// vsmul.vx vd, vs2, rs1 VRM xrm = P.VU.get_vround_mode(); int64_t int_max = INT64_MAX >> (64 - P.VU.vsew); int64_t int_min = INT64_MIN >> (64 - P.VU.vsew); int64_t sign_mask = uint64_t(1) << (P.VU.vsew - 1); VI_VX_LOOP ({ int64_t rs1_sign; int64_t vs2_sign; int64_t result_sign; rs1_sign = rs1 & sign_mask; vs2_sign = vs2 & sign_mask; bool overflow = rs1 == vs2 && rs1 == int_min; int128_t result = (int128_t)rs1 * (int128_t)vs2; result_sign = (rs1_sign ^ vs2_sign) & sign_mask; // rounding INT_ROUNDING(result, xrm, sew - 1); // remove guard bits result = result >> (sew - 1); // max saturation if (overflow) { result = int_max; P.VU.vxsat |= 1; } vd = result; })