x7FF ) {
if ( sigB ) goto propagateNaN;
return a;
}
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
if ( expA < expB - 1 ) return a;
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
if ( ! expB ) {
if ( ! sigB ) goto invalid;
normExpSig = softfloat_normSubnormalF64Sig( sigB );
expB = normExpSig.exp;
sigB = normExpSig.sig;
}
if ( ! expA ) {
if ( ! sigA ) return a;
normExpSig = softfloat_normSubnormalF64Sig( sigA );
expA = normExpSig.exp;
sigA = normExpSig.sig;
}
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
rem = sigA | UINT64_C( 0x0010000000000000 );
sigB |= UINT64_C( 0x0010000000000000 );
expDiff = expA - expB;
if ( expDiff < 1 ) {
if ( expDiff < -1 ) return a;
sigB <<= 9;
if ( expDiff ) {
rem <<= 8;
q = 0;
} else {
rem <<= 9;
q = (sigB <= rem);
if ( q ) rem -= sigB;
}
} else {
recip32 = softfloat_approxRecip32_1( sigB>>21 );
/*--------------------------------------------------------------------
| Changing the shift of `rem' here requires also changing the initial
| subtraction from `expDiff'.
*--------------------------------------------------------------------*/
rem <<= 9;
expDiff -= 30;
/*--------------------------------------------------------------------
| The scale of `sigB' affects how many bits are obtained during each
| cycle of the loop. Currently this is 29 bits per loop iteration,
| the maximum possible.
*--------------------------------------------------------------------*/
sigB <<= 9;
for (;;) {
q64 = (uint32_t) (rem>>32) * (uint_fast64_t) recip32;
if ( expDiff < 0 ) break;
q = (q64 + 0x80000000)>>32;
#ifdef SOFTFLOAT_FAST_INT64
rem <<= 29;
#else
rem = (uint_fast64_t) (uint32_t) (rem>>3)<<32;
#endif
rem -= q * (uint64_t) sigB;
if ( rem & UINT64_C( 0x8000000000000000 ) ) rem += sigB;
expDiff -= 29;
}
/*--------------------------------------------------------------------
| (`expDiff' cannot be less than -29 here.)
*--------------------------------------------------------------------*/
q = (uint32_t) (q64>>32)>>(~expDiff & 31);
rem = (rem<<(expDiff + 30)) - q * (uint64_t) sigB;
if ( rem & UINT64_C( 0x8000000000000000 ) ) {
altRem = rem + sigB;
goto selectRem;
}
}
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
do {
altRem = rem;
++q;
rem -= sigB;
} while ( ! (rem & UINT64_C( 0x8000000000000000 )) );
selectRem:
meanRem = rem + altRem;
if (
(meanRem & UINT64_C( 0x8000000000000000 )) || (! meanRem && (q & 1))
) {
rem = altRem;
}
signRem = signA;
if ( rem & UINT64_C( 0x8000000000000000 ) ) {
signRem = ! signRem;
rem = -rem;
}
return softfloat_normRoundPackToF64( signRem, expB, rem );
/*------------------------------------------------------------------------
*------------------------------------------------------------------------*/
propagateNaN:
uiZ = softfloat_propagateNaNF64UI( uiA, uiB );
goto uiZ;
invalid:
softfloat_raiseFlags( softfloat_flag_invalid );
uiZ = defaultNaNF64UI;
uiZ:
uZ.ui = uiZ;
return uZ.f;
}
|