#include #include #include "platform.h" #include "internals.h" #include "specialize.h" #include "softfloat.h" uint_fast16_t f32_classify( float32_t a ) { union ui32_f32 uA; uint_fast32_t uiA; uA.f = a; uiA = uA.ui; uint_fast16_t infOrNaN = expF32UI( uiA ) == 0xFF; uint_fast16_t subnormalOrZero = expF32UI( uiA ) == 0; bool sign = signF32UI( uiA ); bool fracZero = fracF32UI( uiA ) == 0; bool isNaN = isNaNF32UI( uiA ); bool isSNaN = softfloat_isSigNaNF32UI( uiA ); return ( sign && infOrNaN && fracZero ) << 0 | ( sign && !infOrNaN && !subnormalOrZero ) << 1 | ( sign && subnormalOrZero && !fracZero ) << 2 | ( sign && subnormalOrZero && fracZero ) << 3 | ( !sign && infOrNaN && fracZero ) << 7 | ( !sign && !infOrNaN && !subnormalOrZero ) << 6 | ( !sign && subnormalOrZero && !fracZero ) << 5 | ( !sign && subnormalOrZero && fracZero ) << 4 | ( isNaN && isSNaN ) << 8 | ( isNaN && !isSNaN ) << 9; }